Levels listed...
TR5 - 33
TR4 - 3180
TR3 - 179
TR2 - 138
TR1 - 65
73400 reviews (20.4/level)
3584 (99.7%) walkthroughs
454 Hall of Fame levels
1252 levels rated >= 8
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release date: |
04-Nov-2010 |
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# of downloads: |
186 |
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average rating: |
8.50 |
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review count: |
36 |
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review this level |
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file size: |
36.10 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"Prepare for Anniversification as this level has tons of ledge jumping, wall climbing, greyscale colors and fog. Personally I don't play for facing away from the sights and shimmying on every wall in a room instead - same problem as in Tomb of the Gods - but don't worry, it's much shorter here. What drags more is the atrocious pushblock of 17 pushes around a deliberately prolonged path - why to include such thing just before the finale... no, why to include it anywhere at all? Secrets are easy but nice. I wish there was daylight at the end of the final tunnel, as it seems Lara stayed buried forever. A game better to watch than to play, unless you're into Anniversary." - DJ Full (24-Apr-2024) |
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"This is quite a short and easy level where you need to find two keys and the final artifact. There's some novelty with the moves from Legends like jumping from a ledge to another that is above. I might be a grump but I don't really like it. I didn't like it in the Legends-Underworld trilogy and it feels even less natural in TRLE. Yet, the last sequence from pillar to pillar to the rope was a nice use of those movements that would have otherwise required a climbable wall. I twice experienced a crash after trying to shoot with the pistols. There are a few enemies to spice up the level and some brand new objects to decorate. The secrets weren't really hidden, but the last one made me smile, it's a nice object to find in an egyptian tomb. The new sounds are a bit flawed. The guns are way too loud, the sarcophagus made a weird sound when opened and Lara seemed to have asthma when coming to the surface of water. We could have expected at least one more flyby camera to show off the rooms the author has built. The environment has nothing really impressive but is still well crafted, and I appreciated the presence of some coloured textures here and there. Recommended for a short walk." - TimJ (10-Aug-2022) |
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"Another one hit wonder, and I have to say it's such a shame. I love all iterations of Tomb Raider, so seeing a level clearly inspired by the TRA Egypt levels so faithful to the source material brought an ear-to-ear smile to my face. The general layout of the level feels quite familiar, despite the blocky columns as opposed to round pillars, and the author has also made use of ledge hopping to clamber around so that means you have corridors connecting these massive chambers you need to climb all around. On that regard, gameplay does tend to seem simple and linear but I'll take that over convoluted non-linear spaces any day. The only real complain I have here is that some of Lara's SFX were the wrong pitch, otherwise this looked great and was an amazing tribute to a game I love. 25 minutes, 4 secrets. 07/22" - Treeble (24-Jul-2022) |
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"Atmosphere is good, I enjoyed playing, shame its that short... Recommended." - Lioness_86 (15-Mar-2022) |
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"(6) Gameplay & Puzzles: This is a short (~30 min), easy difficulty adventure with gameplay that is too straight-forward for my tastes. There's really no situations where you really need to stop and think, and the few traps are super easy to avoid. The crux of the gameplay involves the player shimmying along lots of ledges, pulling lots of levers, and then there's one pushables puzzle near the end of the game. It's one of those pushables puzzles where the player thinks of the solution far before the actual pushing is done, which is in my opinion not a good puzzle. The gameplay was always pleasant, and never frustrating -- but never memorable. (7) Enemies, Objects & Secrets: The very few enemy engagements don't feel special or memorable in any way, and I never felt like I was in danger. The decorative objects are meticulously placed and pleasing to the eye, although I think some rooms looked rather empty and needed more objects (e.g. the large room with a pool that you fill with sand). So much more could have been done with trap objects. The secrets were very