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Hotel by BaGi

afzalmiah 8 10 9 10
Akcy 8 9 9 9
Catherin 8 8 9 9
CC 8 9 9 9
Duncan 8 7 10 9
Dutchy 8 7 9 9
Engelchen Lara 9 9 10 9
Gerty 8 8 8 8
High Priestess 7 8 8 9
Jay 8 9 10 9
Jez 8 8 9 9
John 7 7 8 8
Jose 8 9 10 9
Kristina 8 8 8 8
MichaelP 7 7 8 8
mugs 8 9 10 9
Necro 8 8 10 10
Obig 8 9 10 9
Orbit Dream 7 9 9 10
Phil 8 8 9 10
Ryan 8 9 9 9
TombExplorer 7 9 8 8
Treeble 6 7 8 7
 
release date: 01-Apr-2005
# of downloads: 175

average rating: 8.48
review count: 23
 
review this level

file size: 74.00 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
webmaster@bagi46.de

Reviewer's comments
"From the title I was expecting something a lot more modern, so in a sense I was pleasantly surprised with the textures and object choice for most of the areas in the four levels of this set. The hotel in itself (level 3) is a very modern place though, don't worry. Gameplaywise this is borderline a shooter, as most of what you do here is go from one room to the next, shoot anything that moves and find a way to proceed to the next room. The real hinderance comes in the form of dreaded jump switches, for the most part they just happen to use the very same color pattern as the walls behind them, so even with a flare in hands there were two in particular I found very tricky to spot - and that was with Yoav's walkthrough telling me where to look. Still fun though, I liked the audio selection as well and the museum at the end was a nice epilogue with Lara returning the artifact to where it belongs. 55 minutes, 6 secrets. 12/22" - Treeble (11-Dec-2022)
"Ok so instead of a house level i thought id try another hotel level, i thought it would be a short simple level, how wrong was i? theres actually 3 levels here! lara has a great new blue outfit to start off level 1 in, which is outside areas, caves and pool areas, and they were just a pleasure to explore and my favorite of the levels, its fairly straight forward tasks in a eye pleasing and nice atmosphere with nice greenery, theres some goons and dogs to kill and a dolphin to swim with! thats if you dont almost shoot it to death first thinking its a shark like i almost did, theres swimming, object finding and placing, pushable blocks and swinging traps to avoid as tasks and was very enjoyable. the second level was in garages and hotel basement areas and while the setting was a bit dull and dreary the puzzles and tasks were even more interesting and fun, like the timed runs and using a vehicle to solve restrictive access. i only occasionally had to use a walkthrough in these levels which is a good thing as like to try to work things out by myself. the third level is set in the hotel itself with the lobby and restaurant, outside areas and guests rooms etc which was the weaker of the 3 in my opinion, there was a lot of fetch quests like find a key to open a door then find another key etc but it was ok mostly because the areas was nice to explore in. the 4th mini level is an egyptian tomb and is over in like 2 mins after you put a key that you find in a door, its just to finish off the story really. i mostly enjoyed the set of levels and found myself finding a lot of secrets funnily enough by just exploring and thinking this was the way to progress haha" - John (15-Jul-2021)
"I downloaded this level more as a "joke" from a friend of mine, than anything, but it turned out to be such a nice adventure!
We have a collection of some levels, that revolve around an hotel: the first starts with the outside of the hotel, and I have to be honest: it really looks wonderful. All those blue textures and well placed objects really made me fall in love with the level. Gameplay was very simple, but totally not boring, as I managed to maintain my focus till the end.
Then we manage to go underground, where we find deposits and a car park. The atmosphere was totally there and I enjoyed all the edits to the objects that the author made to fill the environment.
The only flaw of the level is the inner part of the hotel itself: it is not bad per se, but the gameplay is focused on finding very well hidden wall switches that are the same colour as some walls, and this made me get stuck for a while.
One thing I also liked about the level is that there is an extra level at the end, just to show that lara brings the artifact to the museum. It was a nice touch!

