
Levels listed...
TEN - 12
TR5 - 33
TR4 - 3204
TR3 - 184
TR2 - 142
TR1 - 73
74604 reviews (20.5/level)
3633 (99.6%) walkthroughs
467 Hall of Fame levels


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release date: |
01-Jul-2024 |
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# of downloads: |
494 |
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average rating: |
7.55 |
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review count: |
22 |
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review this level |
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file size: |
450.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"(7) Gameplay & Puzzles: This is an easy adventure that took me a little over an
hour. The gameplay started off poorly in the giant rectangle area, with me thinking,
"huh... surely there must be more to this?". However, once you reach Jonah, the gameplay
is engaging, and remains so across the entirety of level 2. Unfortunately there are no
puzzles, however the builder does provide varied gameplay otherwise, and I particularly
enjoyed the platforming in the floating islands area. I had hoped to see Jonah reappear in
the finale, as it's pretty silly for him to get wrecked by 2 generic skeletons. The F5
quicksave key did not work for me in level 2. I believe that the builder's next level will
be great if he focuses on 2 gameplay aspects: 1) adding engaging, unique puzzles and 2)
improving the gameplay flow by avoiding "dead space" areas. (8) Enemies, Objects &
Secrets: These are generally OK, but something for the builder to think about is
creating enemy engagements where the player has a sense of danger. For example, when you
fight the 2 ahmet-like creatures next to the lava, there is a 4-click high block RIGHT
THERE for you to stand on, to shoot those creatures safely. That's not thrilling (nor is
shooting random crocs in the water who don't manage to get remotely close to you). An
essential quest item should not be inside a skeleton, as it's very plausible that the
player will shoot off the skeleton's head. (7) Atmosphere, Sound & Cameras: Well
done with music cues and camerawork, however the atmosphere is mixed. In the later stages
of level 2, there are some eerie, immersive rooms, however earlier on, the environment is
just not convincing, such as the giant rectangle play area I mentioned earlier. More care
is needed regarding rocky caverns, as they are very boxy looking. (6) Lighting &
Textures: Wildly inconsistent and I would encourage the builder just to take more time
with this. There are some very visually pleasing areas, such as the underground temple
entrance at the start of level 2, with the golden lighting. However there are areas to
improve on: wallpapering, missing or stretched textures, areas lacking in shading, paper-
thin walls. I was not a fan of the floating island visuals, due to the overuse of a
certain blue texture (looks messy imo). 7/8/7/6" - nerdfury (18-Oct-2024) |
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"Often random and sloppy but enjoyable with elaborate secrets, a lot of exploration,
unpredictable events and Jonah being useful (we can also park the car on his head, my
favourite part of the game). The second level drags but the ending is quite rewarding. We
never enter the Trinity base or go over the minefield - were they only background elements?
Recommended." - DJ Full (01-Sep-2024) |
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"I found this one a bit difficult to score, as the overall architecture, texturing and
lighting is not quite at the same level as some of the other BtB entries this year, but I
did find the creativity and gameplay ideas along the way most impressive. For example, the
really nice use of Jonah in the first part; the fact that secrets had rooms of their own and
included some unusual activity, like a boss enemy and a push puzzle to solve; all the
activities needed around the puzzle where you push the three mirrors to their right places
and the completely surprising floating island section and the spooky fake ending and sci fi
elements near the inevitable boss fight with Seth before you get out alive. I liked less the
vast empty area near the beginnning, despite the provision of the jeep to drive around, but
all in all this is quite a unique and fun entry to the competition. (90 min, 3/5 secrets)" - MichaelP (01-Sep-2024) |
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"Sometimes when I can’t think of how to frame a review, I like to start by looking at the story, but man, some levels really don’t give you a lot to work with. The story for this level is one brief sentence. Basically: Lara’s going to see Jonah and investigate a temple. There’s not much to the story beyond that, although Jonah does sacrifice himself at one point so that Lara can escape, in what I can only describe as a misguided attempt at heroism (it’s two skeletons, Jonah – I think we could have handled them!). I was expecting him to show up alive at the end of the level, but I guess he’s dead now. If the story is unambitious, the level, surprisingly, isn’t. After exiting the opening town, Lara finds herself in a desert with several