Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73793 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
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release date: |
10-Apr-2011 |
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# of downloads: |
259 |
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average rating: |
7.43 |
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review count: |
31 |
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review this level |
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file size: |
23.47 MB |
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file type: |
TR4 |
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class: |
Oriental |
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Reviewer's comments |
"A short and sweet raid to be had here, if I was to level one criticism at the level maybe a
little too short. But gameplay was solid and looked fine for the most part. Would recommend
to players of all capabilities." - Feats (01-Dec-2023) |
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"Bringing this quick intermission to a closure before I run back to my 2003 raidlist, perhaps not the best level in the set but still a perfect way to wrap it up thanks to the entrancing background audio as you push a few blocks into place, navigate a small maze-like area and kill a handful of baddies. Nothing particularly groundbreaking or anything of the sort, but still a good and relaxing raid. 10 minutes. 11/22" - Treeble (13-Nov-2022) |
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"Very short and simple this level. i do like the oriental theme and most of the textures and
objects fitted very well with it however whilst i thought the greenery/wood areas leading
off the main hub area added variety in environment it were also very blocky and textures
there were a bit stretched and basic. The gameplay is mainly about searching and finding
items to progress further but with some nice exploration, some enemies, a boulder trap and a
pushable object task it certainly wasnt mundane or boring despite the simplicity" - John (27-Apr-2022) |
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"Given the rating , i would not have thought the level would end after 12 minutes.
The areas are of the blocky side and the same oriental music is played from start to finish.
It is still a nice level to play between the bigger and more difficult games." - eRIC (28-Mar-2022) |
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"I have seen builders come up with some very innovative and unique gameplay/puzzles, despite being awfully restricted on physical space. Unfortunately I didn't find the gameplay engaging at all here - It's just going through the motions with a few simple tasks. There is a pushblock puzzle, but you've likely seen its premise before in many other "BTB2006 - Asia" levels. I think what the builder really nailed with this level was the atmosphere, with such lovely room design, static object decor, and background music (although the transition from tree to sky was boxy and awkward; a leaf texture with partial transparency would have been great here). That said, I was a little disappointed that there was no use of cameras, and no secrets. A few warped textures here and there, but it's generally an aesthetically attractive level. Give it a go if you really really love Oriental levels, have 15 minutes to spare, and don't care about a challenge. 5/6/9/8." - nerdfury (01-Nov-2020) |
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"I had a lot of fun with this considering how short the
level is.
A good simple level for beginners, or for long time players
like me who are looking for something short and simple.
Great atmosphere. If you like Oriental themed levels and
don't mind a really short level, this is a must." - Lorax (05-Jun-2020) |
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"Another short level in this series which runs around ten minutes. Nothing too complicated here and everything is laid out so that the raider does not get lost or perplexed. No secrets that I could find." - Torry (08-Jan-2020) |
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"A short and pleasant level. Tasks are easy to accomplish and there
are few enemies. Straightforward and fun. The music is nice and
relaxing. A level that you have to play if you're looking for
something easy." - alan (14-Jun-2019) |
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"This is a nice little level that makes
good use of the Back to Basics 2006
assets. The surroundings are quite
attractive and the music is well used and
despite being a looping track, I actually
found it quite soothing after the previous
entry I played. The duration is quite
short, but the gameplay is quite flowing
and the map reasonably compact, so it's
difficult to be stuck for too long.