In short, despite some little bugs here and there, and that flaw of the wall switches, the game is great, despite it being a very old level(it was released in 2005!), and it is surely valid even today. Good Job!

Recommended? Yes, definitely.

Difficulty? Easy-Medium.

Duration? Approx 1h30m-2h" - TombExplorer (17-May-2021)
"A very nice set of four levels (although the fourth is little more than a storyline tie up), which sees Lara exploring the nearby outskirts and gardens of a hotel. Dalmatians, rats, thugs and guards have also managed to reserve a room at the same hotel, so do watch out as you don't want to be caught off guard. There are some nice textures around, particularly the ones used in "Arrival" and "Inside". A well-made, relaxing set of levels and warmly recommended for those raiders who do not want anything too strenuous or tricky. Just be on the lookout for sneaky jumpswitches and movable blocks." - Ryan (07-Feb-2017)
"I played this first some years ago and appear to have neglected to review it. A very vibrant setting once in the hotel grounds with manageable enemies and pleasant views and objects that give you a true feeling of that whole hotel atmosphere. There is one very well hidden bedroom jumpswitch which I spent a good twenty minutes searching for - thinking the walkthrough had made a mistake. It was fun riding the two jeeps. Not much to do in the final Cairo level (spelt Kairo here), but overall a very pleasant raid with plenty of ammo for the few guards scattered around. Some backtracking between the bedrooms in my case but mostly I recalled what to do from the last time I played. It would have been nice to see some residents but in no way did the omission of any mar my enjoyment. Very pleasant and variable setting." - High Priestess (09-Dec-2016)
"This is a minigame with four levels and it was very original. The first level was outside the hotel, the second level was inside the garages and stuff, the third level was inside the hotel and the last level was in a kairo museum. Gameplay was pretty nice by picking up things like key's, stones and pipes. Enemies were humans and dogs. Inside the hotel was my favourite part because of the amazing textures and objects. Finding some things were pretty hard but with the help of the walkthrough I could find it. Lara's outfit was the same one she wore in ROC mexico and it's like her classic oufit but light blue with blue sunglasses and gloves. Very good level and recommended." - afzalmiah (05-Mar-2011)
"I suppose I shied away from this one for so long, despite its high review numbers, because of its title. I had envisoned drab corridors, crawling around in ductwork and shooting an SAS at every turn in the bend. Was I ever wrong. Most of this adventure is bright and cheerful with scenic environs to boot, and we get so little of this these days that I'm constrained to award a perfect 10 in the lighting category. Although this is billed as a four-parter, the concluding segment is so brief (shoot a vase to find a key to open the exit door) that I'm wondering why it was included. The other three levels took me nearly two hours all told to complete, and although everything here is familiar from the standpoint of gameplay, the surroundings are so pleasing to the eye that I enjoyed myself immensely. If you're getting tired of dark and dreary levels, play this one for a change of pace." - Phil (08-Feb-2011)
"It was refreshing to play levels of this kind and setting. What we have here are four beautifully designed levels. I also love the title flyby which is basically the original one with the scenery changed to compliment the hotel layout. The music was nicely chosen too. As far as gameplay is concerned, there is nothing too much to worry about; its quite linear as long as you find some hard to spot level switches scattered here and there. Very nice set of levels which I highly recommend to anyone." - Necro (19-Mar-2008)
"Four short levels, but together, a nice mediterranean adventure, the author put in lot of small details, that made the atmosphere of a hotel. Swimming pools, dining room, and more. The repair shop in the garage, the basements, attics, we know these places are there, when we staying in a hotel, but never visit them. Here, we do, that created the feeling of an adventure. The friendly dolphin, and cute little fish were nice touches. Some wall switches are hard to spot, apart from that, the levels are easy, recommended to anyone. We meet a few guys from TR2, shooters, dalmatians, rats, spiders. The last level is like a bonus, Lara places the acquired artifact in a Kairo museum." - Akcy (23-Dec-2006)
