BtB2024 - Gardens of Ash
1,079 downloads

- Release date
- 01-Jul-2024
- File size
- 256 MB*
- Class
- Egypt
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 9 | 9 | 8 | 8 |
| billie2001 ↓ | 9 | 9 | 10 | 10 |
| BlackWolfTR ↓ | 9 | 10 | 10 | 10 |
| Dick ↓ | 9 | 8 | 8 | 7 |
| DJ Full ↓ | 9 | 10 | 9 | 9 |
| evinaru_2 ↓ | 7 | 7 | 7 | 6 |
| Feats ↓ | 9 | 9 | 10 | 10 |
| Jay ↓ | 9 | 9 | 9 | 9 |
| JesseG ↓ | 9 | 9 | 9 | 9 |
| Leti ↓ | 9 | 10 | 8 | 9 |
| Lizard Queen ↓ | 8 | 8 | 8 | 8 |
| Magnus ↓ | 6 | 6 | 6 | 6 |
| manarch2 ↓ | 8 | 8 | 9 | 8 |
| MichaelP ↓ | 9 | 9 | 9 | 9 |
| MigMarado ↓ | 9 | 10 | 9 | 10 |
| Mman ↓ | 8 | 8 | 9 | 9 |
| Mytly ↓ | 8 | 7 | 8 | 8 |
| nad ↓ | 9 | 9 | 10 | 10 |
| PedroCroft_ ↓ | 8 | 8 | 9 | 9 |
| Phil ↓ | 9 | 9 | 9 | 8 |
| Ryan ↓ | 9 | 9 | 9 | 9 |
| Samu ↓ | 9 | 9 | 9 | 9 |
| Treeble ↓ | 9 | 9 | 10 | 10 |
| Category averages (23 reviews) | 8.57 | 8.65 | 8.78 | 8.70 |
This feeling continues once you get to the Gardens of Ash. While they’re not bad to look at, they do seem to be rather small and not-very-impressive for a god’s supposedly “magnificent” gardens. The gameplay in this section is more uneven, with some good bits, like searching for and shooting gems, and a puzzle-cum-underwater maze (as a general rule, I hate underwater mazes, but this one was surprisingly fun). On the other hand, there’s a really annoying bit where Lara has to shoot multiple targets while being attacked by wraiths. However, the worst encounter is in the end, when Lara enters Ash’s vault and is attacked by Seth. This boss fight simply drags on and on, as Seth is vulnerable to heavy weapons only for brief moments, and then you have to go back to shooting him with pistols. It’s not a bad idea in theory, but in practice, it’s really tedious.
Overall: Despite some of my grumbling above, I mostly liked this level. It’s easily overshadowed by some of the other highly impressive BtB2024 levels, and it’s hard not to feel that the builder could have made better use of the BtB2024 package; but taken on its own, it’s a pleasant level with some good gameplay and some nice locations." - Mytly
Gameplay starts with mostly exploration in the outdoor area, which requires some careful looking around but isn't too difficult, although there's a timed run that injects a little action. The second part in the temple is where the main puzzle were, which were decent (including a block puzzle that looked intimidating but was faster and simpler than I expected), although it had the most unintuitive moment of the map with a dual-use switch that is only vaguely hinted at by the fact that both objects affected by it are technically the same thing. The final section goes back to exploration with a larger-scale revolver target puzzle, and then a boss that's actually quite creative with a shield that prevents heavier weapons working until it takes some damage; I feel it went on a phase or two too long but it's a cool idea. The secrets felt a little perfunctory with them almost seeming like basic progression, and one being a random floor pickup towards the end. A good looking and playing level with no major issues, but it doesn't have anything too standout aside from the interesting fog use." - Mman
While the starting area seems little too dark in comparision, our journey begins under the omen of a deep pink sky, which is propably supposed to depict a sunset, but looks rather ominous when combined with the distance fog. This lighting problem repeats itself throughout almost the entire level. Geometry, texturing and object placement are simple and solid – except in the garden: just putting grass textures in there and slamming flowers on them doesn’t really cut it imo – but no noticable imperfections and great individuality.
The gameplay is quite versatile and fun, with engaging traversal, enough enemies along the way, an interesting raising block puzzle and a very inspired mechanic for the final boss, among other things. However, I was struggling with some imo bad gameplay decisions: First, a lever for a timed run was placed on slanted ledge where you can easily fall off, which can make repeat attempts rather tedious. At one point I surely missed something, because no way was I supposed to burn medikits to snatch a key from the flames, right?! The laser sight was placed in such a way that you would probably find it much later than you needed it, which tempted me to shoot all the targets with the shutgun (imagine the pain!), because I deemed it the intended way. The shield thing in the boss fight was a brilliant idea, but how is somebody gonna find out that wants to play pistols only? Lastly, one secret is just a medipack lying in the weeds – as I said: oasis is the dialectical truth of desert…
Conclusion: Despite some flaws in it’s presentation and direction, this level makes for a short-ish, but engaging adventure you will surely enjoy!
***
Duration: short to medium (~1:30 h) | Difficulty: easy | Rating: 7 / 7 / 7 / 6" - evinaru_2
- There are several engaging timed runs which may take a couple of tries, but I imagine most raiders will be just fine overcoming them.
- There are also several puzzles, from pushing things up and down raising blocks, to pulling the correct levers in a small underwater maze.
- There's a fair amount of different enemies, ending with a boss fight that will require Lara to rotate between her weapons before she reaches her prize.
- The level is crafted well, especially the starting area, which is a well-decorated oasis for Lara to explore and search for several switches and ankhs.
Time: 1 hour 21 minutes | Difficulty: Medium | Rating: 9/10 - Excellent" - JesseG