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The Planets by ve2lyr

CC 5 0 4 5
Ceamonks890 2 0 2 4
Dimpfelmoser 2 0 4 7
eTux 0 0 1 2
G.Croft 5 0 3 5
Gerty 3 0 3 4
Jay 3 1 4 4
JoeTheCrazyGamer 5 2 2 2
Jose 2 0 4 5
Kristina 3 4 5 8
Magnus 3 0 1 2
manarch2 2 0 2 3
MichaelP 5 0 6 6
Orbit Dream 1 0 2 3
RaiderGirl 7 0 6 7
Ryan 2 0 3 5
Sakusha 5 0 6 5
Sash 3 0 3 4
Scottie 7 2 2 1
Torry 4 0 2 4
Treeble 3 1 1 3
Yasin 8 0 6 6
 
release date: 25-Apr-2002
# of downloads: 260

average rating: 2.92
review count: 22
 
review this level

file size: 45.50 MB
file type: TR4
class: Alien/Space
 


author profile(s):
email(s):
ve2ylr@aei.ca

Reviewer's comments
"A nice puzzle one of the best i have seen TBH, So i am going to be nice and give a 5 in GAP other than the one puzzle there wasn't much else. This would have been good implemented in a longer game, But on its own it is somehow interesting even tho its only 5 minutes (You could probably do it in less) 11/40" - JoeTheCrazyGamer (25-Jun-2020)
"A nice planet puzzle is showcased here, but that's about all there is to this one. It's actually not too obscure if you can get the camera hint (or follow the good old walkthrough), but it's not very enthralling overall. There's some nice custom textures and audio used, but nothing more. Around 5 minutes in total depending on how quickly you grasp the logic of the puzzle." - Ryan (09-Jan-2019)
"Another of this builder's obscure levels, consisting merely of a planet puzzle. It's clever, but hardly makes for a good raiding experience. Nice custom textures insofar as they go." - Jay (18-Apr-2018)
"Again a single puzzle to finish, again a puzzle based on flipmaps, and again an "obscure" puzzle with no hints, difficult to figure out what to do or where to go. As usual in this trilogy, the best I liked were the custom textures." - Jose (17-Jan-2018)
"As I stated in a review for another offering from this builder, I guess I'm too simple-minded to understand the logic of what's happening in these levels. The walkthrough is impressively detailed, but following it word per word drains any interest this puzzle might have been about. 5 minutes. 01/18" - Treeble (05-Jan-2018)
"A second (more refined) version of this simple puzzle appeared in the same builders ISS Space Station level. Actually,this isn't so much a puzzle as a very short exercise where the solution is given to you as you play. The Holst snippets garner a point;and it's very much in this builders singular (but hard to accurately rate) style. 2 minutes of unique nonsense." - Orbit Dream (17-Aug-2016)
"Another release from Robert LaChapelle that feels more like a demonstration of a unique puzzle idea he came up with(rather than an actual level), clocking in at only two minutes long if you just so happen to know the solution and that's more or less the end of that. So much like I've said numerous times beforehand up to now, I cannot recommend this release to anyone, but those who are really curious to see how this idea for a puzzle gimmick is put into practice within the actual game itself. The texturing and horizon choices aren't too shabby though." - Ceamonks890 (26-Nov-2014)
"This is a rather interesting level, granted the first actions don't quite discourage you as they are, like usual for this builder, pretty obscure. As often there's only one puzzle in this level, which isn't quite a puzzle at all since the builder guides you through this, so it's more of an astronomy lesson than a puzzle. Either way, I found it to be most intriguing, the textures and the sky are looking good and the game is not streched out needlessly. Two minutes." - manarch2 (09-Apr-2014)
"I must confess that I sit before the PC and have no notion as I describe this level, or what is even more difficult, should value. This is no level in the usual sense. First everything that, what one must not make: One finds no weapons or ammunition, coz there are none. One finds no Medipacks, coz there are none. One needs to fire no shot, because there are no opponents. One finds no Flares, because there are none. Or in other words: One has to do nothing, but also really nothing at all from which make what one makes, actually, otherwise, with Lara. One must crack only one quite hard riddle nut. Well, only feels well. I have walked around there and have understood nothing. Then I have perused to me the Walkthrough on the page of MichaelP. And I have not understood yet so surely what had to do this now. Then I have perused him to me once more. And then the euro have fallen, but only cent for cent. Any more does not occur to me moreover. The level itself looks not exactly very inviting. Does not surprise you about the assessment. In this case I also deliver no recommendation whether one should play this level or not. For it he is too odd, so make your own picture." - Scottie (17-Apr-2009)
"This was a nice short level, and it was interesting to see that one needed to have some knowledge (in astronomy) in order to solve this puzzle. If one knows the number of moons each planet has, then this level won't pose any difficulty at all. This level seems to have more coherence than this author's other levels, the cameras indicate the player's progress, and the textures are decent. However, this level doesn't have any objects whatsoever." - Sakusha (06-Jul-2006)
"Do you know your planets well than there is a chance you can finish it, that is the only puzzle here. 04-02-2006" - Gerty (06-Feb-2006)
"I hadn't a clue what to do here for a while. It didn't make sense that you just run into a room with a nice picture of the planets in front of you something has to be done. And not being well up on the planets and their satellites it took me a long time to figure it out. Simply put: start with the moon then the earth then run along to the sun which now doesn't burn. The orange circles in a line from the sun to the earth are the planets. So you work your way from left to right on these orange circles and forward each time to the amount of satellites for that planet. You know you're right if the camera changes. And you end on the moon to end the level. It took longer to think about this than to actually do it. Good idea though." - CC (02-Feb-2004)
