Reviewer's comments |
"In this second part of the adventure, Lara explores deeper into the base. There are some
nice things to do in this part, like riding the jeep and killing guards, dogs and
crocodiles, as well as exploring the base. But there's a bit of backtracking and crawling
through crawlspaces. Let's see what the next level has to offer." - alan (11-Oct-2022) |
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"As always in case of a multiparter with a single plot I rate
all parts equal but highlight merits and flaws of each part.
Where do I begin... this levelset starts and develops great,
has all the basics done simple and effective, and the
sceneries are not so over the rainbow but consistently
comfy, until the third level brings it on to the epic level
and the interconnected canopic episode forms the peak of
immersion. Unfortunately the more you play from there
onwards, the more glitches and chances of softlock you
encounter, especially in the the actual Atlantis part - so
the game felt like worth playing the beginning, absolutely
worth to play the middle and not so much pleasant to play
the ending, which is the opposite and unfortunately worse
variant of the same impression I got in Barkhang's
Nostalgy. Both games were simply too good to be left in
such a poor beta, or even alpha state, and would be
absolutely immersive if only polished enough - why to design
seriously organic bits and unique places to make a player
struggle. Pleeeease, please, and it's aimed at every single
builder... just don't leave your stuff half-baked because it
takes very little to ruin a lot of effort, and unluckily
there's a lot of little here." - DJ Full (12-Nov-2018) |
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"Well, what an improvement from the first level
of this series. The gameplay is more enjoyable
and challenging, the environments are much more
attractive and it's also less dark in places
than the first. The enemies are the usual SAS
guards, dogs and crocodiles, but I very much
enjoyed what I experienced here, with some fun
Jeep rides and exploration around the central
hangar (which reminded me of TR2'S Offshore
Rig). Very enjoyable." - Ryan (26-May-2017) |
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"These two levels were far more enjoyable then the first one.
The only thing that i didn't enjoy was the fact that you
can't get out of the tank (without water) right at the
beginning of Hangar 12. The gate opens and if you missed the
activation of the water you can go in, and apparently (from
what i've tested) there's no way of getting out. The rest was
really fun to play through, some little puzzles were really
original and well thought." - Zhyttya (05-Jan-2016) |
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"This time around the script is changed, thanks to TC14 so you can play the levels 1 to 5 in one go. This second level is very different from the first and be prepared to go back and fro quite a lot. There are some real nice features to see here and you also get to ride the jeep so not everything has to be done on foot. It is an old level but I didn't mind at all, the gameplay (a tad tedious with the long crawling) was good enough to stand up to various newer levels." - Gerty (05-Jul-2013) |
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"Here we have a base levels with an excelent design; convincent environment with good architecture and perfect textures. Explore carefully all corners to find all the items you need if you don't want to return to the same places several times. I have problems to manoeuvre with the rope over the pool and to find an unmarked slot for a card in the second level; there was a room where I couldn't go out and ahd to reload too. Don't waste the ammo, there is very few and you'll need it. I missed the uzis so I suppose they could be into a secret room I couldn't open. Enjoyable anyway." - Jose (30-May-2008) |
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"I played this two-level set a number of years ago and I can still remember how much I enjoyed it. I'm now replaying Justin's Atlantis series to brush up the walkthroughs (I found an important piece of information had been omitted from this one), and with hundreds of subsequent levels under my belt I must say that my opinion has mellowed somewhat, such that I can now say that this is a pleasant raiding experience while offering nothing truly different or outstanding. You have two interconnected levels that should take you roughly an hour total to complete. You get the jeep in the second level, bring it back to the first level briefly for some unfinished business, then return to the second level to complete the adventure. The enemies in a basically base-like setting are SAS, dogs, a few crocs and an ahmet at the very end. A very workmanlike release, one that I can recommend for raiders of all skill levels. As I recall, the Atlantis series became progressively more complicated and difficult as they went along, and I guess I'll find out how reliable my memory is when I load up Atlantis 3 and start playing." - Phil (24-May-2008) |
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"Just finished the second part of the Atlantis series and I must say that I noticed a huge improvement. This is a base/lab level, so you have a lot of cards to collect, vetilation conducts and buttons to push. You move around a lot quicker with the patrol car (a good thing the key you collected in the first part, The edge of Atlantis, is universal) and I liked the pacey music that begins everytime you fire the engine.The atmosphere is creepy (sound effects typically for Catacombs) and the sound of the monster's footsteps in the dark areas made me unconfortable in front of my PC. In the end you get to fight a horrible monster. And off I go to the 3rd part of the Atlantis series.." - dya1403 (01-Dec-2006) |