"A bright, fun level with many custom textures. Perhaps this is why the download size is so large. You start in the swimming pool area outside a hotel inside which is hidden an artefact which you need to return to it's museum. You work your way in to the hotel through the garages and then into the hotel itself. After finding the artefact there is a very short level at the end where Lara places it in it's safe place. The gameplay is not difficult although there is one very well camouflaged jump switch and something to shoot which would not break earlier. The enemies are well placed and very appropriate for their surroundings. Each level is well thought out and looks great. The whole thing did not take long but is well worth a play." - Jez (20-Sep-2005)
This is one of those 'if all else fails, try pulling/shooting an unusual-looking object' levels. Similar in style to Monika P's adventures, this a pretty set of levels, crammed with an abundance of new and original objects. The first level features one of those really annoying gameplay moments where you know that part of a wall (in this case, inside a leafy maze) is pullable, but you don't know which section; you either do the sensible thing and light a flare or (as I did) charge headlong into each section of wall in the hope that Lara will continue to run on the spot. Throughout these levels jump switches and important pick-ups have been placed sneakily, which means the game ought to come with a 'Do not play while tired' warning; as, after several long night-shifts, I was persistently unable to spot the apparently obvious, and the flow of the game suffered somewhat as a result. Nonetheless, progression is rather linear and the surroundings are always pleasing to the eye; particularly the Garage level, which seemed completely authentic to me. Not sure about the pick-up of the White Light of Ra in the final level; does this mean that the one I picked up earlier in the Hotel was superfluous? If that were the case, then so were the first three levels! - Orbit Dream (22-Jun-2005)
"A big download, but worth it as there are several really nice audio files, a beautiful title flyby and a short intro sequence that drops you into the storyline nicely. Arrival (7/7/8/9, 30 min., 3 secrets): Rather straightforward and linear gameplay, but in very nice surroundings. The pink panther theme was fun and Lara has a nice outfit too. Enemies are baddies, rats and dalmatians. Don't kill the dolphin! There are three pipes to find that lead you to one of the secrets and the pool area looks great. Plenty of things to shoot and push around and I liked the Bar. Search (7/6/7/7, 20 min., 1 secret): Don't let that rat bite you or your graphics card will likely go funny. You exlore the garage area of the Hotel and it has rather dull looks and is a bit darker. More dalmatians and some workers to shoot and a not so hard timed run to master. The use of the Car Jack is always welcome as it is rarely used. A short Jeep ride at the end brings you to the next part. Inside (8/8/8/8, 20 min., 2 secrets): My favourite part, as the inside of the Hotel is really nicely designed with careful texturing and object placement. Even though it is a short level, you get to explore the reception, the dining room, the cellar, the roof area and also an outside area. Again dalmatians and guards to deal with and gems and keys to find. In case you are stuck, you likely missed a sneakily hidden jump switch, so open your eyes. Another short jeep ride warps you into the final chapter. Kairo (not rated, 5 min.): Just a quick run here, but the guide is sure funny (the voice just as the fact that he walks through movable blocks and into walls - LOL. Place your White Lights of Ra (the knot) and finish this pleasant and enjoyable little series." - Michael (17-Jun-2005)
"A set of four short levels to take a good time. Good gameplay with new features and objects to use, but in one of the levels the 'rat bug' appears. I've already seen that bug in another levels: if the rat don't touch Lara nothing happened, but if the rat hurts her the graphic engine crashes and you have to get back to Windows and launch the game again reloading a savegame. Nice musics, well made enemies and objects, easy secrets, very good atmosphere and cameras and new textures to complete a good level with beautiful scenarios and no difficult tasks. Good work." - Jose (07-Jun-2005)
"A great idea by BaGi. A nice setting (Hotel) and I liked the garage. Very nice objects used and the puzzles are relatively easy and gameplay is fluid, despite the one lever I overlooked because it was hidden so well. Lara needs to find a few keys, a crystal and more, while she runs into baddies and guards. There are also a few pushabel object puzzles to solve. I really liked the atmosphere and the harmonised sound. Textures are well chosen and cleanly applied. I found all seven secrets. All in all a solid gameplay. Thank you. BaGi, liked it!" - Engelchen Lara (13-May-2005)