points of interest off in the distance. Conceptually, I quite like this. The idea seems to be for you to drive the jeep around while you explore the area. Unfortunately, it just doesn’t come together the way the author envisioned it. For one thing, the area is a very uncomfortable size: too big for me to want to run everywhere, and too small for me to want to bother with the jeep. There’s also basically nothing in the desert other than two secrets, so the promised exploration just doesn’t come to fruition. Most of the points of interest amount to absolutely nothing once you get there. It’s also just a very boxy-looking area, with unnatural-looking cliffs surrounding it. It feels like the author had big ambitions but lacked the skills to actually build what was in their head. I appreciate the moxie, if nothing else. I’ve talked a lot about the desert, but that’s only because it’s the most unique part of the level. After you’re done there, you enter a large underground cave and then you spend most of the rest of the level going through what I assume is the temple of Amon-Rat. You could probably substitute it with any other temple though, because it’s very basic tomb raiding and I struggle to think of much to say about it. There’s a Floating Islands-esque area which isn’t anything too special, but does break things up a bit. There’s also a weird “aliens built the pyramids” moment which is just sort of there. The gameplay is very simple, as is the architecture, which continues to be very boxy. The objects look nice (even the hairdryer), but they’re not really used to their full potential here. It’s an average level in every way. The author may have had some lofty ideas that didn’t quite work out, but hopefully with practice they can get there. Anyway, to circle back to the level’s very brief story, it’s also a brief level at 55 minutes. Well, brief-ish. Briefer than some other levels. Just go with it." - Magnus (31-Aug-2024) |
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"I think the builder wasted quite a lot of time creating the marketplace and the exterior of
the temple, because there is essentially no gameplay in these areas. What was the minefield
and jeep for? Anyway, the action takes place inside the temple and it was good, but
could have been longer and more complex." - Dick (30-Aug-2024) |
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"Contrary to some reviewers I found this an enjoyable level and the second level in
particular was well put together. I liked the alien/floating island side path. Yes, the
town and temple forecourt areas needed more pick ups and gameplay, but they looked nicely
constructed. The secrets were not given too easily, so overall a good solid effort that has
potential to be expanded e.g. through the mine field etc." - Adrian (29-Aug-2024) |
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"It is said that in level building, as in life, the rule is to start big and to gradually get better within the framework of certain aesthetics limitations. From the beginning this level screams “beginner” (if I may say so, who’s still as a total Tomb Editor novice), but don’t let this impression keep you from enjoying the gameplay, as I mostly did!
We start off in a well textured village hotel with a funky little item hunt before meeting up with Jonah. Apparently, he wants us to fetch something. Ten dates for a date, ehh?! (I only found nine, so no idea, if I just failed the sub-quest or missed out on a kiss on the cheeks.) After that we’re introduced to a biiig desert room with bombastic architecture and monotone, transparent lighting like a cloudy day that we can fortunately traverse by buggy. The observant eye can notice some stretched textures, invisible walls, objects without collision and rocks and buildings that are not supposed to be climbable can get glitched through to no avail. And ofc there is a loooong straight, square underwater tunnel with no return path (at least give me a hatch)! An interesting approach: secrets as areas instead of items, but they’re not hard to find; A slot that already had an object in it irritated me, the mini-boss in the dark had ridiculously low HP. Instead of being trapped inside the Trinity camp and forced to do a puzzle, it should probably have been the other way around.
The gameplay in the temple depths is basic, but very diverting with a platforming section in dim lighting reminiscent of earlier TRLE and a very cool “horror” room among other things. Right before the finale we have a big plot twist that greatly enriched the overall atmosphere and that I really loved (at this point I’m just ignoring the missing ending trigger). This alone makes this level worth playing, not to mention that it’s one of the few BtB24 entries to make use of the buggy and maybe the only to make extensive use of the cool-ass Jonah voice lines!
Duration: short (ca. 1:15 h) | Difficulty: easy | Rating: 7 / 6 / 6.5 / 6" - evinaru_2 (26-Aug-2024) |
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"What I liked about the level: 1) It’s a small point but the cobblestone floor at the beginning of the level is very nice looking. 2) The double boulder ledge was unexpected and humorous.
