Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73793 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
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release date: |
09-Apr-2019 |
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# of downloads: |
259 |
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average rating: |
9.54 |
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review count: |
27 |
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review this level |
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file size: |
354.00 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"I've been following this project since 2016, I feel disappointed in myself that I missed the demo premier. Max is definitely one of my favorite builders. Now that I got to play it, I'm a bit shocked that a few things bothered me. This game has absolutely all the potential to be the best TRLE so far. Like many other reviewers mentioned, the game mimics the reboot series, and when it comes to the gameplay I'm fine with that, it's good to have some variety, however, Lara here is the reboot Lara. For me, this is a big no-no, as I despise the new "Lara Croft". She talks too much and here comes the "I have to find my friend fast" that I didn't enjoy in the reboot. Of course, this is Max's story, and I think it is already established and has been incredibly well written. At this point, this version of Lara is just my biased love for the classic/LAU Lara. So, one less point on the gameplay purely because of that. Now, the demo levels are so beautifully crafted, that I don't understand why we must traverse most of them in pitch darkness. Makes it harder to understand the layout of the sewers, and unfortunately, so many amazing details from the decoration are missed because of it. I'm hoping the final version is released with a little bit more lightning. I'm fine with having to use the lantern when needed, but not for the whole game, not when the environment is so beautiful that we can't stop to appreciate it because of the darkness. The lantern is just not enough. Also, being forced to only pick one side quest was a letdown, is it possible to include both?--- Now that the negatives are out of the way I can finally say... I'm BLOWN AWAY. This is absolutely a masterpiece of a game. The cutscenes give so much life, the 'townies' are so well made, they even speak! The decoration, the falling rocks, the floating bottles. The sheer amount of detail seen is mind-blowing. The gameplay is very innovative too! I am missing some of the old jumps though... Overall I can't stress enough how much this has to be appreciated by anyone that decides to try a custom level. To conclude, I'm hoping Max takes into account some of the critics, and from my end, getting rid of the darkness would massively increase the enjoyment. All hail the God creator Max!" - Zhyttya (01-Jul-2022) |
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"Wow! I loved this demo level so much. I was following this project since 2016 and when I
saw the trailer I was really shocked by the detail that Max had presented to us and I
knew already that I will have so much fun with it. Unfortunately, this is only a demo,
not a full-level set but nevertheless, the gameplay was quite fun as we have the main
quest and 2 optional side missions which are worth doing as they give additional
hunt/exploration the puzzle with buttons was also fun as well. Of course, it is top-
notch as usual, I loved how the undergrounds were populated and the shop system but it
wasn't really useful in the demo version. Overall, you should give this level a try. I
really hope Max will come back to work on this project." - Kubsy (26-Mar-2021) |
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"In my opinion, this is by far the best showcase of a person using custom objects, sounds,
textures, moves, and voices to create something truly unique. I cannot imagine how much
work it took, but the result is outstanding. I would even say that visually and story-
telling-wise, it is perfect. I was immersed in a completely different game and felt the
early 2000's non-TR game nostalgia with modern features that flowed together seamlessly.
The only thing that can be improved upon is the gameplay, but I'm sure that the levels
will get progressively more complex, this is why I put the max (ha) for all categories.
There is a puzzle, jumpscares, interactive NPCs, secrets, climbing... Not to mention the
intriguing storyline and the original setting that differs from everything else. I cannot
wait for the full game. Max, this is phenomenal.
P.S. Loved the kitty photograph in one of the living quarters!" - saintjunia (04-Mar-2021) |
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"I am completely floored, amazed, baffled, flabbergasted,
and WOW-ed by this experience. All, of course, primarily
because of the visuals – the gameplay is exceptionally
simple, perhaps a bit too simple. However, since this is 1)
a demo and not the full game and 2) a successful attempt on
the authors part to create something entirely different for
the TRLE universe, I still decided to give it full marks on
all accounts. This is because the author is successful in
what he is trying to achieve here, flawlessly so. This is
why, although it is a far smaller package than his previous
releases, it scores far more superiorly for me. If the full
game comes out and is just as phenomenal as this brief
taste was, then I guess I will have to somehow score it at
20/20/20/20.
