Levels listed...
TR5 - 31
TR4 - 3143
TR3 - 178
TR2 - 135
TR1 - 63
72417 reviews (20.4/level)
3540 (99.7%) walkthroughs
446 Hall of Fame levels
1223 levels rated >= 8
|
|
|
|
|
|
|
release date: |
26-Feb-2013 |
|
# of downloads: |
85 |
|
|
average rating: |
8.15 |
|
review count: |
20 |
|
|
|
review this level |
|
|
file size: |
71.20 MB |
|
file type: |
TR4 |
|
class: |
Egypt |
|
|
|
|
|
|
|
|
|
|
|
Reviewer's comments |
"At this point in time where it's cute to hate on anything the franchise offers, I found this to be a fun tribute. The author tried to predict the outcome of the reboot storyline as it hadn't been released yet and he got it mostly wrong, but still, the effort was there. The textures used for this Egyptian adventure felt fresh and uncommon, but the outdoor areas being set at night didn't work in their favor I thought. Gameplay is pretty linear all things considered, and you end up warping back to the beginning quite a few times which is a way to keep backtracking in check, I guess. The only thing that I really didn't like here was the comined use of Resident Evil 6 and Angel of Darkness soundtracks, both of which were playing on different channels, so not only they were overlapping but also on a continuous loop. It was just way too busy. 35 minutes, 3 secrets. 12/23" - Treeble (24-Dec-2023) |
|
"Good Level where everything is right. Varied Gameplay with
good use of Pushables, Raising Blocks, Torch etc.
Loved the music used here as well. From TRAOD, Resident
Evil 6 and TR 2013.
The Voiceovers were great too.
Secrets were average, not too hard to find.
There is not much to complain really. A level everyone can
play and enjoy." - Mert (06-May-2017) |
|
"Somehow I did not get to play this one 3 years ago and hence was able to enjoy a nice relaxing raid today. The look and feel is ambitious and works quite well in conveying a modern raiding atmosphere, losely tied to the 2013 commercial TR release. Gameplay is fairly simple and obvious, mostly about finding switches and the two pieces of the mechanical beetle, with an occasional push block, one time use of the torch and a few mild traps thrown in for good measure. Killing mummies with explosive arrows is always a plus in my book as well. I thought the narrative and some of the ambience audio was a bit overdone, meaning too dramatic for the rather gentle gameplay, but all in all this was a fun 40 minutes adventure, absolutely worth a look." - MichaelP (09-Feb-2016) |
|
"This level is based around Lara's
experiences in TR2013,only this time she
is the only one to have survived the
island. The author has reimagined the
theme remarkably well, from the voice-
overs to the weapons used. Looking forward
to Part 2." - Ryan (07-Feb-2016) |
|
"This level is based on an alternative version of the reboot
storyline where Lara is the only one who survives the
island. The theme is Egypt and it's mostly well executed,
there's also a strange transition to a "hell" theme later
that I assume will be covered in the sequels. The design is
generally nice and there's some good use of objects,
lighting and effects, however, it feels overly cubic at
times; there's a couple of small hub areas that somehow feel
too evenly structured. It's quite small-scale too, which
almost makes it feel like it was designed for a contest or
something; there's not necessarily anything wrong with that,
but it does mean there aren't really any big money-shot
vistas. Finally the music is a bit overbearing, especially
for the route I took first which had a dramatic action theme
throughout, the slightly more low-key AOD ambient track in
the latter half (at least for the route I took) felt a bit
better though.
The gameplay is decent and there's a nice mix of tasks and
some creative ideas, there's also some freedom to do in the
main part of the level in a different order. I wasn't so
keen on the use of teleporters to link back to the start
though, as I felt it harmed the feeling of an overall
structure to the level. While the level seems to have been
patched to fix the early finish the walkthrough and other
reviews have mentioned, it still ended up confusing me in
the end that you could trigger some boulder traps early and
survive; some death tiles or something would have fit better
(even if it's a bit inelegant). A good, polished, level,
although beyond the reboot premise I can't say it has too
much to distinguish it." - Mman (10-Feb-2014) |
|
"What an amazing game, it must be said, I enjoyed it from the
beginning until the end. The gameplay was smooth, no hard
spots or enemies, simple yet entertaining puzzles. I was
having so much fun that it seemed so short. I loved the new
Lara model and movements, everything was pretty well crafted,
I found no mistakes in this game. Congratulations on this
project and I hope you release the next episodes soon." - Minaru (02-Sep-2013) |
|
"I really enjoyed this level though got stuck more than once.
