Barkhang's Nostalgy
1,091 downloads

- Release date
- 05-May-2010
- File size
- 115 MB
- Class
- Oriental
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 10 | 10 | 9 | 10 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| Christian ↓ | 9 | 9 | 10 | 9 |
| Diz ↓ | 10 | 9 | 9 | 9 |
| DJ Full ↓ | 9 | 10 | 10 | 9 |
| dmdibl ↓ | 10 | 9 | 10 | 10 |
| eRIC ↓ | 10 | 10 | 9 | 9 |
| Feats ↓ | 9 | 9 | 10 | 9 |
| Gerty ↓ | 9 | 10 | 10 | 9 |
| Glouglouton ↓ | 10 | 9 | 10 | 9 |
| Jack& ↓ | 9 | 10 | 10 | 8 |
| Jay ↓ | 10 | 9 | 10 | 9 |
| JesseG ↓ | 8 | 9 | 8 | 7 |
| JoeTheCrazyGamer ↓ | 10 | 9 | 9 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 9 | 10 | 10 | 9 |
| Juno Jim ↓ | 10 | 10 | 10 | 9 |
| manarch2 ↓ | 9 | 9 | 10 | 9 |
| Mezcal ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 9 | 9 | 10 | 9 |
| Mman ↓ | 9 | 10 | 10 | 9 |
| Nicky ↓ | 9 | 10 | 9 | 8 |
| Phil ↓ | 10 | 10 | 10 | 9 |
| Ruben ↓ | 9 | 10 | 10 | 9 |
| Ryan ↓ | 10 | 9 | 10 | 9 |
| Scottie ↓ | 10 | 10 | 9 | 9 |
| Shandroid ↓ | 10 | 9 | 10 | 9 |
| TheStig ↓ | 10 | 9 | 10 | 10 |
| Treeble ↓ | 9 | 9 | 9 | 9 |
| Category averages (29 reviews) | 9.52 | 9.52 | 9.69 | 9.10 |
- Too many unmarked spike traps.
- That TRNG trick is used to disable the action key at certain heights above ladders, so Lara lets go when climbing too high. This has the frustrating side-effect of preventing Lara from grabbing ledges behind her (although it sometimes works if you press the action key at the last possible second).
- There can be quite a bit of backtracking if Lara is missing a certain key or puzzle item. This happened to me twice in the same place because I ended up missing two items, and those happened to be beyond a grueling series of ladders with the above issue.
Neutral- The visuals are a mixed bag, with many rooms being quite square, but interlaced with some interesting architecture such as the large statue. The hues in the lighting are too strong in the beginning, but improves as the adventure progresses.
- My difficulty rating mainly comes from the many hidden switches that will require careful observation.
Liked- The snowmobile sections were fun, and Lara will need to make use of the turbo to make it across some of the gaps.
- Lara will need to make clever use of some pushables along the way, as well as think through a floodable chamber and a mirror room.
- A gauntlet of spike walls, some blades, and a few armed goons will spice things up for Lara.
Time: 2 hours 47 minutes | Difficulty: Hard | Rating: 8/10 - Very Good" - JesseGThe White Valley (8/8/9/8, 20 min, 4 secrets): Nice use of fog here to enhance the snowy atmosphere. Gameplay is fairly predictable and linear with the snowmobile following the path and when you are blocked, you need to side track for a few tasks to open a door or so. The long timed drive and jump over the pit is clearly the highlight here.
The Long Cave (7/8/9/8, 20 min, 2 of 4 secrets): A bit too long of a cave in my opinion and probably the weakest level of the set. More snowmobile riding - now inside in a very grey and same looking cave - and even the sentry gun blow up did not add much to the overall feel of this part.
Barkhangs Monastery (9/10/10/9, 110 min, 4 secrets): Aaah - now we are talking! This is raiding at its best. After the warm-up in the previous levels, these interconnected levels provide wonderful entertainment with plenty of diverse activity to master, like the mirror room, the moving spikewalls challenge, the breaktile run and a clever push/raise puzzle. The main buddha room looks great and the four secret golden dragons are fun to go for. The level is a lot about exploration again, as you need to find keys and objects to dive deeper into the monastery, so keeping your orientation is a must. Personally, it was a bit of a downside for me that the bundle of keys had to be used in 6 or 7 key locks that you needed to remember where they are, but that is a minor gripe. And it all gets topped off with a wonderful final 'mission accomplished' scene and credits rolling. Highest recommendations!" - MichaelP
The first level has some slightly unintuitive tasks to start off (like an underwater lever in a large chamber and having to search a random pile of logs), but it gets going soon after that with many good platforming challenges and a well implemented vehicle ride, along with a lot of exploration and puzzle solving in the Monastery itself (which echoes the original level in concept). The difficulty level is on the tougher side of moderate, but there's the occasional difficult moment, and the pack has quite a few agility-based tasks. I liked the revisions of the menu, including a much more detailed save system. A must play." - Mman
The white Valley: This level looks also good, indeed, one does not get too much to see, because most time one sits on a Snow-mobile. Here, among the rest, there is also a rapid time run. However, I must also say that one has with the time runs enough time. It is not in such a way, that Drakan the time runs so has formed which the inclined player would have to fight for every tenth of a second. I find this quite pleasant.
The long Cave: Here drives the inclined player with the Snow-mobile through a long cave system. And here I have seen a few smaller texture mistakes. And I have still found an illegally Slope. However, these are only little things, because all together this was a good level. Indeed, a door remained close. As well as Lara has reacted, here one probably needs the crowbar which I could not find unfortunately. However, I think that there is only a secret behind this door, because I could also change without crowbar into the next level. And because I am not a Secrethunter, this is no problem for me.
Barkhangs Monastery 1+2+3: What I should say. The Barkhang Monastery levels always belonged to my favorite levels. I have quite often played them, but I have made every time the mistake to shoot also the monks. I thought till about 4 years that I must also shoot them. Then, however, it was told me which I should not make this at all. Since if I do not shoot the monks, they leave me alone. Now, unfortunately, in these three levels I had no monks who could have supported me, because they had been arrested everybody by the mercenaries. So Lara must shoot all mercenaries by herself. And must find 8 Prayerwheels, because with these 8 Prayerwheels Lara reaches the prison key. These three levels are quite unambiguously the best of Barkhang Nostalgy. That does not mean that the previous level would have been bad. On the contrary. But this three levels are sheer madness. I could enumerate so many fantastically built rooms, but then the Review would become too long. I must of course still mention the always fitting sound. And the very good lighting. And the nearly perfect textures. Drakan may could have defuse the rooms with the spike walls, because the whole is held very scarce.
Summary: With such a level nobody around the TR-Community must fear the end of the Community, because as long as people like Drakan will build such works, the TR-Community still lives. In this sense: Congrats to an excellent level!" - Scottie