There's a couple of pushable puzzles, a
small maze, a couple of enemies and a
couple of items to find. A very pleasant
level." - Ryan (14-Aug-2018) |
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"I liked the main puzzle, I liked the combat even if the enemies were just a few, but I think there could've been a little more to the gameplay. Taking that crystal was way to easy, maybe more platforming in there or some traps would be better. Anyway, the atmosphere was really nice and cozy, the looks of the monastery were lovely but the jungle kinda hurt my eye. I'm sure the builder can do better, but that's maybe because of the challenge's restriction. I know how hard can be to put everything in one room in the level editor. The level takes like 15 minutes to complete, check it out." - misho98 (28-Dec-2014) |
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"I love oriental themed levels and sometimes wish there were more of them released. A pleasing diversion here from WardDragon. Texturing and lighting were both good (a few stretched textures possibly caused by the room limitations of the contest). Gameplay was straightforward enough though I suspect a few players may miss the final ladder you have to climb to get to the finish trigger. Something I could of easily played for hours because of the nice ambience created. Completed in 16 minutes, and a nice way to round off my reviews from these contest levels. Stiggy :)" - TheStig (17-Mar-2012) |
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"A pleasant trip through an oriental-themed environment, both
the lighting and texturing create a convincing atmosphere
(although I found a little bit of the texturing in the
"forest" areas a little odd-feeling), and objects are used
well. The gameplay is simple but there's a nice snaking layout
and flow and one or two traps. This entry could have done with
some more gameplay complexity, but it's enjoyable beyond that." - Mman (09-Dec-2011) |
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"Nice game play, not to complicated just play with your eyes wide open. There is a push puzzle and some objects you need to gather so you can hit the finishing trigger." - Gerty (05-May-2011) |
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"This is the first of the ORC levels I've played, and I'll try to review them on their own terms, ie., by not holding their brevity against them. Oriental Mystery is relatively enemy free, but the ones who show up must be killed to relinquish essential artifacts. There's also a snake thrown in at the very beginning. The motif is similar to that presented in a BtB competition several years back, and the environs and looping music were soothing to the eyes and ears. It's really just a hors d'ouevre for some more substantial fare, but enjoyable for the 10 or 15 minutes that it lasts." - Phil (25-Apr-2011) |
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"Soundtrack: in the beginning, music looped in the background was annoying me, later I got used to it. Secrets: none, but I don't care, so I can give 2 points. Gameplay in this level is made of everything: single and combo item puzzles, raising blocks, a rollingball, exploring, climbing, monkeyswinging, crawlspacing, sliding, opening doors, pushing, pulling and fighting. I think this is the widest gameplay variety of the whole ORC contest, so the game is entertaining all the time. Even repeating identical elements, what is often a bad idea, is done very well here - one block is raised after pushing something, the other one does it after visiting the jungle, and the final one is a conclusion, as well as corresponding pushables. Moving any of them a minute earlier or later could be tedious, so I can assume all of these blocks have their right place in time. Also, You have a choice - You can visit the jungle and then raise the first cube, or raise the cube and then visit the jungle - so You won't feel linearity in this game, and pickup placement makes it all even more complex. Did I forget about something? Oh, yes - in the end, You can obtain a well-deserved artifact. Unfortunately, there is a shortcut leading You into the temple from the very beginning of the game, and to the jungle from backwards. If You find it, it can really spoil the fun - however, non-linearity feeling remains untouched, so gameplay doesn't seriously suffer from this unintended mistake. The level is remarkable for something different as well - it contains a very clever hint. An unaware player won't notice it, and it will be his/her fault. A raider will know at once what it is all about. Being out of context, not belonging to the theme of the surrounding environment at all, shouting "Hey! I'm here!" with its colours, but still resembling a normal static object not worth pressing Action - this is what makes a player think "What the...?! Something is wrong" and remember this particular object. As a result, the object sit in my mind during all the game, and later, when I found a certain item, the moment I realized it is supposed to fit the hint object was simply great. I went back to that place and I found the way out of the level. Hats off - there are few people who can give such hints!" - DJ Full (18-Apr-2011) |
