Underworld UB4 - Taking Care of Business

- Release date
- 29-Jan-2007
- File size
- 176 MB
- Class
- Fantasy/Surreal
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| AKlara ↓ | 10 | 10 | 10 | 10 |
| Annie ↓ | 10 | 10 | 10 | 10 |
| Bene ↓ | 10 | 10 | 10 | 10 |
| Blue43 ↓ | 10 | 10 | 10 | 10 |
| CalrOsario ↓ | 10 | 10 | 10 | 10 |
| CC ↓ | 9 | 10 | 10 | 10 |
| DadRaider ↓ | 2 | 3 | 5 | 5 |
| dantheraider ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| dya1403 ↓ | 10 | 10 | 10 | 10 |
| EssGee ↓ | 8 | 10 | 10 | 10 |
| eTux ↓ | 9 | 10 | 10 | 10 |
| Gerbil ↓ | 9 | 9 | 10 | 9 |
| Gerty ↓ | 10 | 10 | 10 | 10 |
| guss18 ↓ | 10 | 10 | 10 | 10 |
| Ivan ↓ | 10 | 10 | 10 | 10 |
| Jack& ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jez ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 9 | 10 | 10 | 10 |
| Juan Carlos ↓ | 10 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Kristina ↓ | 10 | 10 | 10 | 10 |
| Leeth ↓ | 9 | 10 | 10 | 10 |
| Lizard Queen ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 10 | 10 | 10 | 10 |
| Mezcal ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 9 | 10 | 10 | 9 |
| MigMarado ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 10 | 10 | 10 | 10 |
| Monica ↓ | 9 | 9 | 10 | 10 |
| Moonliteshadow ↓ | 10 | 10 | 10 | 10 |
| Moonpooka ↓ | 10 | 10 | 10 | 10 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Nuri ↓ | 10 | 10 | 10 | 10 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 9 | 10 | 10 | 8 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Ravenwen ↓ | 10 | 10 | 10 | 10 |
| Roli ↓ | 10 | 10 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 9 | 10 | 9 | 10 |
| Sander ↓ | 10 | 10 | 10 | 9 |
| Scottie ↓ | 10 | 10 | 10 | 10 |
| Selene ↓ | 10 | 10 | 10 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| TombRaiderFan ↓ | 10 | 10 | 10 | 10 |
| totizedger ↓ | 8 | 10 | 10 | 10 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Vaughnage ↓ | 10 | 10 | 10 | 10 |
| Ward Dragon ↓ | 9 | 10 | 10 | 10 |
| Wolf7 ↓ | 10 | 10 | 10 | 10 |
| Zhyttya ↓ | 9 | 10 | 10 | 10 |
| Category averages (55 reviews) | 9.58 | 9.84 | 9.89 | 9.82 |
The gameplay is a bit more challenging in terms of platforming and traps, with some quite difficult agility tasks, but the distinctive puzzles remain a thing. In the first couple of levels in particular even the platforming has a very Lawther puzzle-esque offness to it, with no task quite feeling like it goes the way it "should" go (in a good way). There's some occasional forced damage and slightly unfair moments, but the issues aren't enough to balance out the constant interesting design and creativity. The story is also further integrated, and there are multiple events to further the story along with taking the humour aspects a step further. While the series should be experienced from the beginning for the whole journey, this is one of the definitive TRLE masterpieces and a must play for everyone." - Mman
The Descent (10-10-10-9) After the long slide from the end of UUB3, Lara and Demon Smalls have to get down quite deep - while the demon obviously"cheats", Lara has to make the hard tour - climbing down out-and inside a mountain, with many traps, lava, boulders and small safe tiles. At the end Trix put a typical UUB scenery with the demons that break a bridge and Lara - clever as she is - changes the stream of the water to get over the gap. Wonderful idea with very good objects (bit hard to navigate through them) and good texturing. I also liked the raising and sinking platform lava room here - great variety here and much fun. The two secrets were a bit too easy to find I think but they at least require some more expert jumping.
The Swamp (9-10-10-10) Having survived the descent, Lara has to face some water lakes where, if you jump in, you quickly face death. So this level too was quite a hard platforming one as the first, many exact jumps and good observation of the rocks are necessary. Maybe not that inspiring tasks until of course the fake ID near the end, but with beautiful graphics and an astonishing Asylum building at the end. The usage of the guardian plants was superb and I loved the architecture of the whole area very very much. This level gets visited again after the main Asylum part, a short appearance where you can overlook the valleys from the top of the Asylum building. Great.
Realm of the Lost (9-10-10-9) A short visit to the Asylum level I will mention later on, thereon Lara gets to this level that immediately starts with a tricky slope jump - it's near impossible to not die the first time if you didn't study the walkthrough closely. And this will get you into the right mood of this trap-based level. After another (even harder) slope sequence four lava rooms have to be passed which can be very annoying for rather inexperienced raiders. The only secret here was I think the best hidden in the whole set. After some time you meet the rest of Team Anubis on a fire lake where some of the old Lara enemies burn - Sophia, Natla and Tony - which was another detail that made this level so strong. You get two very short times back here, but there was nothing really new then.
