Reviewer's comments |
"In this level there are scorpions that drop items after you
kill them, which is kind of strange. Even one of them fell
to the water! I don't know if it really fell or it was
placed there. There aren't puzzles to speak of aside from a
maze that is not confusing. It's not a great level so you
won't miss anything if you skip this." - alan (05-Feb-2018) |
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"The most notable aspects of this level are the
scorpions leaving ammo lying around and a room
with multicoloured vases. Aside from these,
this is rather mundane. Use a few buttons,
shoot ninjas, crocodiles and more scorpions, do
some swimming, use a couple of artifacts and
it's done. There are also a few wafer thin
walls, which ruin the overall impression a bit.
15 unsatisfying minutes." - Ryan (17-Oct-2016) |
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"This is an easy and linear level in which you need to find
several artifacts in order to get through. Recommended for
beginners and for those who want to spend 20 minutes as it
is rather short." - Gonxii (17-Nov-2015) |
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"My word, it's not often you get scorpions generous (or indeed strong) enough to leave behind guns and ammo. Remarkable. Unfortunately, that's about the most excitement on offer in this just over twenty minute level. Otherwise, it's fast paced but really rather routine, pick up a few artefacts, shoot some ninjas plus some less generous scorpions and do a bit of swimming." - Jay (09-Oct-2015) |
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"Typical level with no puzzles, easy to play, fast gameplay, you'll only have to press some buttons and find some artifacts to open doors. Paper walls and floors, missing textures, black scorpions carrying guns and ammo... Even so it's playable and not boring. The best were the cameras and sounds." - Jose (08-Jun-2015) |
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"Lara searches once more an Ankh and has found a fine small level. One must find here some Items, shoot a few Baddies, scorpions and crocodiles, press a few buttons and is after about 20 minutes at the level end. I have liked the level absolutely. One could see a few nice rooms and the light duties provided for relaxed Tomb Raiding. Of course the lighting could have been better. And a few stretched textures were also to be seen. And the paper-thin walls did not have to be also. Even so is this level a nice change and ideally for the small hunger in between." - Scottie (15-Feb-2010) |
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"I don't know where Tamiri is, but it may well be somewhere in Greece given the few custom textures. This 20 minutes level , quite suitable for beginners for it is an easy one , is built with the Karnak Wad and has mostly textures from the Catacombs, alternating indoor and outdoor areas. Of all the levels made by the author, it is certainly one of the most interesting ones , not for the great puzzles , but the progression although straightforward does not look as such. It is really a pity that the lighting has not been worked on and there is lots of wafer thin walls or floors." - eRIC (11-Nov-2008) |
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"I think because the level is kinda old(2002) it didn't have elements to surprise me. It is very simplistic and it ends in about 20 minutes, so it doesn't put your mind at too much work." - dya1403 (16-Nov-2006) |
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"I played this when it was new and it was nice to revisit in 2004. It's one of the early naive 30 minutes levels which are kind of straight ahead fun. Lara gets more weapons than she can carry scorpions drop lots of ammo and she can shoot no less than six crocodiles in a pool from safe distance. There are stretched textures and paper thin walls - but also there is a moment of atmosphere when Lara picks up the Guardian Key and suddenly stands in a circle of fire. I noticed a couple of good cameras and well placed music. Blowing ninjas to pieces with the grenade launcher is hilarious and after you collected two canopic jars a room with purple light opens you get an Egyptian cross and dive into a pool where the level ends. This is an easy relaxing antidote after you played a terribly hard level." - RĂ¼diger (24-Nov-2004) |
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"The best one of Diego's I've played so far. Actually it's not bad at all despite the problems still with textures and thin walls. Some rooms were very pleasant to look at with the Minoan wall paintings and I liked the attempt at manipulating the floors and ceilings. Some crocodiles scorpions and ninjas to deal with and finding a pyramid key vraeus two canopic jars and eventually the amulet are your aim. Unusually you have to place your first found canopic jar to get the second one. A short fun level I liked it." - CC (26-Oct-2004) |
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"This is an Egyptian level and a short one twenty minutes. The player has to fins a vraeus two canopic jars and a guardian key. All the items are in plain sight only the rooms they are at change. It's not a bad level but more attention had to be given at the textures we see paper thin walls at places and some more difficulty or puzzles wouldn't hurt. Ninjas crocodiles and scorpions will slow you down a little. If you like the Egyptian levels play this one to broaden your collection." - Kristina (05-Aug-2003) |