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"A pleasant oriental level with a bit of jungle thrown in for good measure. Straight forward gameplay, nice use of textures, baddies in the right places (surprised me a couple of times) and good lighting. There was not much in the way of agility or timed runs, just a monkey swing, but a well constructed level for all that. The constraints of the One Room Challenge made this a short level and, as I've said about some of the others, I would like to see the builder expand this into a full blown level." - Diz (18-Apr-2011) |
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"I blame Bojrkraider for infecting me with the idea that a good level should be built without tasks that are too obscure and in such a fashion that a player should (ideally) be able to finish it without any outside help. I can happily say that this level fits the bill and I was able to get through on my own. The setup is the level's strength here - you pick up a fan, but it's lying right in front of a door, so you are informed you will come back here later on - you see where a movable block is and where the tile it should go on is, but have to figure out how to get it done, and so on. I was pleasantly surprised again by how much gameplay there actually is for a 1 (well, 2 in this case) room level. The looks are nice, but the limitations are a bit more apparent in this case in the room geometry, texturing and object placement. The placement of doors in a way so that the infamous door-bug could be avoided should've been anticipated in light of the contest's limitations - and while it's not such a big deal overall - it does get in the way of the illusion the game tries to sell. A great effort nonetheless, it also managed to remind me how long it has already been since the 2nd BtB competion." - eTux (16-Apr-2011) |
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"A short but nonetheless very aesthetically pleasing level with plenty of vibrant colour coupled with some gentle music to reflect the oriental environment. It is possible to avoid the one boulder by quickly turning Lara around to face the shallow pool she emerged from and performing an angled jump back through the open door if you don't want to sprint into the area beyond the boulder. I had hoped this would have been a slightly longer level but still, a nice bit of coffee-break escapism with an easy to solve push-puzzle." - High Priestess (15-Apr-2011) |
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"This is an extremely pleasant raid,especially as it makes good
use of the classic BtoB06 wad and texture set (always a joy to
experience),and the gameplay is gently varied while never
being too challenging.Indeed,a handful of thugs and a snake
don't make for much physical aggression;and the pushable
object puzzle is straightforward,albeit well
constructed.Textures are generally applied with care; lighting
is pleasantly colourful;and objects are used tastefully.
Not the best of the series,perhaps; but a good,solid and
enjoyable 14 minute debut,nonetheless." - Orbit Dream (15-Apr-2011) |
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"This, for me, is the last level in this series and it was nice to finish with an oriental setting. It quite took me back to the Back to Basics of the same theme and, expanded to a full level, would have done well in that particular competition. Apart from a few thugs to despatch, it's quite a gentle raid with just a few push puzzles to perform, a couple of boulders to avoid and a monkey swing, picking up some of the typical oriental objects along the way. Very pleasant." - Jay (14-Apr-2011) |
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"Oriental Mystery, as part of the One Room Challenge, is a nice looking level with part jungle/part oriental building environment. The game play is relatively easy and contains a bit of ladder climbing, some monkey swing action and solving an uncomplicated push block puzzle in order to progress. There were a couple of baddies and a also snake to dispose of. The texturing and lighting looked nice and solid and the atmosphere was rather relaxing thanks to the soothing oriental background music. Definitely a good one. (11 minutes, no secrets found)" - Blue43 (14-Apr-2011) |
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"This was a short adventure in a temple in a jungle. You have to do several tasks to find an artifact. The enemies are snakes and guards. Very fun. Recommended." - afzalmiah (14-Apr-2011) |
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"Note: I will not be reviewing this level with leniency due
to the fact it only contained 1 or 2 rooms, as it deserves
to be treated the same as any other level.
