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Temple of Amarna by Cbl

alan 5 4 6 4
Dimpfelmoser 5 4 4 5
Doug E 4 6 6 8
eTux 2 2 2 4
Fairy Godfather 6 6 6 6
Gerty 5 5 3 5
Jay 4 5 5 6
Jose 3 4 4 5
Kristina 3 4 4 4
MichaelP 5 5 4 6
Momster 5 5 6 6
Monika 5 6 5 6
Mulf 3 3 2 3
Nomad 5 4 5 6
Orbit Dream 4 5 6 7
RaiderGirl 5 6 6 6
Ryan 4 5 4 5
Sash 2 2 0 4
Scottie 5 5 6 6
Torry 2 2 0 2
Treeble 5 5 5 6
release date: 18-Oct-2001
# of downloads: 99

average rating: 4.51
review count: 21
review this level

file size: 17.02 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"A level that ressembles the tutorial level. Here you can find the same tasks, although the rooms have been altered a bit. I thought the loopable flyby had killed the game, but after I read the walkthrough I found out I was able to walk, and yeah it stopped after I did that. The level end wasn't too far anyway. Probably not that good. The original tutorial level is much better." - alan (10-Mar-2023)
"Craig Michaels is an archaeologist, and he has the hat to prove it. This level, however, was released back in the days when he still went by the name of Cbl and was little more than a glint in the milkman’s eye, so it may be a stretch to surmise that the ‘Amarna’ part of the title was prompted by a certain group of the textures in the set, but that’s at any rate as far as it goes. In the end this is just another Tut1 debut level—and for that matter, one of those that closely follow the original map, with some alterations. The imitation ceases after the first Eye piece pickup, but the builder then wraps up the proceedings very quickly, so that you’ll be through in 15 minutes or less.
The rollingball slope is quite effective in its altered form, and some discernible effort has been expended on construction and lighting. On the other hand, though, the spikes are the wrong way round and floating mid-air; there’s a pervasive problem with textures containing transparency but plastered indiscriminately on walls; the second flyby zips back to the first because it wasn’t assigned a different number, and it loops, too (though at least you can run off the trigger tile); and the secret hinges on a pet peeve of mine, a fence that’s climbable only in one particular spot but textured the same all over. Tut1 connoisseurs may indulge in a number of optional tasks such as collecting large amounts of pickups, some of them in redundant rooms off the main route, but I’m afraid there’s little here to grab the attention of those who don’t count themselves among these select few." - Mulf (18-Mar-2022)
"Another author trying to learn how to use the level editor building his own tutorial level following the manual instructions. Except the last rooms, the first ones are basically the same s suggested in the manual, with the same features, the same cameras, the same gameplay... Of course, there are some novice defects, like the spikes popping from mid air, the pole you don't need to use, the final flyby looping continuously, the textures with transparent parts showing the horizon... But even so it's not a bad attemp to be the first. Playable." - Jose (30-Dec-2017)
"It's hard to fit substantial gameplay into a 15 minute level, but this wasn't bad as such, but it's entirely reliant on the Tutorial format, so it can't score high in terms of originality. The boulder and spike trap combination proved a challenge, as did the ninjas, but we've seen it all before otherwise, and the looping camera flyby didn't help matters. There's better and there's worse out there, so it's hard to find much to say about it." - Ryan (04-Sep-2017)
"This is a typical Tut1 offering from the early days, starting out as very much a clone of the original and then branching out into something a bit more imaginative. It only lasts about 15 minutes so there's a limit to the diversity of gameplay on offer. We've seen better, we've seen worse." - Jay (11-Sep-2016)
"This is a fairly standard egyptian level. It is not bad but it is short and feels like you played it a lot of times before due to it being similar to the tutorial level and having much used egyptian textures. One slope with boulders and spikes from the ceilings was a good idea but spikes come from empty air. The flyby loop is annoying but can be evaded by just running forward. Not bad for a first effort but very standard." - Nomad (26-Aug-2016)
"The level bulder has cloned the Tutorial level, however, besides, he has introduced many own ideas. Though at some places it is dark a little bit, but one finds enough Flares. Weapons, ammunition and Medipacks exist also richly, hence, the Baddies are no problem. However, a problem is of the endless-flyby after one the has placed the eye of the Horus. There it helps only to go on blind. The playing time is with about 15 minutes of course too short. But it's nice to play this variation of the tutorial-level, because he is quite substantially built and textured." - Scottie (29-May-2009)
"Well it's not at all bad as first efforts go. There's a good rolling ball challenge. Some interesting use of textures and lighting. Creative camera angles. And at the end a looped Fly-by camera that just goes on and on and on and which clearly bothered the Level Builder not one jot." - Orbit Dream (22-Nov-2003)
"As far as I'm converned - just a variation of the playable tutorial level a very colourful and appealing-to-the-eye one though. Can't rate it much for being un-original but it looks rather fine despite the lack of skills from the author when building this one (the looping fly-by as a proof for this). Full of bugs but worth to play till the looping fly-by where your level ends if you're not tired of the tutorial levels yet." - eTux (19-Oct-2003)
"Another tutorial level slightly retextured with a few rooms changed. Two pieces of the Eye Of Horus some vases to shoot ninjas mummies and scorpions. Apart from that and the flare bug there is nothing else to see or do. A very annoying thing was a camera looping and no matter how many times I tried I just couldn't make Lara pass that room. From what other reviewers wrote though you get outside and the level ends so I didn't miss anything of importance. Not very well applied textures and really not an interesting level." - Kristina (10-Apr-2003)
