The Last Jade Dragon

- Release date
- 06-Feb-2023
- File size
- 87 MB
- Class
- Mystery/Horror
- Engine
- TR2
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| BlackWolfTR ↓ | 10 | 9 | 9 | 9 |
| Dick ↓ | 10 | 9 | 10 | 8 |
| DJ Full ↓ | 10 | 10 | 10 | 9 |
| Feats ↓ | 10 | 10 | 10 | 10 |
| JesseG ↓ | 9 | 9 | 10 | 9 |
| JimmyBeon ↓ | 10 | 8 | 10 | 10 |
| John ↓ | 9 | 10 | 10 | 9 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Lorax ↓ | 10 | 10 | 10 | 10 |
| Mahetus ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| OrFractal ↓ | 10 | 10 | 10 | 10 |
| Passalaqua ↓ | 9 | 9 | 10 | 10 |
| Raider278 ↓ | 10 | 9 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 9 |
| The Snarky Lesbian ↓ | 10 | 10 | 10 | 10 |
| Category averages (16 reviews) | 9.75 | 9.56 | 9.94 | 9.56 |
Something I keep praising Feder's level for, is the use of various and differing custom textures to keep you on your toes and your mind interested, too long with the same textures and you get bored, it swims together. So this was avoided. In fact the use of custom textures elevates the levels quite a bit, underlining the horror aspect nicely. The same was done with the level geometry. The first level uses various slants and hilly terrain to look more immersive, and the manor levels screw with your expectations by changing altogether, keeping you guessing. I easily lose concentration, but these levels kept me focused, interested and amazed all the time. Something was always happening and the levels never got boring.
Now let me the discuss the horror aspect of the latter levels. Excellent. Outstanding. Never before have I (at least in TR1-3 custom levels) seen such an effective use of audio. Background sounds, glass shattering sounds, footsteps, the sounds were used perfectly the boost the horror atmosphere in many key aspects. Furthermore, the use of scripting does the same. In the second level you are "hounded" by a creature at various points, existing just out of reach. Said entity is scripted to walk past you in various places, and here comes the kicker, often the event is triggered about a square before the place it appears in leaves the camera. As such you tend to see it only shortly in parts of the screen, in the corner of your eyes. Which is pretty genius in my book. You know, whatever this creature is, will of course be killable with your weapons, but the setup, the teasing (it does the same by teasing you with out reach secrets) is perfection.
On top of that comes my usual spiel. Excellent use of "thematic expansion" - the levels become increasingly crazy and otherworldly. "Pickup ratio" is also well done. I pretty much never used the default pistols and ended the set with pretty much no ammo left – well balanced. Puzzles are very fun and neither undermine your intelligence nor feel too complicated. And final point – all levels provide you with more than enough flares to explore it's various dark corners multiple times. Commendable. 10/10" - The Snarky Lesbian
The gameplay starts off with a more action-style TR2 theme featuring quite a few human enemies and some vehicle action (including a nice take on the Venice timed door), but it then slows down and becomes more exploration and non-human enemy based as you progress into the manor and things get stranger. There's a heavy horror theme in the later parts, and it makes great use of the music and all kinds of clever effects to sell that, including great ideas like using the natural movement of the camera during certain actions to reveal things. The actual gameplay mostly isn't too difficult, but there are some spikes here and there with precise and difficult challenges. Despite the theme there's a certain amount of humour throughout, with various levels of overtness, and that, along with the various strange paintings and images around the mansion areas gives this an almost Richard Lawther style (Some Imps clearly inspired by their usage in his sets even show at one point). One level does heavily reuse the previous map, and, while the gameplay and progression is mostly quite different, it does still feel a bit empty compared to the first trip through it. These surrealistic nightmare adventures by Leoc could lose a bit of their novelty if the style is reiterated too much in the future, but this is another excellent release with a ton of original ideas made even more impressive by being on a more ancient engine." - Mman
This is a great horror/surreal level set. Very enjoyable gameplay that includes good variaty of tasks that keep everything dynamic, I wasn't bored and did not encounter any dull moments at all. There's a lot of clever ideas and interesting usage of certain objects that I have not seen in any TR2 level, not to mention I would not expect it to work hehe.
The combat is balanced and the amount of ammo for the game is good enough.
Visually it is stunning, very careful texturing and good mix of few texture sets. It didn't look off, it all worked well together. Lighting was done in my honest opinion perfectly. There are a few very dark spots but we can find plenty of flares across the levels so it is all well rounded.
Entertaining level set that I can recommended to everyone. Great work Leo! :D" - Mahetus
Down to the specifics: Gameplay is full of interesting puzzles of various flavours, and overall it is quite forgiving - you get hints for the puzzles and a bit of slack on the timed stuff. Atmosphere is awesome, as I've already said, and it is technically of a high quality - but at the end of the day - it is still TR2 and it has the flat lighting and flickering textures of TR2. (Actually this was a TR2 level built with TombEditor (go figure). It is not obvious what contribution TombEditor made here, maybe it allowed for all those flipmaps, but I don't know.
Overall: a masterpiece - almost. The TR2 engine held it back - a slick TRNG version could have brought more to the table." - Dick
- While Fleshdoom has some original content, and essentially turns the house into a puzzle, I still would have preferred a new setting instead of having to explore the same mansion a second time.
- What's up with the pictures referencing critiques on past releases? Just like with any other art form, it's impossible to please everyone; no need to add negative energy into this release because of it.
Neutral- The lighting has a good sense of dynamics, although I could have done with a lesser quantity of dark areas. (This isn't a large issue due to the high number of flares provided)
Liked- There are some nice puzzles present throughout, my favorites being the timed bell chime platforms and the clocks.
- There are some neat trap sequences, like the bookcase
- The texturing and architectural design is strong, providing an immersive adventure
- TR2 has a strong disposition for combat and this adventure taps into it well, using both classic and original enemies to chase down Lara.
Time: 3 hours 9 minutes | Difficulty: Hard | Rating: 9.25/10" - JesseG