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Station by Radim

Blue43 7 7 7 8
Christian 8 7 8 8
Daffy 8 8 8 9
Diz 7 8 7 8
DJ Full 8 8 9 10
dmdibl 7 7 8 9
eRIC 6 7 9 8
eTux 7 8 8 7
Gerty 7 7 8 8
Jay 8 7 8 8
Jose 5 7 7 8
Leeth 8 7 8 9
manarch2 6 6 8 7
Manymee 10 8 10 9
MichaelP 7 7 9 8
Minox 7 8 8 7
misho98 9 8 9 7
Orbit Dream 8 7 9 9
Phil 7 7 8 8
Ryan 7 8 8 8
Scottie 7 8 7 8
Shandroid 8 7 8 8
TheStig 8 7 8 8
Treeble 7 8 9 8
Zhyttya 9 7 8 9
release date: 04-Sep-2010
# of downloads: 98

average rating: 7.78
review count: 25
review this level

file size: 31.28 MB
file type: TR4
class: Desert

author profile(s):

Reviewer's comments
"A very good prologue to a sequel we never god [sad cry]. As a sole level it still stands strong, its landscape outstanding and immersion gripping. Even with forced damage and a chance to explore things twice, it is enjoyable. I advise to TREP the exe to increase draw distance and remove clipping (polygons disappearing at distance)." - DJ Full (24-Apr-2024)
"I might be wrong on this account, but I believe this level is built with next to no customization (to me, it looked and played like a standard coastal level), which makes this quite impressive. Doubly so, when you take into account it's the author's debut level which also was his last release, unfortunately. The environments are very nicely crafted with lots of hills and cliffs and a couple of station buildings to explore as you go after the two pieces of the portal guardian to eventually finish the level. Lots of exploring and a fair share of backtracking, but with Manarch's guidance I got a streamlined experience and reached the end in a timely fashion. 30 minutes. 07/22" - Treeble (17-Jul-2022)
"If you're in for a level that'll remind you of TR4, then you found one. This is a nicely executed début level that got a bit long-winded at times due to the backtracking required, but which I overall enjoyed. The setting is nicely constructed with a few highlights including the broken bridge, the deep valleys and the nearby houses. Plenty of ninjas, scorpions and crocodiles to shoot, plus a Portal Guardian artefact to find and levers to pull." - Ryan (29-Jul-2017)
"I guess I have to be realistic and not give this level 10/10 because a) it was too short, b) there could have been secrets and c) - uhm. Unlike so many highly rated levels, this one did not throw a hardcore timed run at me after three minutes of gameplay, thus not putting me off playing right at the start. It has incredibly organic gameplay. I had no troubles finding anything, the backtracking was clever and the weapons were generously thrown at me. We all like blowing things up with the grenade launcher or the rocket launcher, and the author presented us with enough ammo to blow them ninjas right to smithereens, yay! The atmosphere was excellent: classic TR4 feeling, uncluttered rooms and general nice music and sounds. Camera was on point. I was so disappointed when it ended just as I got myself ready for another excellent stage. I have enjoyed myself immensely and checked right away if the author has made another level since this debut, but sadly that is not the case. 10/10 would recommend." - Manymee (07-Jun-2016)
"If you want to play one more level of Tomb Raider 4 then go with this one.. This is one of those levels that should have come as a "DLC" for the original game. A bit of backtracking BUT a good one! Its really intuitive, really easy to know where to go and you just "play with the flow".. A simple and effective formula in this level! Nothing fancy but works like a charm! If i have to say something "bad" about it is that i just wanted more! Oh, and a bit more of soundtrack would be awesome as a bit more of puzzles. The cameras are great, the textures simple fit everywhere, in inside of the builds are really well done, the way the switch work and what they open just make sense! I don't have any complains here to be honest.. I'll recommend this level to every single fan of Tomb Raider 4" - Leeth (06-Aug-2015)
"If you wanted an extra level on TR4 this would be it (not counting the Times Exclusive), it portraits without a doubt the experience that you feel when playing TR4: everything is connected, every puzzle makes sense, the backtracking is great. Since TR4 is my favorite TR i couldn't simply not like this. Excellent level design and incredibly well thought backtracking puzzle. Not tedious at all. There was no secrets on this level, the number of enemies that would spawn were kinda exaggerated and the items were easy to find - being this the reason why i gave a 7 on the 2nd topic. The level was a bit dark, although it is given to the player lots of flares, but it makes the game less enjoyable for me (since i hate dark places!). I LOVED the fact that you could explore inside the houses! Perfect little touch that made the level more enjoyable. To conclude: A simple yet EXCELLENT level, totally worth playing it if you're a fan of the TR4 style." - Zhyttya (06-Aug-2015)
