
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3204
TR3 - 184
TR2 - 142
TR1 - 73
74612 reviews (20.5/level)
3633 (99.6%) walkthroughs
467 Hall of Fame levels


|
|
|
 |
|
|
|
release date: |
21-Apr-2024 |
|
# of downloads: |
606 |
|
|
average rating: |
8.98 |
|
review count: |
12 |
|
|
|
review this level |
|
|
file size: |
29.20 MB |
|
file type: |
TR4 |
|
class: |
Rome/Greece |
|
|
|
|
|
|
|

|

|
|
|
Reviewer's comments |
"Very nice TR1-style level with fairly straight-forward progression from area to another.
Gameplay includes well-used traps, few timed runs, and loads of enemies to shoot. I wouldn’t
have minded if there had been less enemies and more platforming or puzzles instead. The gold
bar items and the ability to turn lead bars into gold using the hand of Midas didn’t seem to
have any purpose unless I missed something. Overall, it is a solid level which can be
completed within an hour." - Samu (19-Apr-2025) |
 |
"what a sensational level. i like it when builders take concepts from core design and put
them into practice,this custom level was one of the best i've played this year,it reminded
me of greece from TR1 and i felt like i was inside the palace of midas again,although at the
beginning i could have left the midas room and the secret room open,and the switch in the
same place to give that famous impression that lara has really explored that place. we can
say that it's a "shooter" level because there are a lot of enemies around, exploring is
something rewarding in this game, i didn't find any of the 3 secrets that are very well
hidden. and look, i explored every corner of this game, that room with a statue face on the
floor would be one of them? would it be midas? i still have to revisit this project and find
those secrets. memorable level, i recommend it to everyone." - PedroCroft_ (01-Mar-2025) |
 |
"This is a Midas themed level, apparently built after a concept that was going to be in Unfinished Business. While this is a Tomb Raider 4 level it emulates the TR1 feeling and look perfectly, to the point I forgot it was a TR4 map a couple of times, even if a few inauthenticities betray it. It executes the looks it's going for perfectly, and a few new objects and textures add a little extra to the theme (namely various bits of gold and treasure).
Given Cowboy's levels are normally very large and complex, this seems to be an intentionally restrained attempt to copy TR1/UB's level of difficulty, and it's mostly quite straightforward. There are quite a few traps around though, and a lot of enemies to shoot as well. The main surprise by TR1 standards is that you lose your weapons at one point, but it's a pretty short sequence. There's also a boss battle with a new enemy (in the context of TR1 at least), although it's pretty simple. A couple of timed runs are the most challenging element. As well as the secrets there's also a side-challenge of finding all the lead/gold bars, which does add a little extra to things. While not too long or difficult it does provide a good range of challenges and interesting areas that keep you occupied throughout, and perfectly fulfills the premise of feeling like something that could have come from an alt-universe UB." - Mman (13-Oct-2024) |
 |
"An enjoyable, well constructed level with nostalgic overtones from a quality builder. I
like to play TR1-like levels with the TR4 engine. Nothing too tricky, just good pld
fashioned raiding. A pleasant way to spend <2hrs. Found all 10 gold bars." - Adrian (09-Sep-2024) |
 |
"It's a good map, I really liked how atmospheric the Greek levels are, taking me back to the
classic TR1. And speaking of atmospheric I liked the combination of the 'polygonal' Lara
from TR1 with fluid animations from the Last Revelation engine. The combat is good, the
items and music well placed, but I would have liked to see a little more variety of new
textures. I understand that it is a "Palace Midas style" but I don't know, wanting a little
more to improve the atmospherics more new textures could have helped liven up the level
more. I would play it again for sure!" - raiderbunsch (27-May-2024) |
 |
"What a brilliant TR1 style level, it gave me vibes of Midas palace with the visuals but the layout and map is so unique
and such a pleasure to explore once you get over the confusion of 3 different paths leading to the same area. The level
has some gorgeous looking courtyard areas and well as plenty underground areas, caves, canyons, rooftops and pools
to make your way through. Gameplay may lack much puzzle elements but makes up for it with some great platforming
and exploration and of course an abundance of challenges, fun timed tasks/runs as well as plenty of traps including a
boulder hill with spike traps, tricky slide/jumps above death pits, nasty axes, razor doors and fire. Enemies arrive thick
and fast throughout with gorillas, rats, lions and crocodiles all wanting to take a bite out of you as you battle through
trying to find a mix of gold or lead bars. There is a place at the end of the level where you can turn these lead bars into
gold but nowhere to insert them to finish the level, the level actually ends after a usual finish trigger after completing a
trap room making collecting the bars optional like one of the cleverly hidden secrets I managed to find. Definitely
recommended !" - John (19-May-2024) |
 |
"Neutral
- There are many gold bars to collect (and some lead ones to goldify) like in TR1, however these ones don't seem to be used for anything. I guess the act of collecting them is for bragging rights.
Liked
- The traps definitely make up the majority of the action in this short level. Expect many spike pits, blades, and boulders to avoid. This level teaches you to be paranoid of any pickup that's out in the open!