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"There aren't as hard tasks as in the first level, so we can spent more attention to the details, while exploring the complex. The big shark tank, the authentic control rooms and hanger, are all give a good atmosphere. I don't get it though, why has an F117 desert painting in the jungle, other than that it's all right. The puzzles are fit, flooding the whole place was real fun. Lara's black leather outfit is cool." - Akcy (09-Jun-2005) |
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"I found this level more frustrating than the last due to endless crawling and a lot of wading coupled with a few instances of not knowing where you should be going next. On the other hand you could argue that it's more exciting and more impressive. Be warned that there are things on this level that you can shoot even if you don't think you can. Also know that the 'fire' key doesn't require a keyhole of sorts but rather a specially textured block. This took me 1 hour 20 minutes and I found 1 secret." - gfd (18-Jun-2004) |
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"This is much much better than the first level. In fact it's a well worked base level which I love with good objects i.e. the truck to climb on the fittings in the toilet the shark aquarium the computers and cameras to shoot those glass room dividers and the aeroplane hoisted up. It has a very TR2 look about it and that is great for me. I loved the high security fences that let you see creatures 'outside' in the jungle. There are some texture and sound problems but these don't take away from the overall look. I loved the little trips through the levels despite the fact it was confusing at times. Is it just my imagination or are those sail fin crocs a lot better looking in this level? Much more convincing. Lara's outfit is the same which to me is just fine as I like it very much. In fact it's all very realistic looking even the weapons the idea of being in a lab that experiments with creatures alien or otherwise seems to make the whole very convincing. And here is the best use I've ever seen of the jeep in small areas. For a while it's more or less shooting guards for what they leave behind and opening doors but it evolves into jumps rope swing climbing shimmying swimming. It's possible to get totally stuck in some places like forgetting to bring the jeep with you and falling into holes so keep as many savegames as you can. In one room there's a deviously hidden card slot which doesn't look like the usual slots it's part of a texture square. Don't forget to use the savegame from Atlantis 1 to bring the jeep into this level. At the end we meet a very ugly creature that makes you think you're getting closer to an alien encounter. Can't wait to see what's coming in the next part." - CC (26-Mar-2004) |
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"Very nice base/lab level that shows this author has a lot of vivid imagination that at its best comes through in the second part of this level where he simulates a rocket launch making your way free to the top of the base. Before that you have your regular search for necessary key/id cards in settings that imply there is a lot of experimenting with animals going on. There's some nice relax/lounge settings for the soldiers with a kitchen in the back. In that same first part there's a great flip-map effect putting Lara in 'belt'-deep water that unfortunately makes it somehow very tedious to walk through because a long walk it is. Also there's a bit too long of air duct crawling to do but that's just a minor gripe because again the settings are very mixed colourful and overall not tedious to walk around in. Original I thought where the way you had to open gates and such by shooting ... you'll have to find out for yourself. In the second part the jeep rides play an important gameplay part the best of it being the solution to make your way free to an important wall climb. You can get stuck however when you opened a crucial door and go down a slide before you take the jeep. Enemies are guards dogs prehistoric crocodile lookalikes and a retextured creepy creature that comes alive out of a statue (near the end). All in all a very entertaining level in which you'll never get bored so fun is what you'll have." - bERT (24-Sep-2003) |
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"I can't say that this level has anything to do with Atlantis as it is basically about key cards and keys. Lara in her cat suit has to crawl a lot shoot a lot strange creatures and guards. It's a very complicated level and twice I got stuck with no escape one time was in Hanger 12 if you drop through the trapdoor without filling the room with water first you can't get back up. You have to use a card to flood the room but there is no way you can find the slot if someone doesn't point that to you as it's invisible you will probably search for days. The second problem I had was again in Hanger 12 I forgot to take the jeep and as I slide down after passing the blue door guess what I couldn't get back up. That's why I won't give a higher mark in the gameplay. The enemies are retextured and the levels are quite dark with not many med packs or flares given as usual. I didn't have any fun with this level and I am not sure it was a wise thing to do and start it again after I had given it up because I got stuck the first time I played it a long time ago. It's interesting though and a matter of taste if you like the lab kind levels you're sure going to like this one as well." - Kristina (07-Feb-2003) |
