Russia - Episode Two (Remastered Version)

- Release date
- 12-Jun-2003
- File size
- 149 MB
- Class
- Cold/Snowy
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Bene ↓ | 10 | 10 | 10 | 10 |
| CC ↓ | 10 | 10 | 10 | 9 |
| Cuqui ↓ | 9 | 9 | 9 | 9 |
| Dimpfelmoser ↓ | 8 | 9 | 9 | 10 |
| DJ Full ↓ | 9 | 9 | 9 | 8 |
| Dougsan ↓ | 7 | 9 | 10 | 9 |
| eRIC ↓ | 9 | 10 | 10 | 10 |
| eTux ↓ | 8 | 9 | 8 | 8 |
| G.Croft ↓ | 9 | 10 | 10 | 10 |
| Gerty ↓ | 6 | 10 | 9 | 9 |
| Jay ↓ | 9 | 9 | 10 | 9 |
| JoeTheCrazyGamer ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 8 | 10 | 10 | 10 |
| Kristina ↓ | 9 | 9 | 9 | 9 |
| Loupar ↓ | 6 | 8 | 9 | 10 |
| manarch2 ↓ | 7 | 8 | 8 | 8 |
| MichaelP ↓ | 9 | 9 | 9 | 9 |
| Monika ↓ | 9 | 9 | 9 | 9 |
| Navi ↓ | 8 | 10 | 9 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| RaiderGirl ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 9 | 9 | 10 | 10 |
| Samu ↓ | 9 | 10 | 10 | 10 |
| Sash ↓ | 10 | 10 | 10 | 10 |
| Scottie ↓ | 9 | 10 | 10 | 9 |
| Treeble ↓ | 9 | 9 | 10 | 9 |
| Whistle ↓ | 6 | 9 | 10 | 10 |
| Category averages (28 reviews) | 8.64 | 9.43 | 9.54 | 9.43 |
Powell's hidden base (8-8-9-8) - 55 minutes: Positive aspects: very nice starting cutscene, better and more carefully built than the demo (actually a different game with only few resemblances), nice city atmosphere, very long and tight but for me extremely fun timed run, just as fun snowmobile ride, solid texturing, nice enemies. Negative aspects: a few too many levers to pull, rather flat lighting mostly, a bit grey looks.
Restricted Sector A (5-8-7-7) - 30 minutes: Positive aspects: Decent tasks involving water currents, one rather good platforming sequence, nice use of shortcuts, rather interesting plane area, cyborg guide. Negative aspects: Too many enemies, many, many levers to pull and a lot of to and fro without better tasks so quite uninspired gameplay, even flatter lighting, rather boring looks.
Mines Complex (6-8-8-8) - 35 minutes: Positive aspects: quite nice looking mines with colourful and very much fitting texturing, target shoot at the end rather fun, some nice exploration parts, good object design and usage, a few nice secrets. Negative aspects: overall quite low on gameplay with too few tasks, the lighting still leaves much to be desired although the effect is better due to the textures.
Ice Man Palace (6-8-9-8) - 30 minutes: Positive aspects: really nice looking palace with a quite different atmosphere than in the previous levels, nice use of the eponymous ice, good object usage and texturing, at least a bit varied gameplay, nice boulder room. Negative aspects: a few quite obscure and confusing parts (e.g. unmarked shatters and strangely placed keyholes in unintuitive places), partly continuing with the pedestrian gameplay, needless to say - still rather flat lighting.
Forbidden Castle (7-7-7-6) - 40 minutes: Positive aspects: sweet mirror room (actually showing Lara in the mirror), decent library area with rather interesting (but easy) Poseidon statue puzzle, choice of textures decent, good looking large hall in the end. Negative aspects: if the previous levels had rather flat lighting, the outside area had totally flat lights and it doesn't get much better inside, bit careless texturing and architecture, end of the world being obvious outside, very confusing backtrack to the previous level for a mask receptacle.
Mystic Dreams (8-8-8-8) - 30 minutes: Positive aspects: finally a more task-based gameplay with lots of interesting things to to, use of doors for pushable puzzles good, blade, trapdoor and mirror rooms with good challenges, quite fun encounter with a bull, shocking Thor attack, nice rays in one room, rather nice atmosphere overall with good texturing and better lighting than before. Negative aspects: a bit low on cameras and partly obscure, dark crawlspace part.... argh!
Restricted Sector B (7-8-8-7) - 20 minutes: Positive aspects: very fancy invisible mode, guards can't see you, nice scenes in the laboratories, good object design and animations here, symbol puzzle, bonus secret area with a long, but easy timed run. Negative aspects: very boring button puzzle with a lot of running to and fro, lighting getting slightly worse again (yet there are better rooms), more could've been done with the invisible mode than just avoiding some guards.
Maximum Security (6-8-8-7) - 25 minutes: Positive aspects: nice and somewhat creepy basement areas, decent texturing, nice architecture, good timed run over trapdoors, explosion nicely done. Negative aspects: not sure why the workers can see the invisible Lara now, mostly flat lighting, boring progression from one stage to another only pulling many buttons.
Water World (6-7-9-8) - 35 minutes: Positive aspects: impressive flyby through large underwater area (quite a diversion from those rather small scale base areas before), interesting 'machinery room', a good and more tight timerun, decent slope room with a few jumps (still quite easy) architecture quite impressive. Negative aspects: you guess it - flat lighting, texturing in large area not very careful on second look, too many enemies - some even appear out of thin air and one was underwater, too many occasions where you lose health (a general problem of this game), underwater parts too long and tedious, very obscure ventilator shooting.
