Goddess Nut's Secret - Astoria Cathedral

- Release date
- 27-Jul-2023
- File size
- 178 MB
- Class
- Castle
- Engine
- TEN
- Duration
- long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 10 | 10 | 10 | 10 |
| billie2001 ↓ | 9 | 9 | 8 | 8 |
| BlackWolfTR ↓ | 10 | 10 | 9 | 9 |
| DJ Full ↓ | 9 | 10 | 9 | 8 |
| El Dorado ↓ | 5 | 9 | 9 | 9 |
| JesseG ↓ | 9 | 9 | 9 | 8 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Jose ↓ | 5 | 9 | 8 | 10 |
| requiemsoul ↓ | 9 | 9 | 9 | 9 |
| Ryan ↓ | 7 | 9 | 9 | 9 |
| tuxraider ↓ | 7 | 8 | 8 | 7 |
| Category averages (11 reviews) | 8.09 | 9.27 | 8.91 | 8.82 |
- Gameplay is mostly about gaining access to the cathedral and areas within it, and finding keys. It's an open level: you can go back to most of the areas, which sometimes leaves you wandering around aimlessly, or backtracking a lot. I had to look at the video walkthroughs relatively often. Apart from that it's pretty decent, with understandable and fun challenges.
- Visually, it looks rather impressive, but also like it didn't use its full potential. I'm not sure what's the problem. Maybe the textures are too low res. (For example "Shalebridge Murder Mystery" looks better inside and uses the TR4 engine, but it doesn't have outside areas.)
- It's fun to explore the cathedral, reaching high up places, etc.
- Often, several strong enemies will come at you after you've collected a new item. The balance seems to be a bit off here, every time I either mowed them down with the HK from far away, or they got to me and killed me quickly.
- This game uses the TEN engine. For the average player, almost nothing changes, except that you need to know that you can use diagonal ledges. There are also some new bugs.
- One important bug was that you could fall through platforms when loading a savegame. Apparently this was fixed in a later release of the game (I didn't test because the savegames are incompatible), so you may want to check which Tomb Raider level site has the most recent release before playing.
- I encountered a number of collision bugs. This is obviously a TEN engine issue, but of course TR4 and older engines got such bugs as well. The problem is that there are some places where you're relatively likely to trigger them if you go the right way, so it might discourage you from going the right way.
- Another funny bug: in the tower with the jump pads, you get a locked up if you move a block such that Lara ends up on a jump pad.
- I found some deadends from which you can't escape. You need to be careful with your savegames.
- Lara gets put on fire too easily, like going near a wall torch.
- There is a small home level after the main level, but it's relatively boring and primitive.
Conclusion: some problems, may require some patience, but definitely recommended." - tuxraider- I was unable to complete the adventure because somehow I only tallied three Holy Gems after visiting all four places where they are obtained. My earliest save is after visiting the first two gem locations (library and tower) and having only one gem so it happened pretty early without me realizing it. I'm not sure if one of the pedastals was simply empty, or if I did indeed pick up two gems and the game only counted it once for some reason. At least I got through most of the adventure before getting stuck. Either way, I would recommend players put each gem in its place immediately after finding it.
- In the room with the rotating bird switches, the pushable block was difficult to move, sometimes Lara would stop wanting to move it. Exiting the game and re-opening it resolved this issue.
Disliked- The flames on the wall sconces can all set Lara on fire, which is not only annoying for getting around but it also makes it difficult to safely set them alight with the torch. Flames used for decorative purposes should normally be flame emitter 2, not flame emitter.
- Missing things in certain areas could lead to a bit of backtracking, such as the place where the hourglass is placed in the submerged basement area.
Neutral- The flame thrower and SAS guys that ambush Lara throughout the adventure provided a hefty amount of combat, but with this long of an adventure that can be a bit tiring. There are some other vermin to add some variety to the pool of enemies.
Liked- There were a few puzzles to enjoy - relatively simple but nice tasks such as figuring out which switches to pull or where to push things.
- I usually dislike mazes, but the garden maze was actually someone enjoyable, thanks to the fact that the player gets a chance to preview the layout from atop the tower (and perhaps take a handy screenshot!).
- The overall architecture of the castle and surrounding area is impressive and showcases how much TEN can hold in a single level.
Time: Stalled at 4 hours 7 minutes | Difficulty: Hard | Rating: 8.75/10" - JesseG