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Treeble
"This is definitely an amazing level, and I absolutely love the concept, but I am not a big fan of the execution. Each 'floor', as it were, pays an amazing homage to each of the first five games in the series, but they tend to be too big for their own good, and it's hard to gauge whether you're actually making any progress as it seems you're always on the hunt for dozens of different items, and opening doors you have yet to see, as the level design pans out quite a bit, each room leading into three distinct rooms and so on. This is just a me problem, though, and I am sure that if I had played this with a walkthrough my enjoyment would be much higher, but as I went in blindly, I really felt overwhelmed all the time. There was something cathartic everytime I opened the trapdoors to climb higher, only to realize I was still on the same floor. The most annoying part for me was the underwater maze from TR4, but it seems a bit more streamlined here than it was in the original game and as such it was easier to figure out, but if there was anything else in the many side paths I will never know because I could not be bothered to go back. I missed half of the secrets so I didn't get a proper look at the 30 years of raiding exhibition (which I peeked at by using the corner bug on a rooftop opposite the closed door and paused the game before falling to the ground). All in all, a masterpiece alright, but maybe "too much of a good thing", at least for me. 4h25min, 3 secrets. 10/26" - Treeble
Sylwia
"This level takes us on a nostalgic journey through the iconic eras of classic Tomb Raider 1- 5. TR1 feels the most polished, and while you can notice a bit of a rush later on, the game is still super enjoyable and takes around 3-4 hours to complete. The TEN engine makes the locations look jaw-dropping, the visuals, saturated lighting, and 3D depth really push the boundaries of what a TRLE can achieve. The levels are brilliantly designed, inspired by original architecture, but the gameplay mechanics feel fresh. Climbing up the ladder without knowing what classic location comes next is such a unique and exciting concept, executed flawlessly. Puzzles are smart, environments are packed with great detail, and it's an absolute must-play for every Tomb Raider fan celebrating the 30th anniversary. Highly recommended!" - Sylwia
cheng
"First off, I want to thank AgentXP for organizing CAC and creating such a fun, atmospheric game. That said, the visuals in the final level feel really familiar compared to everything before it. Is it just me? But don't be fooled and expect to solve riddles just because the environment feels familiar or looks similar. Each stage has unique atmosphere, riddles, puzzles, enemies that can easily satify evryone." - cheng
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