
Levels listed...
TEN - 21
TR5 - 35
TR4 - 3210
TR3 - 184
TR2 - 148
TR1 - 76
75178 reviews (20.5/level)
3655 (99.5%) walkthroughs
477 Hall of Fame levels


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release date: |
29-Jan-2025 |
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# of downloads: |
541 |
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average rating: |
9.77 |
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review count: |
12 |
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review this level |
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file size: |
816.00 MB |
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file type: |
TR4 |
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class: |
Desert |
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| Reviewer's comments |
"Amazing level with an engaging storyline, great acting, cool cutscenes, varied puzzles and smooth gameplay and incredible visuals. I was surprised to see this was created with the TR4 engine, it almost feels like something that could have been done using TEN. The lighting and textures are impecable, with great attention to detail in the design of the different spaces and the animations feel smooth and polished. It was great getting to pick up all the engraved notes and find out what happened to this lost civilisation. Combining medicinal leaves with clothes to create a simpler version of a medkit adds a bit of realism to the gameplay, which is nice. And of course having the torch in the inventory is such a practical idea. The entire game is very well designed, but I specially liked the ourdoor spaces. I found the storytelling be quite engaging and make the exploring all that more interesting. All in all a magnificent adventure, eagerly waiting for Chapter 2 of this spectacular story!" - Minaru (03-Jan-2026) |
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"While we all wait for the promised "unified" Lara of future official games, Athos has
delivered the next closest thing: classic story, Angel of Darkness-like graphics and
moves, and Legend-style gameplay along with unique innovations make this a landmark level
set. This is just chapter one of a longer game, but the four massive levels, complete with
a home level for light exploration and mastering new moves, make this a long adventure in
its own right: I spent 6+ hours total before beating the last level. This game has
tremendous polish: smooth golden lighting, expertly applied textures, and attractive
objects that blend in with the desert and underground atmosphere. The music and sound
effects are just as carefully chosen as the many new additions to the inventory that
clearly show Athos' attention to the player's experience: a manual, a journal (with the
helpful keyboard hotkey "J"), and on-screen reminders about progress on the numerous
collectibles throughout the levels. The aesthetic cohesiveness helps with full immersion
into the game and its prequel storyline. Quite a bit of art and research went into the
design here, and its a pleasure to look at. I have two suggestions for the builder in the
future: 1) as other reviewers have noted, there were at times too many switches back-to-
back. While the platforming challenges felt fresh and seemed to build across the four
levels, I would have enjoyed less emphasis on plain switches behind doors and a greater
variety of environmental or mechanical means to progress. 2) Given the amount of research
on Iram (which is a perfect setting for Tomb Raider), I would have enjoyed more
information about the real legends about the city. Some of the objects in the city seemed
to be from wildly different millennia and religions, although the original Tomb Raider did
the same thing, so this carries on that tradition in a way. The repeated wall motif from
Atlantis was especially fun to see as one of many visual and gameplay connections to the
classics. Also, shoutout to the best and most sensible use of the torch as an inventory
item I’ve seen. Ultimately found 11/21 secrets, and killed a whopping 126 lions, snakes,
crocodiles, bats, and bad guys. Looking forward to chapter 2!" - Cbl (09-Dec-2025) |
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"Amazing level set. It features great visuals, atmosphere, and storytelling utilizing both
cutscenes and notes that you collect around the levels. Gameplay is mostly exploration-based
but there is also a good amount of platforming including a really nice use of custom
animations and few puzzles as well. Most of these tasks are rather easy meaning that the
level suits well even the beginners I believe. I encountered a one softlock in the fourth
level after filling two bowls with water, since one of the doors had closed and prevented me
from continuing to the next area. However, replaying from an earlier save file resolved the
problem with the softlock. Overall, it is a great and highly immersive debut level which I