Having said that though, I have to quote DJ Full's review
and say that when I first started this, I myself also began
"questioning the universe". Mainly because at a first
glance, the prologue level feels like an entire TR Reboot
rip-off. Of course, this should come as no surprise with
many in the community remaking everything possible from LAU
for many years. I still can't stand all the swing poles and
new flappity-floppity animations, and there is an overdose
of attempts at remaking Legend's Ghana and Anniversary's
Peru. The peak of the LAU-based remakes reached its
pinnacle with Titak's - Mists of Avalon', and so it should
come as no surprise that the Zeitgeist during which this
- Above the Horizon Demo' came out in, tries to mimic the
2013 Reboot in more ways than one. The bad aspect to this
is, at first glance we are given a Lara who moans, cries,
screams, and seems set on saving her friend. Do TR fans –
particularly those who still play custom levels built with
the classic engine – really want or need all this? Ah well;
it's Maax's vision and he can create what he likes.
Regardless, once we get past that training level, and make
it over that horribly difficult to time-and-angle running
jump across a fiery pit, everything becomes spectacular
again.
In the same way that I think Titak is capable of so much
more than just ripping off more of LAU's visuals, I think
Maax is clearly capable of so much more. When we look past
the somewhat annoying aspects of the opening training
level, it is undeniably cool what new mechanics he has
introduced for Lara: the lockpicks for secrets; the
optional side-quests; the supply-store; the drain-pipe
climb and shimmy; squeezing through tight gaps; interacting
with NPCs – sure it isn't the usual thing we expect from a
Tomb Raider game but you know what it greatly reminded me
of? AOD – in the way it was meant to be. What's more, the
visuals, while a bit too dark blue and dismal at times (I
hope he is able to spice this up a bit in the bigger
release) also give me that AOD-feeling. Particularly those
sewers with fallen bricks, broken pipes, dripping leaks,
dark grates, and other debris all over the place – I don't
think I've ever seen more beautiful sewers I want to
explore, raid, roll around and get dirty in.
It's the little details that many might miss, but take
hours to sculpt and create, that make this such a landmark
achievement in my opinion: The characters all have
beautifully designed and textured faces; the bottles
floating in the water actually wobble when we move through
them; hanging cloth; cobwebs, light-beams, and dust
particles that seem to pulse and float in the wind;
splattered wax from burnt out candles; debris that falls
and can kill us as we shimmy under it, but that later also
acts as a way to give us a shorter route to backtrack. I
could go on for a long time as to how beautiful it all is
and I want the author to know that his effort and attention
paid to detail did not go unnoticed. The entire thing
really is a work of art. One of the funniest and best
moments of course is when we find a lost explorer, who died
searching for the Ancient Artifact, most likely by falling
into a Maaxian-hole he could not climb out of again.
What intrigues me the most is the story, particularly
because that opening cutscene is the most cinematic thing I
have ever seen in a custom level – it feels like a
professional film. Plus, the bad guy who interrogates Lara
is crafted in such a cool way. It seems like Maax really
has something big planned with this story – an alternate
dystopian reality, that doesn't feel like it has much to do
with raiding tombs (although that crypt at the end was the
best part), but has transplanted Lara into a different kind
of world and adventure. I'm okay with this, because Maax's
love for his own work is the selling point here and I can't
wait to see more. The only downer to the entire experience?
When the demo ended." - Sethian (04-Sep-2020) |
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"Ok, rating this will be difficult, considering it is a
Demo, but I will try.
This level is set in a post-apocalyptic world(like there
was not enough media of this genre already) but the thing
is that this game was done on Tomb Raider, something very
Unique I have never seen.
The first level is mostly a tutorial, and it was pretty
straightforward. I really loved the looks of the game: it
was not produced entirely with the editor, as it was
heavily edited with meta. The result is stunning! Really
looks like a PS2 game.
