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Vulture Tower by Venus Vulture

alan 3 3 2 3
Ceamonks890 2 3 2 2
Chel 3 3 3 3
DJ Full 4 3 2 3
dmdibl 4 5 3 3
eRIC 3 3 3 2
Gerty 2 3 3 2
Jay 3 3 3 2
Jose 2 1 1 2
LuxQSD 2 1 0 2
manarch2 1 2 3 2
MichaelP 4 4 3 3
Nuri 2 3 5 3
Obig 2 4 3 3
Orbit Dream 2 2 2 2
rtrger 1 3 2 2
Ryan 2 3 2 2
Torry 3 4 5 4
Treeble 3 4 4 4
release date: 30-Jun-2001
# of downloads: 104

average rating: 2.70
review count: 19
review this level

file size: 13.90 MB
file type: TR1
class: Atlantis

author profile(s):

Reviewer's comments
"A raid through an Atlantis themed level with a lot of switches, hallways and huge rooms. Similar to the author's previous work, the level is once again littered with switches to open doors with, bland and sloppily applied textures along with a few easy block puzzles. This one is slightly better it terms of room design, but not by much as texturing really makes it appear drab and uninteresting. The level includes an oversight: the lava not doing any damage to Lara, which allows you to visit a few corners of the map you're not meant to traverse. 15-20 minute dive, but block pushing once again extends the time, so realistically about a 10 minute adventure, I'd say. Would not recommend to anyone other than completionists." - LuxQSD (15-Mar-2022)
"This is essentially the same as the builder's other levels. Lots of tunnels/passages, lots of switches. Pits that you can fall into and not escape from, resulting in a reload. Only a few enemies here to kill. Not very challenging or fun. I noticed that the builder changed Lara's eye color to a very unnerving pale blue. This was probably the most interesting detail of the level. I broke the game when trying to look around while I was next to the large pit with water. Just too glitchy. You can skip this one, folks." - Chel (10-Nov-2018)
"A bit boring level, not much to do besides finding some levers and some jumping. I was surprised when Lara fell to the lava and she didn't die. The only challenge are those beasts that shoot burning balls. There is a pushblock puzzle that needs to be arranged in a certain order to get somewhere. The only amusing part was falling down that long tunnel to the water, but that was all. I don't recommend it if you're looking for lots of fun." - alan (28-Oct-2018)
"A basic and rather uninvolving TR1 level that is pretty easy to get through. You do run into a couple of centaurs that do pose something that could loosely be defined as a challenge, but otherwise there's not a whole lot to entertain. The textures are dull and dreary, the rooms are bare and it's just not very inspiring." - Ryan (04-Aug-2018)
"Another level that appears to be more of a test than a real adventure. Just running around pulling levers and pushing boxes with one or two centaurs near the end. Graphics were terrible but for the time this would have been a reasonable level." - Torry (09-Apr-2018)
"This is similar to the authors previous releases, but this time in an atlantic theme. The gameplay is mostly the same all over the level: pulling switches, running through doors that you opened and killing some enemies. I got bored a little..." - Nuri (24-Feb-2018)
"As the previous level, only pull switches to open doors. This time almost all surfaces are textured with an atlantean style, and there is an easy pushblock puzzle to reach a high platform, but still the rooms are too nude without objects, no cameras to point the triggered doors, there is a pit near the end you can't climb out and only three centaurs as enemies (hard to kill!). Nothing innovative here." - Jose (14-Dec-2017)
"Still pull a lever and find the door sort of thing. Not much else to do until you meet the centaurs and have a bit of a fight at hand. In here you have to climb up several floors but everything is pretty easy to do." - Gerty (08-Sep-2016)
"The general gameplay progress is really better, beginning with easy exploration, then proceeding to basic puzzles, then to some more advanced ones though all consisting of pushblocks and switches, to eventually take on two boss fights, the second one properly harder than the first one. The initial centaur is an epitome of a well placed enemy, the later two - not so much, also the supplies to fight them come a bit too late, when we're already getting bombed with lava bolts. Everything is concluded by a swift escape and a classic spike walk to the exit, however for the fifth time from this builder we get no final prize nor any information about what the ending actually leads to. The number of errors has been significantly reduced, except once again we encounter these survivable pits we can fall in without any hope for getting out. SUMMARY: I looked at the release dates and I think it's a pity the author has stopped building, because this was going somewhere already." - DJ Full (01-Feb-2016)
