LB Advent Calendar 2013 - Three Ghost Stories

- Release date
- 23-Dec-2013
- File size
- 225 MB
- Class
- Xmas
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adriel ↓ | 6 | 8 | 8 | 10 |
| Alexis608 ↓ | 9 | 10 | 10 | 10 |
| Andzia9 ↓ | 9 | 9 | 9 | 10 |
| Casual Raider ↓ | 8 | 10 | 10 | 10 |
| Christian ↓ | 8 | 9 | 9 | 10 |
| chromatic ↓ | 3 | 6 | 8 | 7 |
| Claudia ↓ | 9 | 10 | 10 | 10 |
| DJ Full ↓ | 6 | 8 | 9 | 9 |
| fox86 ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 9 | 9 | 10 | 10 |
| JesseG ↓ | 8 | 9 | 10 | 10 |
| Joey ↓ | 9 | 9 | 10 | 10 |
| Jose ↓ | 4 | 8 | 8 | 9 |
| Josey ↓ | 9 | 10 | 9 | 10 |
| manarch2 ↓ | 8 | 9 | 10 | 9 |
| MD ↓ | 7 | 8 | 9 | 9 |
| MegaGamer ↓ | 3 | 5 | 9 | 8 |
| Mulf ↓ | 4 | 5 | 8 | 8 |
| Mytly ↓ | 7 | 9 | 9 | 10 |
| NightShadow ↓ | 10 | 10 | 10 | 10 |
| Nina Croft ↓ | 7 | 8 | 10 | 9 |
| Obig ↓ | 10 | 10 | 10 | 10 |
| October ↓ | 9 | 8 | 10 | 9 |
| OverRaider ↓ | 8 | 9 | 9 | 10 |
| Pablito_it ↓ | 9 | 9 | 10 | 10 |
| Phil ↓ | 9 | 10 | 10 | 10 |
| requiemsoul ↓ | 4 | 7 | 9 | 9 |
| Ruben ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 9 | 10 | 10 | 10 |
| Treeble ↓ | 8 | 8 | 9 | 8 |
| young Lara Croft ↓ | 10 | 10 | 9 | 10 |
| Category averages (31 reviews) | 7.71 | 8.71 | 9.39 | 9.48 |
Lookswise, this level is almost faultless: there are a few wrongly placed textures, but apart from that, everything is immaculate and stunningly beautiful. I especially love the lighting - in Beth's Home, for example, the interiors of the houses are lit with a soft, warm glow that contrasts superbly with the chilly outdoors. The textures in the Church and Crypt level (taken from Bojrkraider's Budapest level - with permission, I hope) are particularly lovely. The architecture could be a bit more ambitious, but it's pleasing to the eye, nonetheless. Though there are a few pitch-dark rooms, I didn't mind them, as they gave me a chance to use the cute little flashlights (modified flares). The objects are a little problematic, as there is an odd mixture of high-res and low-res objects. In case of a lot of objects, it's not clear whether they are interactive or decorative - the pushable barrels, for example - so a lot of trial and error is required.
The atmosphere is nearly perfect. The musical tracks used are mostly great - I loved them all, with two exceptions: the background track in Spectral Realm got a little tiresome after a while; and the Ghostbusters theme was really silly, and killed the serene mood (though I get that it was meant to be a cryptic clue of sorts).
Unfortunately, the gameplay does not live up to the heights reached by the other aspects of the level. There are so many obscure moments that I certainly wouldn't have been able to get anywhere without Nina Croft's meticulously written walkthrough. And even while referring to it at regular intervals, I constantly kept missing pickups and had to keep backtracking for them. I doubt anyone could have figured out the mouse and cheese puzzle on their own (though admittedly, it's rather cute), or where to place the ropes, and so on. Still, there are a few good puzzles, such as the pushable puzzle in Crypt of Treasures, as well as some enjoyable timed runs in Gardens of the Church and Spectral Realm.
