The Reflection of Eternity
1,125 downloads

- Release date
- 08-Jun-2012
- File size
- 165 MB
- Class
- Jungle
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 9 | 8 | 10 | 10 |
| Adriel ↓ | 10 | 10 | 10 | 10 |
| afzalmiah ↓ | 10 | 10 | 10 | 10 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| Christian ↓ | 9 | 9 | 10 | 10 |
| Dick ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 9 | 10 | 9 | 10 |
| dmdibl ↓ | 9 | 9 | 10 | 10 |
| Drakan ↓ | 10 | 10 | 10 | 10 |
| eTux ↓ | 9 | 10 | 10 | 10 |
| Feats ↓ | 10 | 10 | 10 | 10 |
| izzynoodles ↓ | 10 | 8 | 8 | 10 |
| Jack& ↓ | 9 | 9 | 10 | 9 |
| Janny ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 7 | 10 | 10 | 10 |
| Killer Gameplayz ↓ | 10 | 10 | 10 | 10 |
| Kosmos ↓ | 10 | 10 | 10 | 10 |
| Lizard Queen ↓ | 10 | 10 | 10 | 10 |
| Lorax ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 9 | 9 | 10 | 10 |
| Mary ↓ | 9 | 10 | 9 | 10 |
| McRaider ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 10 | 10 | 10 | 10 |
| Minaru ↓ | 9 | 10 | 10 | 10 |
| Mister-B ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 10 | 10 | 10 | 10 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Raider X ↓ | 10 | 10 | 10 | 10 |
| requiemsoul ↓ | 8 | 9 | 10 | 10 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| TheStig ↓ | 10 | 10 | 10 | 10 |
| Torry ↓ | 7 | 9 | 8 | 7 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Valdive ↓ | 10 | 10 | 10 | 10 |
| young Lara Croft ↓ | 9 | 9 | 10 | 10 |
| Zhyttya ↓ | 8 | 10 | 10 | 9 |
| Category averages (43 reviews) | 9.51 | 9.74 | 9.86 | 9.88 |
Wow, what a level! The visuals were lavish and spectacular throughout, and quite unlike anything else I've ever seen in trle: Animated light rays, double or triple animated water effects - this, along with all the static objects, made the level look as though it was built with a different engine completely. The enemies, particularly one type of bug, were also rendered so professionally.
So how does it play?
Well, there is no doubt: this was a challenging game. Forewarned by some mixed reviews of the gameplay, I approached it in a systematic and cautious way and, surprisingly, managed to get all the way through almost unscathed (i.e. - not needing the walkthrough or a savegame). Almost. The initial business of forming a useful tool and assembling a platform bamboozled me, but after that I managed the level on my own. Oh, I should add: I did need a video walkthrough to figure out the boss fight - which is actually a doddle when you know the rules.
I can, however, understand the criticisms made by others. I got lucky here-and-there with gameplay that doesn't generally cut the player much slack.
Strongly recommended for all experienced players. If you get lag - follow my advice above, and it should go away :D" - Dick
1) Pushblock density is a bit too great, sometimes I was close to lose patience.
2) There's a lack of consistency in customization: I mean there's a crawlspace roll applied but neither the roll-out move nor the faster shimmy, what can make the game speed jump or slow down rapidly.
3) I would add one hintful static camera to that 5-switch riddle, because light effects over the room successfully prevent the possibility to see from the balcony which trapdoors open/close, so the puzzle takes 2 times longer than it should.
4) There should always be an additional purpose pushing players to find secrets, except from their looks, even as pretty and theme-fitting as here.
All the rest is shiny, steamy, flashing, sparkling and very... jungly (?!?!!), bringing wonderful creature enemies, pl(a)nty of natural-looking floral beings and several nice puzzles topped with unique cog trap and gate hammer, all crowned with a very creative boss fight. And it's also a nice surprise that the black area containing one of Shiva Statues appeared not to be an ending but a sidequest container instead.
SUMMARY: I can belatedly confirm what the others say - this game is beautiful, organic and sometimes even magical. However something tells me the older Mystery will fit me better, because so far I always preferred subtle organic sceneries leaving peace in my heart than overwhelming NG-effect firework feasts. Progressing now to check that supposition immediately :D" - DJ Full
Gameplay feels like it's lacking a little of the wow factor that the visuals have, it's still very enjoyable with little wrong with it, and there are some nice new object uses and puzzle ideas (without getting too obtuse), but I felt it lacked a certain something for me to go all the way. There are still some great surprises though, like being warped off to strange realms after certain tasks. There's also a decently satisfying conclusion. As expected from Teme9 this is a must-play." - Mman