
Levels listed...
TEN - 15
TR5 - 33
TR4 - 3209
TR3 - 184
TR2 - 146
TR1 - 74
74872 reviews (20.5/level)
3644 (99.5%) walkthroughs
474 Hall of Fame levels


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release date: |
07-Sep-2025 |
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# of downloads: |
2290 |
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average rating: |
8.25 |
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review count: |
2 |
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review this level |
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file size: |
358.00 MB |
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file type: |
TEN |
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class: |
nc |
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| Reviewer's comments |
"An issue researched now, this level can delete saves so use different slots frequently. This is a nicely themed level, you feel like it's about something even if you don't understand... well yeah this, seriously that Minotaur trigger was a tad too far don't you think, am I supposed to read hints in Latin now? 99% of people will need a walkthrough there. Also too many filler switches, plus the ones before the double mummy I could never know the purpose of - was I just to go through and pull things or was there an actual puzzle? Lastly I'd isolate pushblocks from wherever they're not meant to go as you can try the wrong tiles for too long, and you could even softlock if you try very hard. The soundtrack is okay yet sometimes overboard. The combat is rewarding and the final secret is clever unlike the usual stupid when you miss them. Visually the map needs polish, because the smooth TEN presets alone can't mask room boxiness and lack of material transition. Only when all of these are addressed, the series will stand strong." - DJ Full (07-Oct-2025) |
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"I found this to be a really engaging
adventure, just the ideal length and one
that clicked with me very well. The starting
area was a bit crudely presented, but my
initial impressions greatly improved
afterwards. Some of the architecture inside
the main temple really is stunning, with
some very attractive texture music and
lovely, non-intrusive audio files. The final
room looked particularly beautiful with the
Latin mosaics on the wall. Luckily the
gameplay isn't neglected either. There are
some sneaky puzzles to solve, some nice
utilisation of Lara's ledge jumps and a
couple of neat timed run sequences,
interspersed with general exploration. A
couple of the puzzles did seem a bit obscure
at first (the ones that required you to read
the room, as it were), so you may have to
dip into the builder's helpful walkthrough
at one point. The centaurs were a bit too
overpowering too, although enough weaponry
is provided. I did like, however, that you
couldn't leave without claiming your prize
(if you try to, you can even claim a secret
before you finish). A great raid." - Ryan (21-Sep-2025) |
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