"This four-level game was an excellent adventure. The tasks are not so difficult, but there are many of them. Levers and movable blocks have to be noticed. Meanwhile we'll have trouble with dogs, hobos, gunmen, rats and spiders. We can also find seven secrets on the level. We get the Shotgun, the Revolver and the Laser Sight for the fight, but the game can be completed even without them. It's not much about fight anyway, but rather on puzzles. On the first level we are adventuring outdoors, going from garden to garden, we even repair the duct with the Pipes. :) On the next level we drop around a garage; here we have to get on to two Gearwheels, and the two pieces of the car-jack, and of course the car-keys. Then we are adventuring in the hotel; probably this level has the most wonderful textures. Here, on the attic we find the 'The White Light of RA', that we can put in its place on the final level. The textures are beautiful and various, and the added sounds are excellent. The creator also added the music of Pink Panther. Noone should skip this fantastic level. :) You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/15/hotel.htm " - Obig (03-May-2005)
"There are four levels in this download called Arrival, Search, Inside and Cairo, all run smoothly into each other, from arriving at, searching through, and finally leaving a Spanish hotel. She is looking for the 'White Light of Ra' which was stolen from an Egyptian museum by a terrorist gang staying at the hotel. Right from the start I was in awe of the gorgeous colours, textures, objects, architecture, music, and lighting effects of this level. Almost immediately she meets the first of the gang, and the first of many Dalmatian dogs. We also get a kind of cinema screen news bulletin of how Ms. Croft is in charge of recovering the artifact. Lara is looking for three parts to fix water piping, and the crowbar. There is an interesting vase pushing puzzle to raise a block to a switch, go swimming with a dolphin looking for a spear part for a statue, call in at the local Bar and Laundry facilities and onto the garage for a nice little timed run, finding and placing cog wheels and commandeering the gangs' red jeep. The next level has us in the central lobby of the hotel and we must open doors, search the bar, the bedrooms, the dining room, the courtyard, and finally find the artifact. There are a few places throughout these levels where I was completely dumbfounded as to what to do next. The answers are deviously hidden, in plain sight - i.e. items to find. One of them being a gem I passed so many times, when BaGi told me where it was I felt such an idiot, it was right there in front of my nose. Another was a switch on the wall that is impossible to see as it's the same colour as the wall. So the moral of the story is, even if you think you are really stuck, or have done something wrong, just relax, light a flare and search everywhere. The last level Cairo is very short. Lara returns to Egypt and meets her guide at the museum who welcomes her back with their stolen artifact. All she needs to do is find where to place the artifact. Apart from the frustrating stuck places this is a terrific set of levels, in beautiful surroundings, and will hold onto you until you finally reach your goal. Highly recommended, and many thanks to BaGi for creating these great levels in the first place." - CC (28-Apr-2005)
"This is not a house level although part of it is. You are having a great time if you are staying in this hotel though. As for gameplay it is straight forward and fun. I got stuck in the weirdest places and that mainly was when I overlooked a lever as they blended so well into the environment. Another was that I could shoot out the windows of the dining room as that happened after I got so frustrated I shot everything in sight and voila, I was on my way again. Found all seven secrets so I was pretty pleased with myself. Best part was swimming with the dolphin, wow. 16-04-2005" - Gerty (23-Apr-2005)
"A rather easy level to play, nice story involved and the hotel and pools look great. No hard puzzles and jumps, so playable for everyone. The thing I was really charmed about was swimming with the Dolphin, been in the water for a long time, getting up for air every time, couldn't get enough of it, so did my daughter. The swimming pool should have been a bit wider as I hit my head when diving from the high board." - Dutchy (19-Apr-2005)
