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Rasmeth by D.Jackson

alan 5 5 5 6
bERT 4 5 5 5
Dimpfelmoser 7 5 5 5
Gerty 8 8 6 6
Jay 6 7 6 7
Jose 4 4 5 7
Kristina 7 7 7 7
Magnus 5 4 4 5
MichaelP 8 8 6 7
Orbit Dream 6 6 5 6
Phil 7 7 7 8
RaiderGirl 7 8 6 7
Ryan 6 6 5 7
Sash 7 8 6 7
Scottie 7 7 7 8
Torry 6 5 6 6
Treeble 8 7 7 7
release date: 09-Apr-2001
# of downloads: 122

average rating: 6.24
review count: 17
review this level

file size: 14.40 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"This level can be a bit confusing due to the lack of cameras and that not all marked ladders are climbable. The jump switches are more well hidden that the 'secrets' themselves. Enemies are skeletons a demigod and harpies. There are puzzle items to collect, as well as the black scarabs, classic of Cleopatra level. I didn't enjoy this level at all." - alan (03-Mar-2018)
"This is a standard Cleopal level containing the usual gameplay tasks: finding four black beetles, the Pharos Knot and Pillar, shotgunning skeletons, shooting harpies and demigods and raising/lowering blocks. It's not bad, but it can be rather confusing due to the lack of camera clues, and somewhat dodgy flybys, not to mention unmarked ladders and marked un-climbable ladders! Not badly made, but rather ordinary." - Ryan (14-Sep-2017)
"This level is much less ambitious than the builder's Castiglione, but it provides a pleasant enough raid for the 35 minutes or so that it lasts. The game map is fairly compact, and you progress by opening doors in a hub room. The shotgun is provided early, and you get ample shells to deal with the roaming skeletons, but although there are a number of uzi clip pickups I never came across the Uzis. ERIC has provided a no-frills walkthrough that guides the player competently through the level. There are several old-school motifs presented here: the four black beetles that you need to open up a pyramid, the Ornate Handle and Hathor Effigy, skeletons galore and a demigod as a reward for placing each beetle. Not as much fun to play as Castiglione, but well worth the download." - Phil (02-Sep-2017)
"This is fairly standard Egyptian fare in the hunt for four beetles. It's occasionally a little confusing as to what certain switches have done so you may have to run around quite a bit, but there's nothing difficult otherwise. A little swimming, climbing, monkey swinging etc., and otherwise you get to shotgun skeletons into pools or off ledges and fight (or indeed avoid) some demigods and harpies." - Jay (01-Feb-2016)
"I missed many things in this level. Even when it has a solid architecture and it's well textured, I think it's an error place a lot of ladder textures when most of them are not climbable; for that reason I was stucked without the last beetle I needed. Another feature to get stucked is the unmarked monkeyswing; so I was wasting my time trying to jump over the spikes until I consulted the walkthroug; bad, bad, bad. The gameplay? Run around finding dead ends and going back to look for the items you need; no puzzles to solve. The enemies? Only skeletons to shoot with the shotgun, and when you find the demigods and the horde of skeletons there's not a heavy weapon to fight with them. The cameras? Where are the cameras? Every time I pulled a jumpswitch I never know what to do or where to go. In the final outside room there's a part of Lara's outfit floating in the air. I didn't enjoy this level." - Jose (19-Jun-2015)
"This is about as close to being 'a typical egyptian level' as it's possible to get.You'll find it all here,in fairly small measure:a few skeltons to shoot off ledges;a few demigods to plug away at;a couple of harpies;four beetles to collect;a deadly pit to monkey-swing over;vases to shatter;passageways to explore.One hang lever was very cleverly hidden,and there was a red-herring raising block;but otherwise you'll be through this pretty much on auto-pilot. Textures are applied with reasonable cleanliness,although too many appear to be climable but are merely decorative;and lighting is used reasonably in places,but is often absent.Dodgy cameras and a lack of music delay the build up of atmosphere;but ultimately it's an enjoyable enough raid and provides 40 minutes of quite reasonable entertainment." - Orbit Dream (23-May-2010)
"Actually, one should not begin a Review with the word Actually, but here it must be. Actually, this could be a very good level if the level builder had used more camera tips. And more change with the textures would have also felt well, because there are only a few spots of colour. And more decoration would have also felt well. And it was not so good, but on the other hand one must fight only against one demigod and not four. And the small undeveloped outskirt area at the level end would also have earned more care. But enough grumbled. It's not a very good level, but in any case a good one . Lara must open many doors. And find the Horsemen-Gem. And the Portal Guardian. And four beetles. And the Pillar. The player is occupied with it about 45 minutes. And fun makes it also in spite of the addressed problems. Since one sees here no stretched textures. And the lighting has also succeeded. And with the shotgun the Skeletons are not a big problem." - Scottie (21-May-2009)