"What a great level! The gameplay was amazing, it was like a classic desert level from TR4. The level features a lot of backtracking, but you can't get lost because the areas aren't huge and are easy to remember. Textures could've been aplied better, but I liked them anyway. Lighting was too dark at moments, but there are lots of flares pick-ups. The enemies are a lot and it's fun to blow them with the grenade launcher. If there were some secrets it would've been better. A great classic level, recommended!" - misho98 (27-Jun-2012)
"If you are in for exploring this is the level for you. Because it isn't crystal clear which road to take, you might end up with a lot of so called dead ends. Don't worry though; you'll be back much later (and as in my case probably visiting them a couple of times). But afterwards it all makes a bit more sense. It uses the coastal wad and textures and I found the enemies very well placed. Don't expect a level filled with riddles or traps but that is absolutely fine with me." - Gerty (30-Mar-2012)
"I think this is a great debut level here from Radim. It's very well laid out, nice believable architecture, thoughtfully applied textures, and probably some of the best lighting work I've seen for a 'first level' too. There's plenty of sword wielding baddies after you, but Radim has been generous with the pickups, especially if you really give the whole level a good explore. The grenade launcher certainly comes in handy towards the end! You start off at a station building before working your way over a broken bridge to some long forgotten temples. Everything fits together quite well, though you might find yourself revisiting an area once or twice if you've missed something (not something I mind). All in all I got almost exactly an hour's worth of gameplay from Station, and would give it an overall rating of 8/10. Highly recommended. Stiggy" - TheStig (12-Jun-2011)
"Just to get it right out of the way - yes, the lack of clarity and distinction between segments that turn out to be long treks back to areas you've been to before and those that don't was irksome - as was the entire possibility that you might have to backtrack through the entire level for something you missed, but I was fortunate enough to discover a fairly rational route very soon into the game, so only the part about seemingly exploring what looks to you like a new route, but ends up being a connector with a previous area was more of an issue for me. But even that was not a game killer and I ended up enjoying this debut a fair bit. We may have a long legacy of Coatal Ruins adventures in the community, but a mix of Alexandria and Desert Railroad (sans the trains) was unexplored territory, while being classic at the same time, and I can only commend the builder for a wise approach re choice of setting. The room geometry is great no matter if it's an interior or outside setting, the only aspect in which I could find fault with the game was that lighting felt flat at times (a sun bulb in every room takes care of this), and you could reach end of the world areas easily in places, though this never had any implications for the gameplay as far as I could tell. Gamplay is mostly a hunt for switches and 2 pieces of the Portal Guardian (though they were unnamed in the script), livened up with a number of ninja battles, the occasional warthog, crocodile and scorpions. It's hard to say whether this was deliberate, (judging from the amount of ammo the author provided I would say it was) but I loved that the flash-grenades (that have a stunning/blinding effect on human enemies) were made somewhat prominent - and I found them useful on occasions when surrounded by the ninjas. I was not entirely sure what Lara accomplished in the end - but the level is fun in its own right and gets my recommendations for the nice, solid debut it is. Hope to see more of the author in the future." - eTux (12-Mar-2011)
"This is the second old school Egyptian level I've played in as many days, while playing some of the longer epics (Hand of Rathmore, Vikings) at the same time. Here we have another pleasant diversion, although I must rank it just a bit lower than My Debut because of the backtracking required near the end. I spent nearly 50 minutes here and enjoyed myself in the process, which is all we should ask of any level. There's nothing new here, but it's well lighted and recommended for the nostalgia trip." - Phil (19-Nov-2010)
"A good discovery level set in areas that look natural with a rather successful blend of buildings and rocks , lakes and mountains. Not a huge map , with a bit of exploration and a minimum of observation the player will be able to achieve this adventure on his own. The setting is well done , the audios tracks well used , enemies well placed , a bit strange to have wild boards in buildings though , and enough pickups. No real puzzles , but that was not the goal of this adventure , the only downside is you have to return 3 or 4 times by the same way, even so a pleasant level." - eRIC (11-Nov-2010)
