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South Pacific Contest - Cook Islands Treasure by Miss Kroft

Akcy 9 9 10 9
eRIC 8 8 8 8
eTux 8 8 8 8
Gerty 8 8 8 8
Jay 8 8 9 9
John 7 8 8 7
Jose 10 10 10 10
Kitkat 10 9 10 9
Kristina 8 8 8 8
manarch2 7 8 8 9
MichaelP 8 8 9 9
mugs 10 10 10 10
Mytly 8 8 8 9
Neso 9 10 10 10
PaoloM 8 7 8 8
Phil 9 9 9 10
Ravenwen 9 9 9 9
Raymond 10 9 9 10
Relic Hunter 10 10 10 10
Ryan 8 9 9 9
Samu 9 8 9 8
Scottie 10 9 9 10
Sethian 7 7 7 6
Shandroid 8 8 9 9
Spike 10 10 10 10
Torry 7 8 9 8
Treeble 8 8 8 8
Vaughnage 10 9 10 10
release date: 01-Jul-2007
# of downloads: 160

average rating: 8.73
review count: 28
review this level

file size: 34.30 MB
file type: TR4
class: South Pacific

author profile(s):

Reviewer's comments
"While this was a very good looking map and the level layout felt quite organic, allowing for a fair share of backtracking without making it like a chore (except, maybe, for that one ladder we climb about 5 or 6 times), I can't quite pinpoint why it failed to drag me in - perhaps I was just too distraught for a proper play session. The ending does come a bit somewhat abruptly as there's no reason not to make the T-Rex a boss battle, but otherwise enemy encounters were rather well balanced. 50 minutes, 2 secrets. 04/24" - Treeble (30-Apr-2023)
"This South Pacific level has A good mixture of simple but fun exploration, physical puzzles timed traps, runs and sequences and sometimes slightly tricky platforming. It takes place In a mixture of medium sized outdoor areas and underground caves and you'll find yourself often backtracking to now newly opened areas you visited previously that were locked. My personal favourite tasks were of course all the timed trap sequences and timed runs and then the task of being trapped underwater having to find switches to enable your escape was a refreshing challenge. Most of the time you can find your way through the level without much frustration and I only had to look at a walkthrough a couple of times because of well hidden crawl holes in the dark. One of those secrets though! Seriously impossible to spot without a walkthrough I think! and your screwed if you didn't find the hidden laser sight and revolver earlier on in the level as you need it for that secret. Enemies we have bats, lizards, tribesmen and these cute monkeys that you don't have to make your enemy actually! Oh and the near the end some raptors. The level finishes when you pickup an artifact which releases a T. rex as seen via a camera but unfortunately you don't get to fight it. Overall a short, simple and varied level but I missed not having some larger open areas to explore as this this felt quite contained and closed in and I wasn't a huge fan of all the backtracking but because of the variety in gameplay there's deffo enjoyment to be had." - John (03-Dec-2022)
"Reasonably well crafted level with quite a bit of platforming in the latter stages that will keep your fingers nimble. I found the going after first gate from the central room quite intuitive but after the second gate it became a bit of a slog, with a lot of back tracking covering the same areas time and time and time again. Naturally you will not pick the correct path first go so it comes down to trial and error and then remembering what was where, once you finally find the needed keys and get doors open. The skeleton in front of a switch was neat. Took me a while to figure out you had to move the damn thing. Pity that the level was not extended another minute or two to partake in killing that T Rex you release but alas that is where it ends." - Torry (30-Oct-2022)
"This was a well-made little adventure by Miss Kroft, and almost unrecognizable from some of her previous work. The gameplay makes sense, and even though there are some minor challenges and parts where I had to wander around wondering what I had to do next, everything was clear and made logical sense compared to some of her past creations. I'm assuming since this was part of the South Pacific Contest, the WAD, TGA, and audio were locked in place for her, and she did a decent job with the resources provided.