"Now this is a level that any exploration fan will appreciate. It is very confusing and this is the third or fourth time I played it however this time I was sure I wanted to finish it. I gave up in the other tries because you really get confused with all the setting. It's not that hard though but you need to pay attention to the area. There was a raising block that got me wondering for ages since it blocked a reach-in-hole thing so I don't know what was there. Some of the triggers were randomly placed (I guess) because the first time I got to the room with three sarcophagus and a huge sandy structure it was just like that then I went back to that raising block I mentioned above and when I came back it was open! Whatever triggered it I don't know but I thank it anyway! Nice puzzles through this 40 minutes adventure." - Treeble (22-Sep-2003)
"It's a medium level with many doors and skeletons that can be confusing. Like the others I had a little trouble finding the pyramid to place the four beetles but apart from that everything else is straight forward. You get a pillar a gem and the portal guardian from different rooms and pass through spikes swim a little and get secrets. The enemies are also harpies and demigods. It's rather darkish but nicely done. The textures aren't anything spectacular and the puzzles simple but take a look at it; sometimes the standard levels can give a lot." - Kristina (09-Sep-2003)
"Could have been a medium good level and this because of the nicely hidden hang levers. But it was spoiled for me because of a ridiculous sequence where you step on a tile that raises a block keeping you from reaching one of those wall tiles where the Croft woman can put her arm into. Because of that I did NOT walk on that tile (thinking there was something necessary in that wall hole) and finished everything there was to do (finding four beetles) only to find out there was nothing to put the beetles in. Played it again because I thought it was a bug only to find out that by walking on that one tile the beetle-pyramid was formed in another room. I pass for such ridiculousness I'm sorry. Then there were the secret chime sounds that chimed in situations necessary to end the game: wrong use of the secret sequence therefore. One situation too where you can get stuck if you don't have the gem. Other than that still an author who shows potential so curious how the other levels turn out to be." - bERT (08-Mar-2003)
"A solid level which does have a few unnecessary design bugs such as the bad load screen a screwy fly by cam towards the beginning and the rooms are all a bit to square and with textures that are annoyingly repetitive but in terms of gameplay it very nicely opens up the seemingly innocent room with the many doors and connects everything back together again. There are plenty of pick-ups and also plenty of enemies mainly skeletons keeping you very busy though not overly threatening. Strangely the three secrets are really sort of needed for the game progression but not too hard to find anyway." - Michael "A typical cleopal style level with a central room that has many doors to open each leading you on a little adventure as you search for four black beetles the pillar the Portal Guardian and finally a blue gem that will lead you to the exit. Though simple in concept the level is fun to play and has a low difficulty level. There are few enemies mainly skeletons banshees and a demigod and a few traps but nothing difficult and there are plenty of pickups as well as the shotgun to collect. Soon after placing the gem Lara finds herself back outside the tomb and after killing one more banshee it's off to the next adventure. Secrets: 3" - RaiderGirl (25-Nov-2002)
"This was a typical switch hunt. You know the type. Find a switch opens a door find another switch open another door to eventually pry off four of those black beetles. One switch however was so well hidden it took half of my hour of gameplay to locate. At one stage there was a regiment of skeletons to fight off and with only the shotgun plus having open fires about near the pool you needed to shoot them into it made for a frantic five minutes of combat. Placing each of the beetles released a demigod (yep four in all) and in cramped quarters this firefight was quite exciting also. After finally finding the exit you arrive at the author's next level 'Sinai the Hidden Temple'." - Torry (24-Nov-2002)