The second level features a shop(that is almost useless
in this demo), a secondary quest(that I enjoyed, even if
it was a bit too simple) and this big hub area where I
got lost a lot. I managed to get every pickup after a bit
and I was satisfied with the raid.
My favourite part is the tomb near the end of the level,
it was very atmospheric!
If I have to find flaws, I would just point out how the
hub area in second level is a bit too confusing
Overall, a peaceful and relaxing experience that I
enjoyed, I hope to play the complete level someday.
Recommended? Yes, definitely. Not recommended if you
don't like alternative universes and you are just looking
for some old schoold tomb raiding.
Difficulty? Peaceful.
Duration? Approx. 50-90 minutes." - TombExplorer (07-Aug-2020) |
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"This level set is not your typical raid, in fact the only true raiding is done in the last five minutes so it will not appeal to everyone. Some of the innovations such as the new moves, being able to purchase supplies and interacting with the denizens of the underworld were well thought out but there is hardly any combat involved at all except for one of the side quests to dispose of some rats so the necessity to purchase supplies seems moot. I found the level overly gloomy and whilst there is an inexhaustible supply of "flares" these only illuminated the next few feet in front of Lara so spotting ledges etc became overly difficult. Talking of Lara she appears somewhat "frumpy" in this rendition, perhaps a diet is in order? My biggest no no is the amount of back tracking involved in this. You traverse the same areas time and time and time again and it really became tiresome, as the denizens of this give you the same responses time and time again as you pass them by. Perhaps this is not so pronounced when you only complete one of the side quests as the author intended but if you reload a save and then complete the second quest this issue stands out like dogs testicles. So a really good idea, somewhat flawed in execution but as it is a demo there is still time to get it right." - Torry (27-Jan-2020) |
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"This one is definitely a new view into tomb raiding and,
may I add, it reminded me a lot of Omikron/Nomad Soul,
which is to say one of the most interesting games I played
when I still played something other than levels. I loved
how immersed one could feel in this atmospheric world and
how the light, sounds, interactions, objects, all felt so
right. I went on a search for the shrooms as I thought it
could be more interesting than killing rats - and indeed it
was. There could have been some clue for the crypt puzzle
(if there was, I didn't get it). A shame that it was only a
demo but I'll be waiting for the full story. Excellent!" - Jorge22 (02-Jul-2019) |
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"Simply wow! I don´t usually play demos but gave this one a try and this is not what I have expected from a TRLE background at all! So much work must have been incorporated into this - texture work is realistic and atmosphere is chilling! The author even added quest lines for the player to complete. I am not a fan of new animations in general as usually they are not as smooth as the originals, but not here. Everything has been expertly crafted together. Lara can also now squeeze through gaps and climb overhanging poles. Prologue is cinematic but still fun to play. Can´t wait for the full version!" - Raina Audron (17-Jun-2019) |
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"I am very, very disappointed, I must be honest. This
level builder is GREAT, he is AMAZINGLY talented and he
has already created some epic levels I immensely enjoyed!
But this time, the taste after having played this Demo is
BITTER... I really thought that this author has a
powerful imagination, but then I decided to play this
Demo... I wish I never did! I mean, this builder created
a great level in terms of geometry, many great new
objects, both static and animated, and this builder knows
how to apply lighting and textures... That's not the
problem at all... But the problem is: From the first to
the last second of this Demo, this is nothing but an
attempt to mimic (or should I say: rip off) the Reboot
games! That was such a shock for me, I was so angry! Why?
This builder is REALLY great and talented! WHY MIMICKING
AND RIPPING OFF? Has he gone out of ideas, or what?
Uniform color scheme (in this case, blue)? Why?
Collecting gold to buy weapons/ammo from a merchant?
REALLY? Could it get more obvious? Then, SIDE QUESTS???