The texturing was a bit sloppy though, for the most part, and I am still amazed that after so many years, and so many releases, the underwater rooms are still a crack-filled mess. Also, the constant use of fog bulbs everywhere don't actually add anything good when it comes to atmosphere, but instead make it unpleasant when trying to navigate and see things. While some of the environments were sculpted in a not-so-appealing fashion, at least it was fun enough to keep progressing, and the attempt at telling a story was also present with the attacked campsite setting. I was getting ready for the obligatory T-Rex battle when I picked up the final artifact, only to have the flyby revealing this monster be an end to the level. This felt a bit premature, but I guess I can do without yet another kill-him-with-the-Revolver-T-Rex-boss-fight.

And here ends my journey through the Miss Kroft Anthology. This tropical setting was a nice refreshing change for Miss Kroft, and it's a shame she didn't create more levels like this one. It's a - standard raid', only this time better than her previous - standard raids' since there are clear goals and objectives in sight, and not just aimless wandering and switch pulling." - Sethian (12-Nov-2020)
"My journey through the South Pacific Contest begins with this nice little adventures. Not much in the way of puzzles, but a nice relaxing adventure with nice enemies and atmosphere. Try it out." - Ryan (21-Jan-2016)
"What stands out most in this level is the fabulous usage of the provided texture set creating great looking and diverse areas, there were too many admirable places so I won't mention them all. The experience of this builder can clearly be seen as I didn't see any cracks with the texturing, the lighting was also great; if not for some end-of-world moments when being high up in some rooms the last category would have received a perfect score from me. I also would have appreciated bigger rooms as most of the level with only one or two exceptions was pretty much cramped. The gameplay is not really strong though, I found the first half of the level rather dreary when progressing from one room to another and searching too well hidden switches; also missed some substantial puzzles. The second half was better in my opinion with raising difficulty, a few pushable puzzles and some really demanding timed runs. One trapdoor in the waterfall cave didn't need to be raised though but it makes life easier so it's not such a bad thing, but I didn't like the long swim part where you need to get in search for three levers in order to get air again. In the end there were too many objects in the room with the raptors so both Lara and the dinosaurs got stuck more often than necessary. Also there was way too much ammo to find as I still don't understand why the game ends before fighting the T-Rex. All in all this was a game that stands out for its beautiful setting but not so much for the fun factor. Found two secrets and spend 40 minutes in this level." - manarch2 (14-Jul-2012)
"This is the first level I have played from the South Pacific Contest, but it has managed to get me interested in playing all the entries. It's quite an enjoyable level on the whole, though it does have a few shortcomings. Gameplay is mostly good but not great. In the first half of the level, it mostly boils down to just 'push a button to open a gate to find a key to open another gate', and so on. Things pick up a bit later in the level, with a large cave system to explore, a long swim through a multi-level flooded temple, plus two quite challenging timed runs towards the end. I also enjoyed the large number of traps, but found the puzzles somewhat lacking.
The level ends rather abruptly - when the cutscene showed the T-Rex, I was happily anticipating a final boss fight (which, considering the huge amount of weapons and ammo provided, was quite likely), but the level ended right there - what an anti-climax!
While texturing and lighting is quite nice in most of the level, there are far too many ugly cracks in the underwater parts. There are some truly beautiful spots, like the cave with waterfalls. Fog is occasionally used effectively, but mostly it just looks rather random. Atmosphere is quite good, but sound could have been used a bit better.
The enemies, especially the raptors, have a tendency to get stuck in the walls - which isn't too bad in itself, as I could simply walk past them without bothering to kill them - but it wound up feeling too easy.