"Overlooking the fact that this is textured almost monochromatically 2 of the 3 secrets are actually key progression pick ups and that there are no cameras to show what lever opened what gate this was a really well laid out and fun 40 minutes level. Set around a large main pooled room with 6 gates you need to open the first where you will find a wall switch that subsequently opens another and so on along the way finding 4 beetles that will give access to a blue gem used to open the end gate to the outside. The enemies skeletons wraiths and demigods are placed quite nicely here as well but with the large amount of shotgun shells and medipacks found they are too easily taken care of and in fact the 4 demigods that appear after placing each beetle were of no threat that I just stood toe to toe with them and held my finger on the trigger. Just a hint try and find the crowbar early or you will have to go back and get all the beetles." - Sash (21-Jun-2002)
"A solid level which does have a few unnecessary design bugs, such as the bad load screen, a screwy fly by cam towards the beginning and the rooms are all a bit to square and with textures that are annoyingly repetitive, but in terms of gameplay it very nicely opens up the seemingly innocent room with the many doors and connects everything back together again. There are plenty of pick-ups and also plenty of enemies, mainly skeletons, keeping you very busy, though not overly threatening. Strangely the three secrets are really sort of needed for the game progression, but not too hard to find anyway." - Michael (21-Jun-2002)
"Although I immensely enjoyed this level it also confused me. It starts with a flyby that is of no use. You start underground and after opening the door the adventure begins. In the main building and in all the hallways the lightning is very dim. I noticed that by progression of this level more fires were lit around the pool that didn't add anything to the brightness of the level. The flames were more a hindrance when the skeletons come out. Main goal is getting 4 beetles. Finding them was not a hard thing to do. Found 3 secrets and enemies are the fiercest ones skeletons harpies and demigods. If you get the shotgun (a secret) there is enough ammo to collect to blow them over an edge or in the water. After putting the beetles in their place I was left with a blue gem and no place to put it. Had a hard time locating the switch that opened the door to the end of the level so I could place that gem but found it in the end. 12-06-2002" - Gerty (21-Jun-2002)
"A rather fun level that will keep you entertained for about twenty minutes. I think that the only enemies I found were skeletons and wraiths and even though they are rather well placed they don't really pose a threat. The level is rather ordinary with ordinary Egyptian texturing and puzzles. And as in many other levels Lara has to find four beetles to open a small pyramid. It's really not necessary to get all beetles though. When you've placed one you just have to jump towards the middle of the pyramid and it will open revealing a Horseman's Gem. It's possible to get stuck at the place where you have to place the gem if you don't have it but that's not a very big problem. What I found annoying was that doors opened when you stepped on a tile with ammunition so be sure to pick up all ammunition. All in all a level that is quite fun when you're tired of the bigger and longer levels." - Magnus (21-Jun-2002)
"This features the worst fly by I've ever seen in a custom level. It doesn't show you anything it just speeds into a wall and then half of the set vanishes showing you the backdrop the end of the world and some flickering parts of the building. I don't know why the author put it there in the first place. Right this is a Cleopatra adventure with a difference. Only two harpies no glamour but quite a few skeletons. The gameplay is quite clever and fluent to start with but once I collected all four beetles I didn't know how to proceed and there is a raising block that I found rather misleading. Well the door closes behind you so there is only one way to go and this should bring you to the right room. Only with custom levels you never know for sure if this is intentional or if you are stuck for good. In return for the four beetles you get one blue gem and I didn't know where to place that either. I guess the cast of skeletons that suddenly appears shall force you to retreat into the water but there are a lot of other places you might have a look first. The texturing is very basic and lacklustre so there is not much atmosphere here but just for the fairly exiting gameplay you might want to have a look." - Dimpfelmoser (21-Jun-2002)