Quantic Island

- Release date
- 11-Mar-2011
- File size
- 80 MB
- Class
- nc
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Blue43 ↓ | 8 | 8 | 8 | 9 |
| Christian ↓ | 9 | 9 | 9 | 10 |
| Diz ↓ | 9 | 9 | 10 | 10 |
| DJ Full ↓ | 9 | 10 | 10 | 9 |
| dmdibl ↓ | 9 | 9 | 10 | 9 |
| Gerty ↓ | 7 | 8 | 8 | 8 |
| Jack& ↓ | 9 | 10 | 10 | 10 |
| Jay ↓ | 9 | 10 | 9 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 7 | 8 | 8 | 8 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Leeth ↓ | 8 | 8 | 8 | 9 |
| manarch2 ↓ | 8 | 9 | 9 | 8 |
| MegaGamer ↓ | 7 | 7 | 8 | 7 |
| MichaelP ↓ | 8 | 8 | 9 | 9 |
| Mman ↓ | 9 | 10 | 10 | 9 |
| Nuri ↓ | 8 | 8 | 9 | 9 |
| Phil ↓ | 9 | 9 | 9 | 9 |
| Ruben ↓ | 9 | 9 | 10 | 9 |
| Ryan ↓ | 9 | 9 | 9 | 9 |
| Scottie ↓ | 8 | 9 | 8 | 9 |
| Shandroid ↓ | 9 | 8 | 8 | 8 |
| TheStig ↓ | 9 | 9 | 10 | 8 |
| Tim ↓ | 8 | 8 | 7 | 8 |
| Treeble ↓ | 7 | 7 | 8 | 8 |
| Zhyttya ↓ | 7 | 8 | 9 | 10 |
| Category averages (26 reviews) | 8.42 | 8.73 | 8.96 | 8.92 |
Lara seems to have been stranded on this mysterious island, which seems to be connected with different universes. So she travels through different places to unlock the next place until.. I don't know, either find a way out or find an artifact and then get out. (You can just finish the level without picking up the [Name of the artifact] at the end). What's remarkable is: Every puzzle through the whole game has something to do with symbols. Some of the puzzles were confusing and I just solved them somehow, others were tricky and required some thinking. The levels had their own outstanding design, same goes for the enemies. I think skeletons and ghosts were the only enemies here that were not changed in shape or color. And I'm just wondering: What the hell were those gigantic bug things? I could only find 3 of the 6 secrets." - Nuri
Quantic Island (8-9-10-8), that serves as a hub level, starts rather sloppy, with a too wide sea and quite strange looks, then a gem that has to be found when swimming through a non-marked wall. The mansion was rather bare and there simply were too many items in it. But after you climbed down the lighthouse and got into the jungle this level turned out to be quite impressive, with nice atmosphere and a great variety of new enemies (and nice enemies from earlier levels like the flower snake from Skribblerz Stonez) and clever puzzles, even if they sometimes were too obscure for me. The piranhas were quite enerving and, once there, you cannot escape them. After the temple part I really didn't know what to do, until I found the exit door which was too well hidden without any camera hint.
Bolzedura Ghost Town (7-8-7-7) was my least favourite level in this pack, just because it was not really player- friendly - the puzzles were even more obscure than in the first level, they had too many bugs in it, the sewer part was really making be nervous as there were often no camera hints what to do next, then the many-switch puzzle near the end was really a "trial and error" one, the monotonous backtracking through the "hotel" that really does not felt like one was really annoying, the too many skeletons too. The atmosphere was not really there - way too high or too uniformly textured areas, I only liked the color pillar room here, then the dark hotel corridors with not well looking rooms in it, the TR 2 reminding sewers that did not feel real, the mostly bare rooms with only ammo in them or wildly placed objects, or last but not least the strange pyramid in the town that had many burning slopes and was quite confusing because one expects something to do with it. On the other side, I really liked the sound choice, as well as in the other two levels, but actually, I found this part did not fit to the other two very well.
Ice Palace (8-9-10-9) was my favourite level, with good object placement and beautiful looking rooms. The gameplay varied from nice mirror rooms over some exploration, and, best of all, a "freezing" of a lake by a wraith, but unfortunately strange mazes and a even more obscure pedestal puzzle that let me being stuck for three weeks. The boss fight with Fairy that looked really good was really a nice ending, but I expected a cutscene or something instead of just jumping outside. Well, we don't get everything we want, but I liked this level, but this level still was entertaining.
All in all a good series, well as I said the second level was the let-down here, but still recommended. The builder has nice ideas and he should keep on building." - manarch2
Bolzedura Ghost Town: This is a city level that twists the basic theme in a way that's a little hard to describe; the closest analogue to it I can think of is part one of Cordoba from Reign of Chaos, with various Moorish details. There's also an interesting sky showing a city with a shining golden obelisk, adding some background intrigue. Lastly there's some sewers that use blue textures in a very unique way. Gameplay feels slightly less solid here though, with one extremely hidden jump-switch, and a middle section involving trying a lot of doors in a hotel (although the gameplay behind those doors is decent), and some backtracking with a lacking camera hint. There are a couple of good puzzles though. Combat is mostly Skeletons (a LOT of skeletons), with a few Wraiths as well; you get a Grenade Launcher very early though, which actually makes dealing with the Skeletons quite enjoyable. Another good level and the unique theme twists stick out, but the gameplay feels like it could have been refined a little more.
Ice Palace: The last level (after a short trip back to the Island with a surprise battle). As the name suggests this is a very icy level, with various interesting details like murals and frozen statues; it manages to be very convincing. The lighting felt a bit dull in a couple of parts though. Gameplay starts as a hunt for three switches, with various challenges along the way, including a maze (not too bad a one), Wraith escapes, and a nice rune pedestal puzzle (although I'm still not 100% on the logic of solving it). Unfortunately it ends a bit weak, with a horseman boss fight and then an ending out of nowhere. There's also one mirror puzzle where the thing to be seen is near-invisible even when you know where it is (although I managed to stumble across the way by luck). There's some speedy swims needed too, as the freezing water from TR3 is present here, which is a nice touch. Beyond the boss fight, combat is much less of a presence here, and the exploration and puzzle solving provides a good finale beyond the unsatisfying ending.
Overall this is great set with multiple quite unique themes and good gameplay. Combat has quite a presence in the first two levels, but the game hands out high-level ammo much more freely than a lot of packs; going crazy with the Grenade Launcher and Shotgun and still having a ton of ammo to spare ends up being quite a lot of fun. A new must-play map-pack." - Mman