Overall: A good level, which could have been great with slightly better gameplay and the promised climactic ending." - Mytly (06-May-2010)
"I thought, actually, I would have played all SPC-levels, but quite obviously I have been wrong. Or I cannot remember any more to have played him, what would be also possible of course. But anyway it has given damn a lot of pleasure to search both artefacts and to explore, besides, this island. One can see great lighting effects. And very nice waterfalls. It is very pleasant which there is only few opponents. Thus one can concentrate to solve the very good made riddles. One must also emphasise the successful flybys. All together an absolutely successful level. I would like to spent my vacation on this beautiful island. But of course only without the big dino and the small ones. And with friendlier inhabitants." - Scottie (29-Jun-2009)
"Starting this when it was just for upload I abandoned the whole package, not even sure why though. Although I do wrote some notes down I couldn't recall a thing anymore so time for a replay was in order. I liked this level, not saying that is was easy, as I have been looking around and around to progress, but luckily it wasn't so hard, also in this way I even found 2 secrets. I jumped in my chair with the first raptor but my excuse was, it was late and I was tired LOL. Your main goal is finding artefacts and Lara will leave with some prized possessions in her backpack after meeting Mr. T-rex. There are some textures that do need attention. The levers or wall button used in this level do blend very well so keep your eyes well open." - Gerty (01-Apr-2008)
"More : Everything. I love those perfectly-built areas, the way we go from one place to another, switching down levers, picking up items, fighting with animals mostly... Thank you ! Less : The only thing you could miss is lack of originality, however gameplay is really diversified, don't be afraid, you'll have fun anyway. Also I think shotgun sound is a bit odd yet it was provided so I don't know why I should penalize the author. 55 minutes." - Neso (24-Dec-2007)
"This is one of my favorite games, but it does come up a little short with some of the objects. The puzzles and gameplay are great, tight holes to explore, cabins, and more cabins! Finding keys isn't personally my favorite, but the author used the mechanic very clever-like. Some of the enemies and objects were a little weird looking, but i got used to it after a while, and the secrets were my favorite part! I loved some of the clever ways that the author had hidden the secrets in just the right place. The music was great, and it gave the game a feel that i was in the South Pacific! The atmosphere was really not a strong point, but it didn't really hurt the game at all. The lighting and textures were amazing! New water textures, rock textures, everything! The dynamic lighting given was simply one of the best i have ever seen. The textures for Lara as well as some of the enemies was very nice to look at. Overall, great!" - Vaughnage (22-Dec-2007)
"I liked this level a lot because of its entertaining gameplay and well designed surroundings. During the game you have to explore a lot and complete many different kind of tasks such as challenging jumps, push block puzzles, timed runs and battles against enemies. Despite I liked this level I think that it isn't as interesting, unique and memorable as Monica's levels usually maybe because authors of the contest weren't able to customize wads by themselves. However, I enjoyed this level and it's definitely worth playing." - Samu (24-Oct-2007)
"This level reminded me of some exotic adventure movies that I used to watch some years ago. Lovely atmosphere, brilliant settings, all flawlessly organized in a bright and fascinating whole. The gameplay will be generally easy for the experienced players, but as the action is non-stop, there is much to do, keys to find, trapdoors to open, traps to pass, there's plenty of swimming and even a few timed events to spice it up even more. Puzzles are not tough either, but since they are so cleverly connected with each other, you can't feel bored while solving them, and a few times you will have to think carefully about where to go next and what to go looking for. Like all Miss Kroft's levels, this one too is a beautiful piece of work, that noone should miss." - Ravenwen (07-Sep-2007)
"Another great SPC level. Skillfully constructed places, we have to go through the large ares many times, till get all things done. Nice fights, puzzles, timed tasks, enough, but not too much of everything, so we've been given a nicely balanced gameplay. Difficulty is medium, I'd say, there is one big unavoidable injury, apart from that if you don't get more than a few small bites, you could quite easily finish without using medis. We've got the whole arsenal, so fights won't be much of a problem. The scenery is not breathtaking though, but very good. The double timed door, the native jumping out of the crate, just to mention a few of the memorable moments. Ends abruptly with the t-rex coming out of the gate, that suggests it to be a bit unfinished, perhaps the author didn't have enough time, but this isn't subtract anything from the value of the level. This my personal No2 of the SPC levels." - Akcy (14-Aug-2007)
