Legio VI Victrix
1,086 downloads

- Release date
- 26-Feb-2008
- File size
- 150 MB
- Class
- nc
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 9 | 10 | 10 | 9 |
| Andzia9 ↓ | 9 | 8 | 10 | 10 |
| Bene ↓ | 9 | 8 | 8 | 10 |
| DJ Full ↓ | 8 | 10 | 9 | 9 |
| dmdibl ↓ | 7 | 9 | 9 | 9 |
| God Horus ↓ | 10 | 10 | 8 | 9 |
| Jack& ↓ | 7 | 10 | 7 | 10 |
| Jay ↓ | 9 | 10 | 10 | 10 |
| Jorge22 ↓ | 6 | 8 | 7 | 9 |
| Jose ↓ | 5 | 8 | 8 | 10 |
| Lady C ↓ | 10 | 10 | 8 | 7 |
| manarch2 ↓ | 9 | 10 | 9 | 8 |
| MichaelP ↓ | 9 | 9 | 9 | 8 |
| MrJavi94 ↓ | 10 | 9 | 9 | 10 |
| Neltharion ↓ | 8 | 8 | 9 | 7 |
| Pablito_it ↓ | 10 | 10 | 10 | 10 |
| Ravenwen ↓ | 10 | 10 | 10 | 10 |
| Relic Hunter ↓ | 9 | 8 | 9 | 8 |
| rtrger ↓ | 10 | 9 | 9 | 9 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 6 | 8 | 8 | 9 |
| SPry ↓ | 10 | 10 | 10 | 10 |
| Treeble ↓ | 7 | 9 | 8 | 7 |
| Category averages (23 reviews) | 8.57 | 9.17 | 8.87 | 9.04 |
Knights of the Round Table - Part I: (9/10/9/10) - This level is much harder than Sea Girt. There're more hard spots distribuited throughout the level and they're really almost impossible to beat. For me, the gameplay in this level hasn't reached the perfection, the objects in this one are much better and prettier than in the previous level; atmosphere & sound are still being awesome and the lighting & texturing are still perfect for me.
Knights of the Round Table - Part II: (10/8/10/10)- This level is in opinion even harder than Knights - Part I: There're many spots that the author wanted to create for making the game very hard and entertaining. In my opinion, the gameplay is absolutely brilliant and the same for atmosphere & sound and Lighting & textures. The objects aren't so pretty as happened in the previous two levels.
Knights of the Round Table - Part III: (8/9/8/10) - Sadly, the level I less enjoyed. The gameplay is quite good, the enemies and objects are really amazing; atmosphere and sound are really fabulous and the lighting & textures are perfect, as happened with the rest of the levels.
Overall rating & Conclusion: (10/9/9/10) A very good and indeed challenging level (being aware that it's a debut from this great and talented author). Recommended for all of you who love the hardest challenges known in Tomb Raider so far. Excellent work, Augusto!! :D" - MrJavi94
Sea Girt (9/8/9/8, 35 min, 1 secret): The ship is really cool and the tasks are interesting and diverse enough to keep the interest as you explore the ship for 4 rudders. It has a challenging timed run across the entire deck and one jump that is a little on the tricky side, but nothing too overwhelming. I really enjoyed the timed escape - made more challenging if you go for the secret.
Knights of the Round Table I (9/8/9/8, 100 min, 2 secrets): Spikes. And plenty. In the water and around push blocks. Avoiding burners (tough!) and tricky ropeswings. But - if you put all of this aside for a moment, much of this level is simply a hunt from one switch to the next and the biggest challenge for me was that more often than not, you have no clue where to go next and run around a lot tracking back and forth to find that next open door somewhere. The use of the torch is good fun and there are a few enemies, but they really seem to have been added for to be a nuisance than actually fit in or represent a challenge by themselves. It is all very colourful and often bright, but generally texturing and lighting is not the strongest point of these levels.
Knights of the Round Table II (8/9/9/7, 85 min, 5 secrets): Probably the weakest level of the set for me. Texturing seemed really rather poorly done with many stretched or squashed and not fitting together very well. There is also a swimthrough wall (argh) and some very sneakily hidden trapdoors (never fun). Plus the harp puzzle left me clueless as to why it had to be pushed where it had to be pushed and then did not give any indication that it is in the right place; same for the multi lever puzzle which was more trial and error than anything. The secrets are at times tough, but really fun to get.
Knights of the Round Table III (9/9/9/9, 90 min, 4 secrets): I must have warmed up to the style of the builder by now, as this part was probably most fun for me, despite 2-3 very tricky moments, namely the timed runs at the start, shooting the scorpions in time before getting burned, and the jump through the double swinging blades. But the whole atmosphere felt so much better and fresher than before, some of the puzzles were nice to be seen again, like pushing the mirrors around, and the secrets were again worth the effort.
Bonus Level (8/9/9/9, 45 min): What stands out in this extra part is the clever multi-alternating-platforms puzzle that allows you to get up and around in a huge room. Seems very tricky at first but is actually not too difficult once you get the hang of it. The big let down, however, is the very sudden und anti-climatic ending, whether you play through the bonus level or not, that has you wonder what you went through all this effort for.
Overall, I spend 6 hours of net gaming here and easily double the time during the course of a week's evenings. And it is certainly worth spending that time, as it is a very ambitious project with many great ideas and lots of things to do. It misses out a bit on coherence and hints and clues to guide the player along, but as said: with a walkthrough available there is really not reason today not to jump in and challenge yourself with this excellent game!" - MichaelP