Textures are nice and suitable to place, objects are well-done
and whole level is logical. I liked puzzles which were of
different difficulty and gameplay was rather smooth with some
interesting places. All in all medium length level, good
looking with new Lara look and nice atmosphere. Recommended." - Casual Raider (02-Sep-2013) |
|
"There are many good things in this level, I like the travelling cameras for the monkeyswings, I like the idea of teleporters to bring lara at the beginning of the level.
The rooms may seem a bit square, but everything is organized well.
Congratulations to the author!" - Drakan (20-May-2013) |
|
"Here we have a modern level with one of the last engines for TR custom levels. The movements when Lara swim, when climbing a ledge, etc. are "new". I think the author took a big effort to innovate, and this is visible through the game. Texturization is quite good, perhaps the rooms are too dark for my taste, but never black. Also the use of fixed cameras in several places could be annoying (you can't restore the camera with the "look" key), but not very important for the gameplay, half lineal and not difficult in any case. I missed some more enemies and traps, but the level is very enjoyable anyway. Looking forwar for the next levels of this saga from this author. Very good work!!!" - Jose (11-May-2013) |
|
"I missed quite a big portion of gameplay I found out, passing a climbable wall not far from the start. So a replay was in order. Also missing the sounds of the boulders coming back from the teleport area. What I didn't like is that Lara wouldn't drop the Torch when pressing the shortcut 1 (pistols), I had to manual choose them from the inventory every time). Also nasty were the fixed camera's, sometimes not needed at all apart from making things difficult, that is a very cheap way of gameplay. I did like the animation of Lara when she was sliding down. For the rest it was and still is a nice piece of raiding, nothing too strenuous with some back and fro. It was rather dark at my end but there are enough flares and all the ammo you need is in here. Although I rather have unlimited ammo for Lara's trusted guns anytime." - Gerty (10-Apr-2013) |
|
"I concur with the majority. This is a fully engaging level, one that's fun to play and equally fun trying to figure out what the builder had in mind while mapping out the gameplay. There's some back and forth involved in the process, but the distances travelled are small enough that this doesn't prove annoying. I was perplexed by the player's apparent ability to bypass most of the gameplay by accessing the finish trigger very early on, but I understand from DJ Full's question in the stuck thread that this was not intended. However, since I, a mere average player, was able to do this, I'm sure others can as well. Anyway, a significant portion of the tasks is geared toward obtaining the three secrets, and therefore isn't necessary to finish the level, but I enjoyed all of it and can recommend the level without reservation." - Phil (14-Mar-2013) |
|
"A well-done mini- and maxigame. Mini because we keep exploring fairly small areas around a central point the things are to be solved at, and maxi because it all still lasts longer than we could expect from such design. God Horus shows here what he already taught us in The Croft Curse - his affinity to design wide variety of environments. Sand, lava, air, water and architecture is here, with only snow missing... but what could it do in Egypt? (one might ask, in the same time wondering why it rains there). All these sceneries are executed on a high level - the author puts enough patience in building for us to be almost unable to spot a texture distortion, and I never caught any crack on the screen while playing. Greenkey2 has provided a climatic introduction and inbetween commentary of Lara. Having her talk from time to time brings a very pleasant feeling we help a real person get out. Unfortunately, the game suffers from an error REALLY unnecessary to occur. I mean: NEVER change anything after the final betatest is done. I also had an error due to this reason once, so I know it's hard to restrain from fixing everything in the end :) so we should both learn from it at last. In this case, a whole location can be skipped if one turns back in a certain point. Good thing the door opens there, so the player has rather no doubt where to go next. SUMMARY: In my opinion, the whole series should be released together, just like it happened in case of the previous game of this author - for unity is always good, and it's definitely better to get a full storyline instead of part after part. I am afraid the plot continuity might be lost by many players, whose subconsciousness will treat each episode as a separate, short scene instead of a large drama. Nonetheless, I'll try not to lose anything and am already waiting for the next bite." - DJ Full (13-Mar-2013) |
|
"You know what, I really enjoyed this level: the way it unfolds
so smoothly (only once did I feel a bit puzzled and that was I
couldn't exactly think what to do with the torch), the
textures and settings, how everything interconnects so well
while Lara gets teleported from one place to another. A great
game that's sure not to annoy or irritate you, an adventure
for everyone. Looking forward to part 2." - Jorge22 (06-Mar-2013) |
|
"A perfectly worked out little adventure for everybody to play. Straightforward and not too challenging gameplay without any dead ends guarantee a good raiding time for all. Recommended !" - Ruben (01-Mar-2013) |
|
"Taking place in the TReboot continuity, this first part in a
planned trilogy by the builder serves as a what if?
continuation of the events established in the 2013 reboot of
TR, taking place a few weeks after Lara escaped from the
island. Starting the game up, we are given a back story to
read through with narration provided by Lara, who is voiced
by veteran TRLE voice actor Greenkey2, describing the events
that lead to how Lara ended up in the position she is now.