"I managed, but only barely, to play all of the South Pacific levels during the month of July, although this review apparently won't be included in this month's statistics. I had the privilege of writing walkthroughs for half the levels, and I probably wouldn't have been able to complete this level without Harry Laudie's straightforward guide. All six of the levels in this mid-year contest were outstanding, and I'd probably rank Cook Island's Treasure as runner up to Blood Mountain, with Time Machine coming in a distant third. There are more enemies here (bats, lizard monsters and assorted dinos, with a croc or two thrown in for good measure) than in the other levels, but they aren't that formidable due to the generous weaponry provided by the builder. There are some nice puzzles where you need to trigger a spike trap before proceeding, and the two secrets are suitably well hidden. Maybe I shouldn't be surprised, but the gaming variety experienced in these South Pacific levels is additional evidence that our stable of level builders is a uniquely talented bunch. Thanks to all who participated in the competition." - Phil (01-Aug-2007)
"This was for me the best of SPC levels. A very complete game with a lot of tasks to do and good puzzles to solve. On the contrary of the other SPC levels, in this level there are plenty of weapons and ammo and variety of enemies. Good architecture, good ambience, cameras helping you,... Perhaps it's not a perfect level but I enjoyed it a lot. I think this could be the winner of the builders contest. Congratulations anyway!" - Jose (31-Jul-2007)
"The level starts with a Lara in a limited space with a couple of doors and you are left to think, is that all? Well it's not, just wait until you proceed and the whole level will unravel itself in front you. This one is from the challenging ones again with good blade traps, a timed run with two switches and a gate to catch open which was the best thing in the level. Other than that there are keys to find, raptors and crocodiles plus those pesky little green birds. Most of the levels in the contest were challenging something that I liked very much but this one felt like one big action type level and is one of my favourites. I found the two well hidden golden roses but one of them by pure luck. Make sure you play all of these levels because they are worth it." - Kristina (24-Jul-2007)
"Throughout the level we are treated to a wonderfully constructed environment, and it never lets up on the visual treat that we are being offered here. It looks amazing, and the texturing and lighting is perfect. The gameplay is also wonderful, and some of the traps and timed runs are quite challenging to overcome, yet never frustrating. The secrets were sneaky and well hidden, and the large amount of ammunition I found made combat a joy. There is nothing within this level that I can fault, and it is an outstanding piece of work." - Spike (16-Jul-2007)
"It has always bugged me - not only in custom levels, but in the official ones as well - if I can not figure out how Lara got to the starting point of the level. The text at the beginning nicely informs us that she spent a sleepless night in her tent, but how did she get there in the first place? Parachuted? Just woke up after a wild night out in town to find herself in the middle of the jungle? Whatever the case may be - I hope this won't give anyone else but me a sleepless night tonight, because other than this little pet peeve of mine, that by no means is a reprimand to the author of this solid, though very pleasant South Pacific themed level! It doesn't shine with any significant novelties, but you'll find it fun to play nonetheless because at first the gameplay doesn't really require an advanced skill level, but more a keen eye and sharp brain to figure out the next step. By the end it does get a bit tough with a couple of sneaky timed runs, but persist and you will succeed! There's a plethora of enemies, but this by no means is a shooter-level, and even if it was - the author has been more than generous with ammunition and weaponry, so neither of the enemies should really be of a huge threat to you! The looks generally are well done - and this has been one of the better looking levels in the competition so far - if there's one thing I didn't care that much for, then probably it's the use of fog, which could've been done better as far as I'm concerned. Another thing I didn't understand at all was the ending, which sort of ended abruptly with releasing the T-Rex, but otherwise this was a fair, enjoyable game of approximately an hour in duration that can be enjoyed by everyone! Found only 1 secret." - eTux (15-Jul-2007)
