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Level: Cathedral of the Black Goat back home search
Author(s): Colin Benson
total rating:7.23 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eRIC 7 7 7 7
Gerty 8 8 7 7
Jay 7 7 7 8
Jose 7 8 7 8
Kristina 7 7 7 7
MichaelP 6 6 7 7
Moonpooka 8 7 7 7
Phil 8 8 9 7
Ruediger 8 7 5 7
Ryan 7 8 7 8
category averages
(10 reviews)
7.30 7.30 7.00 7.30

Reviewer's comments

"Quite a solid debut using classic Catacomb assets to provide a sufficiently entertaining adventure. Towards the end, I did start to feel it outstayed its welcome a bit as there were a couple of tasks I found to be quite tedious, particularly the invisible ledge room, the long ladder climb past flame emitters, the crawl maze and the extremely long-winded pushable object puzzle about 75% of the way through. By this time I was looking forward to the end, so I just completed the tasks, picked up the Gem and ran to the finish trigger. I also found that the audio files were a bit lacking. On the positive side, it's mostly enjoyable, the enemies and secrets are well placed, the textures and lighting are solid and the idea of placing two towers on different squares was a neat touch. Overall, this is quite nicely put together, if a little bit too long at just under two hours." - Ryan (09-Jun-2018)

"A very big Catacomb level. Not dark most of the time, but some of the areas are really dark. Many paths leading to diverse quests, the rooms are very big. Architecture and texturing are good although not outstanding. There are some good puzzles and ideas along the way , there is also some bits which are time consuming , resulting in a rather slow pace. Still a very solid effort and a level which is absorbing although not that exciting. Well done for a first level anyway." - eRIC (01-Jun-2008)

"This is a classic example where less would have been more. It is a solidly crafted debut level using the standard Catacomb WAD elements and you get a lot of playtime for a very small download with your hunt for two pillars, two knots and a gem at the end. There are also two timed runs that are not too hard and not too easy, one secret and a few skeletons and beetles and wraiths around and the two push object puzzle in the central room to open the four doors is nicely done. But - and it is a big BUT - the game drags on and on for more than 90 minutes with way too many rather huge and empty rooms to run around back and forth in, the small pitch black crawlmaze should have been avoided, the floor tile puzzle seems entirely try-and-error (?) and there is plenty of tedious pushing, pulling and climbing to do as well, which in the end totally spoiled the fun in this game for me. So, next level maybe a little smaller in scale with a little more variety in the actions, please." - MichaelP (21-Apr-2007)

"We haven’t seen such a classic catacombs level for a while so I enjoyed playing one of these again. Of course it is also a nice level even though bigger than it seemed at first. The only complaint I have is for the vast areas with nothing to recognize the paths with so it is difficult to navigate through, it seems like you are going in circles. The puzzle with the burning floor and the two moveable objects was very good and so was the level in general. The timed run isn’t difficult but without the right route you won’t even see the door close because it is quite tight. The skeletons and beetles aren’t such a big threat and unfortunately I can’t tell you how many secrets I got because except for one, that didn’t register in the statistics screen and none of them did actually, there was no secret sound. I must have gotten them all though, I found the hidden crawlspace in the dark and also I opened all doors in the level and got through that long narrow area that we had to crawl through. Give it a try for a relaxing hour or so." - Kristina (19-Mar-2007)

"Your goal is to get four pieces to finally open a door to give you access to the room with a blue diamond. Huge rooms, some interesting puzzles, but too much switches and buttons to pull/push I think. The underground and dark area was very tedious: push a button to open a door, go there and push another button to open another door, go there and push another button to open another door, and another, and another,... It seems that this author enjoyed very much texturing and lighting big rooms, sometimes you enter into a very huge room only to push a buttom and no more. Enemies are well, at least there are enough weapons and ammo to shoot them. I only found one secret. Cameras are very good, always showing you where to go, but sounds and musics are poor. A good debut anyway." - José (31-Jan-2007)

"I wasn’t expecting much from this level to be honest, it being a first time build and a catacomb style setting. Well, I really must try to be less prejudiced because this turned out to be pretty good. It’s very traditional raiding with nothing unexpected, but it’s nicely built and the gameplay is uncomplicated and readily achievable, albeit with perhaps a little too much ‘to-ing and fro-ing’. The only thing I really could have done without was the looooooooong crawl space maze, but that aside I enjoyed myself well enough, although I never did get to see the goat.. Certainly a very decent first time offering and obviously a builder to look out for in the future." - Jay (20-Jan-2007)