Asylum (10-10++-10-10) This level busts off all limits of the TRLE engine. Right from the very first and little visit, we can see dozens of torture chambers - cruel what is done with those poor humans - and technically I think this is the most impressing level I have ever played (the two + behind the second category is intended) Each player who has played some of the official levels and then gets shown this level can absolutely not think this has anything to do with Tomb Raider, but it has - in a undoubted outstanding way. Just play this level and then you know how skilfully worked out this is. The gameplay was mostly in the second part, where you had to"free" two demons with their balloons - tons of innovative tasks here like the wheel room, the room with the water pillars, but also rather classic platforming tasks and good sinking tile usage. The nightclub was both hilarious and breathtaking, and at the end you also get a bike ride (and a poor demon that has to hold the bike together). Resumingly, probably one of the three best single levels I have ever played, if not the best.
The Mausoleum (10-9-10-10) In a breathtaking building with very aesthetic architecture Lara has to do quite a bunch of jumping and climbing. Two very high rooms were cleverly constructed, maybe you have to use the floor lever to change the pillar location a bit too often. The jumps had to be done quite precisely and the way of getting the two gems are simply unique as well. One clever"double puzzle" (you have to do a puzzle to solve another) was to find too, with a short detour in Demon Small's workshop... The end was quite satifying with killing Verdilet, the horsemen always are a nice enemy - at last another point (not a let-down or a negative point), this level was a bit untypical for UUB except maybe the way of getting the first gem - the looks are somehow different and also the gaming was somehow different for me. Maybe not the most innovative part of this levelset, but I think if this wasn't a level by Richard I would've given a 10 for the first category too, so I'll be fair.
Factories (10-10-9-9) Yes, there was quite a bunch of to and fro at the levelstart - it could not match the simply perfect Asylum level - and that in a enourmous big area, but I found that with the help of the Beacon building guide in the download, this was quite fun even if you had to search long for the single parts. There were many hilarious moments like the intelligent plastic or the end. The machines inside and the refinery outside were wonderfully built, every task was very enjoyable. I also have to note the room with the blades consisting of balls, where you have to constantly avoid them and push buttons to deactivate them - it somehow reminded me much on a crazy online game called The World's Hardest Game (if you've played or play somewhen, you will think so too). To finally create the beacon, it took quite a time but it was another great task and what you get after using it, is - if not having played - unbelievable. However, just a little thing and this may be my own opinion, the atmosphere didn't fully convince me - the architecture of the outside area is maybe a bit too simple and the edges that lead into the dark somehow didn't suited for me totally with the factory buildings as the archictecture and atmosphere in the other two levels did - this of course only outside, the factory itself was brilliantly done. Three fairly easy secrets to find.
Dark Souls Stronghold (9-10-10-10) A bit hard to review this level for me, as even if this level was quite as long as many others with forty-five minutes duration, this really felt like the boss fight only. Before entering the castle you have to perform even harder jumps than before, but never frustrating (maybe once, if you are stuck near the start with the jump to the slope - just walk to the edge closest to the slope, hop back, jump up once and then run- jump there and it works much more easy), and then, you face the three Dark Souls one by one, all kills have to be done with quite interesting and entertaining methods. The readme states Belial to be the easiest, Madame Orr the hardest, but somehow I found this would fit better the other way round. While the latter is already described to be killed with a single (revolver) shot, I think jumping to the sinking tile, putting out the revolver, shooting and jumping back is never that hard as the steady escape from Belial's hammer hits and pushing a vase is quite difficult to do even if you can lure him wide away. The third one, Legion, is quite nice to kill - a resemblance to Demon Nursery from The Lizard King, and also some nice fights and having to be quick often. Now to the looks of the castle - breathtaking outside areas with the three towers and a bird over them (a bit unfairly hidden Stars maybe) and very good visuals throughout the whole level. Objects do their job more than good to make this castle non-squaric and really organic.
Lucifer was only running through a gorgeous hallway and entering the realm of the Devil, in which a funny pre- final cutscene takes place, and afterwards we get to see the conclusion of the grand work done by these four builders in by far the best final cutscene I have ever seen. The way the “Unfinished Business" gets to"Finished Business" is even more hilarious than the bridge deconstruction in the “Descent" level.