easy and felt like regular pickups. (9) Atmosphere, Sound & Cameras: The architecture is lovely, with no areas looking too boxy. The background ambience and music cues were used well, as were camera hints. In terms of atmosphere, I think it would have been improved if the builder had demonstrated a sense of place, in other words, connecting different areas in an interesting way and allowing the player to uncover such connections over time during their exploration. (9) Lighting & Textures: The level looks very beautiful and I especially enjoyed the rooms where I was able to get a glimpse of the outdoors. There are occasional misshapen textures and underwater cracks, and I do think the overall environment looks "washed out" and would have benefited from some stronger color contrasts. Overall, in terms of aesthetics this is outstanding for a debut, and everything comes across as very polished and professional from start to finish. Alas, the gameplay is underdeveloped and insubstantial. I'm hesitant to recommend this, even to new players who aren't experienced with platforming. In this case, I would rather recommend a level with no tricky platforming, but plenty of interesting puzzles. 6/7/9/9." - nerdfury (03-May-2021) |
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"Another high standard debut level which
shows that this author has taken their
time with the level editor and put an
enjoyable, but simplistic adventure out
there. Gameplay is mainly based around
leveraging Lara's new moves and finding
items, but the Egyptian environment looks
nice. Fun for a diversion." - Ryan (12-Feb-2016) |
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"This is how Egyptian levels should look." - MickPanzram (02-Mar-2015) |
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"Reinoud gets an A plus for looks as I found this pure eye candy. Gameplay is quite relaxing as it isn't hard to figure out what to do and where to go. On the other hand there is not much to do sadly. The moves Lara has to do are fluent and that is also very important in my book. Nice objects and the lighting was perfect. Work more on your gameplay and you have the making of a great builder." - Gerty (14-Mar-2014) |
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"A good Egyptian level, inspired by TR:Anniversary. Most of the gameplay features the new moves and a boring block puzzle in the end (not exactly puzzle - you just need to move one block to a specific tile). The atmosphere, lighting and textures were very good." - misho98 (28-Dec-2011) |
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"An excellent Debut level here from Compass. Visually it's as good as the best that I've played with really sharp lines and thoughtfully planned out and textured rooms. Anyone who's played Tomb Raider Anniversary with feel very at home with the style presented here. Gameplay is straight-forward (which I don't mind one bit!). I netted 50 minutes gameplay time from Egypt Artifact and the only real criticism I had was that I was hoping it would be longer (which in itself is a further compliment!)
Excellent start and cant wait to see what they release next! Stiggy :)" - TheStig (27-Sep-2011) |
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"This level was a lot different from the other egypt levels. It's more of the anniversary style egypt that not many builders create. The atmosphere was amazin and so were the textures. The builder put the right amount of lighting in every room. The only enemies were some black panthers and a demigod at the end. Gameplay was good because you should know where you're going most of the time." - afzalmiah (04-Mar-2011) |
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"If it's straightforward 'full ahead' gameplay in beautiful locations which you're looking for,then you've definately found the right level.The artistic skill of this debut builder is very high,and each room is exceptionally well crafted - textured and lit to perfection. Admittedly,there's not much to do in any of the rooms aside from simplistic gameplay (pull a lever,a nearby door opens),although the last room had me stumped for a while;but the abundance of creative shimmy passages made for an enjoyable sense of forward progression,and the very simplicity of the gameplay at least precluded any aggravation.Enemies were pretty sparse and easily dealt with,while secrets were exceptionally hard to miss. It almost felt as though the builder was erring too much on the side of caution in regard to the ease of gameplay (reviewers are a hard to please bunch,after all);but he need have no fear in ramping up the difficulty a little more for his next level - which I sincerely hope is coming soon." - Orbit Dream (07-Feb-2011) |