"I really enjoyed this, the first South Pacific Contest level I have played so far. I felt that it flowed very smoothly, had some fun, not terribly challenging timed runs and jumps. The textures were fairly well done but with a bit of areas not joined properly. I truly wish the author would have completed the level with the T-Rex battle, as it felt like the level ended prematurely." - Shandroid (11-Jul-2007)
"Another great SPC level! Tomb raiding as it should be - not too hard, not too easy, although the difficulty does get harder as you progress further into the level. Lots of puzzles, a few traps and the odd dinosaur. Perfect! There is a good use of cameras (always helpful) and a nice flyby. The textures are applied well, I especially liked the outside areas. It's a great raid - Give it a try if you haven't already." - Kitkat (09-Jul-2007)
"One might assume that with all my raiding experience I would look before jumping into water. Wrong. Serves me right to be eaten by crocodiles really. This is a nice, fairly straightforward level, pretty much within all raiding capabilities I should think, although I did get stuck at one point, because I'd missed an underwater lever. It's very attractive and the gameplay is entertaining with some nice little timed runs and a fair bit of swimming and there are compys and raptor dinos to shoot. You get a cut scene of T-Rex right at the end, but you won't get to meet him." - Jay (08-Jul-2007)
"This South Pacific level is mostly based on puzzles , with a good use of traps too. This level is quite easy despite the fact that some switches blend well with the walls and can be easily overlooked. The pace is rather slow as you have to look everywhere. Easy tasks except for a nasty timed door at the end. The level looks quite good, although the texturing could be better as many textures are disjointed, on solid ground it's ok , but underwater it hursts the eye a bit. A good level nevertheless." - eRIC (08-Jul-2007)
"Another very good level from the South Pacific competition. This one clocks in at almost an hour in your quest for the two stones and the ending is indeed quite sudden and abrupt, as if the author had intended to add some more gameplay but did not quite get to it. Progession is actually quite sequential and guided, but many of the switches blend it quite well or the occasional crawlspace is hard to spot. What I liked is how difficulty without ever being too hard does increase throughout the level until the double timed run near the end. Flybys are well done and a few small push block puzzles spice things up a bit as well. Enemies come in variety but are few and do not play a major role. Very nice level - one not to miss." - MichaelP (07-Jul-2007)
"It's a nice level, structured in a clever and linear way; the gameplay is interesting in the beginning, falls a great deal in the central part, and it gets very well conceived and funny again in the end, when you find yourself in the big room where you can retrieve the Bone Key to get out of this area. As regards the visual side, the textures are very well applied, and the lighting is good, although a bit monotone. I've found 2 secrets, the first easy, the second one well-hidden." - PaoloM (06-Jul-2007)
"Tombraiding at it's best, in my opinion ! What an outstanding game. The venue is perfectly constructed. The storyline moves rapidly and cohesively. Gameplay is superb with one of the hardest timed runs I've ever mastered. I'm so glad these aging fingers met the test. Enemies were perfectly placed. I loved it. This was the last SPC game I played and you all can be so proud ! Thanks for a summer blast !" - Mugs (05-Jul-2007)
"The second level I played and having played all levels also the second place for me in the contest. Yes, excellent tombraiding with diverse and complex gameplay, but never to difficult. Every element is perfectly mixed together here for an hour long raid. Rooms are generally smaller, like in the other levels of the contest and more complexly interwoven. Texturing and lighting is also on hoghest standard. So you don't have to miss this one!" - Raymond (05-Jul-2007)
"Classic tomb raiding at its best right here folks. This level has it all from nice outdoor and indoor locations, great traps, and there's quite a few timed runs too which spice up the level. I don't really have much to say about this level. Gameplay's great with objects and enemies having good placement, and there's a great atmosphere to boot as well throughout this jungle and temple. Visually, it also looks great. So far, I'd have to say this is my favorite level of the SPC bunch. Kudos to the author for this fantastic adventure!" - Relic Hunter (05-Jul-2007)