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The Ruins of Kaitelbu-Ra by Mystery-King

Ceamonks890 7 8 7 8
Chel 8 8 9 8
DJ Full 9 9 9 9
eRIC 8 9 9 8
Feder 9 9 9 9
Jay 8 8 9 9
Jorge22 8 6 7 7
Jose 8 8 8 9
manarch2 7 7 7 7
Mehrbod 7 8 7 6
Orbit Dream 8 8 7 9
Phil 9 8 9 9
Ryan 8 8 8 9
release date: 20-Mar-2019
# of downloads: 107

average rating: 8.08
review count: 13
review this level

file size: 24.10 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"Even if the map is not big, the level duration is just right, as sometimes you will have to look and think a bit and understand what you 'll have to do. This is smart gameplay (imho more of this type of gameplay would have been too much but that's maybe just me). The difficulty level is just right for the traps and timed tasks, not immmediate and neither frustrating. The design is good as well. A well thought out work." - eRIC (21-May-2019)
"Entertaining Egyptian level with the limitations inherent to having been built for a One Room Challenge, it still manages to include lots of different paths and puzzles as well as the generally underused aqualung, which is great. Regarding the lighting, the sounds and the general atmosphere, as well as how the architecture and settings hit me (or not), I thought it was competently built but without any moment of awe. Well done, I guess." - Jorge22 (17-Apr-2019)
"A sweet little raid that's pretty enjoyable. This is classic TR Last Revelation fare and it works well. The textures look great and there isn't any bonkers geometry to be found. Everything is very polished and tidy. I loved the gravity-defying waterfall. It added to the creepy atmosphere of the ancient ruins. There are a few tricky moments and clever touches with regards to the underwater sections - we spend lots of time underwater in this one. Thankfully the builder was kind enough to give us a special item for this... I never really got stuck anywhere in here. So long as you keep your eyes open and remember where you saw closed doors you should be in good shape. There is a little bit of combat, mostly in the way of skeletons who can thankfully be dispatched using the trusty pistols. Found one clever little secret that came in handy." - Chel (07-Apr-2019)
"If the readme did not state this as a one-room level, I almost did not recognize it as such. This game makes much better usage of space than the builder's last release, there is plenty to do in about 20 minutes of net playtime which will be much longer in reality because there are a few quite sneaky moments, none of which are unfair (perhaps the scatterable lattice is not too nice). A few fun puzzles are presented in this game as well. Perhaps the backtracking could've been avoided some more in one or two cases, but for a one-room level this is almost faultless. Lookwise, this is actually standard fare, but both visuals and objects are very cleanly applied; the waterfall flowing in the wrong direction is actually nice to look at. The one secret is decently hidden, but perhaps there could be some more (probably prevented by the limited size). Overall, everything is done quite competently and maybe the builder wants to expand his ideas into a somewhat less restricted level next time... this one really makes me want to see more." - manarch2 (28-Mar-2019)
"What larks! I had so much fun with this level that I wish it had been longer (roughly an hour’s gameplay for me). It’s full of well devised traps and puzzles and I really appreciated the provision of the aqualung (which we really need to see more builder supplying) to render Lara’s underwater exploits so very much less frustrating. There’s nothing too difficult to accomplish in terms of physical gameplay, but you certainly will need to exercise your brain cells quite a bit. Definitely recommended." - Jay (27-Mar-2019)
"Unbelievably, a One Room Challenge game, which almost keeps the player in game for an hour! Very cunning usage of tons of elements of wonderful gameplay, such as puzzles, underwater traps, etc.; But, it could even have been better if NG textures were used, I think the builder should take this point into consideration and surprises us again in the next build of this marvelous adventure! Thank you!" - Mehrbod (27-Mar-2019)
"This is a remarkably good level for such a modest download. It provides a number of surprises along the way, including skeletons that can be killed without using explosive ammo (and on two occasions they carry an essential item), an underwater spike ball trap, and obstructions that can be shattered without any clear hint that this is the case. I especially liked the lever-pulling puzzle near the end, the key to which is remembering that pulling the lever adds the indicated number to your total, and that pulling it again subtracts that same number. The hint for navigating that underwater room with the shovel blade was obscure to me, so I just followed DoggettTV's lead as shown in his video walk. There's a bit of annoying backtracking here, but on the whole this is quite a refreshing raid that I can wholeheartedly recommend." - Phil (26-Mar-2019)
"Apparently a late addition to the recent One Room Challenge, this is definitely one for puzzle aficionados. It's not a very large level as such, the areas actually being pretty compact, but there's a lot of tasks to accomplish for the 35 or so minutes it takes you to finish the level. Everything is presented quite nicely here, with pleasing texturing and well crafted scenery somewhat reminiscent of Aqua Sanctuary, although audio was maybe slightly lacking. I admired the range of puzzles that were on offer and enjoyed solving them, but the underwater lever sequence was possibly a tad too obscure and confusing. It's also difficult to keep track of the levers that have and haven't been used, so be sure to have a couple of saves just in case you want to go back and try again. Enemies are few, but the skeletons (that you can kill with normal weapons, might I add) tend to drop important items, so don't neglect to take them out. Those who are hoping for more shooting action might find this to not be to their liking, but I personally enjoyed my time here." - Ryan (26-Mar-2019)