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"This is a good level from Justin and shows you how great base levels can be. Of course there still is the card/lever mania as in other levels but it is so much more fun to play and has its twists to make your raiding experience even better The way the flood affected the whole area was great and the huge room in level 2 was made very well too. At first it's quite fun to play around with the usual stuff in the first level but you can get bored soon because the same thing's happening in the 2nd level too. What I found most hilarious were the toilets. At first someone left a card in it then someone trapped a dog in the toilet people are cruel these days lolol. This is a fun level well worth playing it so get it and get it now ;-)" - eTux (19-Jan-2003) |
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"Lara ends up in the middle of a base. The fish tanks are nice. She mainly has to find key cards to clear the way for the jeep and thus the end of the level. Plenty of nasty spike traps around ;) but my Lara managed them all. Textures sound and cameras were done well. Enemies are mainly SAS and mutant crocodiles. A well designed level." - Navi (11-Jan-2003) |
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"Great atmosphere and great rooms; some of them very beautiful. I played these levels before the first (I just hadn't downloaded yet and the link seemed broken) but now I've played it and I can say that they match very well. The base/lab wads and textures are perfect and only at the end of the second part of the level we're back to the jungle and classic textures. The new enemies and shootable objects the fine jeep travel across the base and the final flyby make this game very recommendable." - Loupar (28-Dec-2002) |
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"Great level. Excellent work. Atmosphere is perfect and the gameplay very exciting. New original weapons and a new look for Lara. It's cool! A very nice laboratory and a beautiful aquarium. The mutant monster in the glass cage is amazing. Very funny and highly recommendable." - Cuqui (06-Dec-2002) |
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"As in the first level I missed very much the Atlantis atmosphere. It was actually a pure VCI-Level which does not particularly appeal to me anyway. The atmosphere was like in a factory a few elements did not help like the aquarium. According to puzzles I also did not like it particularly only switches to look for and pocket the various Cards? That's all? Yes there were opponents. Almost in every room SAS or a dog if not several. Okay the use of the jeep was beautifully done but nothing special. Sound I think is worth mentioning. Interesting jump sequences like in first level I have also missed. For all these reasons I cannot value the Level higher than the first." - Xxenofex (13-Aug-2002) |
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"Part 2 is slightly better than part 1. The riddles are complicated and it's easy to miss details. Again you have to use the jeep from time to time do not leave it or you might not get back up a hill. You have to find a couple of keycards to open the doors. There is a wonderful aquarium to look at. As opponents you'll meet SAS dogs and 'crocodiles'. There is a mean part with a rope above a pool do not slide down to the bottom. Lara has a very nice outfit. Black trousers and a short black top. There are some new movable objects in this level." - Tombraidergirl (16-Jul-2002) |
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"As the second half to the Atlantis saga this is a wonderfully different level to its predecessor as this is set entirely inside a military installation complete with airplane hangar and missile silo. Split into two intermingled levels with back and forth progression between them this 90 minutes adventure has you in the first level finding many cards keys and codes that will apart from brilliantly flooding the level allow you to progress in the second with the help of a jeep where you need to at one point fire off a rocket to access an area on the roof and then finally to confront another hybrid beast of Justin's to make it to the end. Visually I absolutely loved this level because Justin has put a lot of thought into the little details as well as the big ones from video cameras in all areas even bathrooms (toilets) and the frosted glass partitions in the lounge to the gorgeous huge shark aquarium that isn't only for show he also armed Lara with a few new weapons like the Desert Eagle and the Rocket Launcher which came in very handy on more than one occasion. The game play here was although basically linear in its overall progression nonetheless very tricky in places and had me absolutely bamboozled because of a new pushable object new shootable objects and a place where you need to use a card where there isn't an actual receptacle for it but rather a painted on one that if you don't know what you're looking for could have you running around for hours and don't get me started on trying to find the secrets like in the first Atlantis I only found 1 of the 4 and this time again I only found 1 of I don't know how many but at least it gives me a reason to go back and play this great level again." - Sash (21-Jun-2002) |