can easily recommend to everyone." - Samu (20-Aug-2025) |
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"It let me feel free, like original classic
games. Superb music, gameplay, objects, new
Lara moves, ambience... absolutely all. This
has to be
included in oficial games. So proud of the
creator." - Gamernet (28-Apr-2025) |
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"?Pros: ? New mechanic and animations. ? Impressive level design. ? Well used space. ? Nice
models and textures. ? Cutscenes with voice acting. ? Shotgun actually kills ? Well balanced
? Too many to list... ?Cons: ? It's so good I can't think of any. ?Overall: This level is
chef kiss, the layout, animations, models, everything, Athos and everyone helped along did a
fantastic job, they took Tomb Raider game to the next level, to professional level, that it
feels a new official Tomb Raider game, even better than the original games to me. There's so
much to say, the difficulty progressions is perfect, secrets didn't feel like easter eggs, I
found all myself but one. Exploring felt exciting and rewarding, the new mechanic felt
overwhelming when introduced, but actually felt natural while playing, even Lara's house was
fun to play ( I recommend doing it before the story ), no frustration moments or puzzles,
time events had enough time. Man I felt like keep playing on and on. It felt really like an
official game and had the same or better experience. Now I'm spoiled, I want every TR level
to follow this level standards lol. My only complaint, wish if Lara had desert theme outfit
to fit the level, the sunglasses felt off, especially when swimming. I can't wait for
chapter 2. Artho and all those who helped in the making of this level, thank you. This is
level honorably deserves 10/10 and I wish if there was a reward system or medal to show our
appreciation to authors. Best of luck on your next level!" - black horse (17-Apr-2025) |
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"Another dimly lighted release from yet another builder who thinks that dark is cool. That
being said, everything else here reflects the mark of a seasoned professional. Unlike
Jayavarman, these four levels are separate and distinct with each having its own
"personality." Still, since each level was of roughly the same duration and since my total
playing time was right at eight hours, it may have been better for the builder to release
the segments one at a time. The opening level was quite impressive with extended exploration
of the sprawling desert sands. The second level was my least favorite, with all of that
running around through underground tunnels. The tour de force, in my opinion, came with the
third level, perhaps the most complex of any custom level I've ever played. Without José's
flawless walk to guide me along I would have been hopelessly lost in no time. Much of the
same is true of the final level, which involves a great deal of underwater exploration. The
tasks are many and varied, the special effects displayed in the cut scenes are top notch,
and the enemies are plentiful enough to keep the player from becoming complacent in between
tasks. Despite my quibbling about the lighting, this is certainly Hall of Fame material." - Phil (06-Mar-2025) |
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"Now, here's a debut effort that oozes
professionalism throughout. Quite often
first efforts that are ambitious tend to be
overly so, but that is not the case here.
This builder absolutely nailed it. The
environments are amazing from start to
finish, the atmosphere is convincingly
desolate (particularly in the desert ruins
level) and the gameplay an absolutely
pleasure throughout. Everything flows really
nicely from start to finish, despite some
undoubted head-scratching moments and the
required backtracking is never at any point
arduous, which is much appreciated. There's
also some ingenious puzzles that never try
to be too obscure, which I very much enjoyed
solving. What really makes this raid special
is the brilliant attention to detail: the
lovely object usage, the neat cutscenes that
move the story along and possibly more I
could mention. It did take me quite a while
to get through as I was combing each area
for collectibles to experience everything,
but it was worth it. A real treat and I'm
looking forward to Chapter Two." - Ryan (02-Mar-2025) |
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"I really enjoyed putting together the walkthrough for this set of levels as I played through them. The architecture and texturing are extraordinary, the gameplay is very good without too much backtracking, although I had a bit of trouble getting through the rooms with the wind currents. Still, I think there are too many extra pickups (collectibles), but always enough ammo, weapons and medikits. The environments are impressive, with a series of excellent details, the enemies are very well placed, and the cameras are always there to help you advance. A simply fantastic work that is definitely worth playing for all those fans of author levels. Thank you very much, Athos, for all these hours of great fun. Looking forward for the next release. Great!" - Jose (25-Feb-2025) |