After we're brought up to speed, Lara informs us that we
need to get out of this tomb that she's inexplicably gotten
trapped in, and so our adventure begins.
During the numerous amounts of backtracking from one room to
another, Lara will point out various things in the
level(from how to use her weapons to practically solving a
puzzle for you.) Now, this isn't really a bad design choice,
but it ultimately feels unnecessary, as it takes away some
of the fun of figuring out what to do yourself and makes me
assume the builder designed this level with new players in
mind.
Despite this, gameplay for the most part starts off as
pretty simple involving the collection of various items or
pulling a switch in order to progress, but it's almost
guaranteed that players will get stuck at least a few times
due to the camerashots either not telling the player what
they just activated or be completely unclear, as to what
room the said triggered object is located in, which led to
me stop playing the game out of frustration numerous times.
Enemies on offer include TR4-style mummies, demonic dogs,
crocodiles and even a demigod at one point alongside a few
traps(such as traditional spikes or flames), helping to keep
players on their toes, not knowing what kind of danger could
be around the corner, with well-fitting objects
complementing your surroundings.
I only managed to find one of the secrets during my first
playthrough, which to my surprise were the dual pistols. So
imagine my disappointment when I found out that they
couldn't be used as weapons whatsoever and serve as nothing
more than a trophy for your efforts. Despite Lara being
voiced by Greenkey2 in the game, the builder has made the
strange decision to use various sounds from other games in
the franchise, so you'll hear TR2 sounds when she bumps into
a wall or TR Legend sounds when performing a backflip,
making Lara's voice sound inconsistent throughout. Now,
while the lighting and texturing used is top notch and helps
add to the atmosphere greatly, another little nitpick I have
with this levelset, is the use of music. While it starts off
sounding exciting and adventurous at first, the music choice
drastically changes its direction and tone to a more dark
and depressive track from AoD, which just feels out of
place. The credits track played at the end after collecting
the artifact, is also guilty of this drastic change in tone
and just takes you out of the experience. After that, we're
given a bonus cutscene showing an unknown man(who is voiced
by debut voice actor Boobandie) alongside one of his
henchmen, claiming that they need to find Lara Croft and
steal the artifact back from her, which will be continued
when the next part of this storyline is released by the
builder.
In conclusion, this was a fun levelset to play, despite some
irritating difficulty spikes in certain parts and unclear
camerashots, but it still seems worse in comparison to the
builder's earlier works. However, if you're a recent fan
who's become acquainted to the Tomb Raider series through
the reboot or are simply just a fan of challenging Egypt
levels, this is one levelset that should be played through
at least once." - Ceamonks890 (28-Feb-2013) |
|
"Lately it doesn't often happen that I consider a particular new level to be underrated, but here - even if I understand some of the gripes the reviewers had - some ratings seem a bit too harsh for me, since this is a nice-looking 30 minute Egypt adventure with plenty of visually great rooms and many technical features. I also didn't like the background audio very much, but in comparison to other levels where you'll get one looping sound for the whole level, this feels rather bearable. Gameplay is quite entertaining; the steady teleports back to the start were kind of odd though and in general some parts felt a little too easy, being excessively fast-paced in most parts and puzzles having obvious solutions, but at least boredom never came up. Lara's advices for the player are nice and the voiceovers was done very well. The three secrets were nicely even if not too well hidden and all in all I had a good time in this level." - manarch2 (28-Feb-2013) |
|
"With my laptop being sorely underequipped to handle the new
official TR game in all likelihood, I imagine I'll remain
clueless to the many references about it for quite some time
to come. So it beats me who Reyes or the grumpy dude in the
final cutscene is, but overall I don't feel it detracted
from my enjoyment of this 30+ minute raid. Before covering
anything else, I do have to commend the excellent effort of
the voice-actors - Lara, especially, was voiced emphatically
without being overly dramatic. As a result - while usually
in theory I would consider narrating every action of Lara's
in certain parts of the game redundant, in practice, I found
it worked well, largely thanks to the quality voice-overs.