What I didn’t like or could be improved: 1) Invisible wall in the village reduces the realism of the area. 2) I was able to climb up into unintended areas (outside at the barb wire fence) but because it was so much fun I don’t count it as a negative but only mention it to let the builder know it exists. 3) Would have preferred items in the shatterable pots. 4) There could have been more variation in the water texture. 5) Perhaps a clue that one of the skeletons was carrying a needed book part." - Lizard Queen (25-Aug-2024) |
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"Earlier reviewers have described this two-level release as somewhat simplistic and the
apparent work of a novice builder. I didn't get that impression at all. Perhaps the
execution may not be as polished as what we've seen in other BtB submissions, but the
gameplay here is solid and provides a variety of looks and tasks. Even with Treeble's walk I
spent about two hours from start to finish and had a jolly good time throughout. The enemy
encounters can become somewhat frantic, but adequate weaponry and healing tools are
sprinkled throughout the game, so I never had to worry about running out of essential
supplies. The builder also anticipates the player's need for flares and often provides them
before the occasion arises. Not a gem, perhaps, but a worthy addition to the competition." - Phil (24-Aug-2024) |
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"Thank you to the builder who brought us this cool game! Congratulations on your BtB24 entry. My favorite thing about the first level is that it feels like being back in Egypt, in some of those huge open areas with massive temples, alongside more traditional modern living. The caveat is that the areas become too massive and empty for them to make a lot of sense in a TR game. It would need much more gameplay and objects to properly fill it up. Some of the texturing was not great (wallpapered and sometimes missing), and the geometry was also not always well executed. The story was basically non-existent. Otherwise, this level takes the time that it should to play (within the confines of a BtB release). Very good overall!" - MigMarado (21-Aug-2024) |
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"This BTB entry looks fine but it's a bit more basic than the others I've played so far; rooms are more cubic and there's more empty space and flat lighting. The main outdoor hub looks decently impressive though, and there's nothing notably bad. There's some nice use of objects to support the story like Jonah as a guide and enemy soldiers breaking into a tomb later on. Texturing is good throughout even with the somewhat flat lighting.
There are two maps here but they are both relatively short. The first is mainly set around a large outside area with various diversions to open the way into the actual temple, there's also a jeep included but it has no real use beyond speeding up getting around a little. The second level is more linear as you enter the temple itself, but it's a bit more intense with some more traps and quite a bit of combat later on. It's not especially difficult, but a few objects are used in ways that are slightly unintuitive (although the clues are there), and I felt the boss could have done with a health bar like the other levels to show it's killable. The secrets had some interesting implementation too, as, while not especially hard to find, they had Lost Artifact type separate areas rather than just being minor trips. In the second map I had a bug where my quicksave key didn't work and I had to access saving through the inventory; save and load worked fine despite that though, so it was a mild annoyance, and I don't seem to have seen anyone else mention this issue so maybe it's just me? A decent set of levels, although clearly a bit simpler than the other entries I've played so far." - Mman (16-Aug-2024) |
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"Initially, this seemed a little bland, with large, somewhat simplistic areas with not a
great deal to do other than explore. It soon developed into something more interesting
however. The contrast between the huge bright outside areas and the occasionally quite
‘busy’ inside ones was good and the gameplay managed to be sufficient varied to entertain." - Jay (16-Aug-2024) |
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"While it's not as pretty as the previous two levels I've played when it comes to lighting and volumetric effects, this one sort of tries to compensate things with scale. It's massive. It's split into two parts, and both equally seem to be too big for their own good at times. It's fairly linear all things considered, but when you have so much ground to cover it can be a bit overwhelming. I myself found myself stuck for a bit not realizing a skeleton would be carrying a crucial item, but other than that I fared rather well on my own. I noticed a fair bit of untextured spots and misaligned textures, but nothing that compromises the enjoyment. First time I see as many bosses in a single entry, and you also get the alien twist deep into the temple proper. 85 minutes, 4 secrets. 07/24" - Treeble (11-Aug-2024) |
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"Bugs/Functional Issues
- A flyby introducing the temple area will execute every time Lara crosses through the entrance.
- The second level is the end of the adventure, yet it loops back to the first level instead of going to the title screen.
Disliked
- I'm not a big fan of having a skeleton hold a critical puzzle piece. A player may decide to shoot off the skeleton's head to remove the threat to save their explosive ammo, without thinking such an explosion is a requirement to progress.
Neutral
- The level is crafted with several large areas to explore, which is a good thing, although the areas aren't as organic as in other entries. Other visual aspects are also not as strong, with wallpapered textures and lighting that tends to be flat.
Liked
- All the boss baddies are present for Lara to gun down, along with a variety of the smaller ones. Luckily Lara gets explosive arrows to deal with the immortal ones lurking in the dark dungeons.
- A couple of simple puzzles will have Lara push some mirrors around and pull some chains before reaching her prize.
Time: 1 hour 12 minutes | Difficulty: Medium | Rating: 6.75/10 - Ok" - JesseG (01-Aug-2024) |
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"This level consists of two parts, although I liked the first part better. Especially at the
beginning in the small Egyptian village, there was a good feeling, even though there was
nothing to do. In the second part, the game becomes entangled in various tasks, some of
which take place in surreal areas, such as the area with the floating platforms. Although
the areas are unspectacular, they are still beautifully built and designed. The background
music was also just right.
