Heath Robinson Solutions

- Release date
- 11-Sep-2009
- File size
- 45 MB
- Class
- Fantasy/Surreal
- Engine
- TR4
- Duration
- short
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| CalrOsario ↓ | 9 | 10 | 10 | 10 |
| Cory ↓ | 7 | 8 | 9 | 9 |
| DJ Full ↓ | 9 | 10 | 10 | 10 |
| dmdibl ↓ | 8 | 10 | 10 | 9 |
| eTux ↓ | 8 | 9 | 9 | 8 |
| Gerty ↓ | 8 | 10 | 9 | 8 |
| herothing ↓ | 9 | 8 | 6 | 10 |
| Jack& ↓ | 8 | 7 | 8 | 8 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 9 | 9 | 9 |
| Jose ↓ | 7 | 8 | 9 | 9 |
| Lizard Queen ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 9 | 10 | 10 | 9 |
| Mezcal ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 8 | 10 | 10 | 8 |
| Mman ↓ | 8 | 10 | 9 | 9 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 9 | 10 | 9 | 8 |
| Phil ↓ | 9 | 9 | 8 | 9 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Roli ↓ | 8 | 10 | 10 | 9 |
| rtrger ↓ | 10 | 10 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 9 | 9 |
| Scottie ↓ | 10 | 10 | 10 | 10 |
| Selene ↓ | 10 | 10 | 10 | 10 |
| Spike ↓ | 5 | 8 | 7 | 6 |
| Treeble ↓ | 8 | 9 | 9 | 9 |
| Category averages (28 reviews) | 8.79 | 9.46 | 9.29 | 9.14 |
Oh well, it's not like I play Richard Lawther's games for the scenery, anyway - I play them for the brilliant gameplay, thought-provoking puzzles, and his zany sense of humour. The sense of humour is there in full force in HRS - indeed, he may even have outdone himself with the adorably wacky mechanisms that fill up the museum, and not to mention the utterly brilliant and hilarious final cutscene.
The puzzles are pretty good too - my favourite one is the one in which you have to pry off the puzzle receptacle from the wall and stick it on the adjacent wall. Simple yet ingenious!
And of course, there's the good old tricky jumps and timed runs. Even apart from the 'Expert's Challenge' (for getting the sole secret, the Platinum Medal), there's plenty of jumping, especially in the form of timed runs over sinking tiles in lava. And if you do decide to go in for the Expert's Challenge, there's a lot more of that. I enjoyed this challenge so much that I did it four times, just for the sheer fun of it.
So is this a fitting epilogue to the great UUB saga? Not quite. It's a good game, and very, very funny. But it somehow lacks that certain something that the rest of the UUB games have, a certain spark. But even in spite of that, it's still a must-play for any Richard Lawther fan." - Mytly
Level construction, sound, textures: Nothing occurs to me what I could write, because, actually, one single word is enough: Perfectly! What would probably happen if everybody as well as Richard built? Then I as a Reviewer would have no more work. There would be nothing more to criticise. There would be no more hairs in the soup. I would write only praise hymns. Be honest, how dull would this be then? Then I would write reviews without any effort. I had simply a few phrases on the hard disk and copy this then according to demand in the Review. Nevertheless, this would be extremely dull. Hence, I hope that this will never happen.
Gameplay, riddle: I ask myself over and over again how Richard on his inspirations comes. They are sometimes out of touch with the real world. Other level builder would be glad if they could insert sometimes one or two highlights. But with Richard one runs from highlight to the other and does not come out from the amazement at all. A good example is an insert point for a precious stone. Here one must shift a figure which holds two precious stones in the hands in her outstretched arms. But how should one push a precious stone in the insert point if the insert point is in the wrong wall? Clearly, simply break out and put it into the right wall! A big challenge were the lava rooms. In these lava rooms were distributed a few plates. The problem is that these plates sink down, as soon as Lara stands on them. So one must jump fast and quickly. But this is easier said than done, because the course is not quite easy. Really jocularly it becomes always then when one must move the small little fellows, whom one already knows from former levels, to make something. Thus one must put, for example, to a little fellow on a run tape an rancid piece of meat before the nose, with it he starts to run. Very amusing was a room with shining floor and a few mirrors on the walls. Before these mirrors had stood these small little fellows and were trying hats. If one saw in the mirror, one could see, for example, John Wayne. Actually, I could enumerate all riddles, because all are anyhow unique. But this would break the mold.
Result: So a miraculous level could I play every day. Well, almost every day. Since it cannot be every day christmas." - Scottie