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Island Giudecca by Chaoottentv

Astraf 8 9 9 8
cheng 7 8 8 8
DJ Full 8 9 8 9
High Priestess 8 9 7 6
MichaelP 6 8 8 7
Ryan 7 8 8 8
 
release date: 04-May-2026
# of downloads: 1031

average rating: 7.88
review count: 6
 
review this level

file size: 67.00 MB
file type: TR2
class: Venice
 


author profile(s):
email(s):
KevinAdam99@web.de

Reviewer's comments
"It's embarrassing to realise that until only recently, I had not figured out as a PC gamer that the DEL and PgDn buttons allowed Lara to side step left and right respectively in these older engines. All this time I had been faffing around lining her up with only the forward and backward method LOL! Still, back to the level. A fairly nostalgic little amble through familiar Venetian terrain only this time incorporating a bit of a botanical garden based on the "It's a Madhouse" textures from The Lost Artefact. Enemies are plentiful and often come in short bursts of 3 or 4 including the dog(s). A few keys and switches to find but it's difficult to get lost. There is a boat but it is not required. I missed one upper switch in a loft beam but I think this was to open an underwater hatch as a short cut because when I got there near the end it was closed, meaning I had to go the long way around but still made it. Actually, playing this nice little level just shows how far the games have progressed in terms of moves, fluidity and graphics but it is nice that we honour the golden oldies. A thoroughly pleasant raid that kept me entertained on and off throughout an otherwise gloomy day." - High Priestess (09-Jun-2026)
"A Venice-themed level featuring all its original elements. The puzzles are straightforward, despite some of the rooms being a bit too large, and you make quick progress as they aren’t overly complex. It just takes a tad too long to get to them because, as mentioned, some of the rooms are a little too big. Nevertheless, the atmosphere is authentic and enjoyable. Although there are boats in the level, they aren’t needed to solve the puzzles, which makes one puzzle for opening a gate rather pointless. But I’ll leave it up to each player to make their own judgement based on their own playing style. I had a lot of fun with the level. Recommended." - Astraf (10-May-2026)
"There is actually not much to fault about this level. Very solidly built, everything works nicely and smoothly, and I spotted only one paper-thin wall. But at the same time, there is very little to say about it either, as it is so classic Venice that we have all seen it a hundred times before. The same look and feel, the same bad guys (and dogs), the same switches and keys, and the same boxes to move around. So much so that the highlight for me was the one room that deviated from the good old Venice recipe and had you climb around a big tree for a bit. There are the typical three dragon secrets to find, and it is all over after just over an hour or so - and for me, that felt almost a bit too lengthy and repetitive in the cycle of switch, shoot, key, lock, repeat... Still, if you like your Venice atmosphere, you can do much worse than with this adventure." - MichaelP (10-May-2026)
"A rather standard jaunt through a TR2 Venice setting, but not without a certain amount of nostalgic charm. The standout point of this level is undoubtedly the use of enemies. They often succeeded in getting a scare out of me numerous times and you do have to be strategic to avoid too much health loss. Luckily I did manage to accumulate enough supplies to make it through. What does drag the experience down is the rather plodding nature of the gameplay. The backtracking gets wearying after a while as you pick up the numerous keys (unless I missed opening up shortcuts), the areas are a bit too vast and bland for their own good and there's not much in the way of more creative gameplay to break up the feeling of monotony. The library areas also had too many annoying dark corners for my liking. Not a bad level at all, but probably more for TR2 or Venice fans." - Ryan (08-May-2026)
"Cameras aren't many but I didn't have problems because the psychology is good: it always pushed me in the right direction and when there wasn't a hint, there weren't many guesses either. May be it just needs a day with a bit more focus but it's surely balanced in this aspect. It also doses content carefully, leaving room for thought, sometimes a bit too much room so I felt like not much happened - but it might be because it tends to go big, not because of activity distribution. But it also means you should have some chill time here.
Update on version 2: very good job with the botanical garden - how it transformed makes me sure this level can evolve, and I see the ladder climb and triple switch confusion were updated as well. I don't understand draining the canal and removing the boat, because it was satisfying to use it as a shortcut. But you could have both: first a dry garden then collapse to flooded canal, why not." - DJ Full (05-May-2026)
"The in-game textures are decent overall with a few minor issues, which are probably bugs from TR2. The soundtrack is just average. The puzzles are fairly simple and relaxing?" - cheng (04-May-2026)