"An absolutely beautiful set of levels, very well designed with lots of nice details, great atmosphere, sound, textures and objects. This game is a straight forward one, though you really have to keep your eyes open as some objects (especially jump switches) aren't so easy to spot. The author also provides the player with a nice story: Lara is in search of a seldom artefact which she has to bring back to the owner, the museum in Cairo. In the beginning ('Arrival') she finds herself in a wonderful Mediterranean setting with pretty pools, terraces, a small verdant maze, and a kind of harbour, which even has a dolphin in it. More beautiful scenery is awaiting her in the 'Inside' level (the hotel itself). Lara has to fight lots of thugs and dogs. It's a nice change when she has to kill spiders or rats in these levels. If you like linear levels done with many very pretty details, you have got to go for these ones. 16-04-05" - Tinka (16-Apr-2005)
"Arrival: I didn't mind shooting the thugs, but oh how I disliked bumping off the Dalmatians. Walt Disney must be turning in his grave. What an attractive setting this is with its inviting pools and verdant terraces and swimming with a friendly dolphin to the strains of Ravel's 'Bolero' was a delightful experience. Having searched the maze I found my way to the back of the hotel (complete with laundry room, a nice touch) and entered the garage. Search: It's a huge garage and it's full of tough, spanner-wielding mechanics in orange boiler suits. As it is a garage, it seemed only logical to steal a vehicle, but it turned out to be an extremely short trip. Inside: Mmmm, nice looking hotel, I wouldn't mind a stay. Well, apart from the getting shot at bit, that wouldn't be very relaxing. That and the spiders in the cellars. The guests are obviously all fairly wealthy, judging by the amount of Louis Vuitton luggage lying around and the rooms are very well appointed (some of them with some really well camouflaged switches). Cairo: Time for a bit of culture, with a visit to the museum. Sadly, it's only a brief visit just to place the White Light of Ra and then the game ends. This is an extremely nice raid - not difficult but absorbing enough and there really are some lovely objects, textures and music which make the whole experience very pleasant indeed." - Jay (13-Apr-2005)
"Looking cool and collected in a turquoise outfit, Lara must penetrate a vast hotel complex to find an Egyptian artefact. The hotel setting is wonderfully realized, with substantial detail and quite a number of excellent pieces for set decoration - I especially liked the fountains. Gameplay is a dead-ahead action romp that must be played with eyes wide open. Many of the switches and objects are very cleverly disguised, especially 'Inside'. Watch out for that trap door in the hallway! Enemies are the usual baddies (LOTS of them), except for Dalmatians (I must object to killing these dogs), and a dolphin which Lara can target (which I consider very poor taste). My biggest objection is that the piece is simply too short. Hotel is a beautiful level that I found a joy to play. IMO, an absolute must play." - Duncan (12-Apr-2005)
"This hotel level is something different than just stores in a big building and rooms we have to explore. I liked that the author didn't build a traditional hotel but something like a big group of buildings with the dinning room, gardens, pools an attic and used her imagination. I always like to see colourful settings like this one and I enjoyed playing this game which consists of three levels, a lot. The secrets are nicely placed as well but I found six and although I entered the area, under the dinning room I managed to miss the seventh one. It is a relaxing and well designed level that players will enjoy." - Kristina (10-Apr-2005)
"What a great game this is! Lara's quest for the white light of Ra begins with her secretive entry into the Hotel via the pool areas and parking garage. Right away you are excited with the inventiveness of having to find pipe pieces that will have to be fit into place. Attention to detail is what marks this game as an excellent one. Once inside the Hotel, you will find more examples of wonderful textures and objects. These things are getting so realistic...pretty soon the toilets will start flushing. Sorry, I digress. You now need to find some keys, explore some rooms (shopping bags - what a great touch!) and ultimately find the white light. Now it's off to the museum in Cairo and the restoration of the light. Here, was my only disappointment! I wanted this adventure to continue! Thank you, BaGi, for an excellent game. More, please!" - Mugs (04-Apr-2005)