"For a first level it rather is successful, the landscapes are beautiful to look with enough forms and decoration so that crossed of this play does not appear monotonous in spite of the frequent return in the level. There is no badly enemy to kill but the ammunition do not miss . The gameplay is not too difficult although some jumps can pose problem with a beginner. The author seems promising and I encourage it to proceed in this good way." - Daffy (26-Sep-2010)
"A breath of fresh air indeed, how the author has managed to design a very authentic environment here, by and large using the good old standard coastal WAD and textures. He really has a certain touch in shaping those hills, embedding the broken rail track and right from the start you feel like you want to explore this area and find whatever it hides from you. The level also keeps you on your toes, as rather many ninjas, crocs, scorpions and warthogs cross your way, but thanks to a myriad of pickups along the way they pose no real threat (quite fun to blast this gang of five ninjas to kingdom come with a single grenade - hehe...) The second area was a bit less fun, as there was maybe too much a reliance on open door / find switch type gameplay, but the nice flybys make up for it and we can only hope the author find the energy to build another level for us in the future. 35 mins." - MichaelP (26-Sep-2010)
"This is an old school TR4 level with an interesting layout where Lara has several objectives on both sides of a nicely built canyon. The level is not hard to play when it comes to jumps or puzzles, but it took some time to find places in order to proceed and there is quite a bit of backtracking involved. Textures and lighting look nice and there is some good camera work. Enemies are mainly ninjas and it was fun to blast them to pieces with the grenade gun. Definitely a very nice debut level, worth playing." - Blue43 (12-Sep-2010)
"As a debut level this is excellent and promises good things for the future although I thought that more could have been made of it. No timed runs, basic agility tests and long, long swims and corridors let it down somewhat. I personally like the non-linear gameplay although I realise this isn't to everyone's taste. I like the aspect of not being directed down one path and having a certain freedom to roam. This level had a good 3 dimensional aspect to the area of play with built-in routes back to all parts. Enemies were frequent and often surprising (the way I like them) and the lighting was good throughout with a nice variation. I'm really looking forward to the next level from this builder." - Diz (10-Sep-2010)
"Reload, reload, reload and backtracking. This is what I found in this level. All you have to do is find the Ornate Handle and the Hattor Effigy so you can open the exit doors near the beginning. A level too much no-lineal where, if you're lucky you can play it in few time. But for most players it's normal to find many dead ends a lot of times. Strange level, once I've explored a huge area, when I was able to exit, a flyby started showing me all the whole area I've explored before. Architecture and textures were good, also enemies and lights; there were some interesting tasks in the gameplay, but not a game for my taste. I think this young builder could be a good promise, but he must think about a better gameplay so the players don't need to visit the same places a lot of times doing the same tasks again and again." - Jose (09-Sep-2010)
"Occasionally the thought came with me absolutely, why I had to go now absolutely some ways several times. And I was almost already in consider whether this is not a rather dull level. But then this level is not so dull at all. Though he has a few smaller sound problems, but he is well built. The riddles are relatively easy and the player finds enough weapons, ammunition and Medipacks to kill the many Ninjas and a few crocodiles. All together a good debut level, even if one had to go many ways several times." - Scottie (08-Sep-2010)
"For a beginning level, Station is quite good. I found the exploration to be rewarding, the atmosphere to be realistic and enemies well-placed. For a station, I thought maybe an old train or two would have been a nice touch, or even a crashed train at the bottom of the ravine which could have been part of a storyline. There were no secrets that I found, which would have been a nice addition. I expect some very good work in the future from this new builder." - Shandroid (07-Sep-2010)