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"Two linked levels make up the second Atlantis adventure which actually is more a military research lab setting. Many many things I liked a lot in this level: Lara's outfit the creature in the glass cage at the beginning which you meet again for a nice 'end-fight' very cool bathroom objects the shark aquariums and the great flipmap effect they are involved in the desert eagle (one of my favorite weapons) and the use of green and red lasers to block doors. Other than Atlantis one these levels do have a bit of running back and forth to find key pickups and I needed Justin's help once early in the level (hint: examine those desks closely). Enemies are mainly SAS soldiers (again more than 20 throughout) and dogs and the already known mutant crocodiles. On the downside I found the crawling and wading that you have to do a little much - it really becomes tedious; there are a few minor animation issues and those cameras could really use a timer. In the Hanger part it is possible to get stuck when you reach an area before you flooded it with the fire card. The Jeep is very well used this time for the progression in the Hanger and the stealth fighter looks great. I liked the idea of launching a rocket to reach a certain area. Near the end there are even a few missing textures but the nice flyby camera into the moon raises all the hopes for Atlantis 3." - Michael (21-Jun-2002) |
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"Well what a follow up to his first level. This is a level where one's familiarity of TR works against you. It has all of the trappings of a puzzle level but works these within a totally new object framework which you can and will miss if not careful. I was wandering around aimlessly on more than one occasion until I back-tracked and checked EVERYTHING. Once you find the answer (duh!) it's really quite simple. A great level that will have you occupied for quite some time." - Torry (21-Jun-2002) |
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"It is a double level and very beautiful. There are new arms and objects and the model of Lara resembles that of Matrix. In the first part or first level Lara has to find various access cards and keys among laboratories bathes kitchens and aspect salt then she does detonate an aquarium to flood the environment and crawl in duct of fine air to arrive to the second levels a hanger. Here Lara has to open rolling shutters depart a missile and meet the usual monster crocodile style then kill it and finish the level. I have found two bugs in the first Lara comes wound from a crocodile across the glass of a cage at the beginning of the level in the second Lara stuck among a rope and the water in the second level. However the time to finish the level is about 2 hours and it's not at all boring except for the sound that is nearly absent." - Boris (21-Jun-2002) |
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"The second part of the Atlantis saga is completely different from the previous taking it from the jungle to the inside buildings. The levels are long and you will go back and forth between them because of the patrol unit ('jeep'). Lara is wearing a very cool outfit some new objects are present and I won't forget the patrol unit! It's very cool though Lara only could drive it :(. I spent 2 hours on the levels and I think I wouldn't finish them without Sash's help. [Thank you Sash!]. Though some sounds were absent like the alarm one they weren't so necessary. I did not find any big bugs and could find only one secret. Oh and Lara has a new weapon in the levels... the SAS Grenade Launcher. It has some holster bugs (you have to see it to understand the weapon 'enters' Lara)." - Treeble (21-Jun-2002) |
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"Finally a level (actually two levels) which one could play fluently and without a university degree. Puzzles are not too difficult and mainly based on key cards that allow you to advance. Justin added a few nice textures (Star fighter Cruise-Missiles...) and crafted a magnificent atmosphere into this virtual laboratory. I particularly liked that the Jeep had a reason and you needed it to do a bit more. The underwater aquarium (which is destroyed at the end of the first level) was a real highlight as well as the sanitary equipment which I had not yet seen in this great detail. Duration is about 2 hours for both levels and if you forget something you will be switching a lot between both levels. There is a bug in Part 2 with a rope but it does not interfere with the gameplay. The sequel seems to be just around the corner and I am already looking forward to it." - Qwendo (21-Jun-2002) |
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"This is a great level. A well planned underground base with mutant animals and lots of guards to keep intruders out; but we all know Lara she shoots them off and steals their cards and keys to get access to everywhere" - G.Croft (21-Jun-2002) |
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"This brilliant set of levels had me in awe the entire two hours and only confirmed my opinion that justin is a master at using the level editor. Gameplay itself is not too difficult (no timed doors-thank you!) but is always exciting with a mix of finding various cards disks keys and switches opening doors and battling soldiers dogs and mutant creatures. Not only are these fun to play but justin's attention to detail really makes his levels seem very professional and offer a lot to see and do. Part of my time was spent looking around in many of the rooms at all the great stuff - a new mutant monster in a glass case a magnificent shark aquarium that I was dying to go swimming in display cases with mutated amphibians and an outdoor cage area near the end that had the hair standing up on the back of my neck. My favorite rooms were the fully detailed experimental labs and living areas for the soldiers that really looked lived in with customized kitchen and bathrooms. The highlights of the level included laser traps in front of the doors crawling though vents to various parts of the building flooding a large area and releasing some mutant crocs setting off a rocket a cool outfit a new pushable object and a battle with a newly mutated creature. One of the few levels I would like to replay and hopefully next time will find all the secrets." - RaiderGirl (21-Jun-2002) |
