Underworld UB3 - The Plain of Jars

- Release date
- 19-Apr-2005
- File size
- 95 MB
- Class
- Fantasy/Surreal
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 10 | 10 | 10 | 10 |
| Anurag ↓ | 10 | 10 | 10 | 10 |
| Blue43 ↓ | 10 | 10 | 10 | 10 |
| Bogey ↓ | 10 | 10 | 10 | 10 |
| Callidice ↓ | 10 | 9 | 10 | 10 |
| CalrOsario ↓ | 10 | 10 | 10 | 10 |
| Celli ↓ | 10 | 9 | 10 | 10 |
| Cruzader ↓ | 10 | 10 | 10 | 10 |
| dantheraider ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| Engelchen Lara ↓ | 10 | 10 | 10 | 10 |
| eTux ↓ | 9 | 10 | 10 | 10 |
| Gerty ↓ | 10 | 10 | 10 | 10 |
| gfd ↓ | 9 | 9 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Jose ↓ | 9 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Kristina ↓ | 9 | 10 | 10 | 10 |
| Larry B ↓ | 10 | 10 | 10 | 10 |
| Lizard Queen ↓ | 10 | 10 | 10 | 10 |
| Loupar ↓ | 9 | 10 | 10 | 10 |
| manarch2 ↓ | 9 | 10 | 10 | 9 |
| MichaelP ↓ | 9 | 10 | 10 | 9 |
| MigMarado ↓ | 10 | 10 | 10 | 10 |
| Miya ↓ | 8 | 7 | 8 | 7 |
| Mman ↓ | 10 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 10 | 10 | 10 | 10 |
| MrJavi94 ↓ | 10 | 10 | 10 | 10 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 10 | 10 | 10 | 10 |
| Navi ↓ | 10 | 10 | 10 | 10 |
| Nuri ↓ | 10 | 10 | 10 | 10 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| requiemsoul ↓ | 10 | 10 | 10 | 10 |
| rtrger ↓ | 10 | 10 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Scottie ↓ | 9 | 10 | 10 | 10 |
| Selene ↓ | 10 | 10 | 10 | 10 |
| Sutekh ↓ | 10 | 10 | 10 | 10 |
| TombRaiderFan ↓ | 10 | 10 | 10 | 10 |
| totizedger ↓ | 9 | 10 | 10 | 9 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Ward Dragon ↓ | 10 | 10 | 10 | 10 |
| Wolf7 ↓ | 10 | 10 | 10 | 10 |
| young Lara Croft ↓ | 10 | 10 | 10 | 10 |
| Category averages (49 reviews) | 9.76 | 9.88 | 9.96 | 9.88 |
The gameplay itself also has some clear signs of the contrast in authors, and in a way that feels like a strength by varying up up the tasks even more, with Titak's maps being more focused on platforming, agility puzzles and set-piece moments and Lawther's maps being more freeform puzzle solving and trademark twisting of traditional situations. There's a heavy vertical element, with all of the maps except 1 being based around a central tower-style main area (and even the outlier is quite vertical, but not with a central area like the others); from the all-vertical Tower of Babel to the interesting boulder tower puzzle of Custodians of Hades. The custom objects are taken even further with all kinds of new and unexpected takes on challenges, especially in Hell's Arboretum, with everything being based around plant-based obstacles. There's also a nice optional challenge with some interesting manoeuvres required to get the expert medals. I did have an issue with a torch puzzle requiring a couple of attempts to work properly, but it's at least pretty obvious if it goes wrong, and I haven't seen it mentioned before so I guess it's a rare issue, one required switch in Realm of the Water Pagan also felt a bit cheaply blended in, but those are the only real issues I had. The series keeps getting better, and this is a full-on masterpiece with very few flaws and one memorable moment after another." - Mman
The Plain of Jars: Though this is just the hub level (split into two separate levels), it contains a considerable amount of gameplay during the interludes between the main levels. There are some very enjoyable jumps and traps in the first interlude especially. Setting free the souls trapped in jars is a great idea - I love their little 'thank yous'. The final puzzle to open the door to the deeper hell is extremely cool.