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"This is an easy linear and healthy karnak adventure that will keep you entertained for 20 minutes or so. It took me rather long to kill the four crocodiles from above but otherwise you won't find any challenging tasks. That said it is quite entertaining with the fast paced gameplay that always brings you back to rooms already visited. You get far too many pick ups some wafer thin walls and the textures are applied a bit listlessly but as you just rush through it you hardly notice. There is no maze and no booby traps so you might check it out man." - Dimpfelmoser (23-Aug-2002) |
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"A very simplistic level of under 25 minutes duration with lots of missing textures and paper thin walls. These could have been overlooked if the level actually was of interest but unfortunately this was not the case." - Torry (15-Jul-2002) |
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"This was a pleasant level that took me not quite 30 minutes to complete. A very nice Karnak wad which was quite easy on the eyes. Gameplay is basically linear some funny touches with scorpions giving up ammo when they died. Funny but the Ninjas didn't give you anything. I had to laugh at the scorpion crawling in the water at one point and he really didn't need to be eliminated but I killed him anyway. You must search through the palace to ultimately find the Amulet of Horus. To do this you must push some switches kill some crocs and find 2 canopic jars plus a guardian key. I did go a little crazy looking for both canopic jars straight off which is not how this one works. A fun 30 minutes to be sure." - Momster (14-Jul-2002) |
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"This is a vast improvement on some of the other levels from this creator and although not anything we have not seen before it is still a nice 40 minute level. The only real enemies here are some scorpions that sometimes when dead leave behind a little present and crocodiles where at one point you had to fall into a pool right atop some which was a nice touch there are also a couple of ninjas but they are to easy to kill and hold no threat. With some nice lighting and textures here and there and a both inside and outside game area it kept my interest until the end." - Sash (21-Jun-2002) |
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"Probably the best of Diego's Levels I have played yet. You can see that he has started to experiment with cameras and that works very well. The gameplay is straightforward with not much difficulty and you get a loadful of weapons and ammunition at the beginning which you do not really need but can apply just for the fun of it. I did have a laugh when that scorpion died and dropped his Grenade ammo. Quite unfortunately also in this level there is a bunch of missing textures and paper-thin walls but for a quick 30 minute entertainment it is worth the download." - Michael (21-Jun-2002) |
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"This 20 minutes level has too many flaws like paper thin floors and walls bad objects placement untexturized surfaces and some other strange things but it can be enjoyable. Lara has to find the Amulet of Horus and going through inside and outside rooms get out of the palace." - Treeble (21-Jun-2002) |
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"This was a nice karnak level which we don't see very often. The puzzles were never hard but were always interesting and each room managed to have it's own unique look and feel. For the few enemies scorpions crocs and ninjas there was plenty of ammo available and it was great to see pick-ups magically appear when you shot a scorpion. Overall I liked the look of the level especially some of the lesser used textures and every area was well lit so that I never needed a flare. I recommend this to anyone looking for an easy 20 minute adventure." - RaiderGirl (21-Jun-2002) |
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"This is the second level by Diego I played and I liked much better. Although there were some bugs in it like hitting an invisible wall and I got stuck at a certain point and had to reload overall ..... a nice game. Nice pictures of 'The dance with the Minotaurus' and from also Medusa. Jumping in a pool with crocs brought a nice surprise. Enemies are easy to shoot and I had a laugh at 'the presents' the dead scorpions left behind. Nice and easy game" - Gerty (21-Jun-2002) |
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"In no way this is a nice game to play. The walls are paper-thin and in the maze Lara becomes sort of very large walking with her hair in the ceiling. And even the floors are often paper-thin so not much excitement at all." - Henk (21-Jun-2002) |
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"This is a perfectly pleasant little level with attractive lighting and a few decent ideas. The wafer thin walls didn't spoil my enjoyment but the incorrect door sizes (for their respective holes) and the poor placement of the enemies (they kept running into the scenery) did. There is still much to enjoy. The rooms are pleasing (similar in style to this author's previous 'Babilonia') the fly-by's are quite graceful and there's some lovely humour near the start." - Orbit Dream (21-Jun-2002) |
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