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Level: The Legend of Chaaba 1 - The Tomb of Kassua back home search
Author(s): posyd
total rating:6.45 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Duncan 6 6 6 6
eRIC 6 3 8 6
Gerty 6 5 7 6
Gill 7 6 6 6
Jay 6 6 7 6
Jose 7 7 8 7
Kristina 6 6 6 6
MichaelP 7 6 7 7
Obig 7 8 7 7
Orbit Dream 7 6 8 7
Phil 7 7 7 7
Ryan 7 6 7 7
Sash 6 6 7 6
Selene 7 5 6 5
category averages
(14 reviews)
6.57 5.93 6.93 6.36

Reviewer's comments

"If you like the jungle setting, then this one will be right up your street. It's a very pleasant 45 minute adventure in an India setting that is mostly very simple, but the way it connects is pretty impressive and well thought out. The gameplay involves collecting various artefacts to open up new ways within the level and there are a few well placed traps to catch out the unwary. Not many enemies, which I personally prefer and the secret counter somehow malfunctioned as I had over a hundred by the time I reached the end (no apparent finish trigger) but that aside, I found this quite refreshing." - Ryan (12-May-2018)

"This level hasn't been reviewed for many years, but it's certainly worthy of a download and the investment of the 45 minutes or so that it will take to play it. The jungle setting is refreshing, and everything is so well lighted that I used a flare on only one occasion, and it turned out that the relative darkness in a tunnel was so temporary that I needn't have used even that one. The young builder provides a generous nine secrets that are documented in OBig's walkthrough, although the secret counter starts going haywire after you acquire the 6th one. Enemies are few and easily dealt with, and contrary to the walkthrough I did not encounter a crash or a finish trigger in the last room. After running around aimlessly for a minute or so I exited manually. Even though the game is nonlinear, it's difficult to get stuck and things move along in a logical manner. Since I used the walkthrough I didn't get myself into an impossible situation near the end. Too bad the builder stopped building after making one additional level. Borrowing from the title of his second release, maybe he just decided to say Phuket." - Phil (20-Mar-2017)

"The main quality of this jungle level is in its atmosphere which succeeds to recreate the mysterious ambience of the India levels. The level is not dark , but there are several dark passages that made me run out of flares ; so I had to add some more with savegame editor. The objects have not been adequately renamed in the script , and enemies are very few. The gameplay , not linear , is rather simple but entertaining based on exploration with classic jumps and moves and a few traps. The graphics are average, some textures are stretched , the textures of broken blocks are not rotated, but it's not too bad. The last part of the level , more straightforward this time is interesting. Too bad there is not the possibility to return to the opening if you miss it in the slopes area , therefore you have to reload a savegame. A good first level nevertheless , where i found 231 secrets :)" - eRIC (24-May-2008)

"To be a level made for a 14 years old builder is very well. The level is no-lineal, and sure that you'll have to go back several times to explore another areas. Architecture is quite good, but in some places textures are not well applied. I found a crowbar but I couldn't find an use for it. There are few enemies to kill and some nice traps too. Good use of the cameras and correct sounds. I've finished the level with more than 100 secrets! (?). Near the end, if you miss the entrance to get the last gem and fall into the bottom of the pit where you have to place it, you can't go back up and have to reload a savegame. I couldn't finish the level, I abandone the game in a small room with a pole in mid-air and four brown tiles on the floor, is there a finish trigger? This young builder has a great future if he continue working and learning." - Jose (12-Jul-2006)

"A Jungle Level and Lara in her Legend outfit. The 9 secrets are really all simple pickups that are hard to miss if you explore thoroughly and one of them has a missing one shot trigger, so your actual secret count shoots up into the hundreds ;). The game itself is a bit nonlinear, so you may end up running around quite a bit, but essentially you only collect a few gems and a portal guardian and meet up with a few warthogs and a snake, some darts and spikewalls. Pleasant raid for 45 minutes or so." - MichaelP (10-Jun-2006)