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"Our one of the best levels I've played related to egypt, good graphics textures are almost perfect, the new movements are well suited to the place where the standard penalty is not as big and a little short was much more interesting! you and a great creator of levels congratulations keep it up!" - Jessica Croft (23-Dec-2010) |
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"This short level is a delightful experience. The texturing and lighting are perfect, contributing, along with the fog, to a remarkable Anniversary-ish atmosphere. will find are very well placed and have great quality. Besides, the objects are amazing, and really add up to the visual completeness of the whole thing. The few enemies youThe only complaint I must not ignore is the gameplay. It is refreshing to sometimes play a level which isn't too hard, with impossible jumps or how-am-i-supposed-to-figure-that-out puzzles. This is mainly to new players, who aren't yet totally experienced in Tomb Raider. However, more veteran players might find this level too easy and straightforward, as the gameplay is mostly focused on climbing and traversing. The secrets could have been more difficult to find. Other than that, I highly recommend this debut level by Compass, for anyone who values atmosphere and a relaxing experience. All there is left is to congratulate Compass. :)" - Brikas94 (20-Dec-2010) |
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"I must say that I immensely enjoyed playing this level, it was a nice half of an hour of relaxed gameplay, with very convincing architecture and atmosphere. The author tried to make a level that looks like an Anniversary Egypt level, and he succeeded in that. I am usually skeptic with single Egypt custom level, because I think there is a very little space for innovation and original ideas, since Lara visited Egypt so many times in original as well as in custom adventures. But this one really amazed me, with its realistic atmosphere, gentle lighting, high definition textures and perfectly chosen audio from TRA in the background. As I said, this level is easy to play, the gameplay is smooth and sometimes linear, but it is obvious that the author has some fresh and original ideas. The level is in general designed as an Anniversary level, and it is done so effectively that at times when Lara was shimmying along the cracks, I instinctively pressed Interaction button to help Lara shimmy faster! I must admit that this builder has a lot of talent, and this being his debut, I eagerly wait for his next release. Maybe this level is not so perfect, for example, it lacks some flyby scenes that would show which door you had just opened, but overall impression after finishing this level is highly positive. Most of all, this level is perfectly balanced, with lot of puzzles, exploring, action and most of all, climbing, and combined with Lara's extended moves (jumping up while hanging or jumping off the walls while hanging), it makes a perfect little adventure for our heroine. Objects are mostly custom and new, the level is wonderfully built, textures are perfectly set, and lighting is absolutely amazing. And I found four secrets, although the walkthrough says there are only three of them. Way to go, Compass, this is a real masterpiece of a debut." - Nina Croft (03-Dec-2010) |
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"These debut levels are getting better and better, indicative of a new generation of builders out there who promise to keep the Tomb Raider tradition burning for years to come. This one is a combination of old-school Egyptian built with the latest LE tools, it kept me occupied for about 50 minutes and it combines crisp gameplay with effective use of music. The only glitch of any note was the unladylike squeaking noises Lara would make while pulling up to a higher surface. There's nothing here that you haven't seen before, but it's put together with competence and the surroundings are most pleasing to the eye. I hope we see more from this fledgling builder soon. Recommended." - Phil (23-Nov-2010) |
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"I loved the level, the environment was perfect. It's incredible realistic. Though I couldn't understand why the creator gave the player so much shotgun ammo, since I coudln't find the shotgun. Perhaps it's only me. I liked the way the creator set the enemies. I didn't like the big pharaoh-thing at the end. It was a good level to play." - Dempsey (13-Nov-2010) |
