Valley of the Hell 1
1,085 downloads

- Release date
- 21-Jan-2001
- File size
- 31 MB
- Class
- Cave/Cat
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| alan ↓ | 7 | 6 | 7 | 6 |
| CC ↓ | 6 | 4 | 6 | 4 |
| Dimpfelmoser ↓ | 8 | 6 | 8 | 7 |
| Dougsan ↓ | 8 | 6 | 9 | 7 |
| Drakan ↓ | 6 | 6 | 8 | 6 |
| Engelchen Lara ↓ | 8 | 7 | 8 | 8 |
| eRIC ↓ | 7 | 7 | 8 | 5 |
| eTux ↓ | 6 | 6 | 8 | 6 |
| Gerty ↓ | 7 | 5 | 8 | 7 |
| Jay ↓ | 7 | 6 | 7 | 7 |
| Jose ↓ | 7 | 6 | 7 | 6 |
| Kristina ↓ | 3 | 4 | 6 | 7 |
| Magnus ↓ | 5 | 3 | 6 | 4 |
| Mahetus ↓ | 8 | 5 | 9 | 6 |
| manarch2 ↓ | 8 | 6 | 7 | 7 |
| Mehrbod ↓ | 7 | 7 | 7 | 6 |
| MichaelP ↓ | 7 | 5 | 9 | 7 |
| Momster ↓ | 7 | 6 | 7 | 7 |
| Mulf ↓ | 6 | 6 | 7 | 6 |
| Navi ↓ | 7 | 5 | 8 | 9 |
| Nutman ↓ | 8 | 6 | 7 | 7 |
| Orbit Dream ↓ | 7 | 5 | 8 | 8 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| RaiderGirl ↓ | 8 | 6 | 8 | 7 |
| Ryan ↓ | 7 | 7 | 7 | 7 |
| Sash ↓ | 7 | 5 | 7 | 7 |
| Sheevah ↓ | 8 | 7 | 8 | 9 |
| Torry ↓ | 8 | 7 | 9 | 8 |
| totizedger ↓ | 7 | 6 | 7 | 6 |
| Treeble ↓ | 7 | 6 | 7 | 8 |
| Category averages (30 reviews) | 7.00 | 5.83 | 7.53 | 6.77 |
Enemies, on the hand, are few and often poorly placed. This goes for many of the jackals (some of whom even transform into shotgun shells upon their death) and especially the one occasion on which you meet a gaggle of scorpions. Perhaps it would have been better to leave enemies out altogether; but it that case players might notice that all the pickups are in fact superfluous, and there are quite a lot of them for such a short game. A few are placed so as to hint at the path that the player is intended to take, but that path is usually quite obvious anyway due to player-friendly texturing indicating where you can walk and where you can shimmy (though striations in the red rock textures may misleadingly make it look like a wall was meant to be climbable). Occasionally the path is even too obvious (the revolver secret is a no-brainer), almost like in those videogames where stuff blinks and hoots to draw your attention so you never actually have to pause to look and consider. Not at all infrequently textures are stretched or wallpapered, sometimes in fact looking quite ugly as a result, though it's usually not as in-your-face as in many other levels. Lighting is fine and consistent throughout, although at least in the lava rooms some variation would seem to have been indicated.
After the not particularly thrilling task of placing a Guardian Key, the level bows out at a point where the part with the prize and the finale is still quite some way away. It seems as though the builder lost interest and decided to end the level prematurely. This may result in disappointment on the player's part, but it's better than to continue building when you're running on fumes. You might be tempted to throw in a maze." - Mulf