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Escape from Angkor Wat (revised) by TombsOnTheBrain

alan 1 1 2 3
Blue43 3 2 3 4
CC 3 1 5 3
Ceamonks890 2 1 3 3
Daffy 3 2 3 5
Dimpfelmoser 2 0 5 4
DJ Full 3 1 1 5
eRIC 3 2 7 7
Gerty 3 3 4 3
Jay 3 3 5 6
Jose 1 1 1 3
Kristina 2 2 3 7
Magnus 3 1 3 4
MichaelP 4 5 5 5
Mulf 1 1 0 2
Orbit Dream 2 2 5 6
RaiderGirl 3 3 4 4
Ryan 2 3 4 4
Sash 5 4 5 5
Scottie 3 1 5 5
Torry 2 2 2 5
Treeble 3 4 5 5
release date: 30-Sep-2001
# of downloads: 99

average rating: 3.18
review count: 22
review this level

file size: 12.84 MB
file type: TR4
class: Young Lara

author profile(s):

Reviewer's comments
"Just a short run through Angkor Wat with some balls to avoid, levers to pull, skulls to find and that's it." - alan (05-Feb-2023)
"There's a door ahead of you, and a floor lever in your back (or sometimes, incredibly, off to the side). Use lever, go through door; rinse and repeat for ten minutes or so. The repetitive gameplay is matched by the design, as all the rooms are slight variations of the same box-shaped archetype; but at least the textures are not stretched, hence the elevated score in that category, even if lighting is non-existent.
The game is bookended by soundless rollingball traps, both easy to avoid; the second even more so than the first. Early on, one of the levers triggers a rollingball that bumps into a door and so opens it, but this roundabout approach is immediately abandoned in favour of no-nonsense lever–door action. Otherwise there are only Golden Skulls to collect, presumably meant to be secrets but not registering as such, and impossible to miss anyway. One of them can't be picked up though, as there's no way of disabling the spikes that guard it; so I guess Lara will have to come back another day in Escape from Angkor Wat: Revised2: Return to Escape from Angkor Wat." - Mulf (23-Jun-2021)
"No much effort from this author to build this small level. Here all the rooms have the same look, not bad textured, but I think the builder used very few texture tiles. All the rooms are very very empty (aren't there objects in that wad?); you'll only need to pull some levers to open the doors and avoid several innocent traps. No musics, no cameras, no enemies to shoot... Unremarkable." - Jose (19-Dec-2017)
"A brisk run through Angkor Wat as Young Lara, collecting golden skulls, throwing levers and avoiding boulders. One skull I wasn't able to get as it was spike-trapped, so I'm assuming I missed something. That's about it really." - Ryan (15-May-2017)
"A brief canter through Angkor Wat to collect secret skulls. Obviously, playing as young Lara has its limitations so there are no enemies, just a few simple traps. Not badly made, but nothing to shout about either." - Jay (03-Sep-2016)
"It seems as if the builder regressed quite a bit, as a lot of the same problems from 'Tomb of Khofo' and 'Asia', have come back in full force here(with lifeless environments, repetitive texturing and a distinct lack of enemies/objects taking center stage), with gameplay being incredibly boring and lighting handled in about as dull a fashion as you'd expect. So don't bother with this one, unless you're a completionist." - Ceamonks890 (29-Jun-2015)
"If you are looking for a really quick level for in between this one might be for you. Young Lara moves from room to room, picking up golden skulls and pulling a few levers to open doors. One nasty spike trap to get a skull from a pedestal, other than that there is no danger. No puzzles and the secrets are in plain view. No enemies or weapons either. The rooms are quite boxy but the texturing and lighting isn't too bad at all. (8 minutes, 5 secrets)" - Blue43 (28-Jun-2011)
"No enemies there, and the music is none, but the whole thing has rather good atmosphere (maybe it's because of the good texturing or maybe because of the lighting (not as good as the texturing, but it is clearly visible the author has brightened the outside and darkened some corridors)... or maybe I just like Angkor Wat. I don't know, but I like the climate anyway. After I collected the first two skulls, I then went for the last two, and after a while I was surprised when I discovered the third secret CAN be picked up, being very challenging (in comparison to the other ones from this level). Unfortunately, there is no more objects in this game but the initial small medi. It doesn't disturb, but placing some entertaining objects would surely make the ratings better, as this level isn't as bad as it seems to be - one can't get bored, as gameplay is dense enough for so short game - we bypass some spikes, avoid few rollingballs, climb two ladders and throw some switches in a Cambodian environment - there are some things to do. SUMMARY: It's a beginner's project, but I've seen much, much, much worse. I remember Ash Ketchum's line from the first series of Pokemon I've watched a long time ago: "Small or not, you're a Pokemon". I find this level the same way. And I'm gonna recommend it especially because it can be relaxing." - DJ Full (20-Nov-2010)