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"A short and sweet 35-minute run through an Egyptian temple that is highly inspired by the Legend game. Unfortunately that meant that much of the gameplay involves lots of ledges, which was a bit much for my tastes, but I liked using the new ledge maneuvers. On the other hand when the level is given the Legend style it looks great - especially all the decorative objects used with the nice textures. Lara overcomes a few traps, rope swings, shoots down some animals, and pushes some blocks before leaving with her prize. It was a bit simple but much fun while it lasted. I look forward to the next release - just make it longer, because it ended too soon!" - SSJ6Wolf (11-Nov-2010) |
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"well another promissing debut level .... albeit very short .. basicaly is a very simple ride once u get the trick with the new moves ..... i explain it short : u found urself at a small room ..... in the middle is a block wich have 2 keylock on it ...... u must find the 2 keys .... 2 paths lead from the main room .... at each u find one key .. enemyes not manny some black cats .... and a demigod ... i find some shotgun ammo but never find the shotgun for it ... so after u find those 2 keys open the final room from the main one . at wich u get a artefact - never find a use for it - jump some cracks shimmy alot + rope jump.. cracks again shimmy again - lol - get at a small opening ... pull a lever ...... this open a trappdor on the floor .... get down run along at a very dark corridor and game over ...... the only highlight i can withness is the VERY GOOD SHARP GRAPHICS and lightning promissing debut level ..... cheers" - Jack& (08-Nov-2010) |
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"A very good work; it seems that the author have been very careful with all details. The level is very easy to play, with a fast gameplay and secrets are easy to find too. I missed some more enemies, more traps and some puzzles, but the level is entertaining anyway. The best for me was the excelent ambience with very aproppriate cameras and nice melodies; lights and textures were perfect too. Recommended." - Jose (08-Nov-2010) |
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"Just an half an hour of straight-forward and fluent gameplay
using new moves in not an excessive way. It's a very
interesting debut showing creative potential not only
concerning gameplay. Tasks and puzzles were a bit too easy, a
bit too predictable. Lightning was nearly perfect,sounds fit
well to the situations, so a nearly perfect atmosphere is
created. A very promising new author!" - Christian (08-Nov-2010) |
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"This is a very charming and pretty Egyptian level, which reminds me strongly of the Egypt levels of TR Anniversary - in both good and bad ways. Good, because the nice textures and music seem to be taken from TRA; and bad because the gameplay style also seems to be reminiscent of that game (all the TR games by Crystal Dynamics, actually), with lots of shimmying and jumping up vertically along ledges (cracks). There is not much to do in this level apart from the aforesaid shimmying, and pulling some switches. There's only one puzzle, which I managed to finish prematurely by pushing a pushblock where it apparently wasn't supposed to go.
But apart from the not-so-great gameplay, this level is a treat, with lots of eye-candy in the form of lovely objects, beautiful lighting, and great atmosphere. I especially loved the little touches like the very light fog which gave the rooms a dusty appearance, the glimpses of bright blue sky from the windows and skylights, the lily pads floating on the water, and the little waterfalls spouting from cracks in the walls.
Overall: A good debut, even very impressive in some ways. Hopefully the builder will work on more on gameplay for his next level, as he has already managed to get all the other aspects of level-building right." - Mytly (07-Nov-2010) |
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"A good debut level in a high-res textured Egyptian world , set in spacious rooms , the tasks at hand are far from being overwhelming , and not a lot of enemies are encountered here , these aspects make of this adventure a rather relaxing one. Good objects and the moves where Lara can grab cracks behind her are put to good use. The setting is good, despite the many disjointed textures , the view on the outdoor desert from one of the water room was atmospheric. Good background atmosphere and lighting. Congrats for this pleasant and well-made adventure." - eRIC (07-Nov-2010) |
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"Kudos to Compass on an exceptional debut level! The gameplay of the level is fairly simple, with lots of exploration and a good variety of classic tomb raiding. Not too hard, but not a total breeze, either. I spent at least 15 minutes trying to find that freakin' torch in the pushable-block puzzle room! haha! The rope swinging also stumped me for a while! It took me a few tries before I figured out where I had to swing to.
