Tomb Raider: Redux

- Release date
- 25-Apr-2023
- File size
- 423 MB
- Class
- Remake
- Engine
- TR4
- Duration
- very long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 10 | 10 | 10 | 10 |
| AstroMike1 ↓ | 10 | 10 | 10 | 10 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| billie2001 ↓ | 10 | 10 | 10 | 10 |
| ddaring_dash ↓ | 10 | 10 | 10 | 10 |
| Dick ↓ | 9 | 9 | 9 | 8 |
| DJ Full ↓ | 9 | 10 | 10 | 10 |
| eRIC ↓ | 8 | 9 | 9 | 9 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 9 | 8 | 9 | 9 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Polar_Bear_Raider ↓ | 8 | 9 | 8 | 7 |
| Raider278 ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Tolle87 ↓ | 10 | 9 | 10 | 10 |
| tuxraider ↓ | 8 | 8 | 8 | 8 |
| Category averages (16 reviews) | 9.44 | 9.50 | 9.56 | 9.44 |
While the overall layouts are very similar there are some additions and general edits to make things a little more elaborate without feeling out of place in design or difficulty. Later game additions like Ropes, Crawling and Jumpswitches show up in a way that feels natural and fits in, along with a couple of new puzzles. The only major change is making the bike ride after Egypt actually playable, which is a nice touch. There are also some nice small improvements, like new shortcuts for a couple of potentially long backtracks, and things like converting all three Lead Bars to gold in one go rather than having to do it three times. Combat is actually a little easier if anything, as a lot of the more brutal ambushes have been cut down, although there are a few surprises like the T-Rex being seemingly unkillable. A couple of enemies have some weird issues, like the Gorillas being mostly bulletproof in a way that's obviously a technical issue, although this is at least averted by the Magnum (which gets a great upgrade/diversification into a Desert-Eagle/Revolver type gun that was possibly my favourite weapon to use) which seems to ignore this issue, however, as, like the original, the Magnum is only available in a secret before the end of Greece, the way around the issue is potentially missable. Enemy AI can be a little off too, which results in some oddness with their attacks and aggression, for instance, the Torso boss at the end is near harmless because it seems to have way more trouble navigating the ledge and can't seem to corner you properly. One or two additions also felt underused in a way that made them feel unnecessary; you find a couple of small Spiders in a secret in City of Vilcabamba, but then you never encounter them again despite webs showing up sometimes, which made me wonder why they were even included (or not added in a few other places).
The secrets are nicely done; they're generally in similar places (and the only one I missed is in the new Bike level), but the simpler ones are generally made slightly more elaborate or given a slight twist to require some more observation. Cutscenes are redone as in-game animations; it generally works, although some are a lot simpler or truncated, and with the Bike level addition a couple more playable cutscene action segments would have been nice. The one conspicuous cut is Natla seemingly not showing up at all in the final level. There are probably some more visually/geometrically faithful remakes out there, and something like Sabatu's TR1 is there for a far more ambitious, complex and difficult reimagining, but this is probably the best middle ground I've played between keeping to the original structure while giving it some additions that don't dilute the base design at all. It's worth playing for people both familiar and unfamiliar with the original, although it there isn't much especially surprising for anyone who has already played TR1 a ton." - Mman
GAMEPLAY: It's oddly linear at first, like the gameplay could have been more elaborate. But gets much better later. I superficially looked at a walk through video of Tomb Raider I: this remake seems to add new elements rather than removing anything. It makes use of TR4 and TRLE customization like new moves.
VISUALS: Modern TR4-like look. It neither tries to imitate the pixelated low-res look of DOS Tomb Raider I, nor does it look overly modern and fancy like some contemporary custom levels. The first level will give you a good idea.
AUDIENCE: If you haven't played TR1, and want a very long adventure, that isn't too easy or too hard, this is your level. Other reviews say that fans of TR1 will enjoy this as well.
BUGS:
OTHER COMMENTS:
- Lara's Home was not very good unfortunately. Too standard, not interesting enough. But it's optional.
- I liked the cistern levels the most.
- Some of the enemies are relatively tough. Being careful ammo and medipacks is a good idea.
- Be careful with the timed gameplay at the end of the level with the bike.
- 9 hours of play time on the statistics screen for me (excluding reloads and replayed parts).
" - tuxraiderNot everything was improved with this remake: The lighting tended towards flat, grey and dark, and with the naturally darker levels it was sometimes hard to make out features. Rendering green also seemed to be a problem in Redux. I remember in the original Caves and Cistern how the verdant foliage stood out sharply from the grey walls and grey rocks - not here, it all just appeared grey. In short: Caves, City of Vilcabamba, Cistern and Tomb of Tihocan all looked too drab. On the other hand, the brighter levels - like Palace Midas, all of the Egyptian levels, and Atlantis were rendered beautifully: City of Khamoon was a highlight in the entire set and it looked superb in its fancy new clothes.
I have only one issue with the gameplay: the final boss fight was made too easy because the baddy would get stuck in the corners of the arena. Looks like some grey boxes were inadvertently removed. These would have kept the baddy away from the edges. But, hey, it's not a biggie, I didn't play this for the boss fight.
Overall, Tomb Raider Redux was great fun to play, and a reminder that the original Tomb Raider was a masterpiece and a very atmospheric game - and considerably more complex than I had later come to believe.
" - Dick