"Binging through all TR1 levels, one after the other, really isn't doing any of them any favors. Point in question, this would have been quite an uneventful run and climb through a series of uniformly textured rooms. Doors are always readily opened with a flick of a switch, sometimes needing a pushblock but never more taxing than that. Towards the end some of the centaurs also could and would get wrongly positioned so they'd go through ceilings. Still, it was nice seeing an Atlantis-based level for a change. 20 minutes. 12/15" - Treeble (30-Dec-2015)
"You'd think after four whole brief uninspired levels that the builder would have spent some time working on actual criticisms provided in the many reviews for his previous works by now. But nope. Venus Vulture just seems content to carry on his level building career with levels of such poor quality to the very end. And how fitting that it ends with an Atlantis level theme too. Anyway, I don't need to bore you all with the extra details, as much like every other release from the builder, the same criticisms that I pointed out in my 'Amrapakarta' review are still very much present and accounted for here. So, go back and read my review for that release, swap Greece enemies and textures for Atlantean alternatives and you'll pretty much know the jest of what I think about this release as well. In the end, not worth all the trouble setting up." - Ceamonks890 (30-Jun-2014)
"This is a basic Atlantean style setting with just a few of those occasionally quite fearsome centaurs to spice things up a bit, but otherwise the action is pretty tame, consisting mainly of climbing and throwing switches." - Jay (08-Jun-2011)
"Well after playing this level I was really happy. Happy that it's finally over. Too much lever-searching is an understatement here. No more gameplay elements. Few enemies (centaurs) to shoot, that made a bit fun, but textures weren't good here, I'm sorry, but this level is not recommendable under any circumstances." - manarch2 (23-Jan-2011)
"This 30 minute level was undoubtedly one of the least interesting (a polite way of saying 'tedious') that I've ever played.Aside from a centaur battle (which I avoided by running away from,as the creatures were stuck inside passageways whose ceilings were too low for them) the only moment of interest was a deep plunge into water involving an odd camera angle.Textures were ultra-reptetive;lighting was non-existent;atmosphere was minimal.Solely for the review count." - Orbit Dream (30-May-2010)
"Bald, drear rooms, corridors and three centaurs. You just run and open the doors, push the blocks. It must be a test level. But that is intresting, the lava can't burn you. Or Lara's shoes are fireproof. :)" - Obig (14-May-2010)
"Longer than Khamoon side passage , and more obviously completely straightforward , this level is set in an Atlantis/Natla'sCaves type of setting, with also some rooms with the Cistern textures. Only 3 enemies in the level , and the last encounter with two centaurs was a bit of a challenge for I had not the appropriate weapons which might have been laying on the ground in the rooms before , unnoticed by me. Aside for that , the only difficulty was in a few rooms with dark and repetitive textures, thus causing the evident progression to be more elusive than it actually is. The lighting is missing , rooms are bare , a few classic use of movable blocks to reach higher places gives the illusion of proper puzzles. [ 24 minutes ]" - eRIC (01-May-2010)
"Starts with Lara flipping switches to open doors, climbing up among bland Atlantean textures. Lara reaches a large area and moves boxes into tiers to climb up, then battles a mutant centaur. A long fall into water, then Lara enters into other texture zones to fight two more centaurs. The central ceiling is so low that the centaur's heads go into it, and Lara won't target them, so lure them to the more spacious outer area. Lara will probably have to forgo the Uzi ammo and medipacks, and fight with pistols some of the time. Very basic architecture. Not exactly linear, but feels like it. More than twenty minutes so a genuine, if overly simple, TR1 level." - dmdibl (27-Apr-2010)
"Finding switches, go through doors, find more switches, going through doors, that's the gameplay in this level and the texturing is rushed. Can I say anything else about this level? Well, don't think I should." - rtrger (06-Apr-2010)
"Could have been a nice idea, but is implemented in a rather boring and tedious fashion. Climb up several levels by pulling a switch to open a door and then repeat and repeat and repeat. Later on you get a bit of swimming and two small push block puzzles and a few centaurs to kill to spice things up ever so slightly. 20 minutes." - MichaelP (30-Mar-2010)