OH MY GOODNESS! And also, very poorly executed! You can't
finish both quests! You can finish one quest, and then
load a save from before accepting the first quest, in
order to finish the second! A huge No-No for this! PLS
instead of flares is another attempt of mimicking, but at
least, this one makes sense and is appreciated, and also
useful for the gameplay, and I won't rant about this in
particular. But animations... I cannot stress this
enough, I repeat this like a broken record: DO NOT add
new animations to Lara unless YOU NEED THEM for the
gameplay! For instance, if you want to add an animation
to Lara which will help her avoid a trap, DO IT, but
adding animations just to add "something new", even if
useless for the gameplay, is not a good thing, because
this can cause glitches and bugs and make Lara move and
look quite weird! Of course, there are some really nice
and great moments in the game, such as geometry or
interaction with other characters, animated fire textures
are AMAZING, but all these things should have been
executed way better and in a much more original manner
(without trying to mimic anything). I am saying this as
someone who LOVES new TR games, and let me tell you
something: old-school players (like me) only rarely like
the new TR games, now imagine THEIR disappointment! I
really hope that the full game will rectify these things
and be more original than this Demo. I am very sad,
because this builder is EXCELLENT and he released some
really great levels in the past. This one CAN be equally
great, save for the attempts to mimic Reboot games by all
means. Therefore, Lighting & Textures rating is slightly
lower, due to uniform color schemes (imitation of Reboot
games), Gameplay rating is even lower due to other
attempts of ripping off the new TR games. Also, the
reason for giving a lower rating for Gameplay is the
unfair timed run at the beginning... I had to refer to
the Stuck Thread and Walkthrough JUST TO KNOW that the
run was timed! That was not fair at all! Let us know
somehow that a run is timed, especially when you can't go
back and start again without dying! The other two
categories get the highest rating. Hopefully, when the
full version is released, I will be more than happy to
give higher ratings for the Gameplay and
Lighting/Textures." - Nina Croft (15-Jun-2019) |
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"This is truly professional stuff, a
remarkable achievement and it just
demonstrates how far the Level Editor has
come in the intervening years. It may be
labelled as a work in progress, but what's
encountered here is absolutely awe-
inspiring. The surroundings are positively
teeming with atmosphere (it's gloomy in
places, but not annoyingly so and Lara's
PLS as a flare replacement works wonders),
the textures are masterful and the little
touches such as the onscreen dialogues and
Lara's notebook and letter entries really
help to substantially add to the
experience. About halfway through, you
have a choice to undertake one of two
quests: take care of a rat infestation or
loot some much needed mushrooms. I'd
highly recommend doing both to ensure you
get the most out of it. They're not
taxing, but definitely enjoyable. My one
niggle is that it ended too soon, or maybe
it felt like that as I was having so much
fun. A must play even as a demo, and the
full version should be a real treat." - Ryan (23-Apr-2019) |
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"I have no idea how this project gets its name, as nothing
here takes place above the horizon. To the contrary, the
entire adventure unfolds in a dank and colorless setting
within the bowels of the earth. I'm not going to make my
usual rant about darkness, however, as the player can
clearly discern everything that's going on around him. The
unlimited flares certainly helped in this respect, but they
were needed only on relatively few occasions. I didn't
experience any of the freezing problems noted in the early
stuck thread posts, so I edited my own snarky post. But I
did have to disable my antivirus temporarily so I could even
download the damn thing. Someone needs to figure out a way
to avoid this annoyance. As for the game itself, it oozes
ambiance. It's not bright and cheery as I like, but it's
atmospheric to the core. I didn't realize until I was
looking around for mushrooms after eliminating the rats that
we have an either-or situation here. I played both options
and found that the Rat Plague Quest was a mere tidbit
compared to the other one. With a demo as outstanding as
this one is, the full release should be quite an event. High
recommendations." - Phil (23-Apr-2019) |
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"Perhaps the game deserves a lower rating in the gameplay section, but I've enjoyed it a lot and this time I'd like to encourage the builder so the definitive version will not be released too late. After several minutes of gameplay I started to remember the old TR games... Yes! I remember several years ago when I played TR Underworld; the engine, the graphics, the movements... Really a very professional work very worth to play with cool animations, cutscenes, realistic environments with all kind of objects, on screen help and much more! Played both options (rats and mushrooms) and missed one secret in both cases. Very impatient to "relish" the final release. Highly recommended!" - Jose (23-Apr-2019) |