"Why wants Lara flee from Angkor Wat? Or wants she to flee generally? Maybe she wants to look around also a little bit. Here is nothing before what Lara would have to have fear. On her small walk she sees a few quite substantially built rooms, must push some levers and is after 5 minutes at the level end. Unfortunately I cannot write even more, because nothing more occurs to me." - Scottie (21-Mar-2010)
"This level is rather monotonous, one manette=une hits, all difficulty is to find the lever but it is in no way a difficulty, this level lacks game. Decoration is as game, monotonous and not very well made. Some progress would be the welcome for this author." - Daffy (05-Aug-2009)
"An 8 minute blast through an acceptable Angkor environment. I'm assuming that the Golden Skull surrounded by spikes was deliberately inaccessible? If not then the gameplay has hidden depths that were not otherwise apparent! Play this one after a real stinker; it'll make you feel like a Pro again." - Orbit Dream (11-Jan-2004)
"This is a revised level? This is far too simple an exercise in building rooms with some pickups and switches. There is an unusual dividing wall in one room and a couple of boulder traps and that's it. In my game the pickups were tridents not golden skulls but it doesn't matter. It's not even a level for beginners a small child could do it." - CC (02-Jul-2003)
"7 minutes of gameplay six skulls five levers four textures three boulder traps two pigtails one medi pack and zero enemies. No wonder I thought there was something missing." - Dimpfelmoser (14-Oct-2002)
"If you just want a short easy level or really like young Lara this one is for you. Some people mentioned mummies in their reviews but I played through twice and didn't see a single one. I did run across a few boulder and spike traps and found five golden skulls but otherwise there's nothing to do here but climb a few ladders go through a short crawlspace and pull a few switches. It took me exactly nine minutes to get through and after a bit every room started to look exactly the same." - RaiderGirl (21-Jul-2002)
"Again this is a fairly standard young Lara level with no real puzzles apart from finding levers to open gates while dodging enemies usually mummies and locating a gold skull which took me around 20 minutes to complete. Seeing that levels with young Lara do not contain flares it was a little annoying that there were so many pitch-black areas that couldn't be explored but I guess there was nothing to find there anyway." - Sash (21-Jun-2002)
"Indeed this level is not going to cause your brain to work overtime. It is more a little-above-10-minutes-run-through when you assume there is nothing to be found in all those dark corners that you cannot light. I liked the flashing effect in one of the water rooms but some of the few traps do not really make sense." - Michael (21-Jun-2002)
"This has to be one of the simplest levels ever designed. There is absolutely no challenge here; am I am surmising that it was one this way on purpose for the younger players out there. Gameplay evolved into eight minutes." - Torry (21-Jun-2002)
"In this level we find young Lara trying to escape from Angkor Wat. I was expecting more puzzles as young Lara can't use weapons but there weren't even baddies to avoid. The level was a bit soundless you can hear the background sound and the steps of Lara and that's all! The level does remember the original Angkor Wat but it is not as good as that. Oh and there's almost no lighting on the level." - Treeble (21-Jun-2002)
"Young Lara dodging enemies in order to find some levers and a golden skull. As she has no weapons running will do. I hated that there were dark places and no flares why not make them a bit brighter. Not my cup of tea." - Gerty (21-Jun-2002)
"This level was bad. The texturing isn't very good and the lighting almost doesn't exist. There are no enemies at all and the only dangerous things are a couple of rolling boulders and some spikes. There are also several golden skulls for some reason. One of them can't even be picked up unless you use the DOZY-cheat. Well they didn't serve any purpose anyway." - Magnus (21-Jun-2002)
"The basic Angkor Wat level with young Lara and of course no pistols or enemies. Nevertheless it could have been a little more challenging with better traps only spike balls and easy to avoid some spikes that weren't causing any trouble. There are golden skulls to collect and a lot of levers to open doors. That's all there is to say it lasted five minutes." - Kristina (21-Jun-2002)
"If you are tired to be stuck in custom levels try this one. In the nice Angkor Wat environment find the not well-hidden levers and the maximum of golden skulls which are not counted as secrets. There are no enemies it was pleasant to play with young Lara again even if it was for less than 10 minutes. With some traps easy to avoid this level can be enjoyed by beginners or people who want to make a nice ballad." - eRIC (21-Jun-2002)