Egypt Again ... Again
1,081 downloads

- Release date
- 21-Jun-2009
- File size
- 81 MB
- Class
- Egypt
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Blue43 ↓ | 8 | 8 | 9 | 8 |
| Daffy ↓ | 8 | 8 | 9 | 10 |
| DJ Full ↓ | 7 | 8 | 9 | 7 |
| dmdibl ↓ | 8 | 8 | 8 | 9 |
| Gerty ↓ | 6 | 8 | 7 | 8 |
| herothing ↓ | 10 | 9 | 10 | 10 |
| Jay ↓ | 8 | 8 | 9 | 10 |
| Jorge22 ↓ | 8 | 7 | 8 | 8 |
| Jose ↓ | 9 | 8 | 8 | 9 |
| Lara_Fox_Croft ↓ | 4 | 8 | 6 | 5 |
| manarch2 ↓ | 7 | 8 | 9 | 9 |
| MichaelP ↓ | 7 | 8 | 8 | 9 |
| Minox ↓ | 7 | 7 | 7 | 7 |
| misho98 ↓ | 6 | 7 | 7 | 9 |
| Mman ↓ | 7 | 9 | 8 | 8 |
| Phil ↓ | 9 | 8 | 9 | 8 |
| Ryan ↓ | 8 | 7 | 8 | 9 |
| Samu ↓ | 7 | 8 | 8 | 8 |
| Scottie ↓ | 10 | 9 | 9 | 9 |
| Shandroid ↓ | 8 | 8 | 9 | 9 |
| Spike ↓ | 6 | 8 | 7 | 7 |
| SrDanielPonces ↓ | 8 | 7 | 9 | 10 |
| Treeble ↓ | 6 | 7 | 8 | 8 |
| Victoria ↓ | 6 | 7 | 7 | 6 |
| Category averages (24 reviews) | 7.42 | 7.83 | 8.17 | 8.33 |
Inside the Pyramid: An Egyptian level that follows on from the end of TR4. You move through various rooms; there's nothing especially stand-out (although the large chamber at the end and the desert environment were nice), but it's mostly solid and challenging with some nice use of new moves. The bit with the Lara clone seemed like a pointless bit of trial and error though, even if it is pretty simple when you work it out. Visuals, like the gameplay, are decent throughout without much in the way of standouts, although the last couple of areas have good visuals.
Revenge: This level starts off with a Mirror's Edge inspired jump across rooftops before ending in some VCI action. The initial jumping is fun but it goes a bit downhill once you get in the VCI bit; the level suffers from the standard VCI problem of having far too much vent crawling and similar, it's not helped by the fact that you have to backtrack multiple times when one corridor could have made a perfect shortcut with some tweaks. There's also an amusingly silly bit where Lara randomly gives up if she wakes a sleeping guard (flame turrets like the actual VCI levels would have worked much better). The visuals fit the VCI design, however, the skybox looks really weird at points and the bottom of the buildings cut off in an odd way.
One other thing throughout is the use of invisible walls to cut you off at points when there should have been a more natural way to contain you in areas. Also, in terms of the story, maybe I missed something but Lara's reaction to what happens seems overly extreme. It's fun and worth trying if you're looking for a relatively short but challenging romp, but it seems slightly rushed in some ways and I can't help thinking PH could make something really special if they focused on something bigger and cut back on the bite-sized packs." - Mman
Nice and fluent game-play in the first part with several different tasks and good use of the new Lara moves, which we have seen in several newer custom levels. There were a couple jumps that took me a while to get right, but it was all very manageable after a couple of attempts. There are quite a few traps in part one. In the second part game play s really different. There is lots of roof-to-roof jumping and later one has to crawl into ductwork, avoid lasers and battle a few guards. There is also a quite difficult jump including a slide, a big ventilator, 2 swing poles and a timed burner and one needed a bit of luck to get that sequence right. As far as enemies, the only enemy one I remember being somewhat difficult was a vulture, who attacks a Lara statue causing a lot of health damage to Lara in the process. The builder did an excellent job with the cameras and the cut scenes with speech and all. The atmosphere was excellent and I thought the soundtrack did fit perfectly. I did like texturing and lighting a lot in part one. Everything looked great and especially the outside area in the Egypt level was nicely designed. In the second part there were plenty of visual flaws. The horizon with the city skyline looked beautiful but the lower part is stretched and put together oddly. The buildings were floating in air and I though that was too bad since everything else was so well designed in this game. I would have given a higher rating for textures if it weren't for that part. Nevertheless, I had a good time playing this level. As a matter of fact I have become a bit of a fan of PH and the style he builds. I am going to play one of his next creations very soon." - Blue43