Escape from Moscow (5-7-8-7)- 20 minutes: Positive aspects: dungeon key aptly hidden in a safe, rather unique city atmosphere (but why so many liquor shops ;) ?), easy but rewarding puzzle at the start, jeep ride fairly nice. Negative aspects: trigger chaos in the offices - why is picking up a medipack needed for progress?, quite pointless exploration of most parts of the city, too many obscure things to shoot.
Dark Dungeons II (not rated) - 35 minutes: Since this is mostly a remodelling of Piega's Catacomb Towers with many copied rooms I won't rate this game as the builder's work, but since I haven't played said level before here are the notes. Positive aspects: very nice lighting (one can see it's a different builder) and superb architecture, good if few cameras, textures with only few faults, nice sand filling scene and generally good use of flipmaps, also water ones, some decent exploration and a few puzzles. Negative aspects: still rather dull gameplay, too much exploration, not enough other tasks and not very challenging, too many mazes and long ladders/crawlspaces, a few more serious texture mistakes in caves at the end, enerving earthquake.
Summary: The main problem of this game certainly is that it's all too much of the same and that over many hours of raiding. The same settings and gameplay ideas are repeated too often and at some point there's a feeling of tedium. Still, you'll get a quite decent task every now or then that makes the raid more interesting again, and the rather solidly constructed areas with a few highlights are pleasant to explore. But the lighting is still a large problem because it's quite flat throughout almost every level - a thing that, had it been improved with more contrast and use of colour, could've made the atmosphere much more special and could deter from the rather sameish looks. Overall you can see much work has went into this game and in many ways it pays off (especially in the - for that time - quite modern object design), though I think there was potential to the better. I found all 30 nicely hidden secrets in a total of 5:55 hours." - manarch2
Powells hidden Base: Well, the Outside Areas look now a lot better than in the level Saudi Arabia. There Donald has made a big progress. The same one is valid for the lighting. However, it could be a little bit better now and again. However, this level has something with which he can trump all the other level. Here is namely a time run which is in my opinion the longest time run in the level construction history. In the meantime, ordinarily I save very seldom within a time run, but this time run is partly so treacherous that one must save at least two times. If one makes it, however, at the right places, one has, actually, few problems and comes through well. Otherwise this was a good level with interesting duties.
Restricted Area Sector A: Thus must a Base/Lab-Level look, then it also works with the neighbour. Have I mentioned sometimes that I love to play Base/Lab-Level? I already believe. And this level is really good. There many other Builders can take a leave out of Donalds book. Well, with Josep Borrut I make an exception.
Mine Complex: The mine level in TR3 was definitively one of my favorite level, however I must also say that the mine level in "Indiana Jones and the Infernal Machines" was even better than the Level in TR3. Though in Mines Complex one cannot drive with the tipper, but, nevertheless, this level must not hide himself from the originals.
Ice Man Palace: Well, this starts good! Nearly invisible opponents want knock Lara's light out. But not with Lara. Only good that these Dudes become apparent very clearly, because I would not have liked it as so jocularly if they had crept up unnoticed. Though this level is built very good and has many good riddles, but now and again Donald has exaggerated it a little bit, because there are a few situations where I could get to know only with the help of the WT what was required then now by me. It is never good when trapdoors and doors which one must open with the crowbar have the same colour like the other textures.
The forbidden Castle: Though the mirror room looks good, but by the fact that one has only one static camera which looks to the mirror and the movements of Lara are reflecting-wrong, one totally loses the thread. Well, anyhow I have however managed it, but I still not need such a room at all. There are still many other clever riddles and well built rooms, thus one never becomes dull.
Mystic Dreams: These big mosquitoes have always irritated me. Though they fly quite slowly and are easy to defeat, but anyhow they get me on the nerves. Thor is relatively harmless. If one jumps up at the right moment, one will not be harmed. The bull is basically also no big problem, but if the doors stand in a niche, the hit rate is quite high and the Medipack consumption also. The level is all together really good, because he is good built, has a few interesting opponents and a not quite easy time run.
Restricted area Sector B: What's going on? Lara is almost invisible! At least, one sees at least a few green stripes. However, it would have been even more funnier if Lara had completely been invisible. Quite obviously nobody can see Lara. However, this makes little sense, because she can still use her weapons. Apart from the fact the level is very interesting.
Maximum Security: In this level a camouflage still makes less sense. The Sentry-Guns react to Lara and the workers want Lara to the laundry. But these are only little things, because otherwise this is a great level. It goes to and fro about several levels and one must solve many duties. This is a Base/Lab-Level as he should be.
Water World + Escape from Moscow: The Flyby at the level beginning definitively whet my appetite. And the Flyby has not promised not enough. This level is really brilliant. Two times it was a little bit unfair, because the opponents could shoot at Lara without which she could shoot back. But otherwise the level is fully with great riddles, scanty diving actions and several opponents. Thus it properly gives really fun. And in the end one must still flee through Moscow at night to reach the helicopter. Though there are on the move also several opponents who want to prevent this, but Lara has so many weapons, ammunition and Medipacks in the luggage that this level is a real breeze.
This was a level which was so properly after my taste. I am anyhow a big fan of Base/Lab-Levels and from places apart the usual desert / jungle levels. And here I have get my money's worth. While the outdoor areas were bad in the Costa Rica level of Donald averagely to, here everything has fitted. Smaller texture mistakes hardly counted. Some things were hidden something too good, but as a rule this level was good playable. The sound was excellent, only the lighting could have been better now and again a little bit. But on the scale of things this is a top level which one may miss by no means." - Scottie