"This is very much a 'thinking' level - to the extent that every room has a conundrum that needs to be solved in order to move on. Some of these are clever (the deadly swim sequence);some require lateral thinking (the object combinations);others are fiendish (the underwater lever puzzle);while some are unfair (the door that turns out to be shatterable,when all the others need to be opened by a key or lever). I found the final Boss fight to be distinctly awkward,as the trophy which he dropped was the trigger for the end of the level;but it repeatedly ended up becoming stuck inside the 'throne object' that the Boss was sitting on. The technical side of things has been well handled.It all looks pleasing,if generally unspectacular.The lighting is effective,and the texture placement is clean and satisfying.The playing area tends to be generally compact,so the inevitable backtracking is never too tiresome;and there's a lovely moment (which is presented extremely well) involving a spade. Fans of heavily puzzle-oriented levels will very much enjoy this. I found myself consulting the video walkthrough a few too many times for my liking,though." - Orbit Dream (25-Mar-2019)
"Releasing a new level over seven years later, its reassuring to know that Ben hasn't lost his touch with making above-average levels. A lot of general assets used here are very stock TR4(aside from a couple objects like the aqualung which upon obtaining, relieved a lot of stress from keeping an eye on Lara's oxygen meter up to that point and a pushable statue which must be destroyed for a crowbar), but they're all applied very effectively and go a long way in creating a believable sense of place. Gameplay this time around though, relies on a more methodical approach compared to the builder's previous work(with a fair amount of backtracking involved). This can easily devolve into trial and error if you aren't properly observant of your actions(which was very much the case for me, with the final puzzle before fighting a Cleopatra Guard for the prize to end the level). Because of my negligence, this set me through a loop of doing the math amount that I wanted over and over to no success and left me incredibly frustrated, till eventually landing on the result I wanted. So a proper indication of whether you've activated a switch or not would have been nice to have in hindsight. But in spite of that infuriating hiccup which did spoil my enjoyment of this level a fair bit, I recommend this to any patient raiders who want to give their brain a workout." - Ceamonks890 (22-Mar-2019)
"If I wasn't told it's a one-room thingy I wouldn't even cross my mind since this is as packed and coherent as no other of those I have played before. It also has a nice innovation balance, About 3/4 cup of classic vs 1/4 of new, and the classic is sometimes used in a new way either - just look at the loadscreen pyramid, the rescaled pushblock or even a jeep overlooking the valley for a discreet prologue overtone the author somehow managed to fit in. This is all very nice approach I can very much relate to - making small things feel important - and there is no level where such application would feel bad. Of course I would allow a chance to see the final item in the inventory, and I think there was still some space to include some getaway after picking it up, not necessarily anything big in order to fit the scope of the rest - like a camera shot to the outside, showing Lara standing next to her jeep again." - DJ Full (22-Mar-2019)
"One room? Well, with the added water room this small level has a lot of tasks, and the spaces are very well used so don't think you are going to finish it soon. There are fresh puzzles but I got problems in the UW area with four UW levers, in my game the doors in front of the cartouche receptacles couldn't be open in any order. The gameplay is not easy 'cause the new shootable objects and features and sometimes the absence of cameras to guide the player (where to use the shovel?) but the tasks are not difficult and the areas to explore are not huge. Found a couple of secrets (very hard to find) but in the room with the dogs pictures there's not a secret chime so I think it's not really a secret. Really this level could be in the first places in the ORC contest. Recommended." - Jose (21-Mar-2019)
"I guess this level was ment to be part of the ORC competition, given it has only 4 rooms! And yet, it keeps the player pretty busy for almost 45 minutes. Very well designed in that regard, because the variety of tasks to be accomplished is amazing. Here we have timed runs, double hammers for breaking a pushable, underwater lever puzzle, lasersight tasks and a small boss fight, plus some nice touches like the digging secuence. The waterfall sometimes falls upwards (?) but that seemed like a funny glitch more than a flaw. I got stuck in one room because I didn't realized I had to shoot the skeleton's head off and then keep shooting until it blows up, dropping a necessary item, so heads up for future players. Due to the limited space of just one room, some areas felt rather tight and some textures a bit stretched, but that's something you can forgive. For a one room level, it is deffinitely good. Found no secrets. Recommended!" - Feder (21-Mar-2019)