There's a lot of awesome custom objects. That jade cat statue in particular!! That was awesome! Atmosphere was well done, as well. It wasn't until I'd already beaten the level that I noticed there was fog bulbs included. It added a really cool dusty atmosphere to the level. Remember to tell players to turn Volmetric FX on in the future!!! My only complaint is that some of the rooms were reallllllly big and very empty feeling. Don't be afraid to get more intricate with the geometry. All in all, it's a good level that I'd recommend to anyone looking for a short but fun level." - Matt (06-Nov-2010) |
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"This level is surely great in terms of architecture and sound
but I completely missed puzzles in this one. The only way
getting to the end is by shimmying and climbing a lot and
searching few levers. The last key you don't use anymore;
generally this level seems a bit unfinished as I could spot a
room with some blades I never went to. It never was
challenging in any case, neither the jumping parts nor the
four secrets which were nearly not to miss, but I think this
is a perfect level for beginners (with the "new moves")." - manarch2 (06-Nov-2010) |
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"Interesting how quickly the community consumes a decent new debut level like this one. Makes you wonder whether indeed people prefer the shorter and simpler raids for an entertaining 40 minutes versus the multi level series that lasts for many hours and often has you tearing your hair out along the way...ah well, it is all in the balance, I guess. Well, whatever - as everybody else has already mentioned, this is first and foremost a great looking debut level. It has a very modern look and feel to it, it uses very cool objects that are very cleverly placed and applied to enhance the playing experience and makes good use of textures and nice use of lighting and fog effects. Quite the work of art indeed. Gameplay does fall a little short versus the visual impression, as it is very straightforward (even for the secrets) and a bit repetitive (yes, the shimmy ledges and the use of the new moves is well done, but a little overused along the way). But the lack of a challenge does not really make it less fun to play. Great level - hope to see more from this builder soon!" - MichaelP (06-Nov-2010) |
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"A fine debut level by a new builder ! I have never been too fond of any "new moves" that take Lara out of gravity designed for regular human beings . It only ends up in endless attempts to make Lara grab an invisible crack in the wall ,to shift her body upwards and to reverse jump trying to hit another crack . Apart from this , the level is well designed and executed . Well done so far and I only hope the quest for more Egypt Artefacts will be continued ." - Ruben (06-Nov-2010) |
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"It's always good to see a debut level that hasn't been rushed out before the builder has had time to become fully acquainted with the level editor. This is beautifully made and a joy to explore. The gameplay is straightforward, with the emphasis on the exploration side of things, although there is the occasional crocodile and panther to shoot, a brief timed swim, a small block puzzle and a tiny bit of torch work. The secrets are nicely done, in that they involve a little more work that just picking them up in a crawlspace etc. Lara's new moves are an essential part of the level, but there is nothing to deter the less experienced player from having a go. At less than an hour's net gameplay, this is an extremely pleasant way to relax from the more onerous levels out there and the somewhat abrupt ending made me wonder if there is to be a continuation. Yes, please." - Jay (05-Nov-2010) |
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"A very good debut, with a remarkably good appearance throughout, an Egypt of new textures and objects. A player is eased into the new moves, as the first room obviously requires Lara to be able to jump vertically to higher cracks with the Alt key. The next task, getting up from a pit, forces Lara to make a back jump while hanging using a press of the Down Key. Now that players have been taught the new moves, extensive use is made of them, Lara jumping up to multiple shimmy cracks, or hanging from a pillar and doing a backward twist and jump to a rope. Fun to play, but the sound Lara makes as she pulls upward at first made me think that a crow was attacking. This seems as if the author intends it to be an introductory level, much as Caves was introductory, mostly exploration and a few enemies, and a push block puzzle that was easily done. Therefore I think there will be more to come, and that the author intends the next levels to be more elaborate. I very much look forward to playing them." - dmdibl (05-Nov-2010) |
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"When I looked at the level info pictures I had a feeling that this is a good one and the level exceeded my expectation. The quality of this level is surprisingly good and has and absolute professional look and feel to it. The game play is fairly easy and this is not one of those levels where a player will get stuck easily. Lara's new moves (jumping straight up from gap to gap) are used a lot for climbing in some the high rooms here and I found that very well executed. There is also some rope swinging, diving and the all the classic stuff one would expect from a solid raid, although there is nothing really challenging - which can be a good thing or a bad thing, depending how you see it. I don't think I used a single health pack during the whole level, but I did have a couple of nasty falls and needed to reload :) . The atmosphere was very nice with a great choice of background track and sound effects. I think some of the sounds Lara makes were maybe not the best choice, but nothing is perfect. Camera hints are limited, but not really needed either. There were only a few enemies and I found a total of 4 secrets, which seemed to be a bit too easily found. The texturing and lighting was my favorite part of this level and I think from that aspect it is one of the nicest Egypt levels I have seen. The texturing is well applied and the lighting gives the level a very realistic - sort dusty, hazy look - look, which I thought was perfect and it also mixes nicely with the warm light from the wall torches. The look of the level reminded me a bit of the Ancient Knowledge, which is probably my favorite Egypt level. Well done and I hope we will see a lot more from this talented builder in the future. If you haven't played an Egypt level lately, download and play this eye-candy now!" - Blue43 (05-Nov-2010) |
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"Two egyptian levels on the same day :D Well this short level was fun to play. The puzzles were nicely done altough you won't have any problem to solve them. The lighting and texturing is very nice just like the added sounds. I really like the idea how the author solved to hide the wall cracks you can grab and climb higher in big rooms.