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"What I liked about the level: 1) The desert vista is gorgeous without lagging. 2) Fixed cameras that actually help the player. 3) Ancient tomb that looks and feels realistic. 4) Absolutely loved the climbable intricate wrought iron texture. 5) Nice to have the collectibles screen appear when pressing the “C” key. 6) Nice little timed run with swing poles was fun and reasonably timed. 7) Another nice little complex floor and flame puzzle to expose trigger tiles also fun. 8) The smoldering cigarette in the ashtray may be a small thing but such a nice attention to detail. 9) Reusable torch, very nice and practical. 10) Another small thing but loved walking slowly through a dark corridor and suddenly wall torches light the way to the opening of double doors into a new area. 11) Beautiful indoor pool with one water texture on the surface and a different shimmery one on the walls and floor underwater. 12) Water dripping down into a well so lovely to watch. 13) Love the swingpole sequences. Very well designed and fun to traverse. 14) Not fond of enemies but exploding skeletons with pistols is so satisfying. Better yet when they jump to their death trying to get Lara. 15) Fun gameplay in the spiked column/deadly mist room. 16) Good to see consistency in climbable textures. 16) Windy column gauntlet super fun gameplay.
What I didn’t like or thought could be improved: 1) Bumping into invisible walls in the Desert reduced the realism of the area. 2) Not a gamestopper but was able to climb through a wrought iron ceiling into an area above. 3) Just a wishlist but would have been nice to have flyby or camera shots of the lock locations after picking up the master cog key. 4) Another wishlist but would have preferred the option of using torch or explosive crossbow ammo instead of snuffing out the torch when crossing the fire chasm. 5) A bit unfair to expect the player to know that a closed gate will somehow automatically open only after fully traversing a fire gauntlet with no unique textured tile as indication. Spent a long time looking for a way to open the gate then reluctantly watched a video to see how it was done. 6) Never fond of forced health loss (ie. deadly mist monkey swing TIP: Stay close to one side). 7) Would prefer timer countdown screens to indicate timed levers. 8) After a while, it got a bit tiring to keep consulting a video walkthrough to figure out what to do next. 9) Considering the amount of underwater exploration, would have preferred an aqualung to make the exploration more enjoyable. 10) A lot of levers are missing camera shots of what they open making proceeding difficult to determine. 11) Would have preferred hints where to go with the many objects collected. Once again had to consult a video walkthrough to find out where to go next.
Conclusion: This is a very polished TRLE level built with great care. It’s mostly an exploration level both on ground and underwater. But what made it enjoyable for me are the little things. The attention to detail changes this level from simply a “run around and pickup things” level to more of an immersive experience. If you enjoy exploration and don’t mind consulting a video walkthrough, you will really enjoy this level. Suitable for average TR players." - Lizard Queen (09-Feb-2025) |
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"This level set is the start what looks to be an epic series which I can't wait for the next
installment of! Was so much fun playing through this level set. Each level is beautifully
crafted and looks amazing, with great gameplay throughout! Had so much fun playing through
this and can wholeheartedly recommend! As already stated, I wait on bated breath for Chapter
2!" - Feats (06-Feb-2025) |
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"Excellent debut, it speaks pro all the time. You wouldn't know it's fanmade. Sometimes it's too predictable in map design and activities, and it tends to linger for too long with one color palette, but the rewarding plot and omnipresent lore are worth it. Highly recommended and even higher with secrets." - DJ Full (03-Feb-2025) |
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"This impressive debut looks and feels completely professional. The visuals are stunning and
the game complexity smoothly progressive. New moves, new ideas and a home level to train the
player. Collecting everything is worth it, fulfilling and rewarding, although it took me 9
hours in stats to do so. Hours well spent. Highly recommended." - billie2001 (30-Jan-2025) |
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