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The Lodge by NeuroticNinja

billie2001 8 8 9 8
DJ Full 8 9 8 9
eRIC 7 7 8 7
John 8 8 8 9
Mman 7 7 7 7
Phil 8 8 8 8
Ryan 8 8 8 8
release date: 07-Feb-2024
# of downloads: 872

average rating: 7.89
review count: 7
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file size: 88.10 MB
file type: TR4
class: City

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Reviewer's comments
"It doesn't invent the wheel, but it's a good, immersive and fully entertaining level with excellent flow. The sometimes odd choice of textures didn't bother me at all, on the contrary, it gave the level it's own character. The wrong switch animation is heavily noticeable though. In summary, a very good debut, recommended to play whenever you feel you just want to be entertained. :D" - billie2001 (18-Apr-2024)
"Good level. Two notorious errors are overlapping music tracks and wrong switch animations but that's it. Texturing choices are sometimes questionable but lighting is exceptionally good so I could instantly get into the game without my eyes needing to adjust. What followed is variety of explored places, classic puzzles and a reward in the end. Recommended." - DJ Full (01-Apr-2024)
"Well this London based level certainly provided a great substitute after I initially wasn’t able to play the official bonus level from TR3 remastered (fixed now) as this has lots of All Hallows’ style visuals and style as well as TR3’s “city” level and of course it’s own original areas and rooms as well. The setting is at night with good spooky atmosphere and with music and audio that matches this vibe. Gameplay takes place in a great variety of areas including cosy dwellings, halls, library’s, rooftops, underground water areas and of course church and cathedral looking areas. The tasks themselves are very good especially if you like lots of different traps and platforming challenges as we have that in abundance here as well as the search, find and use item type of exploration which is unfortunately a little bit too heavy. Other gameplay elements include pushable items, shooting tasks, and a fire torch task. I missed any timed runs but traps and dangerous slopes/ledges for example provide a good substitute. For enemies we have rats, crows, guards, underwater demons,knight ghosts and the undead lol so even some supernatural elements to add to the mix here. Overall I usually don’t like dark and gloomy city levels that much but this one didn’t really overwhelm with that since the majority of it takes place inside apart from the rooftops and even that was fun just like the rest of the level. Definitely recommended for TR3 London lovers I think." - John (18-Mar-2024)
"A charming effort for a debut, evoking fond memories of All Hallows from TR3. A few of the textures seemed to clash in a rather odd manner, but otherwise the environments are attractive and the gameplay is entertaining for the hour-long duration. No timed sequences, but there's plenty of spike traps to catch out the unwary raider. There's a nice change of scenery too, including city streets, a cathedral and some sort of vault near the end. Guards and dogs are plentiful, but more than enough supplies are scattered around. An entertaining raid." - Ryan (24-Feb-2024)
"I initially got bad vibes about this level from the problems documented in the stuck thread, but I encountered no issues whatsoever when I played it and enjoyed it immensely. The surroundings immediately reminded me of the very first custom level to be awarded Hall of Fame honors, and I suppose that's the reason for its title. But much of the later action takes place in TR3 London-style surroundings, so the player gets the best of both worlds. Toward the end I kept having this feeling of get-the-key-and-backtrack-long-distances-to- use-it syndrome, but that didn't spoil my enjoyment to any great extent, since the surroundings are uniformly well lighted and pleasing to the eye. I don't recall any timed runs, but some of the platforming exercises required a few tries, so I wouldn't call this an easy level by any means. The enemies are present, but not in profusion, and the player is provided much more firepower than he'll ever need. And speaking of weapons, I wonder why the builder chose to call the MP5 a shotgun. Anyway, this is a fun raid from start to finish, and I hereby withdraw my snarky comment in the stuck thread." - Phil (20-Feb-2024)
"Good level where the progression flows rather well and without difficult actions to perform, we still have to remember a few things like still closed door or lion gems when later we come back with some needed objects. Not too many but varied enemies ; varied textures which give an unique feel to the game , we start with masonic environment then farther we have typical London textures or knights references. Good atmosphere." - eRIC (17-Feb-2024)
"This is a London-themed level with a focus on the Masonic textures. The design is relatively simple but generally looks decent and has some degree of atmosphere, including it bringing in some minor horror elements later that also contribute some storytelling along with some good use of objects. The texturing is generally decent but a little strange at times; while mostly the masonic textures and a little section in the streets, the London Underground textures show up in a way I don't feel entirely fits. On the other hand there's also some custom texturing portraying some sort of overgrown ruins that added some surreality to the setting in a way I liked. lighting is also okay, although some of the smaller areas felt a little flatly lit and the bigger rooms actually looked the best in that regard.
The gameplay isn't too complex and is mostly quite linear after you get started, but there's a decent mix of challenges and it centres itself around the starting pseudo-hub nicely. There was a jumpswitch I felt could have had a hint and harmed the pacing as I was running around a bunch before I found it, and the shootables could have done with some minor hints too, there's also some unnecessary feeling back-and-forth at one or two points. Outside of those issues though it's a decent map in a relatively unexplored theme." - Mman (10-Feb-2024)