Complex Simplicity 2010 - The Keeper of the Seven Keys

- Release date
- 01-Jul-2010
- File size
- 151 MB
- Class
- Castle
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Blue43 ↓ | 7 | 8 | 9 | 10 |
| Christian ↓ | 7 | 7 | 9 | 9 |
| Diz ↓ | 6 | 9 | 9 | 10 |
| DJ Full ↓ | 4 | 8 | 8 | 8 |
| dmdibl ↓ | 6 | 9 | 9 | 10 |
| eRIC ↓ | 3 | 8 | 7 | 7 |
| Gerty ↓ | 5 | 8 | 8 | 8 |
| Jay ↓ | 8 | 9 | 10 | 10 |
| JesseG ↓ | 8 | 8 | 8 | 9 |
| Jose ↓ | 5 | 10 | 10 | 10 |
| Leeth ↓ | 4 | 8 | 9 | 9 |
| Magnus ↓ | 6 | 6 | 7 | 7 |
| manarch2 ↓ | 8 | 8 | 9 | 8 |
| MichaelP ↓ | 7 | 8 | 8 | 9 |
| misho98 ↓ | 7 | 8 | 8 | 9 |
| Mman ↓ | 8 | 10 | 9 | 9 |
| mugs ↓ | 7 | 8 | 9 | 9 |
| Mytly ↓ | 7 | 7 | 8 | 9 |
| Phil ↓ | 9 | 8 | 9 | 9 |
| Ruben ↓ | 6 | 10 | 10 | 10 |
| Ryan ↓ | 7 | 8 | 8 | 8 |
| Shandroid ↓ | 7 | 8 | 7 | 8 |
| TheStig ↓ | 6 | 8 | 9 | 8 |
| Treeble ↓ | 7 | 8 | 9 | 8 |
| Zhyttya ↓ | 5 | 8 | 9 | 9 |
| Category averages (25 reviews) | 6.40 | 8.20 | 8.60 | 8.80 |
There's quite a variety of challenges and the level is very non-linear. The amount of combat is also notably high (luckily plenty of ammo and health is provided). Most of the challenges are well executed, with things like some rainbow/colour puzzles, some nice mirror challenges (including a very sneaky trick with one), and a cool boss- fight. There's also some really bad design though like a bugged (or maybe intentional?) torch puzzle that can get you completely stuck if you do things in the wrong order, and a puzzle with the tower that's near-impossible to work out without the walkthrough (I'm sure there could have some sort of clue given). It's a shame these major issues distract from the good ideas elsewhere, but as long as you have a walkthrough for them it's a great level past those problems." - Mman
The castle itself is quite fun to explore especially getting up on the ramparts and the roof. The level looks mostly quite good, except for the purplish lighting everywhere, which is nice in itself, but gets monotonous towards the end. The objects do not seem to be properly lit - especially the architectural objects, like turrets and banisters - which detracts from the overall atmosphere.
Overall: I actually liked this level a lot more than my scores indicate, but that was mainly because I had the walkthrough close at hand. Without one, the level would have been a lot less fun." - Mytly