Bodhisattvas Cimelia

- Release date
- 03-Oct-2009
- File size
- 52 MB
- Class
- Oriental
- Engine
- TR4
- Duration
- long
- Difficulty
- very challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Christian ↓ | 9 | 10 | 10 | 10 |
| DJ Full ↓ | 6 | 9 | 8 | 7 |
| dmdibl ↓ | 8 | 9 | 8 | 9 |
| eTux ↓ | 5 | 5 | 7 | 5 |
| Gerty ↓ | 7 | 8 | 8 | 7 |
| Jack& ↓ | 10 | 10 | 6 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 2 | 8 | 7 | 9 |
| manarch2 ↓ | 7 | 7 | 7 | 6 |
| Mezcal ↓ | 8 | 8 | 9 | 9 |
| MichaelP ↓ | 9 | 9 | 9 | 9 |
| Mman ↓ | 8 | 9 | 7 | 6 |
| Mytly ↓ | 7 | 8 | 8 | 8 |
| Neltharion ↓ | 7 | 5 | 8 | 7 |
| Orbit Dream ↓ | 9 | 10 | 9 | 10 |
| Phil ↓ | 9 | 8 | 8 | 9 |
| Ruben ↓ | 7 | 8 | 8 | 7 |
| Ryan ↓ | 8 | 8 | 8 | 8 |
| Scottie ↓ | 4 | 8 | 9 | 8 |
| Shandroid ↓ | 8 | 9 | 9 | 9 |
| Treeble ↓ | 8 | 8 | 9 | 8 |
| Category averages (21 reviews) | 7.43 | 8.29 | 8.19 | 8.14 |
In a nutshell - there are a few genuine highlights - both in terms of gameplay and settings - and numerous flaws to counteract the best of them, but I dare say they don't necessarily make this a bad level - just one that is very user-unfriendly. Best played with the walkthrough within hand's reach." - eTux
The idea of using the secrets as a way of getting an easier boss fight at the end is great in itself - but the problem is that two of the secrets are so hard to find that it would be a wonder if anyone found them without help from the walkthrough.
While there are plenty of beautiful spots in this level, overall the visuals are patchy. Lighting and textures are good in some of the main rooms, but very bland in the not-so-important areas and small corridors. Geometry and architecture are similarly uneven: some rooms are nothing but huge empty squares or ultra-long featureless corridors, while in other parts of the level, there are breathtakingly beautiful pagodas and temples. The music - when it plays - is excellent and fits the level well. But there are no ambient sounds, so most of the time, there's complete silence.
Overall: I enjoyed this level on the whole, in spite of its glaring flaws. It is a unique experience and a great debut. Let's hope we see something more from this talented builder soon." - Mytly
The biggest flaw is the items you must find lying around; they seem added almost randomly, and cheaply blend into the scenery in many instances making finding them even tougher, really, I think the level would have flowed much better if all the keys were removed outside of the one for the bottom floor of the tower. There are some quite creative puzzles, and I liked some twists on old ones, like getting a torch to the bottom of the Pagoda area from the top, however, there was one puzzle based around pushing boulders that seemed very unintuitive (wouldn't that raise the water level?) as well as involving fiddly trigger areas (I had to reposition a lot before it worked). I also found the layered approach to some puzzles overdone to the point it's slightly off- putting; you solve one thing and feel accomplished, then hit a brick wall of a door you missed the trigger or key for right after; to be fair though said triggers were never very far away. There was also one area where you were forced to jump over illegal slopes. Finally there's also a complete lack of camera hints, that could have gone a long way to fixing most of these issues. How good the rest is mostly makes up for this though.
There are some very impressive areas architecturally, however, there are also areas are very empty and feel very cubic. Texturing is also good outside of the top areas of the Pagoda (that felt a bit random). There's some weirdness with the sound; when the music does play it's very cool, but there seems to be no ambient music, and the title screen music is missing too. I tried copying the LE music folder into the folder for this mod but that only fixed the title screen; the ambiance was still missing. I also noticed some missing sounds too.
Lighting is easily the weakest area of this map, there are some interesting uses of it, but a lot of the level is either lit with white or bathed in grayish ambient light; with a little more work this level could have been much more atmospheric with even some subtle changes, as well a potentially helping with the progression by providing some clues.
Despite the flaws there's a lot of potential shown in the level, and the overall layout is very interesting. Later levels by this author could potentially be amazing with a little refinement, and I still say this one is a must play despite the issues I've mentioned (although you might want to hold out for a walkthrough first)." - Mman