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Grail by trlestuff

Blue43 2 4 5 5
Ceamonks890 2 5 4 4
eRIC 3 4 3 6
Fairy Godfather 4 5 4 5
Gerty 2 4 4 2
Jay 3 4 7 6
Jose 2 3 3 7
Kristina 3 4 7 6
Leandro 6 6 6 8
Magnus 5 5 5 6
MichaelP 2 4 7 7
Momster 4 4 4 4
Orbit Dream 2 4 4 4
RaiderGirl 3 5 6 4
Ryan 2 4 4 5
Sash 2 5 4 4
Scottie 4 5 4 7
Sheevah 2 3 5 8
Torry 2 2 2 2
Treeble 2 2 3 3
Xela 4 5 5 6
release date: 11-Jan-2002
# of downloads: 99

average rating: 4.20
review count: 21
review this level

file size: 12.94 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"This seems like an unfinished demo level as there were a couple of rooms that posed no importance to the gameplay progression. The atmosphere and textures are quite nicely done (lighting is a bit too dark in places though) but the gameplay isn't really up to much with a couple of small rooms to explore, a dark maze to get through and a few skeletons trying to hack Lara to pieces. Sounds were a bit off in my game too. Nothing to hold the interest here." - Ryan (02-Jun-2018)
"This short level seems to be a demo, 'cause I finished leaving back a closed door in the starting area and a lava room where I found nothing to do. All the level is quite dark, and there's not a single flares pickup. There are a lot of skeletons and some mummies, but I never found the shotgun or an explosive weapon, so I had to did my best to continuosly run and run slipping away all the time. The best was the good texturization and the solid architecture; the worst, the nasty maze. Playable, but not very nice to play." - Jose (09-Jan-2018)
"This is quite an atmospheric, solidly built level, albeit rather dark. The gameplay however hasn't much to recommend it, being rather basic, short and consisting largely of trying to avoid being hacked at by skeletons. It feels like a demo, although not advertised as such, but in any case the builder never followed it up." - Jay (21-Aug-2017)
"Pretty much just your standard Egyptian catacombs level(with some relatively passable lighting, object and texturing utilization), where we find ourselves exploring a number of rooms for levers(in order to properly access our prize in the form of the Holy Grail for whatever reason), before exiting with it safely in hand, when the game decides to anticlimactically end not too long afterwards. So in conclusion, despite some promise with how the overall release is designed, the noticeably unfinished nature of the experience really shows throughout and with such a disappointingly short length of around 10 minutes(alongside a couple of redundant rooms and lack of any proper methods to deal with the skeletons/mummies), you just can't help but wonder if there was initially much more to this one, before the builder decided to half-heartedly rush it out the door, for the community to enjoy. But as it is, this will only really serve as a quick distraction at best and would be recommended to approach with caution, if you're concerned in any way about the potential game-breaking bugs alluded to by other reviewers." - Ceamonks890 (06-Dec-2014)
"This is a strange level to me. The layout of the rooms is sort of bizarre and seemingly random. Enemies are comprised of skeletons and mummies, though I didn't find any weapon that helped me deal with them, despite there being ammo everywhere. It's way to dark in most places, and I don't remember picking up any flares. There are also rooms that serve little purpose, if any purpose at all. It just feels rushed and unfinished. Still, it is rather unfortunate that it remains in this state, because there was some potential here. A lot of beginner mistakes are absent, and I never really was bored. A more completed version could have actually been pretty fun." - Xela (24-Aug-2014)
"Picked from the random feature where the screen shots look nice, I played this very short and dark level without flares. The majority of playtime was spent picking up hard to find items in dark corners, running away from skeletons and mummies and pulling a few levers. Architecture seemed strange and unfinished, as there was a large lava room with ledges that didn't lead anywhere. The texturing and atmosphere were nice and there were also some cameras but because of excessive darkness in many areas and also missing flares, the level was not very enjoyable. At least the binoculars worked and it was playable and never crashed." - Blue43 (01-Dec-2010)
"How can one ruin only such a good level? One could have here quite a lot of fun, because the rooms look really good. And there are a few skeletons as an opponents also. And one finds a good-looking cup. And now to the bad news. There are big problems with the sound. And there are no Flares. And the Savegamebug also exists. And the level is too short. And what should the closed door mean? Anyhow I have the impression which the level builder no more desire had and has simply stopped right in the middle. This is really a pity, cause the level would have a lot of potential. But unfortunately, this potential was given away." - Scottie (23-Mar-2010)
"A very short Catacombs level. In 10 minutes all is done, you can grab the"grail" (a nice custom object). There is not a lot to do, and the lava room serves no purpose, which is quite a pity. The rooms have mainly the blue/greyish textures of Temple of Horus which is a welcome change for the usual Catacombs. There are plenty of pickups and the shotgun, but I never found explosive arrows to blow out the skeletons in the maze. The level is globally solidly made. Lots of missing sounds though. I played with the new scripts provided by Treeble , and therefore did not had the 'crash to the desktop' problem ; that was quite appreciated." - eRIC (06-Oct-2008)
"This is a surprisingly short catacomb-esque level. Lara starts off dropping into a four-door hub which is actually quite nice, but the side rooms fail to keep the interest. There's even a maze in a dark area, and you can actually get yourself trapped forever if you climb onto the top of the walls and drop into the wrong place. Most of the sound effects are also missing, so it's also rather quiet most of the time. I never found a purpose to the lava room and one door in the initial hub never opened. Oh, I almost forgot -- the Grail pickup is actually quite nice. 10 minutes, 1 secret. 09/08" - Treeble (30-Sep-2008)