In some places I had the feeling that the game was still unfinished. Maybe there wasn't
enough time. However, I had a lot of fun with this level." - nad (26-Jul-2024) |
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"This entry seems like it came from a beginning builder. It consists of two levels. It's,
overall, decent but there are some issues. The gameplay is enjoyable and uses a lot of
cliché ideas thus it's fairly basic. A thing I really enjoyed was the cooperative part
with Jonah and I wish it had been longer. There is also jeep which is fun to ride across
the huge area of the first level. Speaking of which, that area felt pretty empty. It's
really big but there is not much to do in there really. I found two issues with the
gameplay. In the second level there is a shortcut which skips a certain sequence: in the
first area you can get onto the sculpture of a pharaoh and jump toward the button which
opens the doors to the temple henceforth skipping the sequence in the caves. Another small
issue is that in the first level when I drove near the door that was meant to be opened by
Jonah, it opened automatically lol. Anyway. The design is decent but with flaws. The
textures are mainly fine although a bit repetetive in the caves of the second level and I
also found some missing ones in the first one (though not that noticeable). The lighting
in some areas appears to be pretty pale, in some others it's more immersive. Some areas
feel pretty empty and I would suggest to use more decorations to fill up that emptiness.
All in all, that's a decent level with some flaws but nonetheless it's enjoyable.
Recommended." - BlackWolfTR (21-Jul-2024) |
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"Another enjoyable entry to this contest, and
this one is noticeably more humble compared
to the ones I've played so far. But it does
speak volumes about the quality of the
competition that this still provided a
sufficiently enjoyable raid. The environs
are a bit plain and empty in the outside
areas, but do improve as the level
progresses. There's nothing too difficult to
accomplish in terms of gameplay, but
progression is generally entertaining with a
couple of neat touches, such as the dark
prison area and the floating islands
section. Not bad at all." - Ryan (20-Jul-2024) |
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"A really good, well crafted raid to be had here. Consists of 2 levels I think, as when what
I assume was the end came about I got spat back out right at the start of the game. Which
was a little confusing but I didn't mind all that much to be honest. Puzzles were good for
the most part but there was a moveable puzzle near the end that appeared to have an obvious
solution but doesn't. Environments were really good looking and really liked the floating
islands-esque part and how it looked. It was a definite highlight for sure! Also liked the
use of enemies with some pretty unique designs, especially the larger ones. Would definitely
recommend this level anyways, as said in a previous review the standard of releases appears
to be high and this one holds its own amongst them." - Feats (11-Jul-2024) |
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"My first BtB level this year and this is already a nice showcase of the set, put together rather well despite several shortcomings. The outdoor atmosphere is very huge, not bad overall but on a closer look the visuals lack polish, with some wallpapered and a few missing textures on several occasions. The interior setting of the second level is overall more convincing, even if there are some mistakes, and the lighting is rather well used here. There are a few neat ideas like the dark cellar, the floating islands part and the pyramid scene. The gameplay also improves compared to the almost exclusively exploration-based first level, but remains rather simple throughout, the pushable puzzle is the only one and even that is so simple that it didn't require a text hint. The five secrets are a nice add on whilst only a few are hard to find. Enemies often get stuck in the scenery and object placement is refinable, but maybe this was due to the deadline, so overall a decent start, even if probably not among the best levels this year. Finished in 45 minutes." - manarch2 (11-Jul-2024) |
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"Apparently this is not an experienced builder. The design is a little rudimentary and there are some technical problems (in level 2 the F5 key doesn't work and the exit trigger brings you to the game start). The first part is unnecessary wide for the few tasks we have to do there. Thanks god we have a car, LOL! Anyway there are some interesting things, the floating islands part is unexpected and a nice divagation. But this is the point: if the better parts are divagations means the game lacks in real substance. Anyway, I repeat: the builder is surely someone who is still learning, and with the urgence of a deadline you can't refine too much." - Teone (07-Jul-2024) |
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"This was a really nice level containing mostly linear progression. Gameplay may not contain
any big surprises or - wow' moments, but it is nevertheless, well-designed and flows smoothly
from task to another. Tasks that you will be completing include typical platforming,
occasional battles and traps, using switches and items that you find along your path, and a
one push block puzzle, which has a fairly obvious solution. Environments are well-crafted,
although I think that the lighting looks flat in certain areas and would benefit from more
colorful light effects. All in all, it is a good level and offered fun for 1h 14 min." - Samu (06-Jul-2024) |
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"This is my second entry to play and it didn't disappoint. We start at a huge outside area
which doesn't contain much but it takes quite some time to fully explore and it's not a very
interesting environment either. But soon we go inside where both visuals and gameplay pick
up substantially. The floating islands area is very beautiful. The gameplay has a good flow
and it's on the easy side. Found all secrets and took me around 2:30 hrs. Recommended." - billie2001 (05-Jul-2024) |
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