BtB2024 - Protecting Isis
1,094 downloads

- Release date
- 01-Jul-2024
- File size
- 305 MB*
- Class
- Egypt
- Engine
- TR4
- Duration
- long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 9 | 9 | 10 | 10 |
| billie2001 ↓ | 9 | 9 | 9 | 9 |
| BlackWolfTR ↓ | 9 | 10 | 10 | 10 |
| Dick ↓ | 10 | 9 | 8 | 8 |
| DJ Full ↓ | 8 | 9 | 10 | 9 |
| evinaru_2 ↓ | 8 | 8 | 8 | 7 |
| Feats ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 9 | 10 | 9 |
| JesseG ↓ | 8 | 9 | 9 | 9 |
| Lizard Queen ↓ | 8 | 8 | 9 | 9 |
| Magnus ↓ | 7 | 6 | 6 | 6 |
| manarch2 ↓ | 8 | 8 | 9 | 9 |
| MichaelP ↓ | 8 | 8 | 9 | 9 |
| MigMarado ↓ | 9 | 9 | 9 | 9 |
| Mman ↓ | 10 | 9 | 9 | 9 |
| nad ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 8 | 8 | 8 | 9 |
| Teone ↓ | 10 | 10 | 10 | 10 |
| Treeble ↓ | 8 | 9 | 9 | 9 |
| Category averages (21 reviews) | 8.90 | 8.90 | 9.14 | 9.05 |
Now on the rest of the level: It’s pretty damn much fun and while it most certainly has the most enemies in the competition, it’s not in the least limited to combat! Gameplay is fast paced traversal of a temple complex, room to room, up and down with a little bit of every classic gameplay element and bunches of enemies in what felt like every new room, probably every single type available in the package, as if ticking boxes. Objects are mostly shootable vases (not only, but a ridiculous amount) with the appropriate abundance of ammo under/inside. The game slows down significantly from the middle onwards, when the search for various item slots and orientation gets more demanding in a map that has opened out and gained significant verticality (the map is huge and I was missing an easy return path to get up/to where the camera hints where pointing me). The change of atmosphere after the restoration was much needed.
Geo and texturing do the job, lighting is a little bland and colorless (especially outside), but there are some more memorable places on the temple rooftops and the sandy, dusty open area projects quite the good atmosphere that in turn lacks in some of the meandering rooms in the lower temple. A few bugs, multiple enemies in small rooms that tend to get stuck, at least one sloped wall you can get stuck on and rooftops that were probably not beta tested, because they let you access the map’s boundaries, could be listed as formal inconsistencies of a level that is not as much focused on aesthetics. – Lastly, I’d say that this is one of the levels where it’s more fun, to use all weapons, since there’s so much ammo, you could easily play the later parts with explosives only and blow up everything to your hearts content!... (See what I meant earlier?)
Conclusion: A longer, mostly fast paced and action-heavy level that still has everything else to make it a balanced and qualitative Tomb Raider experience.
Duration: long (ca. 3 h) | Difficulty: medium | Rating: 8 / 7.5 / 8 / 7" - evinaru_2
The focus around a central room is taken advantage of to give a heavily vertical style to the layout, with you gradually working your way up and opening some shortcuts to make going back easier too. However it also makes use of downward movement as well as up, and it links back in some creative and unexpected ways. Despite the size and complexity there's quite a fast-paced feel, with a lot of timed obstacles and traps, and a bunch of combat. There's a borderline Shooter design here, with multiple enemies piling into a lot of rooms, and even multiple-boss level enemies, however, you also get massive amounts of equipment so you can mostly have fun dealing with them however you want. The combat also doesn't compromise the level design which makes great use of space and is probably the cleverest layout of any single level in this BTB so far. The "protect Isis from ISIS" story sounds like a bit of a joke premise, but it's actually quite well supported in the game beyond the wild enemy combinations; there's creative object use for set-pieces and the Isis statues provide unique benefits that support the idea of her backing you up throughout. The only issue I had is that the vertical backtracking can be a little much even with the shortcuts, but it was only a minor issue in light of all it's strengths. An excellent level with probably the most overall fun gameplay of what I've played so far, from what I've played of them I'll also say it's probably the level I'm most sure of who the author is..." - Mman
- There is a pushable block puzzle in a small chamber that may be physically difficult to solve depending on where the bodies of the enemies are lying. One of the dogs was preventing me from pushing across the chamber, luckily I was able to move around it.
Disliked- This large and very tall level can lead to a lot of backtracking between the many keys and puzzle items. While some shortcuts open up between areas, I would have appreciated even more.
Liked- There are a lot of timed runs to test the player's reflexes. When you find the next switch, it's safe to assume it is timed. It's a little annoying that many timed switches are levers (you have to manually push it back to reset before starting the timer again) but these runs a nice sense of challenge once you have things in place.
- A good variety of traps are used in smart places across the level. Some of them can be disabled ahead of time and others Lara must brave head-on.
- This adventure is very combat heavy. Many armed goons are coming after Lara, along with several large monsters, but there are plenty of spare weapons and ammo laying around this large level to help deal with them.
- I liked the ending, it is modest in nature but shows off the loot the player has collected throughout the adventure.
- There are some nice architectural elements that help put together an immersive array of connected areas.
Time: 2 hours 42 minutes | Difficulty: Hard | Rating: 8.75/10 - Very Good" - JesseG