"Finding a grenade gun with lots of ammo in the first few minutes of a game does tend to make me a bit nervous. Just what was poor Lara going to be up against? A shotgun, uzis and several medipacks later, I was expecting Armageddon. As the enemies are ninjas, crocodiles, piggies and scorpions, pistols are really quite sufficient, but I suppose it's always nice to find pickups. Despite the title, this is basically a coastal setting with a few railway tracks dotted about and if you like a coastal setting, as I do, you should find the surroundings most attractive. For the most part, the action is fairly simple - exploration (and a fair bit of back tracking), bumping off the aforementioned enemies, throwing a few levers and finding a portal guardian, but it's a pleasant enough way to spend an hour or so and I rather enjoyed myself. A very good debut level." - Jay (06-Sep-2010)
"A nicely designed exploration map featuring coastal wad--incredibly, a basic coastal wad of the original editor. Lara even shoulders a thin shotgun of the original wads. Players get the convenience of a .tr4 in the data folder, but this harks back to the days when everyone used the Tomb Raider editor to compile levels. I applaud this, found this fun to play. I liked the brightness one expects of coastal areas, and the layout is ingenious. At one spot Lara drops out of a window into a nest of four ninjas blasting away with Uzis (nice to have the grenade gun)! Other coastal enemies are crocodiles and lots of pigs underfoot. Camera shots are helpful, and some jumps are carefully gauged. I was lucky in game play, taking a hint from the forum on searching out a crawlspace, but there are ways to go wrong initially. After Lara flips a lever in a house, there is a fifty-percent chance she will find the route to the open door, and soon to the Hathor head. I took the left route, and all was well, without backtracking. Recommended as a good solid level, and for the memories that it calls up." - dmdibl (06-Sep-2010)
"For a first level, the author shows a good command of the editor, despite some flaws in the textures, fractures in areas of water. it is Missing the name of the items in the script, but I think it was a very good level, good work. My encouragement to the author." - Minox (06-Sep-2010)
"This was a level with old TR4 textures. I liked it very much; it was quite linear but still interesting. There was a lot of backtracking and at one point you had to go to very beginning from very end which was bit annoying. The oldstyle atmosphere was nice, textures were a bit uniformly at some places but in the mansions they looked quite good. I didn't find any secrets in this level and the only key item in the level was the pharos, else there was too much lever-pushing." - manarch2 (05-Sep-2010)
"The level starts at a station in the desert, a broken bridge in front of Lara, a small lake to her left leads to a tunnel and a dead end. Exploring the valley under the broken bridge also leads nowhere. The next dead end will be found on the other side of the bridge, looking down on this well lit and beautiful created valley. All these ways, that easily can be found are only ways back from a second main area reachable via a small crawlspace that easily can be missed. This 2nd area is also very well built and lit, a well composed desert- atmosphere. Here are some good exploring tasks to do, before you'll finally return to starting area to exit the game. A lot of ninjas are your enemies, sometimes they appear in groups, so the grenade gun is an adequate weapon. There are no timed challenges at all, no hard jumps to do. All in all: Good work. Recommended!" - Christian (05-Sep-2010)
"What a splendid debut! This is 45 minutes of top-notch adventuring,in an unusually-themed location. Although there is perhaps a little too much backtracking (and a few of those anoying instances of exploring various places,only to find that you shouldn't be going to them just yet) - and I became a little confused by what all the lever/door combinations ultimately achieved - the gameplay flowed pretty smoothly in a pleasently non-linear fashion. The landscape has been superbly crafted and is full of places to explore (although the builder's use of the original LE is a slight disability,as draw distance problems manifest themselves);texturing is of a very high standard;music and cameras are used well;and objects placed highly effectively.The best individual element was the enemy placement;for,despite the overuse of those annoying pigs ubiquitous to the Coastal wad,the desert warriors were highly entertaining in their appearances - particularly the massed attack near the end,and their subsequent spectacular despatch with the Grenade Gun! This is one of those levels where there's loads to see and do,yet nothing which becomes too confusing.The only real disapointment was the end;which happened far too abruptly and apparently 'mid-adventure'. Nonetheless,a good time here is guarantee'd;and this builder is clearly on the road to a potentially illustrious level-building career." - Orbit Dream (05-Sep-2010)