Summary: The masterpiece of the masterpieces. I think this is one of the best games ever produced and if Core Design would have released this UUB levelset, it would clearly have more benefit than with AOD (even if I personally liked this one too). Second time a four-ten is dedicated by me to a level. And this to a whole levelset, that means every level has to be top notch. And they certainly are - another example for this is that I played The Descent a week or so ago, stopped a little and then played all the other levels in only two days and 3:20 hours of net gameplay time, just couldn't stop playing." - manarch2
The Descent: Already the opening sequence looks really good. But Demon Smalls is plain nasty. Instead of helping Lara and giving her some advice how she comes surest down, he simply takes the abbreviation and jumps with a parachute down. With such friends one needs no enemies. But Lara is not to be nobody's fool and searches her own way down. And even a bridge destroyed by the small goblins does not detain Lara. A small negative point is the missing noise at the skull burners.
Swamp: After the exhausting first level one could allow to concern it in this level a little more quietly. And only the sight of the vegetation is unique. I have seen such a thing till present in no level.
Asylum, Realm of the Lost: Thus the level plays give fun. Many riddles, even more well built rooms, a very good sound and much black humor make the level plays to a real enjoyment.
The Great mausoleum: To this level only one word occurs to me: WOW!! Best I would make to myself a lot of pictures, print out this then and hang on the wall. Since the mausoleum looks plain and simple fantastic. Here Richard has excelled himself once more.
Factories: What does a woman not do everything to be able to use the lift down. I am accustomed thus some of Richards humor, but the fleeing intelligent plastic was still alive quite a while, because I lay laughing on the ground.
The Dark Souls Stronghold: Here I had for the first time a few frustration moments. It is not so amusing, for example if thus a dangerous monster shoots constantly at Lara, but Lara is able to shoot back only if she stands on a sinking tile which is, besides, in a lava field. These are in such a way moments where I think that this is well devised though, but must not necessarily be.
What should I still write? In principle, everything was already said, hence, I can be brief: A masterpiece in every way. And with it everything is said what must be said." - Scottie
The Descent (9/10/10/9, 30 min, 2 secrets): Very clever, but not difficult moves required her to make your way all the way down. I really liked the use of trapdoors and you need to watch out for the deadly plants (spikes), boulders and burners along the way. Enemies are only the cute small red demons, some bats and a spider. The scene with the demons destroying the bridge was hilarious and the puzzle to redirect the water very nicely designed.
Swamp (9/10/10/9, 30 min, 1 secret): Very impressive and authentic environment here with as you make your way through the swamp to reach the building. Quite a few tricky jumps, especially across the spike plants in the water and I did search for that coin to get the fake ID for quite a while. Not new anymore but still always a treat to grow the beanstalk and climb it to the next level. Enemies are only a few wasps and bats and you return here briefly later to collect the registrars medaillon.
Realm of the Lost (9/9/10/9, 30 min, 1 secret): This one does not let you in easy. You get here after a brief tour of the Asylum and first need to master a tricky trap sequence with a spike slide and boulders, plus some climbing and jumping. The 'sinking platforms' provide for some nice gameplay as well and avoiding the bolts of those five demonic creatures took some thinking and precision. After touring more of the awesome caves, Lara meets up with Demon Smalls (great cutscene!) and makes her way back to the Asylum.
The Asylum (10/10/10/9, 10+40+10 min, 2 secrets): To quote Lara: "This place is sick". In a funny way of course. I spent quite a few minutes first exploring the areas, reading the signs and watching the variety of torture treatments - LOL. But then it is of course time to get to business, which means a search for eight items to open the entrace to reach the shape shifter, another one of Richard's hilarious vehicles. Reaching the eight items is great fun and wonderful task-oriented gameplay that takes a little bit of thinking and a set of decent acrobatics as well. The Disco scene is a quirky highlight as well and I just loved the ride in the shape shifter, which was tricky at times but never too hard to become frustrating.
The Great Mausoleum (10/9/10/9, 45 min, 1 secret): More fun gameplay here, especially in terms of acrobatics. Lara gets to make her way around two large high rooms, with climbs, jumps, monkey swings and more and along the way collects two gems, summons Demon Smalls for help with a push object and then colour pad puzzle and eventually awakens Verdilet, defeats him and collects his soul, which helps her open the barrier to the next level. Again - great action, great and fun storyline.
Factories (9/10/10/9, 50 min, 3 secrets): This part really deserves a 12 in the objects section. The oil refinery outside and all the machinery inside are just such a treat for the eyes and the whole complex task of putting the beacon together and how it unfolds is really quite ingenious and excuses for the tedium of running around headless quite a bit if you don't manage to find the necessary items right away. The intelligent plastic is particularly hilarious and the means of transportion to the next level is one of a kind indeed.
Dark Souls Stronghold (9/10/10/10, 50 min, 1 secret): And then for the great finale...and what a location for it...the Stronghold is truly breathtaking and the three battles for the four Lucifer Stars are diverse and interesting without being too hard to accomplish. Some of the jumps were surprisingly tricky though and could prove to be a game stopper for the less experienced players.
And then it all resolves itself in a cute little ending scene that you just have to see to believe it. How sad that the story seems to really end here and we can only hope for the start of a new one by Richard in the not too distant future. Fantastic game - Fantastic overall series!" - MichaelP