- As the title might suggest, expect plenty of simean foes to take down, although crocodiles and tigers also team up against Lara.
- While leaning into the TR1 vibes, the visuals look great in their own way. This is in no small part due to the inclusion of a modest skybox, and the interesting architure that quickly outgrows its TR1 predecesor.
Time: 39 minutes | Difficulty: Hard | Rating: 8.5/10" - JesseG (17-May-2024) |
 |
"While we'll never know what the official take on this level might have looked like, I think it's quite fair to say that the author has made a very fitting replacement here. Even Lara losing her weapons on her way down to the lair. The level design is quite ingenious I thought, lots of side passages connecting the main areas, and overall it follows the original sketch very closely. It's running on the TR4 engine but it does feel like a TR1 level with a few added extras (not too sure what to make of Lara's walking animation though), and definitely worth checking out. I came out with eight gold bars, which isn't too shabby I guess. 30 minutes, 1 secret. 05/24" - Treeble (05-May-2024) |
 |
"The visuals and the atmosphere are really great. Some traps will catch you off guard, which
is also great. Many enemies (not excessive and not in hordes) but we are well equipped to
get rid of them quickly. Exploration is a big asset of the game, but most of it is optional.
You can just take the obvious route and get done with the level fast, but this feels
extremely disappointing. So, I recommend that you explore the map fully and find all 10
bars. And here comes another disappointment: nothing to do with them and no reward
whatsoever. lol Took me 1:15 hrs with all secrets and bars. Recommended." - billie2001 (02-May-2024) |
 |
"A charming surprise release from The Cowboy,
and although comparatively brief, it's still
a great all-rounder. The environments and
atmosphere are extremely well done and
faithful to the original TR1 material, and
gameplay is smooth flowing but entertaining.
It offers the nostalgic look of TR1, but
with the easier movements of TR4. There's
nothing too difficult to accomplish
(although a couple of the trap sequences
might take a couple of tries), so this
should be the ideal choice for those raiders
looking for something with adequate
entertainment value, but that won't leave
them frustrated at any point. Also for a
change, Lara simply gets to take the gold
bars home with her instead of using them." - Ryan (02-May-2024) |
 |
"I had just finished the "Temple of the Midas Hands" by Opaque79 and I thought, why not
play this other new Midas level. And it was indeed a good combo. The level info page says
it's based on some work for Unfinished Business, it would be interesting to know more.
Here you'll find a lot of reckless animal shooting, which I'm getting less and less
comfortable with these days, but the level is sooo gorgeous that I really thought this
would be a 10/10/10/10 for me. I felt the same sense of wonder that I had back then when I
discovered TR4, or the Nevada gorges in TR3... As there are several ways to proceed into
the lair of the monkeys, which is like a troglodyte maze, you really get the feeling that
the level is super huge. The textures are so beautiful, and as it revolves around the
Midas hands, it was a good idea to spread these piles of jewels around and have alleys
paved in gold. There is also this sense of being somewhere far removed (I like having dark
skies or totally closed rooms for this reason). Really, to me it's near perfect. But...!
Why, why this abrupt ending, even if you didn't even visit the last remaining rooms ?
Globally, I think that the very last part had some problems. The Midas hand is there,
sure, but it's even not clear what it's doing and the video animation is really weird.
When I first ended the level, I was frustrated at not having seen what was inside the
other last rooms so I reloaded and it turned out they were just difficult moves again
(another timed run with fire and a nasty double teeth door) and honestly, if I know it's
not doing anything more and I'm going to end the level right away, I'm not wanting to give
time for stressfull matters. Because finally, it turns out the gold bars you collect (if
you get the 10 of them it means Lara is carrying 120 kg of gold in her backpack ;) ) are
absolutely not necessary to complete the level, which means you can miss a lot of puzzles,
which means also that some very technical moves (that means annoying, to me) are also not
so vital in the end. In fact, the secrets are far more important to collect - and one of
them is in a super nice room that you shouldn't miss. All of this is a bit confusing so
I'm putting 8 for the gameplay/puzzles. But apart from that I found it to be a pure gold
bar :) ! I found it a bit challenging ; I'm a slow raider (stopping by to watch the
landscapes and sometimes going all the way back to see if I didn't miss something) and it
took me a bit more than 1 hour." - OrFractal (30-Apr-2024) |
 |
"What does the Cowboy hope to achieve with this mindless firing? It could indeed be called a shooter level. We never need to collect those bars, we get nothing for doing so, and for the first time in 28 years the Midas hand was optional - you may not even notice it is here. I like to imagine the skeleton with magnums is Pierre from a different timeline, it would be good to fight him on the way tho - but I guess the plot doesn't need it so much. But you better find those magnums for the final boss. Now stop and look around. It's a beautiful, atmospheric map with a straightforward progress so take a breath and relax, cause even combat here allows so. Recommended." - DJ Full (29-Apr-2024) |
 |
|
|