Tears of a Ptolemaic Dynasty - Chapter I - Nimiha'Bi

- Release date
- 10-Feb-2019
- File size
- 260 MB
- Class
- nc
- Engine
- TR4
- Duration
- long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 10 | 9 | 10 | 10 |
| Chel ↓ | 9 | 10 | 10 | 10 |
| Dick ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Jose ↓ | 8 | 9 | 10 | 10 |
| manarch2 ↓ | 8 | 8 | 10 | 9 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| Mr XY ↓ | 10 | 10 | 10 | 10 |
| Nicky ↓ | 9 | 8 | 8 | 9 |
| Phil ↓ | 9 | 10 | 10 | 10 |
| requiemsoul ↓ | 7 | 8 | 9 | 9 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Category averages (14 reviews) | 9.14 | 9.43 | 9.79 | 9.79 |
There's a nice progression to the gameplay, as it starts out relatively linear and straightforward and gradually opens up into a semi-non-linear sprawl by the end. This is partly done by how the set is split up, as levels 1-2 and 3-4(+bonus) separate it into two halves, and the levels that comprise them basically work as a giant single level that you go back and forth between in their respective segments. There's mostly a focus on exploration and puzzles, and there's a nice layered difficulty to the latter, as you frequently do a puzzle once early, and then do a version later on that's more complex but builds on what you know. Though the "step on the right tiles" puzzles felt used once or twice more than they needed to be. The story is also nicely implemented with various character interactions (albeit with just text and no voices), along with Lara's Diary and one or two other interactive objects. The layout complexity did get a bit extreme towards the end, although the Diary does gives hints for a couple of the things that are easy to overlook. Maybe one or two more hints could have helped though. Combat is pretty low-key and mostly comprised of Scorpions, Dogs and White-robed Ninjas; with how much ammo you get I felt a couple of bigger enemies would have fit to provide some punctuation to combat at one or two climatic points, although the enemies are generally used well in terms of fitting the environment.
Like most of Bigfoot's other releases there's a bigger reward behind finding all the secrets, this takes it even further though, as there's a whole bonus level which is pretty substantial in itself and makes use of a new interface element to provide a little more to an item hunting task. I did feel one item blended in too well here, although it's at least only an issue in this bonus level. This is an excellent release with substantial gameplay and a consistently great visuals, and hopefully the sequel is still being made..." - Mman
All levels are built with 64x64 pix textures, so the levels have a classic look. This is also reflected in the gameplay. The focus is clearly on solving puzzles and acrobatic acts, action in the form of opponents and traps takes place on the sidelines.Anyone who knows and likes levels from Bigfoot will feel very comfortable here.
The level of difficulty is easy to medium. Timeruns offer more than enough time and there are actually no difficult falls or jumps.
In any case, I would like to note and praise (especially from a level builder's point of view) how extremely well the 4 main levels are connected to each other. Several times in the game you switch back and forth between the levels in different ways and see through grids initially inaccessible places that you can later unlock using shortcuts. This makes the whole thing seem like a big coherent adventure.
The disadvantage of this thing (from the player's point of view) is that orientation becomes increasingly difficult, especially towards the end. The many level jumps can be very confusing. A map or ideally a GPS would have helped a lot here.
Despite this point of criticism, I would like to recommend "Tears of a Ptolemaic Dynasty" to everyone. Five wonderful levels that deserve to be played." - Mr XY