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"Not perfect, but pretty close as far as I'm concerned. While I haven't yet warmed up to reboot-Lara and her chatty personality, this is a project that I'm really looking forward to seeing in its entirety. I'm not a huge fan of quick-time events, but thankfully the segment featured near the end of the intro level doesn't require any annoying button presses. Just requires running like a bat out of hell and not being smashed, burned or falling into deep pits. Cool. Great work on some of Lara's new animations and moves. The pipe climbing looks very natural, along with the overhanded swinging along the pipe. Also, thank you to the builder for not only including the quick roll through the crawlspace, but also enabling the quick exit from them as well! That being said, it was almost culture shock not to be able to perform back flips and side flips. You don't realize how much you rely on them as a part of navigating the environment until you can't do them. The second level was great. A wonderful, dystopian village in the depths of the sewers filled with people, markets, shops, living quarters and a full service neighborhood bar. I liked the name Arkadia - it reminded me of Bioshock, especially when the slow jazz tune could be heard playing on the radio. I saved before I bumped into the lady offering side quests so I could take them both. Got to squeeze as much playtime out of a demo as possible, right? I enjoyed both, with mushrooms being my favorite. Scavenger hunts just appeal to me. The fall into the dusty, creepy catacombs was a welcome surprise. I liked the push button puzzle there and also got a good laugh out of the plight of the greedy ex-explorer. No way was I taking the Ancient Artifact(TM) off the pedestal! That damned thing has always been the source of too much heartache, even when it's the objective of the quest. Finished way too quickly for my liking. Max, keep up the awesome work man. This looks to be your most ambitious project to date, but I have total faith in you. You'll get it done! PS: it was nice to hear the dulcet tones of the lady who voiced Lara in Ancient Artifact II playing a role (Tori) in this entry as well. Jennifer is practically a doppelganger for Judith Gibbons and such a treasure to have on the custom level scene." - Chel (22-Apr-2019) |
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"This is remarkable stuff provided here, and it's hard to believe this was done with TR editors. Very realistic design coupled with a lot of technical spices and fun side quests. The gameplay is something that will become better immediately once the project will be complete, as like this it is indeed a bit short-winded and has only few outstanding things, but I really do not mind so much because what is presented here is a teaser for something I'm looking forward to eagerly. The only thing I might have disliked slightly was the omnipresent gloominess of the surroundings; while realistic, it was a bit hard to enjoy the surroundings despite the PLA being provided. This 35 minute raid is nevertheless highly recommended." - manarch2 (19-Apr-2019) |
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"The first 15 minutes made me question the universe because I realized after ages of copying bad ideas from Core Design, custom level builders now also got to mimic the Reboot like they shouldn't. One should never borrow exclusively blue color scheme, hint system all the way, Lara never shutting up, not giving a chance to think on your own for a second... I wasn't fond of the quick time event prologue, broken with the outside zone appearing just for five seconds only to get back to the blue sewers... this all accelerated so rapidly in the direction custom levels should never take I legit started to feel sorry for the project. Fortunately the second level is dystopian heaven which really deserves the name, and makes up for everything with excellent choice involved - if you want you can stay on the classic main route, but you can also do optional RPG-like stuff like sidequests and trading, and of course not being forced to do any of that motivated me to do everything. I even reloaded and completed the alternate quest line to have perfect 100%. Then we also get some classic tomb raiding with the author punning on the previous players and himself, I loved that bit. In the end the game went back to almost perfect and I managed to get totally immersed even though I never got used to some disabled controls. I have high hopes about the full version seeing the light of day. This demo is probably too short (or at least it shouldn't tease with neons at the cut areas), but its brevity gives even more reason for everybody to try it, which I highly recommend." - DJ Full (16-Apr-2019) |
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"Tomb Raider Level Editor has never stopped surprising me by how the original TR4 engine, though modified, could handle great games, and I mean GREAT. In those years though a computer or a console wasn't yet capable of handling such a complicated levels, but nowadays standards and the overall improvement of the graphics card as well as RAM memory as made this possible. Max's Tomb Raider Above the Horizon is surely not the first TR level to have shown this improvement, I mean Meta2Tr had been already used in the past, what is really awesome about this level is the overall gameplay, the lighting and the texturing, creating an awesome atmosphere that almost, and I mean a lot, gave me vibes of a commercial game. The partly shown story was also a very strong point of the game, I have seen games with stories, and some with not, but it is very rare to find a game with an awesome premise as this one. Still there looking at my review? Haven't ya clicked yet download? No? What are you waiting for? DO IT NOW! (cough) I mean I recommend you to play this game. Wolfy Regards." - Wolf7 (15-Apr-2019) |
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"Read the TLDR at the end if you don't want to read this
long review.