"At first this level seems close to impossible. But all you need is a few hints and it's easily finished in less than two minutes. I don't like levels like this one. The space textures are quite nice though." - Magnus (29-Jan-2004)
"Ok we all know by now that Robert's levels are unique and have nothing to do with the classic TR we know. I had to rate this according to game play and not the idea because then it would have gotten a high mark for sure thus the high mark in textures for the beautiful sky. His ideas are great and if instead of making separate short levels combined them all together we could have an extraordinary challenge with a complete game that would be a great exercise for the mind. The goal here is to find out which planet is which and know the moons it has. By walking on the correct tile a camera breaks and you will notice the planet has changed. Proceeding that way you eventually change all the planets and by stepping on the moon the level ends. It took me two minutes after I knew the answer and I don't know how long before that just walking up and down wondering what was I supposed to do. It is an interesting level but don't expect it to be what you are used to." - Kristina (07-Aug-2003)
"Another one puzzle Robert special. Here you have to first learn through means of your own the satellite distribution of each planet in the solar system and then how to execute that knowledge to find the solution to the actual puzzle. I had this level sitting in my little too hard folder for quite some time and thought I would never crack the code but once I realised what the theory behind it was it took me less than 5 minutes but as one of Robert's levels you know that even though in game time may be quick and concise the actual brain time to ponder and mentally concoct solutions to them takes a hell of a lot longer and for this I give him much credit. If though you can't solve this puzzle then amuse yourself by looking for Bob's little family art gallery that is tucked away in a dark corner." - Sash (18-May-2003)
"I tried to figure this one out forever and finally had to write the author for a little help. After I knew the answer I could see that the puzzle practically solves itself when you start out correctly. When you are doing it correctly then the planets look different and the camera angles tell you where to stop in each row. One clue that would have helped me was that you don't step on the moon until the very last. This is really a brilliant puzzle with all the clues built right in and some great pictures of the planets." - RaiderGirl (10-Feb-2003)
"I seem to remember doing a similar level to this before but even so I sat there scratching my butt for quite some time before I figured out what to do. Sadly whilst these levels of Roberts are a novelty they can never be accepted as a true Tomb Raider level as they are simply too far into left field. If I wanted these mind twisters I would be playing something entirely different." - Torry (01-Dec-2002)
"A real brain teaser if you are into that. One single puzzle which is completely logical but kind of hard to guess without some leads. Not really Tombraiding but sort of fun to figure it out." - Michael (21-Jun-2002)
"I don't know if you can call this a level. It is one room with one puzzle. It is a logical puzzle but the logic is very hard to find out and I could not have done it without some tips how to solve it." - G.Croft (21-Jun-2002)
"Well... don't get me wrong with these ratings - I will explain. First of all I thought this was a bad level the truth is always hiding. This level consisting of 61 rooms (it looks like 2 but there are 61 probably for puzzle mechanism) is one huge puzzle. Ok the author could give us a hint to start somewhere.... I needed a kick in my behind before I could figure things out. I won't spoil the puzzle. All I say is that The dots on the ground and the planets on the wall have a common look carefully and think carefully. I had to give it a 8 because its very smart thinking though maybe not quite something for Tombraider (this is Tombraider right ??) Camera view can help you although not always. Texturing was nice for planets further... nothing. I didn't download Labyrinth and Mirror cause they are hosted on Chronicles which I totally dislike. Give this level a try :)" - Yasin (21-Jun-2002)
"Nothing much to see here. Only 2 rooms with a few nice custom textures and some of the textures are only a plain color. I gave 2 to textures because of the nice planets textures but there's nothing more to rate here otherwise. 1 to cameras because there were some in the 'level' but 0 to objects and gameplay because there was none of them! It wouldn't be too bad if this was the author's first test level but as I see the author has had a pack of levels so far. I can only advice him: 'Read the manual make the tutorial level and then continue creating levels maybe then your levels will reach a higher quality.'" - eTux (21-Jun-2002)
"When I was 17/18 we used to go to late night double feature shows at our local independent cinema and the second film was always Kubrick's 2001 a Space Odyssey. You got the WHOs Quadrophenia and Tommy Easy Rider or Liquid Sky thrown into the bargain. Well usually films that involved drugs cause the concept was that when the Jupiter sequence of 2001 begins you had to be so high that the visual experience did something new for you no matter how often you'd seen it before. Sometimes the stuff we took wasn't that good and you had to puke halfway through. In our state of disorientation it wasn't always easy to find the exit (i.e. the toilets) in this dark and rather big cinema. Well this is exactly what this level looks and feels like. It's quite spooky. However I still love all of Kubriks work while 2001 is by no means his best film. Check out "Dr. Strangelove or how I stopped worrying and learned to love the Bomb". One of the best ten films ever made in my view." - Dimpfelmoser (21-Jun-2002)