The only thing i didn't like that some rooms were really empty :( I'd recommend this little egyptian trip to anybody :D" - wdavid (04-Nov-2010) |
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"Another beautifully made debut level. At first I thought that this was a case of 'style over substance' and that the gameplay was simplistic in an elaborate setting. Well, I was wrong. The gameplay has been nicely pitched for the less experienced player. Having said that, more experienced players should thoroughly enjoy it, I did, immensely. Enemies are crocs and panthers and are fairly easy to deal with. Much use is made of some of the new moves and players would do well to look up a lot. The areas are really well made (that is, to look at, I'm no builder so I can't know how well they're actually 'made'). The whole level has a professional look to it that says"This builder cares and knows their stuff". If I had one criticism, and it really is the slightest of niggles, I thought the finishing trigger was a bit poor, it seemed to just peter out. I shall look forward to the next level with eager anticipation because I'm sure there's some great levels to come." - Diz (04-Nov-2010) |
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"This level is absolutely brilliantly produced. The general atmosphere of the temple is astounding- as if the creators themselves made this as a game! I'm especially fond of the streaming light and the sandy fog. I like the giant rats, too! Very cute- hated to shoot them, but I had too much fun doing it. The creation of the climbing walls is especially nice- very Legend meets Underworld, but with much more control. The rooms were large but not ridiculous and unbelievable- natural temple size with enough room to run around and look at things. There were a few minor glitches- may I just point out that in the room with the miniature obelisk after shooting the gator and pulling the underwater lever, DO NOT shoot the obelisk. I did, wondering if it did anything, and the level glitched and crashed to desktop. But ah well. Other than that (and I'll admit, I'm not all the way to the end yet, but I just had to review NOW), I've seen nothing spectacularly buggy, which is nice. I'll also admit, in the same obelisk room, after pulling the level in the upper gated level, I was so amused by dying from the swinging blade that I just HAD to do it multiple times.:)
Egypt Artefact is an amazing, playable level I think everyone should go through at least once. Compass, you have outdone yourself with such fine work. Excellent job!" - Sammi (04-Nov-2010) |
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"Such an amazing level, It is beautifully constructed.. Puzzles are fun and easy to do! I recommend this level to everyone! Brilliant level!" - MizzCroft (04-Nov-2010) |
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"A twenty minutes long adventure in a ruined temple to collect an artifact. The tasks are really simple, too easy to my taste, but, the level's graphics is simply stunning. Those never-seen new objects are lovely, and the textures are also brilliant. With the musics, they really create that Egyptian feeling, very atmospheric. Although I must go back to the gameplay, and make my complaint. It gives no challenge, and puzzles are too obvious. There are new swinging blades too, but it's quite easy to run away near them. This level cries for more traps. Another thing is that the shimmying is over-used. Secrets could've been more complicated to find. But, someone will probably like this one, since it's not complicated, provides a bit of relaxation." - rtrger (04-Nov-2010) |
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"I had already almost given up hope during the last weeks to get once more a good debut level between the fingers. The first works which I might play in this time suffered too much from the typical beginner's mistakes. But now everything is good, because now I have played the first work of Compass. And this has given really much fun. A lot of very good built rooms, great textures and objects and a miraculous sound. This is one of those moments once again where I have surprised how good first works can be. The rooms are built varied and the few opponents are well placed. Perhaps, one or two camera hints more would have been good, indeed, the doors always opened near the suitable levers, thus there should be no orientation problems. Hopefully this level remains not the only work of Compass." - Scottie (04-Nov-2010) |
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