So this game has impressed me a lot from a multitude of
angles. Graphically this looks amazing. I can't believe
that this was made by a single person. The environments
look realistic, are very detailed and the lighting is
perfect. It looks so good that it completely masks the
fact that this is still a tile based game. The graphics
combined with the tight and good level design makes the
underground prison Lara escaped from and then the
sewer/hideout level seem believable and immersive.
The game design is also very interesting. This isn't just
a simple TRLE game that features a bunch of new Tomb
Raider levels filled with puzzles to solve with a couple
of enemies strewn in between for variety in gameplay.
This game features in-game cutscenes with fully voice
acted dialogue, and new mechanics and elements geared
towards a more survival type of game (more on this later
in the review). Lara's voice actress, Pai, did a
phenomenal job (she actually sounds quite similar to Lara
from the last reboot series) and Toris voice actress also
performed well. However, I can't say the same about the
voice acting of some of the other characters (their
volume is also very low for some reason and should get
boosted up).
The story intrigues you from the very moment you start
the prologue level and by the end of this demo I was
completely hooked and curious to see how the plot is
going to involve. The plot seems to have been inspired by
the new reboot series of Tomb Raider games since Lara is
involved in helping an underground organization of rebels
to fight an authoritarian oppressing group called NOVA.
Rise and Shadow of the Tomb Raider featured a similar
storyline but what is not clear in this game is the
timeline. Is this happening in the present with the Lara
that we all know and love or is this some alternate
reality universe as Ceamonks890 suggested in his review.
I wished there was another cutscene in the prologue that
would clarify this.
The prologue of this game serves as a tutorial and an
introduction to the story. The level properly teaches you
the new moves, with carefully constructed sections and
through in-game prompts which is something I haven't seen
in other TRLE's which feature new moves (usually they
just put a section in the notepad in your inventory,
explaining them). However it's the second level of the
game which presents us the unique gameplay features which
this TRLE has to offer. This demo suggests that this will
be a survival-like game in which you will need to be
thorough in your exploration in order to find money
necessary for purchasing ammunition, weapons and other
types of supplies such as your regular health items but
also pick locks used to unlock secret areas which contain
various items. Lara no longer has her classic dual
pistols. She gets a Mauser pistol as her starting weapon
which has limited ammunition and I think all weapons that
you will acquire in this game will be so. This suggests
that in the final game, properly managing your ammunition
reserves will probably be an important factor, adding a
nice element of decision making in combat. Should you
kill certain enemies blocking your way but end up without
ammo in a situation where you actually really need to
kill an enemy or conserve your ammunition but risk losing
some health from the enemies that you spared? This game
will also feature various NPC's to interact with and
there will be quests which will reward you with money and
probably also other items.
Even though there was just one major puzzle in this TRLE
it was very well designed. It wasn't difficult but the
solution to it was suggested in a very clever and clear
way, also the room of the puzzle looked very interesting
and tomb raidery, just the way I think major puzzles in
TR games should be and I hope there will be plenty more
in the final game.
