The Forgotten City of Sanus 4
1,105 downloads

- Release date
- 19-Sep-2010
- File size
- 89 MB
- Class
- nc
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Christian ↓ | 6 | 9 | 10 | 9 |
| Diz ↓ | 8 | 9 | 8 | 8 |
| DJ Full ↓ | 8 | 10 | 10 | 10 |
| dmdibl ↓ | 8 | 10 | 10 | 10 |
| EssGee ↓ | 8 | 9 | 9 | 9 |
| Jack& ↓ | 7 | 7 | 9 | 10 |
| Jay ↓ | 8 | 9 | 10 | 10 |
| JesseG ↓ | 9 | 10 | 10 | 9 |
| Jose ↓ | 6 | 9 | 9 | 9 |
| manarch2 ↓ | 8 | 9 | 9 | 10 |
| MichaelP ↓ | 8 | 9 | 10 | 9 |
| Mman ↓ | 8 | 10 | 9 | 10 |
| mugs ↓ | 6 | 7 | 7 | 7 |
| Phil ↓ | 9 | 9 | 9 | 9 |
| Ruben ↓ | 6 | 9 | 9 | 9 |
| Ryan ↓ | 8 | 9 | 9 | 9 |
| Scottie ↓ | 6 | 8 | 8 | 9 |
| Taras ↓ | 9 | 9 | 9 | 9 |
| TheStig ↓ | 8 | 9 | 10 | 9 |
| Treeble ↓ | 8 | 10 | 10 | 10 |
| Category averages (20 reviews) | 7.60 | 9.00 | 9.20 | 9.20 |
Due to only being half of what was planned this is the shortest of the four parts overall, but the levels in it are fully complete. They continue from part three in being large and complex but having a range of shortcuts and layout decisions to make getting around not require much backtracking. Unfortunately the puzzle design takes a big turn towards obscurity, with things that technically have clues but they're so abstract that you'll probably need the walkthrough anyway (not helped by bugs that can require you to redo certain steps before they work properly). The structure of the second half of the last level also made me wonder if I missed something, because if you fall off the upper levels the only way back is through an entrance that gets blocked by a rolling ball, so it seemed if you fell the only way back was glitching? There's also a couple of fixed cameras that felt like they frustrated more than helped. Finally there's an extremely blended key that's nearly invisible if you don't know where it is. Despite these issues the parts in between are enjoyable enough to counteract that, but Sanus 3 found a better balance of challenge without getting too obscure (although the puzzles here are technically more ambitious). It unfortunately just ends, and it seems to author did fully stop mapping after this, but it's a shame there wasn't at least an epilogue. The first two parts of this series aren't really worth playing, but 3 and 4 are both excellent despite some occasional frustrations, and it's clear 4 could have been a masterpiece if it's full vision was implemented." - Mman
City of Sanus (8/9/10/9, 75 mins, 3 secrets): After a small transition level you enter the City and it is a dreadful sight with dead bodies lying around and fierce undead enemies to battle. Great fun! Another globe puzzle here that has a rather subtle hint and requires the pull back and push again action. There is a nice set of rooms where you flood and drain water, a tight timed run and a decent boss battle at the end to round it all up, so you really cannot complain about being bored in this one...
Overall a very competent closure to the Sanus series, even if it is a reduce one per the author's comments. Certainly a very meaningful piece of trle history! Thanks Yasin and still all the best for you... even if I am few years late ;)" - MichaelP
City of Sanus Intro & City of Sanus: The Intro lasts only a few minutes, but at least half of this time I have been angry at the impossible camera work. Yasin has worked here with Fixcams, thereby it is difficult to estimate where one can jump, actually, or has to go. However, the Flyby on using 3 keys has succeeded. Indeed, these 3 keys are another issue. If one had not looted the box immediately at the level beginning of Beyonders Hand, would be now at a Dead-End, because one must have these three keys in the luggage to come to the next level. City of Sanus looks very good. The background sound sound is very nice also. Indeed, here one can run on top of the roofs and then it is over with the magnificence also. Then one sees because texture mistake. And "The End of the World". Such a thing is really irritating and unnecessary like a goiter. It is as bad if a key has the same colour like the ground of the water basin in which the key lies. And of course there is absolutely no hint where one must search this key. Such a thing is an absolute no go. The final fight against several Ahmets and a few knights was quite exaggerated. It would have been no problem if one had had enough place, but here it was very narrow. Then in addition still came poisoned arrows and two burning bowls.
Result: Yes, the level is built very good. And yes, the sound was excellent. And again yes, many riddles were good and it has given partly also a lot of fun. But, on the other hand, there were many situations where I could have turned Yasin the neck. Illogical riddles, miserable Gameplay and keys one impossible could find, have brought me more than once to the white heat. It is a pity, that Yasin ceases. However, it is just a pity that he ceases with such a partly catastrophic level." - Scottie