The narration and overall simplicity may betray some
intentions of gearing the game more towards novice players
just discovering custom levels (which in itself is a good
thing), but in that case it might have been worth giving
extra hints towards the less intuitive gameplay mechanics
the game employs - the use of the clockwork beetle to disarm
spike traps, as second nature as it is to most hardened
raiders, might seem obscure to someone who remembers TR4
only hazily and is selective of the custom levels he/she
plays. The tasks on their own certainly are fun and well
constructed, whether it be collapsing the obelisk,
destroying a pillar to gain access to movable block,
avoiding an abundance of traps, performing jumps over fire
and lava and so on. It relies on some sneaky locations of
switches a bit too readily for my liking, and I would've
been unable to distinguish the monkey-swingable sections in
the lava cavern without the help of a voice-over, but that's
as far as my gripes go for individual tasks. I have to say
though - as good as the gameplay flows, and is accomplished
in its details - it feels like lacking an overall structure
on the whole. Despite the seeming non-linearity, the rooms
are just strung together one after the other, with no
particular rhyme and reason - the best evidence for this
being the inclusion of teleporters. They're arguably better
than incessant back-tracking, but are indicative of lack of
planning too. I don't mention this because it's a game-
breaker in any shape or form, but because the lack of
coherence and structure seems to seep into other areas of
the level too. The overall mood seems undecided, the
settings change from monochrome tomb interiors, to rainy,
lush caverns (a bit too blocky for an outdoors
environment, I think, but I digress), to a smoky desert
courtyards, to scorching lava caverns (with a hint of
Atlantean presence) at will. The textures, while applied
competently as such, lack a coherence and common denominator
- as evidenced by the use of no less than 3 types of lava
textures among other things, and despite having excellent
voice-overs and a decent set of default sounds, some low-
quality ones from earlier games are included to muddle
things up just because. All of this has a feeling of
examining an artwork's brushwork up close and being
impressed by it, but taking a few steps back to admire it as
a whole and being puzzled by the overall composition. None
of this makes the game "bad," just slightly less coherent
than an otherwise accomplished level like this should be.
But - just to shine a more positive light on the experience
before I wrap up, for once I was positively impressed by the
inclusion of custom content along the lines of customized
animations and inventory items. Many I had not seen before
in any other level, had a great fluidity and didn't distract
you from playing (as they occasionally tend to do in other
levels). The 2 secrets I found were well placed." - eTux (28-Feb-2013) |
|
"Episode 1: Lara isn't kidding when she says "I need to get out of here!". The mummies are thick as thieves, but with revolver and bullets (nice touch God Horus) in-hand they present little problem (i.e., shoot 'em!). I really enjoyed this raid. Lara is in search of a special time-controlling artefact and the tomb she is in presents lots of challenges in order to succeed. I had several "I must have missed something" moments, but I like a game that makes you stop and think about what you may have overlooked. I did do some backtracking as a result, but the tomb is not so extensive that you become exhausted and God Horus has made sure that you can revisit areas if you need to. I thought the lighting was a little on the grey side and maybe some ambient lighting would have improved some areas and helped in the very dark places. A little more care with the textures could have been applied. The music was fine.
My review would not be complete without a special acknowledgement to the person who does Lara's voice in this game - it is just perfect IMO. The credits list two people who did voiceovers: Green key 2 and Boobandie. Thank you for your contributions!
Looking forward to your next game God Horus! Well done!" - Mugs (27-Feb-2013) |
|
"What a smashing game. This is just a single level, as opposed to this builder's last magnum opus, but he's treated us to a really enjoyable raid, with lovely fluid gameplay, a good mix of enemies and some wonderful objects and animations (the dynamite sequence is brilliant and I especially love the way Lara slides down slopes on her bum). Kudos also to the voice over for Lara - most authentic. I found all the secrets too, which put me in a good mood, plus the dear little mechanical beetle put in an appearance and we haven't seen him for ages. Definitely recommended for about an hour's worth of good entertainment of a medium difficulty level. Best news - there is to be a continuation. Yes please." - Jay (27-Feb-2013) |
|
"I'm sorry,did I somehow misread Overaider's review?
No gameplay?No atmosphere? No puzzles? Well,I suppose we're
all free to interpret something as we see fit,but I thought
that this level was loaded with all those aforementioned
elements! The opening voice-over and rolling caption was very
well realised;the atmosphere (although a little too dark on
occasion)was pretty much spot on;the texturing was
perfect;sound and cameras were used very ably;and the gameplay
was a constantly gripping and thought-provoking affair,with
loads of well devised progression,and several interesting
puzzles.Enemies were effectively placed,and the whole thing
had me absorbed for a full 70 minutes.(Perhaps Overaider was
simply playing a different level?)" - Orbit Dream (27-Feb-2013) |
|
|
|