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Decision Jungle by Wizzkiddo

eRIC 5 5 3 5
eTux 5 5 4 5
Gerty 5 6 7 7
Jay 6 4 7 6
Jose 4 6 5 4
Kristina 6 7 7 8
MichaelP 7 6 6 6
Nomad 6 5 6 6
Obig 6 6 7 7
Orbit Dream 6 3 3 5
RaiderGirl 7 6 8 7
Ryan 5 6 4 5
Sash 6 6 7 7
Treeble 6 7 7 7
Xela 4 4 5 5
Yoav 6 5 8 8
release date: 24-Jun-2003
# of downloads: 41

average rating: 5.77
review count: 16
review this level

file size: 20.90 MB
file type: TR4
class: Jungle

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Reviewer's comments
"This could be a good level, but it has a lot of errors and wrong decisions. It is dark even for my tastes, there are missing sounds which detract from the jungle atmosphere (granted there still remains some), unnecessarily forced camera angles that makes easy jumps tricky, and weird levers that seem to serve no purpose. I also disliked the obscureness of the last puzzle at first and told so in the review, but after seeing that Treeble solved it (thanks for the inspiration) I returned and figured it out - it was actually quite a good puzzle. The clues contain two roman numbers, the above number of each hint tells you when to pull the number written below. So the first hint is I and II meaning you must first pull the second lever and if it is II and X it means next you must pull lever ten etc. So it was a good design and I judged it quickly, and maybe someone can update the walkthrough too. Anyway, overall the level has a somewhat good atmosphere, some cool traps and a last well-made puzzle, but its faults bring it down." - Nomad (27-Apr-2021)
"Quite a lot of doors and levers in this jungle, but alas, I digress. It's a somewhat straightforward affair, with the occasional area where paths seem to split but apparently whichever path you take will get you to the same destination, with perhaps added traps and the odd pickup. Otherwise, this was a decent effort, perhaps a bit bare in places, but it works. The door bug was present in most of the doors early on and I managed to spot eight of the clues to the 10-lever puzzle; filling in the blanks was easy (although down to only two guesses, I still found myself reloading lol). 35 minutes, 2 secrets. 11/20" - Treeble (15-Nov-2020)
"I ended up having a rather bittersweet experience with this level, but, unfortunately, I was rather glad that it ended. On the positive side, there are some nice trap sequences to conquer, a neat timed run and some fun clambering around in treetops. But, negatively, far too many pointless booby trapped levers, overbearing darkness and missing and wrong sounds. Overall, it's not bad, just not as good as it could have been." - Ryan (28-Feb-2017)
"First of all, I think the background music is not appropriate. Second, the extreme darkness ruined the gameplay 'cause I couldn't explore properly all the rooms; I had to use a savegame editor to get 200 or 300 extra flares and play all the entire game with flare in hand. Except for this, the level is not really bad; the usual tasks: switches to pull, avoid some traps and do some jumps. I never found the hint for the 10 switches puzzle, and in the final adjacent room with the trees with large branches, I found the exit in an opening, but I continue exploring jumping the branches and I found nothing interesting so I came back and definitely exit. Play it only if you can setup a very bright screen." - Jose (23-Sep-2016)
"I got bored with this one real fast, and I'm normally a sucker for jungle levels. The bizarre sound choices, the oddly formatted environment, and some weird level design choices just left me kind of baffled. If you really enjoy jungle levels, and can overlook some flaws, then this might be for you. But I didn't find much in here to look at or to entertain me." - Xela (29-Sep-2013)
"A Jungle level which has some flaws , many sounds are missing , and others are wrong. Suitable enemies , two good secrets, some traps and some good things to do like a timed door and a couple of enjoyable jumps , but other things do not work too well. Fixed cameras are good , others are just annoying and one was an hindrance to progress until reloading a savegame to get rid of it. The final puzzle may have been good , one can find all the places where the number symbols are by making jumps from tree to tree, but how one is supposed to use them ? Better do the trial and error method and of course even better look at the walkthrough. The setting is overall correct although too square and lighting is poor or absent." - eRIC (13-May-2010)
"The beginning looks nice (for me): jungle area a few jeeps not active and one helicopter ready to fly many lever switches some of them burning when Lara tries to use them one timed run moving spikewall traps a couple of tigers and guards one hour of great time and fun." - Yoav (12-May-2004)
"This is an India level with tigers snakes skeletons and monkeys you don't have to hurt however I came across an armed opponent at the beginning. You should rather pay attention to the stones rolling downhill pike walls and the descending drill. You will have to do a little rung against the clock but it is okay. Also look out for the levers: many of them are a trap. Fixed view of the camera is a bit of a hindrance especially on the last site but it is okay too. I have found three secrets on the level: two shotguns and ammo on the top of the crates and a medipack. Added music recalls the great India feeling. Sometimes you will have to be alert but this level is also worth playing." - Obig (02-Sep-2003)
"Not a bad jungle level - it has some nice jumps traps like rolling balls and corkscrew spikes and the overall setting is nice even if very simple and a bit blocky. There are quite a lot of levers and most of them actually cause instant death for Lara after finding the last 10 switch puzzle I didn't even bother trying out the combination after the first switch I pulled ignited Lara luckily there was a combination in the forum (thanks RG!). There's also an annoying camera bug later (rollingball staying on a camera trigger and thus making the camera stay unless the player saves and reloads) and the level is quite dark too. Well it's an average level - worth a try but the author still has chances of improvement." - eTux (18-Aug-2003)