"This is a great adventure. It is not linear at all; we can take several paths. Although there is a logical path, the sequence is not important. We are adventuring in India; the textures are also this kind. We follow through temples, forrests and waterfalls while we have to find the two Eye Pieces and more blue diamonds (Hand of Orion). The enemies are only some wild-boars and snakes. We can gather also weapons if we find all 9 secrets. Then we will find the UZI and the Shotgun too. In the meantime some rolling rocks, swinging blades and moving spiky walls try to make things harder. It is important to take a good look at the floortiles both in the earthquake and the fire rooms. :) The texturesa suit the level, and the added sounds are also great. It is a pity that at the end we can't return to the main menu, but the game quits to the desktop. It was a great adventure, I can only suggest it to everybody. English walkthrough, savegames and pictures here: http://treditor.hu/english/the_legend_of_chaaba1_eng.htm" - Obig (07-Jun-2006)

"I'm not a great one for searching out and collecting secrets,but at the end of this adventure my Inventory listed 208.Take that,Gerty! Fans of non-linear levels are well catered for with this adventure as it's large,full of nooks and crannies and contains seemingly endless areas to explore. However,as the game progresses the interlinking of all the various places becomes apparent and a rather satisfying sense of physical place is created. A tranquil place it is too,with only a couple of pigs and snakes to impede your progress. You will spend your time exploring rather than killing,and rather pleasing it is too.The gameplay is enjoyable and interesting,while never particularly challenging. A repeated leangthy shimmy and a contrived earthquake are the only real weaknesses,and the atmosphere is pleasant throughout. Outdoor levels are notoriously hard to pull off (especially for a first time effort) and the builder has largely succeeded here,despite some rather busy and occasionally stretched texturing. The final few minutes involve an increase in tempo with some fun linear progression involving various acrobatics and a decent spike-wall challenge;but inspiration deserts the builder in the very last room. A finish Trigger placed at the exit of the Temple is all that was really needed,but instead we have a stupid pole-climb to nowhere which results in a crushing anti-climax. Nevertheless this is a pleasantly rewarding experience and I recommend it for 45 minutes or so of tranquil entertainment." - Orbit Dream (30-May-2006)

"I liked the jungle like type of setting but most of the level is standard. The puzzles are just a few items you have to find like gems and the portal guardian. There is too much climbing and very easy secrets to find, nine which I found but at some point they register like mad so I ended up having more than two hundred. The enemies are wild boars but not many so the weapons I found weren't of much use to Lara. The traps were boulders and knives mostly near the end. Unfortunately there is a nasty 'stuck' point at the end. Make sure you don't drop in the area with the last secret and a gem receptacle without the gem because there is no way to get back up again and pick it up. It lasted forty five minutes for me and I believe the textures could have been better and not stretched in most areas." - Kristina (30-May-2006)

"If you're in the mood for an India level, this is a nice offering and a very decent debut level from a young builder. The atmosphere is well created and the settings pleasant, with the gameplay mainly exploration orientated. I enjoyed running around searching for gems and shooting the occasional snake or pig and I had the novel experience of picking up a crowbar and not needing it - I so often find myself in the reverse situation. There's plenty of climbing and jumping to keep Lara fit and this is definitely a recommended level for all grades of player. I shall be most interested to see future levels from this builder. Well done." - Jay (29-May-2006)

"An attractive level by a very young author. It uses the very familiar India textures to make a series of large rooms. There isn' t a great deal to do here, as there are few enemies and the traps are easy to dodge. I would say the author should their plan levels so there is less back and forth, and there are a few more enemies to liven the matter up. It is really quite impressive that such a young person put together such a nice level, and I hope they keep at it." - Duncan (29-May-2006)