This is just a demo but if the final game will be
anything like this demo, then this will be an awesome
game that any TRLE's fan will need to check out.
TLDR: The game looks incredible and believable. The story
is very intriguing and the level design top notch. The
game design revolves around survival by managing your
ammo and other supplies, which is something I haven't
seen in any other TRLE. This will probably be a great
game and you should definitely check out this demo." - Cruzader (15-Apr-2019) |
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"What a brilliant demo! I hope there is not much time to complete this work.. The details are remarkable in a perfect atmosphere, lighting, textures effects and movements that fit perfectly. I'm Not friend to play demos but this one is great and I think Max has done a great job!" - McRaider (14-Apr-2019) |
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"Astonishing. I have no words to describe this masterpiece,
and it's just a demo! I am soooooo waiting for the full
release!!
Regarding gameplay, I loved it, specialy the *SPOILER* ----
---- Crypt area.
Can't say much about enemies, but the rats and bats were
very well positioned and triggered, and they looked so
real!
The cinematics, lightnings, textures, the care for the
tiniest of detailing... *gasps* incredible
One thing that annoyed me was the lack of back-jump, which
I tend to use a lot in Tomb Raider games." - LOTRKingluis (14-Apr-2019) |
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"Wow! To say I can't wait for the finished version is putting it mildly. First and foremost, this looks so professional; the graphics are amazing, the special effects are special indeed, Lara's new moves are put to excellent use and the voiceover work is top notch. The first, short section is mainly a tutorial, although it does culminate in an exciting timed fire run. In the second part, you get to explore the underground city in all its somewhat dystopian glory. As a side quest, you may choose between mushroom gathering and rodent extermination. I opted for the mushroom scenario, but I may just replay it and visit the rats as well. I found the gameplay thoroughly enjoyable and fully expect to be able to give the finished version straight tens. Finally, many thanks to the builder for giving Lara a permanent light source – very useful as the level is undeniably gloomy in tone, albeit atmospheric and very realistic. Wonderful." - Jay (13-Apr-2019) |
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"Taking place in a steampunk-inspired alternate reality(which has influences from the Metro series, the modern Wolfenstein games and a bit of BioShock in its DNA from what I noticed), we find ourselves playing as a different incarnation of Lara Croft compared to what we're used to, being more akin to a rebel soldier than an archaeologist adventurer.
Granted a lot of these gameplay concepts used here have been done to death in official AAA-caliber video games for the worst in recent years, but somehow, Max manages to make it feel refreshing. And to see this all running on an old 90s era game engine is nothing short of extraordinary!
And from the get go, the storytelling is ripe with intrigue and the cinematic-styled presentation goes a long way in maximizing the immersive atmosphere, feeling more like a big-budget game of today in its ambitious scope whilst retaining the spirit of classic video gaming, with some excellent vocal performances from Pai, Greenkey2 & Jarekhanzelka as Lara, Tori and the Nova Organization Leader respectively(although the builder's own provided performances as the character Finn and the various NPCs were very faint-sounding and difficult to hear. So I hope Max looks into addressing that and fixes the sound levels for his recordings later on in the final version of the game, when it eventually comes out).
Gameplay is incredibly fun, as you mess around with Lara's expanded moveset and do little side missions around the shelter for rewards in order to help you better survive against oncoming threats. The side missions aren't anything too exciting(being either kill X amount of rats or collect X amount of mushrooms), but they do help to give a little bit of replay value to this demo.
And the rest of the general presentation is executed just as impressively, going a long way in making this game world feel real and lived-in.
A shame the demo ends around the time when things were starting to really get interesting as I wanted to experience more of this unexplored world! But oh well, that's a sign of a quality teaser for ya.
Very much looking forward to the eventual full version. Highly recommend this to players of any skill level!" - Ceamonks890 (11-Apr-2019) |
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"A great showcase of how far TRLE can go... The new gameplay
mecanics are so interesting, the atmosphere is amazing and
Lara has a lot of new animations (some of them look a
little bit weird, but still impressive)
Nothing really more to say. My best wishes to the autor
with this project!" - Jason L (11-Apr-2019) |
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"I was very excited when I saw that you released a demo of
Above the Horizon.