The looks are superb - the eerie plain with the brooding castle-like buildings rising out of the orange fog and the otherworldly plants are simply gorgeous. I could easily spend hours in this level, just wandering around and taking literally hundreds of screenshots.
The Tower of Babel: The majority of this level takes place in one huge room with a tower at the centre. After a short prelude involving flooding the pool at the base of the tower, you spend most of your time climbing it, with lots of great platforming. You may be in for some backtracking if you don't keep your eyes open for the four artefacts. The task for the bronze medal is great fun.
Hell's Arboretum: I had played Himalayan Mysteries before I first played this, so I was already familiar with Titak's talent for building plants, but I didn't expect anything on this scale! This level has a huge variety of beautiful plants ... and unlike earthly or even alien plants, they're not just decorative. Be prepared to fight plants, jump on plants, climb plants, move plants, avoid plant-based traps, and even seduce plants (with plant pheromones - get your mind out of the gutter! ;) ) There are some great puzzles, including a sound based puzzle, and a really cool moment involving growing a giant beanstalk. Suffice to say, I love this amazing level, with maybe one minor exception: the mushroom-jumping sequence goes on a little too long. The task for the silver medal is good, but not as enjoyable as the other two medal tasks.
Realm of the Water Pagan: After the colourful extravaganza of the previous level, this one looks far too grey. Still, it does have some impressive architecture, like the huge hall at the beginning, the beautiful fan-vaulted ceiling in the fountains corridor and the fountains themselves. The monochrome and mono-textured three-dimensional maze is the visual lowlight of the game, and an invisible platform around a blind corner is the gameplay lowlight. Things pick up when you confront a hammergod (with a little help from Demon Smalls and Team Anubis). There's also a great spike-trap run. And finally, the explosive end, which makes up for any shortcomings this level might have.
The Custodians of Hades: The main task in this levels is getting four scrying glasses, which involves several enjoyable tasks, such as a moveable maze, a cute way to identify the correct puzzle holes, and a rather cryptic 'art gallery' of sorts. But the best task - also the gameplay highlight of the game - is the rollingball and ramp one. The platforming challenges for the gold medal are also great.
End cutscene: The final cutscene shows Lara and Demon Smalls sliding their way into deeper hell, with the latter pontificating as always, and the former coolly indifferent as always.
Overall: In comparison to the previous two levels in the UUB series, this one is much better visually (probably Titak's artistic influence), though the trademark humour is a bit toned down. Gameplay is as great as ever, of course. Probably my only mild criticism is the lack of enemies in the game. No, I don't really want more enemies, but I would have liked more opportunities to use the cool PEU!
In my first playthrough of the UUB series, UUB3 was my undoubted favourite. This time around, my opinions of the first two parts improved (significantly in case of UUB1), but UUB3 seems to have suffered in comparison, since on replaying it wasn't quite as perfect as I remembered it being. That's only relatively speaking, of course - in absolute terms, this game is still excellent in most ways, and highly recommended for everyone." - Mytly
The Plain of Jars (9-10-10-10) was the hub level for this pack. The impressive start cutscene with the Ghost Train from UB2 arriving makes hope for another good level, and this certainly was. I found the environment to be very convincing, the many objects used in this level (spikes, bugs, soul cages and of course the incredible machine at the end to open the doors to hell) were perfect. Gameplay was mostly finding the way to the next level, but there were plenty of tasks to do in the different areas of the main castle and the outside area. I exspecially liked the hunt for the medals, you had to find the Bronze, Silver and Gold Medal in three of the levels and always have to perform a few unorthodox moves to get them. Brilliant. The Tower of Babel (9-9-9-9) I found this level to be not that convincing as the previous levels of the series, mostly because there weren't many puzzles, well of course flooding the room, but mostly gameplay was jumping and climbing up the big tower and a bit exploring the side passages. The atmopshere was quite good but also not that impressive as usual. Texturing and lighting was good, I liked the skeletal harpies as enemies and the construction of the water flow, but the second category also was not perfect in my opinion. Nonetheless, it was a very good level, but in comparison to earlier efforts of Richard I was a bit disappointed.