"Wow, what can I say, jus a simple TOM file and after converting you get this huge level. Well there is nothing really simple about this level as you will run around this vast cathedral to look for ways to get the two Knots and two Pillars. So if your sense of direction is more acute than mine you will be way vaster than I as it took me almost 4 hours to get to the finishing trigger. There are some nice traps and the only one that I thought was the pits is the one you have to figure out which tile to jump to open four doors and you can tell by looking at the wall torches if you are jumping on the right tile. Liked the pushing of the pillar on the burning walkway though. The level end when you found the 234 Karat Sapphire. Looking forward to the next level of this builder, that’s for sure." - Gerty (19-Jan-2007)

"This was a nice raid in the old tradition, set in a vast field of action. Gameplay is fairly straightforward, although there are enough trouble spots that I found Harry's walkthrough to be extremely helpful. As others have noted, you get more than two hours of playing time out of a fairly modest download. That can be a good thing, or it can be a bad thing. In this case, I started squirming after about an hour and half, and when I got to that segment with the invisible blocks, the almost invisible burner tiles and the ladder gauntlet across deadly water, one right the other, I said to myself, enough is enough, and I used DOZY and bumped up the gamma on my monitor (yes, the surroundings are much darker than I like) to finish off the level in an additional fifteen minutes. In my rush to get through, I somehow missed the black goat. Despite the onset of boredom near the end, however, I found this to be a most enjoyable level with the right mix of action and puzzle solving. Recommended." - Phil (02-Jan-2007)

"This is indeed a level based on the original catacomb WAD with classic (ahem) elements such as “crash to the desktop when you die” which irritated the first players who downloaded it. Nonetheless, “Cathedral of the Black Goat” is a positive surprise! You’ll never lose interest in the gameplay in this long level, because there is a good variety of challenges, from pushing block puzzles to jumps around firetraps. Everything was remarkably logical and never too hard or unfair. I enjoyed the chessboard jumping, for instance, where I had to make precise notes on a piece of paper until I found the solution how to step on the triggers, but avoid anti-triggers for the flares. I ran in circles more than once, since some triggers open doors that are quite far away. There’s about 100 shootable vases, but most of them contain nothing. I missed music, then there’s the same boring old textures, yet well lit, and few cameras, but the few there were made sense, like in the room with the invisible platforms where your attention is drawn to the helpful marks on the ceiling. You’ll witness occasionally what I call the “hotel room syndrome” (i.e. “taking a room twice as big as necessary only because you get it for the same price“) which leads to a minus in the atmosphere section. Take for example the room with deadly green water and climbable walls: it should have had a much lower ceiling (and also music to add some thrill)! Enemies were rather few, and one annoying ghost was flying around for ages and didn’t want to go near the cross. Either the area was too large, or it had a survival instinct ;-) . So, a couple of things to improve, but a great job for what I believe is a debut, recommended to play." - Ruediger (30-Dec-2006)

"I thought this was going to be a quick little catacomb level, but it turned out to be huge; just over 2 hours of game play, and much longer if you consider the re-load times, so I had plenty of busy moments throughout this level. Lara arrives in a catacomb setting with the standard textures to remind us of old times, very nice indeed! There is a small object puzzle at the start which will open the various doors to proceed to different areas, so this is like a hub room if you like. The doors leading off from the hub will take you to some pretty huge areas with many places to explore, and you will be searching for two knots and two pillars to open the door to the final area where Lara will grab the sapphire and make her escape. Enemies are skellies and wraiths; some wraiths can be avoided by simply not shooting the pots that hold them, but you must experiment with this because some pots also hide goodies in them. Game play was quite good fun, some parts are better than others, and a few areas are a bit boring; like a long crawl space which is pitch black, so stock up on flares if you intend to go for the revolver and secret. I found one other area way too dark, and that was through one of the large caverns on the lower floor, this was way too dark for such a huge area and constantly lighting flares where it is so easy to get lost, was a bit of a bind. Gripes over, the rest was great, I really liked the rope room with the green deadly water, and the invisible ledge room. Lighting, apart from those two areas, was good; I liked the use of the tints. I found only one secret which I assume you get by shooting various sets of bones, but my secret didn’t show in the final stats. So, all in all, this level is a major exploration task, there are many doors and you will need a good memory to find most of them, but stick at it and I’m sure you will enjoy all the events this level has to offer." - Moonpooka (27-Dec-2006)
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