Overall: A beautiful and atmospheric level, though with rather illogical gameplay. But definitely worth trying out anyway. Recommended." - Mytly
Gameplay & Puzzles
The levels are really beautifully built and their geometry and architecture are really breathtaking. The first level is about exploring two houses and the Crypt/Basement in order to obtain the key that would allow us to access the Church and later the Spectral Realm level. The main goal of the game is to find two ghosts of Christmas and join them to their friend in the Crypt. In this way the Beth's house will finally have its peace on Christmas.
Gameplay is everything but linear. Once you start, there are four levels available for exploration in any order, although I don't think it is a good idea in this case. If you are playing for the first time and waive the reference to the walkthrough, you will probably run around all four levels like mad, not knowing what to do and where to go. I sincerely recommend playing the first level along with the Crypt of Treasures level before visiting the remaining two. Otherwise, you will be in huge problem. You may also trigger a bug or two in this way. I think it would be much better if these two levels (Church and Cemetery) would have not been made accessible only until you finish two starting levels. The gameplay would have still been non-linear, but much headache would have been also saved.
Raidermatty has been famous for creating levels with elaborated puzzles. If you want to see something new in this area, you should definitely play his levels and let yourself be amazed at the ideas he gets with regard to puzzles. For instance, it would never even occurred to me that I should take the glass from Beth's hand. But still, that was a clever one and not even remotely so obscure as for instance, the puzzle with ropes. That particular puzzle was too obscure and hard to guess, despite the hints provided. And what to say about the mouse/cheese puzzle? There is not even a single hint as regarding where to use the Cheese, or for instance, where exactly to place the Mouse once you find it. A bit more (or more clear hints) would have been much more appreaciated by the players. The game would still be cleverly thought of, the puzzles would still be difficult and smart, but not so obscure. The players should use their heads or sometimes even intuition, but how do they help us in case of Cheese? What's the logic in placing the Cheese in the piano room? Wouldn't it be more logical to catch a mouse in the kitchen or in the basement, for instance? Or for instance, what is the logic in setting angel statues in Churchyard on fire in order to open the church door?
Enemies, Objects & Secrets
There are no enemies here, but this is a Christmas level and somehow, it is a rule that Christmas levels have no enemies. When it comes to objects, all levels are beautifully ornated and decorated appropriately in every aspect. I haven't seen a single object that would be out of place. Sometimes objects are used as obstacles or to conceal something, but all in all, they are cleverly used and with a lot of sense. Secrets are usually easy to find, with a couple of cleverly hidden exceptions.
Atmosphere, Sound & Cameras
The overall atmosphere is very immersive. Despite pretty hard gameplay (due to four accessible levels and obscure puzzles), the game is so immersive that there would be hardly any player out there who would give up on this game before he ends it. Even the Spectral Realm level (with its hard jumps to obtain the torch or crystals) is very convincing. Sounds are beautifully applied, along with some nice audio tracks, and they all fit perfectly into the overall ambiance. Camera hints are provided at some points, although they are missing at some other points (when it is most needed). There are some camera flybys that will definitely take your breath away.
Lighting & Textures
This part of the level is also extremely well built and applied. I was particularly amazed at the rainbow beams in the Crypt of Treasures level. There were just a couple of misplaced textures and only a couple of rooms that could have been better illuminated, but apart from that, this section of the level is almost perfect.
Overall Impression
Definitely a must-play. Maybe the beginners will have some problems on the Spectral Realm level due to many tricky jumps, but I am sure that the levelset is worth breaking a finger or two ;) There are really some ingenious ideas to be seen here and some non-orthodox use of objects and puzzles, and it would be a shame to skip this pearl. Maybe it has some downsides with regard to obscure puzzles, but we now have the walkthrough to guide us, if necessary. I sincerely recommend this level to all, from the bottom of my heart, not only in Christmas time. You will definitely spend two- three hours of net play (at least) that you will NEVER forget. Just make sure to explore all areas carefully. If you think you found what you needed in a room, better check it once again before you leave. Great game, Raidermatty! I admit I was mad at you at some points during my first time through, but once I finished your level, I bowed down to you in respect. It was really worth of every single nerve I lost :)" - Nina Croft