
Levels listed...
TEN - 33
TR5 - 35
TR4 - 3229
TR3 - 187
TR2 - 154
TR1 - 77
76040 reviews (20.5/level)
3698 (99.5%) walkthroughs
494 Hall of Fame levels


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release date: |
27-Aug-2026 |
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# of downloads: |
489 |
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average rating: |
9.34 |
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review count: |
8 |
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review this level |
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file size: |
108.00 MB |
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file type: |
TR2 |
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class: |
Jungle |
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| Reviewer's comments |
"a very nice little TR2 game with two levels, and a awesome leveldesign. love it 10/10" - Raider278 (06-Oct-2026) |
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"In this pair of TR2-style levels (sort of - Lara can sprint!) you will explore a sprawling forest to collect 3 gems and gain entry into a pretty pink palace filled with menacing traps and flying guardians to gun down. This action is broken up by finding the resting places for some pushable blocks and managing a series of levels to access different areas. It's a solid adventure, and should feel just fresh enough without feeling foreign to most players out there.
Pros
- Nice lever and pushblock puzzles
- Uniquely coloured classic textures that are smartly applied
Cons
- No idea what some of the switches did (missing camera cues)
- Some climbable surfaces that are difficult to discern
- Slightly longer load times (~5 seconds on my machine)
Time: 1 hour 54 minutes | Difficulty: Medium | Rating: 9.25/10 - Excellent" - JesseG (29-Sep-2026) |
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"TR1/2 being my favorite kind of TRLE levels, I loved every bit of it. This autumn forest and
this pink marble palace are incredible, it's a set of colors/textures which is both old-
school and completely new, and absolutely beautiful. Even the inventory menu is gorgeous.
The music as well is drawn from the original TRs (actually I enjoyed the glitch which
enables us to listen to the musics more often...) and then we have this strange dreamy song
at the end of the game which really adds something. It's an all 10 for me! I just want more!
:-)" - OrFractal (26-Sep-2026) |
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"This two-parter is pleasant enough, but in my judgment it's not on a par with the previous
TR2 release I played. The built-in controls allow the player to adjust the brightness to
taste, which makes the plethora of flares here somewhat unnecessary. It's also much less
difficult than BradTR's recent five-part release, and I can't recall any traps, enemies or
timed runs that couldn't be conquered with reasonable effort. The two parts are about of
equal length (about an hour each for me), and the pickups gathered in the first level are
carried over to the second. I couldn't make up my mind if these ursine creatures in the
second level were intended to be man or beast. They had faces like a bear but wore shirts
and bellowed like yeti whenever you killed them. Whatever. The first level takes place in a
forest setting where it's quite easy to lose your bearings, but once you've explored a bit
you'll find that it becomes easier to find your way around. The second level involves an
investigation of temple ruins, and the environs are easy on the eyes and fairly easy to
navigate. The two levels together provide a nice change of pace." - Phil (23-Sep-2026) |
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"Solid 2 levels - though I much preferred the first one. Not sure the final reward (of a
couple of what Poirot is always talking about) was worth much, but hey-ho it was raiding
that was the fun part." - Adrian (23-Sep-2026) |
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"The past few TR2 offerings have been of an encouragingly high standard, and this two-parter
continues that promising trend. Right from the start, the settings look absolutely
beautiful. The choice of textures and the various pastel colour schemes, not to mention the
slightly eerie atmosphere all combine to make this a pleasurable experience overall. The
gameplay has some challenging segments (mainly in the form of quite creative traps) so I
have marked it as such, but generally progression is never too difficult. Hub rooms are
nicely utilised to send Lara off in search of necessary pickups, with only minimal
backtracking (particularly in the somewhat familiar looking second level). As always, the
TR2 combat system provides for some engaging fights, and in this case you get quite a decent
variety of shapes and sizes but it never feels overwhelming or too tedious. The only slight
annoyance was that some of the music kept repeating every time I triggered certain events,
but saving and reloading seems to keep it at bay. A very enjoyable raid." - Ryan (22-Sep-2026) |
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"Fall of the Tomb Raider, like every Autumn level, possibly the rarest scenery we get, but also further customized with texture recoloring - and ofc CN spoils us again with organic geometry, so at this point I wonder if I'll ever see a bad level from this builder. Still, you MUST enable pickup aids in the visual settings, or you will get stuck with a key. A usual TRX problem, the music triggers more than once, so put those triggers under a boulder which only triggers them once. An unusual TRX thing is alteration of statistics and removal of secret bonus, maybe by quicksave/load (to investigate), which here seriously alters the combat - unless you don't care about secrets, but I saw the author wanted you to find them. Just like he wants you to find two balls... you'll see why." - DJ Full (28-Aug-2026) |
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"It’s been a really enjoyable gaming journey. The visuals are exquisitely crafted with
vibrant colours that are absolutely charming. Pink?hued buildings are quite rare in games,
yet they look surprisingly wonderful. The keys are extremely well?hidden, always turning up
in unexpected spots. The secret spots are even more deeply concealed — I only manage to
stumble upon one every now and then.
I accidentally discovered that changing the point setting under the rendering option in
Graphics to bilinear greatly improves image quality. Why isn't this set as the default mode?" - cheng (27-Aug-2026) |
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