This was a nice level to play, and nicely balanced, but
slightly too easy in every aspect. You have traps, a boulder
and one set of spikes, some climbing and monkey swinging,
and a pushable puzzle. But nothing challenging. Enemies were
used well, as the objects were used to great effect, with
the main 'garden' looking quite nice due to all of the
flowers and such in the water. The atmosphere was quite
good, but the lighting did not really make an impact, which
was a bit disappointing. Texturing was quite nice, but there
was the occasional stretched texture, and nothing out of the
ordinary. This is a middle of the road level, that isn't too
disappointing to play, but isn't going to take your breath
away either. Recommended if you want an easy and gentle
adventure." - Cory (13-Apr-2011) |
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"Considering the conditions of the contest there's nice gameplay with an opening push-block-puzzle. A nice oriental setting is changing between monastery- and wood-areas. Repeating the same audio-sequence again and again is not spicing atmosphere up. All in all: A nice little ride for a few minutes." - Christian (12-Apr-2011) |
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"An attractive oriental setting, so there is much variety in these one-room levels. I rather enjoyed this, but did much of the play backwards, which highlights the problem of levels where Lara can't walk on top of a roof that she can also walk under (that would require two rooms). Lara jumped to a roof, dropped over a fence, and traveled a crawlspace in the wrong direction, thus failing to get a needed artifact from a guard. That didn't work, so Lara jumped on the roof, dropped into a building, inside a closed door (the roof doesn't cover the door because of the one room restriction), placed a fan, but was unable to get back out because of the closed door. At last I figured out what the author intended, and then this was a nice little short-short level, but for such a small space it seems more attention could have been paid to texturing and testing play. It was nice to encounter the Asian artifacts again, and the decor of the outside area is nice looking." - dmdibl (12-Apr-2011) |
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"It's a pretty low level, well decorated and not at all boring, Lara has a lot of things to do to complete this adventure is varied and nothing is too difficult. The lighting is good and effective enemies. I just noticed 2 small defects, raisings_blocks twinkling on the ground and block hidden behind a door. Too bad the end comes too soon, we would like to continue this adventure." - Daffy (12-Apr-2011) |
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"A nice but fairly easy pushable puzzle is to be solved
throughout the whole level, which was mainly about exploring
the area and opening more and more doors to finally get the
prize and leave. The end trigger could've been in the price
room because it could be annoying to find the crowbar door,
it's where (spoiler) the fan can be found(end
spoiler). The texturing was OK, from BtB '06, nothing bad
to say about it. I liked the different artefacts (haven't
played any of these BtB levels, so that was pretty new for me)
and the gameplay wasn't bad at all, but not with a special
thing in it that some other levels of this challenge have." - manarch2 (12-Apr-2011) |
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"Quite an accomplished little debut level here, which is well organized and includes some variety with a monkey swing, some pushables, some enemies, a boulder to avoid and a few items to pick up and use to open doors. It is over quickly after 10 minutes but it is always nice to go back in time to the BtB 2006 WAD and textures which have been used here and it serves as a nice teaser of what else we hopefully can expect from this new builder." - MichaelP (12-Apr-2011) |
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"Really a very fast gameplay for this level, except if you miss the ladder with the fan at its top. No added musics except the background music, some textures not well applied (foliage), doors with the invisible block in front before you place the ying-yang, no cameras... are small defects but not for this the level is bad. It's worth to play with its nice environment, well placed enemies and entertaining gameplay." - Jose (12-Apr-2011) |
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"I am a huge fan of Oriental levels, and I especially love the Back to Basics 2006 wad and textures, so knowing this level used those, I played it first. I wasn't disappointed: this is a very nice level, involving a pretty Oriental temple set amidst a forested area. The gameplay flows nicely, with new areas opening up with the push of each of three pushables, and vice versa, i.e. reaching new areas enables you to push one more pushable. The only flow-killing bit was the fact that it's easy to miss the fan and then have to go hunting all over the place when you need it. Texturing and lighting are mostly quite good, though I felt that lighting in the main area could have been better. The tree branches and leaves that form the ceiling are far too square, which doesn't look good. Also, there are some stretched textures and the tree-trunks are little too blocky, but given the constraints of this contest, such things are understandable.
Overall: A nice, engaging 15-minute raid." - Mytly (11-Apr-2011) |
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"Does mean "One Room Challenge" really that the level builder must limit himself on one room? And if so, can there generally something originate reasonable from it? Anyhow I have my doubts, because I always have "Lara in the box" in my mind. Well, we will see what the level builders have made with this regulation.
With this wonderful Oriental-level ends the One Room Contest. Ward Dragon is one of the level builder from which I want to see absolutely more, because it's out of the question, that also Ward Dragon has a lot of talent. Lighting and textures were good. Though the background music may be a bit annoying in the long run, but with only 8-minute playing time this is no problem. The few opponents were harmless and all tasks were quick and easy to solve. All together a good small level. Hopefully this was not the last work of this level builder." - Scottie (11-Apr-2011) |
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