"A rather short level with no real highlights. The goal is to collect two Eye Pieces and they will open the door to the end. Mind you you have to kill quite a few ninjas on your way out. I found all sorts of weapons like Shotgun Revolver laser sight Crossbow and Grenade Gun. Didn't really need them. You meet ninjas mummies and scorpions. There are spikes from the ceiling and spiky balls to avoid. I played about 20 minutes. It was not exactly a waste of time but for me not a level to get excited about." - Monika (04-Dec-2002)
"For some reason I never noticed the fly by loop (maybe I ran through it just like that) the game never crashed and I simply readjusted the monitor to compensate the flarebug. It's an ordinary tutorial level with some of the most common beginners mistakes and a not overly challenging gameplay. You're through it in 15 minutes and you won't need all the weapons or medi packs you come across. I found the red lighting in the room with the second piece of the Eye rather appealing the second set of spiked boulders caught me off guard and there is a chance to do a swan dive so why not have a look." - Dimpfelmoser (07-Nov-2002)
"A first attempt I would guess some wafer thin walls some textures not applied properly and apart from some different textures in the beginning it is almost the Tut level itself. Ninjas scorpions and some mummies. I even found a grenade gun but don't you dare get it as it will be Lara's death. Collecting the Eye of Horus is not hard and the boulder spike trap is fun although the spikes are the wrong way around. There is even some greenery and a swim and lucky me I stopped at the right moment to get the crossbow or else I wouldn't be writing this down LOL. There is a flare bug later on and the camera loop is pretty annoying but for a first not bad. 15-09-2002" - Gerty (23-Sep-2002)
"This level unfortunately was full of bugs that actually precluded the player from finishing but what I saw made me think that this could have been such a good level had a little extra care been taken in the building. The level continually dropped me to the desktop in the room where you place the joined halves of the eye pieces and I am assuming that this would have been the end of the level." - Torry (11-Aug-2002)
"This seems to be someone's first attempt at making a level and they have taken the tutorial level and almost completely changed it except for the shapes of the rooms. Aside from the rooms being too dark I think he did a good job rebuilding it - it's different enough to seem like a whole new level. Your objective is to collect the Eye of Horus to open the door so you can get out of the pyramid and on your journey you will come across scorpions mummies ninjas burning floors some good jumps a nice swim and a wicked boulder trap with spikes that had me reloading at least four times - it was great! There are a few side paths to go on - one to a room with more pickups and then also a secret room towards the end that I could see but it took me a second to figure out how to get into. Overall I found plenty of pickups throughout the level and there was usually more in the vases. The looping flyby is a bit annoying and should have been fixed before it was released but if you just run forward as soon as possible you can get by it and some of the camera work was very well done. The author still has a few things to work on but it's a good attempt for a first level and I enjoyed the 17 minutes I spent playing it." - RaiderGirl (22-Jul-2002)
"Here's another tutorial level retextured and slightly redesigned but it is still very evident what it is. I gave it a zero for the third rating because of a terrible flyby that kicks in when you use the Eye of Horus showing a previously already opened gate and then it repeats the flyby until you pass Lara across its trigger though why it is triggered from there is beyond me! Sorry but this is of no interest to me as a level but guessing that it is the authors first work I will wait to see what their next more original level holds." - Sash (21-Jun-2002)
"A first level by the author and it clearly shows the Tut1 level structure though an effort was made to slightly modify and retexture the rooms. The spikes and some doors are wrongly placed and the flare bug occurs but the most annoying bit is really the camera loop mentioned by the other reviewers." - Michael (21-Jun-2002)
"Well it's very clear that this level was a slight variation of the playable tutorial level. There is a camera angle in the first eye piece that is strange you can't see Lara with it. In the following rooms where you have to climb up there is a door that will open before than what planned and even the flyby that should open it is a bit buggy. After when you have both eye pieces you open a door and this takes you back to the same buggy flyby but it wasn't triggered with one shot so it loops and loops and loops. Then you just get out of the tomb and the level is finished. About 30 minutes to finish the level." - Treeble (21-Jun-2002)
"I thought this game was going to turn out ok but it was seriously marred by a bug which almost terminated the level at a door opening ceremony involving a continuous loop of video and no way out of the loop! I also had the misfortune to pick up all the damp flares in the level because none of them lit up! This would have been a good level if these things were ironed out before publication." - Doug E (21-Jun-2002)
"Nothing of great difficulty to do in this level. Lots of weaponry available to deal with the mummies and ninjas encountered. Rather a lot of rooms with nothing there and a pyramid at the end with nothing at the top." - Fairy Godfather (21-Jun-2002)
"Although this level has some definite problems flare bug textures no to mention the flyby loop it still holds promise. With a little more effort this author could have had a decent-playing and enjoyable level and I prefer to see it as what could have been. Only 20 minutes though too bad." - Momster (21-Jun-2002)