"What a shame! When you start this level it looks so promising spooky atmosphere the promise of the holy grail skeletons and mummies and no weapons. But in addition to no background sound darkness shortness of the level not to mention the irritating crash when Lara dies which she did often in my gameplay - don't waste your time. This author could have had a great one here he had the right idea just lost it." - Momster (08-Sep-2002)
"I'm of the opinion that this is also a teaser it's too short to be called a level and it only leaves question marks (for me anyway). The desktop crashes I hate that too dark I hate that too. For the rest read the other reviews as I'm sorely ticked off. 02-09-2002" - Gerty (03-Sep-2002)
"Right at the start I was really impressed by the beautiful look of this level. Unfortunately this was the only impressing thing. There is almost no gameplay you start in a room with 4 doors you have to run through different rooms find switches to open doors after 25 minutes you will find the grail and the level finishes very suddenly. Not to forget that there was almost no sound. The only sfx I could hear were Lara's footsteps and some of her Ahhhs and Ufffs and the pistol shots. The whole level seems unfinished to me." - Sheevah (17-Aug-2002)
"This ten minute level starts out with a great camera angle of Lara sliding into a room with ammo that is just out of her reach and more in the pots around her. I later found one secret that had the grenade gun. Your objective is to collect the Holy Grail and there are a few interesting rooms to search in but overall the puzzles mainly consisted of levers to push and then you were done. I had no sound while I was playing which made me nervous as I couldn't hear the skeletons sneaking up behind me and most areas were way too dark. Why do people like dark levels where you can't see anything? Also the game crashed to the desktop whenever I died which thankfully wasn't too often." - RaiderGirl (23-Jul-2002)
"The first half of this level is full of heart pounding action as you try to dodge skeletons and mummies and the second half has you searching for the Grail a beautiful golden goblet so why the low ratings you may ask it's simple the level only lasted 10 minutes. I was so disappointed when I went through the third door off the main chamber to find the level crash to desktop as I did enjoy the atmosphere and feel of the level even though there wasn't much gameplay till that point but I was also surprised as there was still an unopened fourth door in that room and a lava room with a floating see through platform that seemed to hold no purpose other than just being. Thinking I may have missed something because of these although having collected the Grail I didn't think I had I flycheated around to see if there were any hidden places with levers and found none but instead found a second secret I found one the legal way which to my eye and for all attempts impossible to collect without cheating. So unfortunately as a level it felt more like a demo and I had to rate accordingly." - Sash (21-Jun-2002)
"At best this can be counted as a demo with less than 15 minutes of gameplay and the feeling of several unfinished areas. And one can only hope it will evolve into a full level - the textures and lighting are really promising and the caves and lava rooms help create a great atmosphere. Found one secret and of course the Grail." - Michael (21-Jun-2002)
"What a crappy level this is. Every time you try to reload a save it drops to the desktop. There are no sound affects for the skeletons doors levers or flares and probably other things I did not notice. To add insult to injury it is that dark in places you cannot see your hand in front of your face. I just got fed up with the whole thing. Don't bother with this one folks." - Torry (21-Jun-2002)
"The lighting and architecture of this level is really interesting but the rest isn't. We have some decent puzzles here but the level is quite simple and hasn't anything really good that you must see. May be worth a download but don't expect much!" - Leandro (21-Jun-2002)
"This is a very short level where Lara has to recover a Grail. On her way to the grail she has to battle a lot of skeletons (which are in places where they're very hard to kill) and make her way through a labyrinth. There's not much else to do actually. And for some reason I didn't get any real sounds only the background-sound. I suppose this wasn't the author's intention (maybe it's my fault?) and I didn't rate the level lower because of that. The one thing that really annoys me about this level is that there's no load-image! Other than that this level may be worth downloading if you've got a couple of minutes to spare." - Magnus (21-Jun-2002)
"This level finished unsatisfactorily as so much seemed left to do. Got 2 secrets legally so was able to remove the mummies and skeletons where necessary but having found the Grail opening a door entering crashed to desktop and that was it." - Fairy Godfather (21-Jun-2002)
"What a beginning! Four doors (with apparently impossible to reach ammunition resting on top of them) unkillable Skeletons chasing you around lava pits to leap accurately over. So what went wrong? I'll tell you. It ended abruptly shortly after it had begun. And what on earth was that room with the transparent platform all about? If it wasn't needed (and I'm sure it wasn't) then why include it?" - Orbit Dream (21-Jun-2002)
"It's a pity that the author didn't bother more with this one. The atmosphere is very good and I was under the impression that it was going to be one of those levels with spooky areas and many underground mazes to explore. Unfortunately I was wrong. As interesting as it might sound the gameplay lasted only a few minutes with the main idea to get hold of the grail. Some skeletons and mummies as an obstacle given the grenade gun for elimination. After a small maze a lever and the final door opens the level now can come to its end." - Kristina (21-Jun-2002)