
Levels listed...
TEN - 23
TR5 - 35
TR4 - 3212
TR3 - 184
TR2 - 148
TR1 - 77
75268 reviews (20.5/level)
3657 (99.4%) walkthroughs
477 Hall of Fame levels


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release date: |
18-Jan-2026 |
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# of downloads: |
94 |
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average rating: |
5.17 |
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review count: |
2 |
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review this level |
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file size: |
93.40 MB |
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file type: |
TR4 |
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class: |
Egypt |
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| Reviewer's comments |
"The levels are quite short, but the game is packed with fun—you can even collect a full set
of guns. The puzzles are pretty engaging too; finding a crowbar near the spike pit was a
nice surprise, and I certainly didn’t expect there to be another door on the other side.
That said, it’s a bit of a letdown that the treasures you collect in the game are just for
show and can’t actually be used. On top of that, the door in the underwater tunnel is
really easy to get stuck on—I ended up trapped there several times. To make things worse,
the levels wrap up very abruptly with no ending at all, which is genuinely disappointing." - cheng (19-Jan-2026) |
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"Perhaps an unintentionally surreal experience, this level (named “Youtube” in-game for
some reason) appears to be more experiment than finished product. The builder has
hallmarks of a beginner: stretched, warped, and missing textures; flat lighting (although
there’s a nice white glow in some rooms); over-reliance on switches and puzzle items named
“Load”; enemies and textures from dramatically different parts of Tomb Raider 4 mixed
together. However, there are some slightly more advanced editor abilities on display too:
flip rooms, shatter switches, camera targets among them. There are some funny moments: a
fearsome Cleopatra’s Palaces guardian drops a pair of uzi clips; Lara floats through a
push block; a crocodile attacks Lara through a solid locked door; a fire wraith appears
just as Lara dives into water, prompting the poor thing to plunge to its own demise within
seconds; and the poor skeletons all seem to both rise through the floor and descend from
the ceiling and perpetually run in circles. There are also some cruel moments: for no
apparent reason, Lara lights on fire if she tries to pick up the crossbow; a door that
triggers via a jump switch is also triggered immediately in front of it, making the switch
useless. In some cases, the builder has created some interesting “puzzles” by exploiting
the limitations of the game, such as a room where the bounding boxes of plants curtail
exploration until a shatter switch activates a rope to bypass them. This may be
nonsensical if you view the game as trying to represent a real world with physics, but
it’s nice to see a new builder pushing the boundaries of how to navigate classic Tomb
Raider assets. The quest for the armor of Horus is reasonably structured, but the gameplay
between pickups is in need of further practice and support from the community. I hope the
builder takes advantage of the resources available to learn from others for their next
level." - Cbl (19-Jan-2026) |
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