"What a nice adventure and if you are into exploring, this is a lovely one to do just that. I love the textures of the India levels and although it is a small level you will be running around back and fro a bit. There is no finishing trigger (at least I couldn?t find any) so reaching a pole after placing the Gem, you reached the end. There are more Gems to find as well as the artefacts to make the Portal Guardian. For a first I would say to this builder, keep going at it. There still a bit to learn like the lightning and how to avoid stretched textures and even that there is no puzzle as such in this one, the exploring part in this one was fun to do. Secrets are easy to find unless you play with your eyes closed and one will set your secret count through the roof LOL." - Gerty (28-May-2006)

"Your adventure starts in a jungle area and you will be making your way around various ruins in search of all your treasures. Your task here, is to locate the missing gemstone keys, the Indian Bar and Amulet all of which are scattered around for Lara to locate, avoiding and mastering obstacles that will try to stop her in her path. You will only encounter a few enemies on route, like snakes and wild boars. Traps will include dodging boulders, spike walls, blades and poisonous darts, all of which are easy to master and overcome in conquering and being victorious in this little jungle environment. There is a lot of backtracking involved, going to very high places and back again, in search of all your treasures, which in my opinion did not damper the game-play, as I enjoyed this little romp in the jungle. The actual layout of this adventure was very good, but on the downside, there were many stretched textures, which I am sure the author will learn by, for any future levels he wishes to build. Overall, I was very impressed by this young level builders work and seeing as its the authors first attempt at level building, the ideas of creating a good level are there and I look forward to playing the authors next adventure." - Gill (27-May-2006)

"I will preface this review pointing out that the author is only 14 and as such has done a great job building this level set in the jungles of India. As he is a young builder though you do see this in some of the aspects of the game where a more studied mind may have finetuned those things, such as texturing, a little more. But saying that this 45 minute game had me charmed right from the start and I very much enjoyed the architectural dimensions of the jungle where in a quite small setting you feel as though you get to explore high and low. I found the secrets an odd little inclusion as each time you came across a pick up, one that wasn?t necessary for progression, it was automatically a secret even if it wasn?t hidden all that secretly, and by the end of the game I had collected 9, though my tally showed 70. This is one of those adventures, well at least for me, that although has it?s faults also comes across very endearing and I really look forward to how this expedition turns out for Lara in the subsequent episodes." - Sash (24-May-2006)

"This first part of the legend of Chaaba, a mysterious amulet which will grant its bearer great power, takes Lara to India to locate the tomb of the Indian high priest Kassua and find out what she can about this magical artefact. No tombs in this level, but with plenty of ruins and plenty of jungle the player will get a slight flashback to Tomb Raider 3's India levels(especially Temple Ruins). The level is perfect for beginners as it's quite easy, but it is still possible to get lost and at first I went the wrong way so I had to backtrack quite a bit for an item I missed. Not a lot of puzzles, a few pressure pads and a nice array of traps including spiked walls, blades, poisonous darts and boulders. Quite a bit of climbing is included and also finding some gemstone keys. There are very few enemies, in fact I encountered the first one after about 20 minutes of gameplay. A couple of snakes and some wild boars are all you can look forward to here. I found 9 secrets(well, actually the count was 221 as the stats counter went wild after the sixth secret and started racing for some reason) and they weren't very well hidden so not too much hassle to find. All in all a nice and easy gameplay and fully enjoyable. There are more minuses on the graphical aspect though. The textures are stretched in many places and appear to be somewhat blurry, they also become quite repetetive. It seems the builder has missed a bit with the lights, because most of the level(apart from some too dark spots) is overly bright. The sound is evenly distributed, camera angle is fairly good although it can get annoying at some points and the atmosphere in overall was ok, but a bit too flat in the long run. There is no ending to the level and although I've heard that for some the game crashes to the desktop in the last room this wasn't the case for me. Fairly good for a first time builder, but with some developement and smoothing out the texture and lights + a proper ending I believe the next level will be much better." - Selene (23-May-2006)
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