Astrodelica 1/2

- Release date
- 22-Sep-2002
- File size
- 29 MB
- Class
- Fantasy/Surreal
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Aims ↓ | 8 | 9 | 9 | 10 |
| bERT ↓ | 10 | 10 | 10 | 10 |
| Bex ↓ | 8 | 9 | 8 | 8 |
| CalrOsario ↓ | 9 | 9 | 10 | 10 |
| CC ↓ | 10 | 10 | 9 | 9 |
| Cuqui ↓ | 10 | 10 | 10 | 9 |
| Dimpfelmoser ↓ | 10 | 10 | 10 | 9 |
| DJ Full ↓ | 9 | 7 | 8 | 9 |
| Dougsan ↓ | 10 | 9 | 10 | 9 |
| eTux ↓ | 10 | 10 | 10 | 10 |
| G.Croft ↓ | 8 | 9 | 8 | 8 |
| gfd ↓ | 8 | 10 | 9 | 9 |
| Ivan ↓ | 8 | 8 | 6 | 8 |
| Jez ↓ | 9 | 9 | 10 | 10 |
| Josi ↓ | 10 | 10 | 9 | 9 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Kristina ↓ | 10 | 10 | 10 | 10 |
| Loupar ↓ | 8 | 9 | 8 | 6 |
| manarch2 ↓ | 9 | 8 | 8 | 8 |
| Mezcal ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 9 | 10 | 9 | 8 |
| Miguel ↓ | 9 | 9 | 9 | 9 |
| Monika ↓ | 10 | 9 | 9 | 9 |
| Mytly ↓ | 10 | 9 | 9 | 10 |
| Navi ↓ | 8 | 8 | 9 | 8 |
| Neltharion ↓ | 8 | 10 | 7 | 7 |
| Patson ↓ | 9 | 9 | 10 | 10 |
| Phil ↓ | 9 | 9 | 9 | 10 |
| RaiderGirl ↓ | 10 | 9 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 9 | 10 |
| Sash ↓ | 9 | 8 | 9 | 8 |
| Scottie ↓ | 9 | 8 | 9 | 9 |
| Staticon ↓ | 9 | 9 | 10 | 10 |
| Torry ↓ | 7 | 9 | 6 | 10 |
| Treeble ↓ | 8 | 7 | 8 | 8 |
| Tune Razor ↓ | 10 | 9 | 9 | 9 |
| Category averages (36 reviews) | 9.11 | 9.11 | 8.97 | 9.06 |
The texturing is not exactly perfect, but the unique and colourful textures more than make up for any technical shortcomings. Cameras are nicely used to provide 'translations' of the alien signs, as well as 'dialogue' between Lara and her Russian friends.
A couple of minor whines: some objects blend so thoroughly into the textures that they are almost impossible to see - for example, the medipack that you have to pick up to trigger a tinman in the white room, or the Plasma Tube (shotgun) which I missed even though I walked over it. Also the end - i.e. the last trip to level 2 - feels slightly anti-climactic. I was expecting yet another interesting puzzle in the large command centre, but instead you can get the final key with pretty much no effort at all. Of course, you also get to see the aliens' purpose in coming to Earth, which is hilarious, so maybe it's not such an anti-climax after all.
Overall: This is perhaps the most unusual custom level out there. Don't miss it! (P.S. Why isn't this level in the Hall of Fame even after 8 years? Let's hope it gets there soon.)" - Mytly
Already here one can see, why Richard Lawther belongs to one of the greats of this guild. He does not build simply 08/15 rooms which could maybe have a resemblance to the inner life of a spaceship. No, he builds so really nicely against the line. He builds rooms with invisible walls, thus one has the feeling, this spaceship is gigantic. He works with colour riddles and sound riddles. He works with riddles with which one must apply a little logic. He works with picture riddles. This level architecture is so absolutely different than that what one ordinarily sees and so it gives more pleasure. Opponents are in the first part big beings similar to spiders, a horde of red little beetles which appear in a red spotted room and two invisible fighters. If Lara has found then the vehicle, it goes on in the second part, because there Russian cosmonauts and soldiers to which it has also lasted too long already wait for them.
Then in the second part Lara explores with her carriage the spaceship more exactly. And again one must solve many riddles. In addition she must release an unadvised scientist who helps her then also from gratitude briefly. And, finally she finds the soldiers who only stand round, however, and stare into space. At the end then she must activate a Teleporter who brings her back to the earth. This final space contains once more a strong pinch of humor.
Perhaps the inquiries with the carriage in the second level could have been a little shorter, but here otherwise one has about 2.5 hours a lot of fun." - Scottie