Hell's Arboretum (9-10-10-9) was visually better, with very nicely designed flowers, enemies were hilarious, and I found the first bigger puzzles in this level (still a little bit uninspired gameplay), with the changing mushroom slopes, and the puzzle where Demon Smalls helps you to find the right tile collection. In general gameplay was better than the Tower level and I loved the transformation of the plants, first to get pushables, second to get a ladder. One can say I found this level by Titak to be more Richard- Lawther-like than Richards first full level, namely
Realm of the Water Pagans (8-10-10-9) Come on Richard, what's up? Nearly no real puzzles in the whole room and the first half of this level was pretty running around a enourmous big area that still had a great architecture and at last good objects to fill the ceiling and the rooms, but I missed the usual fun in this level much. At the end more had to be done, spike runs, climbing up another of these towers, the way of killing a minotaur and the statue that raises the water level, that was his unique style again, with a bit too grey textures as always, but fun. Three secrets here that were a bit on the easy side, except one maybe.
The Custodians of Hades (10-10-10-9) Just at the end we get to play this last level of the series, which was surely the highlight. From start to finish, we get to play an action-packed and puzzle-based level that never gets as tedious as any part before. There were three very logic puzzles to be solved, the boulder timed run was very challenging but still doable, I loved the gem puzzle with the hint in the mirror afterwards, the painting puzzle was a bit confusing but at the end you are very proud you have had success. Also, you have to absolve a very tricky room to get the Gold Medal, where you had to do a trick I once used in "The Thing in a Cellar" (jumping on the edge of a ramp and dropping behind it). Pretty enemies yet again: Harpies and a (I think I quote mugs here) "cheeky devil". This level was the best of the series and it was pure raiding fun again.
To sum it up, this third part didn't fully catch up with the two previous ones, but I found that the start of each level was mostly a bit tedious, but after you get used to the levels they are so ingenious again that I would't say this part is a let-down versus the two before. Textures in general were good but not the top ones, but, I have said that, they are not the most important thing for creating a good level. Thanks, Richard and Titak. I look forward with high expectations to the final part. Starting the download..." - manarch2
The Plain of Jars: The whole scenery with the isolated buildings is formed wonderfully. To me likes above all which one has the impression of infinite width. This is of course only an optical deception, but this opical desception looks absolutely great.
The Tower of Babel: This tower does his name giver all credit. I have already played a lot of levels, but I have not seen such a building yet. This tower looks not necessarily after the highest level architecture, but rather after good-quality level building trade, but it was not easy to reach completely upwards. However, the whole rest looked really good. And the Bronze-Secret was easy to get.
Hells Aboretum: Immediately with the first sight on the plants and the whole construction method it occurred to me immediately Himalayan Mysteries by Titak. One could be almost of the opinion which is the level Hydroponics the big sister of Hells Aboretum. This association absolutely has his authorisation, because, finally, Titak had built Hells Aboretum . The only negative point in this level is the missing hint what one should make with the Seapod.
Custodians of Hades: Many great riddles make this level a pleasure. Sometimes I have asked myself how I should solve this or that riddle generally, nevertheless, this does not go at all. But, however, mostly it was intended much lighter than thought. And the Gold Medal was also no big problem.
Realm of the Water Pagans: The only thing in this level what I have to find fault with is a too well hidden lever. This lever opens a door behind which a precious stone lies. Otherwise this was a very good level which has properly given pleasure.
My net playing time amounts to nearly 6 hours and I have enjoyed every single minute. Well, I must draw off a few minutes because of the too well hidden lever and the missing hint for the Seapod. But otherwise it has given a lot of pleasure to play the third part of this excellent series." - Scottie