Where should I start: I knew the initial sequence of your
gameplay video, yet it has grabbed me a little more. The
transition from scene to game fit perfectly, and the
speakers are also a good choice. (When I heard Lara speak
I had to think directly to Camilla Luddigton).
The atmosphere was really good and the lighting was
perfect, it had something scary. Lara's new moves were
very good, they reminded me of the reboot games, but it
fits in exactly with what happened in the game. What I
liked most was the scenes and the quest selection. The
shelter level was very lovely and lively. (I was scared
when I entered the area with the NPCs, otherwise there
was something that people did not speak in trle's ....
:)) I hope I did not forget anything. I'm looking forward
to the full version of your trle's, but only one by one.
After all, I want to know what's going on and buy a bit
of something in Finn's black market. :D" - PhryneCroft (11-Apr-2019) |
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"What can I say? This is the pinnacle of Tomb Raider Level Editor right here. From the enhanced visuals, immersive sounds, the incredible scripting and gameplay to the story itself. I was truly immersed and truly thankful for this honestly life-changing experience.
I think you might have ruined every TRLE to follow. I don't think it's possible to top this! Well done. 10/10." - Baratheon (10-Apr-2019) |
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"Nothing much to say, except "Amazing and stunning demo"! The first thing that you'll notice is how well the details and environments are done. It truly immerses the player into the game immediately. I also really appreciated how some objects will react to Lara, a floating bottle moving as she walks near it, to give an exemple. Speaking of Lara, she now has a variety of new equipments and can interact with her environment more than usual, which is really innovative. You can add to that a nicely done lore, with all the journal articles and letters Lara can find during her journey, besides the few lines you can hear in the city on the second level to give a more lively and immersive feeling, as well as the great ambiance sounds and musics. I also really enjoyed the concept of "side quests" and the shop, it encourages the player to explore the area even further than usual to be able to buy some convenient iteams such as ammo or health kits. When it comes to gameplay, I haven't felt bored or annoyed at any point and the few puzzles here are really nice! I will patiently wait for a full game, but right now, I totally recommand this demo to everyone! TLDR; another great job "made in Maax"." - Hedteur (10-Apr-2019) |
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"Been a while since I played a TRLE and made a review for
it, therefore I was surprised to see that this project
got a demo, I have memories of seeing some footage around
2016 and being blown away by how ambitious this game is,
finally getting a taste of whats to come, simply saying
that I'm impressed is an understatement, familiar, but
new mechanics were added to the game and they fit well
without feeling forced for the sake of being gimmick, no
words for the atmospheric presentation, incredibly
immersive, the levels are full of detail, I also have to
compliment Lara's new animations that are quite sleek and
the interesting setting, gameplay while simple, does it
job well and keeps you engaged, I enjoyed looking around
the shelter for secrets, hearing the locals spout some
lines about their current situation, doing sidequests,
looking around the shop, the prologue also does a good
job of introducing you to the game without being
obtrusive. If it wasn't obvious I thoroughly recommend
you give this a try!" - SeniorBlitz (10-Apr-2019) |
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"A really innovating and creative game. This TRLE is so brilliant, I would never expect something like this. This level mixes the new Tomb Raider with the classic Tomb Raider's essence, using the TR4's motor, something incredible. Is noted that Max made this with lots of love and patience. The atmosphere is awesome, the caracters' voices are really good (specially Tori's and Lara's voices), the music, the sounds, the HD textures, the side quests (something which really amazed me) and the scenarios and movies. Also, there're lots of new movements, which are really realistic. Lara has a diary with her too, that you can use in order to learn movements or read the game's story. I really hope that Max will keep working on this magnificent Tomb Raider Level Editor that will mark a turning point in TRLE. For me it deserves 10/10!" - xManuelCroft (10-Apr-2019) |
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