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"Justin is a professional in building levels there are many new things included in these levels: New pushable object mutant enemies some new weapons like the rocket launcher a cool Matrix-like Lara-Outfit shootable computers to open a door and so on. Also the jeep the rockets and the jet looked very good. The gameplay is ok even though it's more James Bond-like rather than Tomb Raider. You have to find and use many Key cards fight against some soldiers and you have to have a good eye and look really for everything because some things to find are not usual for example the slot for the Fire-Card or the new pushable object. Happy 'Bonding'" - Freeman Porter (21-Jun-2002) |
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"Here I am writing another review for an Atlantis-level. It seems like it was only a short time since I played the first level in the series. Oh wait; It was a short time (five days)! Okay then I might as well start reviewing. Once again a good level (actually two levels) by the author with good puzzles texturing and lighting. And of course a very good flipmap. Ah yes the flipmap. It is very good the only thing I don't like about it is all the wading you have to do after you've triggered it. Of course you can always push the button (or was it a lever?) again making all the water disappear. You also get to drive the jeep and kill a lot of SAS-men. It is just as in the first level in the series possible to get stuck at several occasions but it's also once again easy to figure out that you have to load. I am not going to talk about the rope or the slot for the fire card since they are already mentioned but those were the two things in the levels that annoyed me the most. I have finished the levels in one hour and I didn't find many secrets (I don't even remember if I found one! Oh wait I did find one). All in all a must play if you've enjoyed the other levels in the series. (25 April 2002.)" - Magnus (21-Jun-2002) |
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"This level is a very professional work. Level has great sequence. One thing takes you to next thing in a very logical way. Without hard puzzles it is a very funny level. Enemies are all the way normal enemies except the mutant crocodiles (very clever work) but at last you will find The Enemy! Sounds and cameras work very well. Textures are worked very well. In my opinion it is a well-balanced game. Play it!" - Lorena (21-Jun-2002) |
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"Are you one of those lazy slobs (like me) who have mainly black clothes not because they want to appear mean moody and magnificent but because they can't be bothered to think about colour combinations in the morning? Well then you will like Lara's custom outfit as much as I did. A level with a difference. Although it is technically a infiltrate-into-the-Base-Level with lots of access cards countless SAS guards many doors and the compulsory crawls through air ducts it has a very special atmosphere that sets it apart from the rest of this genre. What seemed a bit arkward and crude in the first adventure of the Atlantis series now makes perfect sense and amounts to a very convicing and original setting. I particulary liked the huge shark tanks that Lara thankfully didn't have to dive in; or the bit where one fish tank shatters floods the room and sets the creatures from the Black Lagoon on the loose. The jeep is put to good use here as you have to backtrack quite a bit and I was grateful that I didn't have to do everything per pedes. As it is with Justin's Levels you have to be prepared for the unexpected and though turning the broken radar into a pushable pillar is fine with me that the slot where you have to insert the fire card is not discernible as such was an unnecessary nasty trick and the ropeswing in the water looked rather daft. You have to do a bit of climbing swimming and the odd jump but this quest it's more or less about making progress by getting just another door to open. True there are no real puzzles but for once I don't mind. Gameplay was interesting enough and rather fluent at that. Frankly you have to know that the computers have to be shot at but since I have come across that in another level already I knew what to do." - Dimpfelmoser (21-Jun-2002) |
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"After something of a break from raiding it was Justin's Atlantis II level that rekindled my interest in custom levels and got me addicted again (initially to his other excellent Atlantis levels and then to some of the other fine levels out there). This level or rather pair of linked levels is set in some sort of military/scientific compound the first half being somewhat reminiscent of the 'High Security Compound' level from TR3. SAS guards mutant crocodiles and Justin's ingenious red and green laser traps (the first green one initially had me flummoxed for a worrying amount of time) provide the hazards to your progress whilst some novel placement of keys and security devices and a new way of opening doors make the first part of this pair of levels very satisfying to play. The second half set in a hangar area is also great fun to play with yet more novel and ingenious triggers. A flawed rope swing over water is the only aspect that lets the level down. At the time (it's a while since I played it) this was one of my favourite custom levels and certainly passed the 'so good I must play it again' test. If you like 'military' levels I'd especially recommend it but actually it's so good I'd recommend it anyway." - Tune Razor (21-Jun-2002) |
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