The Lizard King

- Release date
- 14-Jan-2004
- File size
- 111 MB
- Class
- Fantasy/Surreal
- Engine
- TR4
- Duration
- long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 10 | 10 | 10 | 10 |
| Aims ↓ | 8 | 10 | 10 | 10 |
| Bene ↓ | 10 | 10 | 10 | 9 |
| bERT ↓ | 10 | 10 | 10 | 10 |
| Blue43 ↓ | 10 | 10 | 10 | 10 |
| CalrOsario ↓ | 10 | 10 | 10 | 10 |
| Capt. Abbey ↓ | 10 | 10 | 10 | 10 |
| Cory ↓ | 6 | 9 | 10 | 6 |
| Cruzader ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| dya1403 ↓ | 9 | 10 | 10 | 10 |
| Engelchen Lara ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 10 | 10 | 10 | 10 |
| eTux ↓ | 10 | 10 | 10 | 10 |
| G.Croft ↓ | 10 | 10 | 10 | 10 |
| Gerty ↓ | 9 | 10 | 10 | 10 |
| gfd ↓ | 10 | 10 | 10 | 9 |
| guss18 ↓ | 10 | 10 | 10 | 9 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| JesseG ↓ | 9 | 10 | 10 | 9 |
| Jorge22 ↓ | 10 | 10 | 10 | 9 |
| Jose ↓ | 9 | 10 | 10 | 9 |
| Josi ↓ | 9 | 10 | 10 | 9 |
| Juan Carlos ↓ | 10 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Kristina ↓ | 8 | 9 | 10 | 10 |
| Loupar ↓ | 8 | 9 | 10 | 10 |
| manarch2 ↓ | 10 | 9 | 10 | 9 |
| Mezcal ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 9 | 9 | 10 | 9 |
| MigMarado ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 10 | 10 | 9 | 8 |
| Moonliteshadow ↓ | 9 | 8 | 10 | 9 |
| Moonpooka ↓ | 10 | 10 | 10 | 10 |
| Obig ↓ | 9 | 9 | 10 | 10 |
| OverRaider ↓ | 8 | 8 | 8 | 9 |
| Phil ↓ | 10 | 9 | 9 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Sash ↓ | 10 | 10 | 10 | 9 |
| Scottie ↓ | 10 | 9 | 9 | 8 |
| Staticon ↓ | 9 | 10 | 10 | 10 |
| Sutekh ↓ | 9 | 10 | 10 | 9 |
| Suzanne ↓ | 10 | 10 | 10 | 10 |
| tadziu_PL ↓ | 10 | 10 | 10 | 9 |
| Tedos ↓ | 10 | 10 | 10 | 10 |
| TimJ ↓ | 10 | 10 | 10 | 9 |
| tomb gamer ↓ | 10 | 10 | 9 | 10 |
| TombRaiderFan ↓ | 10 | 10 | 10 | 10 |
| Tortoise3 ↓ | 10 | 10 | 10 | 10 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Tune Razor ↓ | 10 | 10 | 10 | 10 |
| Ward Dragon ↓ | 9 | 10 | 10 | 10 |
| Whistle ↓ | 10 | 10 | 10 | 10 |
| Yoav ↓ | 10 | 9 | 9 | 9 |
| Category averages (56 reviews) | 9.59 | 9.77 | 9.88 | 9.57 |
The gameplay isn't especially difficult outside of a couple of tricky obstacles, and some very non-traditional vehicle challenges, but there's constant gameplay and puzzle ideas, and each level establishes distinct gameplay ideas like the climbing and navigation in the River of Blood and the vehicle theme in Babylon. There are various block puzzles but there pretty much always done in a way where it's working out things that's the challenge and they go by quickly once you know where to move them. A couple of pits you can't seem to get out of was odd, but the overall quality of the designs make up for it. It also all works towards a great climax as you deal with the boss in an unexpected and satisfying way. An excellent set and a great start to this classic series." - Mman
Castle Orr (9-10-10-8) A nice level, lasting not too long, but with nice gameplay elements like the shower for the lava room and the changing-platform room (now I know where Scottie took his idea for his level). The climbing on the roofs was reminding me on the CS2010 levels - good to see this was doable in the early days, too. Unfortunately you could get the Lizard Trueform without searching for the "change"-lever which destroyed the good idea of hiding from the guards. Nice remake of the TR2 and TR5 enemies.
Hyan Pyramids (9-8-9-7) was - as said earlier - not good at textures (I don't mean the Nothing!) but that nothing was so creative, unluckily I lost Anubis once so I had to completely redo this part. I enjoyed the jumping parts for the pyramid climbing very much, as well as the searching for four keyholes. Again, I have to complain something: Due to an unkown bug the Lara puzzle can be screwed up - when finding a hole in the floor and falling through, the right lines can be seen, Laras can be moved - but then nothing happens. Also the area was too big to explore everything, but that's only my opinion.
Uranus (2 levels) - (10-9-10-8) This was a real strong level. Not only because of Anubis again, this time serving you as Charon, but only because of the very good water puzzle. I also liked the river parts as the jumps were quite hard to figure out and there was not often more than one way. I simply loved the architecture of the rocks and the stones at the end.
Demon Nursery (10-9-10-9) It was short but strong. I certainly would have given 1000/1000 to gameplay/puzzles as this was so attractive, beginning with hard-to-figure-out pole jumps, going on with some excellent breakable floor puzzles and with a quick-shoot challenge - it took me many tries before finally managing to shoot all tiny creatures before they get to the deadly tile. At the end you have to do some easy classic puzzle. You might think this is odd for the high quality of gameplay, but here you had to run against the time (another creature)! Finally getting something more quiet with a crazy translucent maze to solve. But these walls helped to see the exit ladders quite fast. Finally getting to the real highlight; that was
Babylon (10-10-10-10) I can't say anything bad here. This was fantastic. The jackal ride as the most difficult challenge - not only in this game - with some very nasty traps like the diagonal wall maze or the block puzzle. I don't know why, but this finally convinced me to feel enthusiastic for this levelpack.
The Underworld Parts (10-9-10-8) were great between-levels which completed the storyline and also had a great puzzle where you had to know about every official Tomb Raider Games to know how to place the effigies. Great idea for the music skeletons here.
The Lizard King (9-10-10-9) was a great epilogue for this pack; it was very short, but the Lizard King was the highlight. He was so detailledly made and had such a bad humour ("You are nothing, ha ha ha") it was the visual highlight here. Placing the Trueforms was not that challenging, I think, but I nevertheless find this a good level, but still don't know why this level was combined with the Demon Nursery one.
If you count all things together, this level included everything a good level needs. Congrats to Richard for such a brilliant level!" - manarch2