"This well designed jungle level could easily be played more than once because of the numerous paths available and is interesting no matter which way you go. The spike walls boulders skeletons ceiling corkscrews and tigers all add excitement as do the switches to some degree. By the end I was tired of reloading after trying a switch only to find myself on fire especially with that ten switch puzzle I had to figure out by trial and error. The environment is great though with fun areas to explore and well done music." - RaiderGirl (23-Jul-2003)
"Starting from a helicopter and around a camp with a few tents in a jungle you make your way through this half hour adventure in a fairly linear fashion although at times it felt like I maybe could have (or should have?) gone another route but I never came back. There are a few neat and creative gameplay elements included that make this enjoyable such as a timed run a few tricky jumps the corcscrew trap a moving spikewall and a nice secret area behind it and of course the sort of final 10 lever puzzle which unfortunately does not quite deliver in the way the author probably intended as I did it in try and error (as most other people did I guess) with a lot of reloads when Lara pulled the wrong lever and got burned. Only after that I realised that exploring the treetops area gives you a number of clues (I found 5 of those but not sure if there were more). The environment is put together with not too much care but it's still good fun while it lasts." - Michael (19-Jul-2003)
"You start out in a jungle area and by the looks of it things must have gone wrong. There are jeeps and tents and everything is empty. Finding levers is the main goal here and there are a lot of them. Some of them are red herrings and some not. There are some timed runs in this game (glad I always save before pulling a lever) and I got hopelessly lost but it only seemed that way as there are different roads you can take. The spikes corkscrews and spiked walls were easier than I thought. Had a camera bug later the camera stayed fixed but just saving the game and reloading it made that disappear making my life a bit easier in controlling Lara. Couldn't figure out the puzzles with the roman numerals so solved it by trial and error. This level is rather dark so it is best played after sunset. There aren't that many enemies in this game and you don't need to shoot the monkeys. Found 2 secrets. 28-06-2003" - Gerty (10-Jul-2003)
"I had a bit of a love/hate relationship with this level. I quite like jungle levels as a rule and there was much in this one to admire but it was very dark and gloomy. There were one or two rather good timed runs and some enjoyable leaping about but I never did work out why so many levers seemed to do nothing apart from set poor Lara on fire. Were they just traps or did I miss something? There were no enemies to speak of just the odd arthritic tiger and I think I did glimpse a snake at one point but it was obviously in far too good a mood to bother attacking. I'm afraid the repetitive music got on my nerves after a while and I had to turn the sound down but overall this is not a bad little level and certainly worth a look at. Is Tom Hillen the brother of Rianne? If so I suspect he too is quite a young level builder and may in time bring us really good things. Keep at it Tom. 03.07.2003" - Jay (04-Jul-2003)
"This veers between the rather neat and the rather naff. On the one hand there are some extremely challenging and very well designed jump sequences along with a rather clever forest climbing area; on the other some very poor cameras repetitive textures and an infuriating fixation with levers that set her unexpectedly on fire. In fact it's actually safer to assume that any given lever WILL set her on fire! There are (I am well aware) subtle clues lying around giving you extremely veiled hints as to which lever does what; but the information is so vague that it's hardly useful. Once upon a time I used to rather like the India music from TR3 but it's looped ad nauseum throughout this game and you will probably be more relieved than saddened when both it and the level come to an end." - Orbit Dream (01-Jul-2003)
"A jungle darkish level. The setting is quite nice with the appropriate greenery and trees not many animals just a few tigers and a couple of monkeys. The puzzles aren't very challenging in fact they don't exist. You get the crowbar after some swimming and climbing and from then after it is pretty much straight forward. Pull a switch here and there avoid a boulder a couple of timed runs and one last puzzle with switches and Latin numbers which I hate by the way to finish the level after a minute while Lara is sliding to the unknown. I don't know if this is a first try but it's certainly has a good setting but it's lacking puzzles. A little more attention to that department and we could have a great game. I had fun and spent twenty minutes in it." - Kristina (01-Jul-2003)
"Although quite a boxy jungle level this still has a few really nice moments with tented areas a few suspended bridges and a tree climbing fest at the end. The game itself revolves around levers but with these levers you get at least three timed runs some combined with spiked walls and corkscrews from the ceiling although the last lever puzzle you come across seems to have clues scattered all over the tree climbing area it is set in but I could not make heads nor tails of the clues so chose the method of trial and error and got through it with no problem except for a burnt bottom quite a few times. The really cool little thing about this 40 minute level is that as the name states you can make a few decisions in which route to take a few times some of these being a little more dangerous than others but rewarding you with more pick ups one of these being one of the three secrets I found. The only real sad point is that there are a few monkeys throughout not many enemies otherwise and when you shoot them they don't go out in a stunning orange flash as we are used to but just lay there on the ground without disappearing. It is such a pitiful sight that after the first I made a concerted effort not to shoot the remaining few." - Sash (27-Jun-2003)